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Resident Evil: Operation Raccoon City (PC, X360, PS3) [Update 2: Lots Of New Details]

Jubbly

Member
Update 2:

Speedymanic said:
More info from OPM.

- One of the main missions of the game is to “kill Leon” thus signifying the ability to change the history of Resident Evil.

- You’re able to use enemies (like zombies) as cover even while moving.

- Like other third-person shooters you’ll also be able to take cover behind objects like stationary vehicles.

- The game will pay respects to the classic titles (Resident Evil 2 and 3) by bringing back that sense of horror that’s been missing.

- The base inspiration for the foundation of the game is noted as being Resident Evil 2.

- We’ll get more insight towards Mr. X before he was sent to Raccoon City to pursue Leon/ Claire.

- Leon is your main prey throughout the game (in regards to the USS team)

- Previous controls have been abandoned in place for a more modern control set akin to today’s third-person shooters.

- Capcom is behind such a change in game-play and this is why they approached Slant Six over the development of such a project.

- As aforementioned you’ll be able to grab enemies and use them as cover which will add to the game’s team-based strategic style.

- We’re going to get a very dark look at the classic city in the game with new and iconic locales.

- The end of the demo showed off a battle with Mr. X.

- The USS team takes their inspiration largely from Mr. Death himself, the 4th survivor Hunk. The team is also situated on Rockfort Island which is another locale fans recognize.

- Hunters and Lickers are confirmed and they’ll be able to also mow down zombies if they’re in the way of their destruction.

- Operation Raccoon City will let players see the story of the Resident Evil universe (pre-RE4) from a whole new perspective.

- Shooting lights will be one of the mechanics in the game and doing so will help you stay clear of zombies due to them being attracted to said light.

- Environments will have destructible objects for you to use agains the hordes of zombies.

- Capcom remains silent over topics relating to the game’s multiplayer mode and what other surprises the game’s story may have for players. We’ll likely hear more about this game at E3 so stay tuned.

I would post a link, but the is hosting scans.
Speedymanic said:
More details.

Rumors have been floating around for quite some time about Slant Six, former developer of SOCOM, working on a brand new Resident Evil title. Today, we're here to officially validate those rumors along with giving you the very first detail on the upcoming title.

Resident Evil: Operation Raccoon City

Hitting this Winter, gamers will be able to get their hands on Resident Evil: Operation Raccoon City for the Xbox 360 and Playstation 3. Our friends over at the Official Xbox Magazine have the official cover story this month, and while we'll list a few details, you'll have to pick up their May issue to find out everything!

* The game takes place in 1998, a time where Resident Evil fans already know what's set to take place. The title lets you enjoy the series from a new perspective, as the men and women who are technically responsible for it all.
* Rather than continuing the zombie slaying antics of BSAA agents, you're taken back to the original outbreak "that underscored both Resident Evil 2 and Resident Evil 3: Nemesis."
* The game doesn't require any crazy amounts of knowledge of the past titles or characters involved in the series. The title opens up to a "quartet of new faces". Essentially, you're playing as members of the official Umbrella Security Services squad.
* Operation Raccoon City is a team-based shooter allowing four members of the USS team to destroy all evidence of the ongoing outbreak. Along with slaying the zombies, you're looking to "kill pretty much every survivor possible".
* The gameplay is described as "dirty", and the series will feel much darker than it has up to this point.
* The game features three factions that Capcom has stated make up a "three-corner conflict". The other two factions are the US Spec Ops, who are there to repel the USS, and the "bio-organic weapon monsters (BOWs) created by Umbrella.
* The USS team is made up of the following characters: Vector, Beltway, Bertha, and Spectre. Depending on which character you choose, the responsibilities that you're asked to do within your team will variate.
* Hunk, first seen in Resident Evil 2 as a hidden character, is the inspiration behind the USS team.
* "Whichever team you play on, you'll be facing Umbrella-created horrors in between skirmishes with each other".
* Zombies in the game can sense you in three different manners: sight, sound, and smell.
* A situation is described in the game where Vector cloaks himself to stir up previously slumbering zombies to use against the Special Ops military foes.
* Quite a few scenarios in the game aren't "all about headshots". A quote in the article states, "It's about shooting the other soldiers - manipulating the, making them bleed."
* The game will take you through a number of familiar areas if you're a Resident Evil junkie who remembers your journey to Raccoon City.
* Operation Raccoon City, depending on how you play the game, will give you the option to "change the history of Resident Evil". Not only will you have the chance to meet and interact with various characters from the series, but you'll even have the opportunity to kill them.
* One of th mottos repeated to OXM throughout the demo was "Kill Leon". It's also stated that if you choose to represent in the game as the Special Ops team, that you'd more than likely have the goal of trying to save Leon Kennedy.
* Slant Six or Capcom won't reveal if any other characters will be playable in the title just yet, but it'd make sense to see quite a few big cameos.
* The title will still see players relying on collecting herbs to heal from any attacks you may suffer. You won't need to hoard any herbs, but they'll still benefit you to collect them throughout the game.
* "This is not a one-versus-one game where you've got one clip full of ammo and zombies on you. If you've ever thought of those times in an RE game when you thought, 'I'd wish I had a big gun', that's what this game is. It's not fair to give people big guns, then take all the ammo away."
* One of the pictures in the article showcases a zombie being used as a "meatshield".
* Operation Raccoon City allows players to earn XP for kills, with these points helping you survive the onslaught, and to help to encourage you to anihilate everything in your path.
* The XP will allow you to earn new abilities, such as Vector's cloaking skill, and new weapons.
* Tyrants will most definitely be included in the title.

There's a ton of details listed above, but there's even more listed in the May 2011 issue of the Official Xbox Magazine. Don't forget to be on the lookout for the issue to hit store shelves to get even more details on Resident Evil: Operation Raccoon City!

http://stickskills.com/news/1556/first-details-on-resident-evil-operation-raccoon-city-unveiled/

Update:

Here's stump's interview summary/translation from one of the French magazines:

stumpokapow said:
The producer of RE:ORC talks about the why of this title, and the future of the RE series

Question: Did you set the game in Raccoon City to strongly anchor it to the rest of the series?

Capcom Producer: For us, it's about a new direction for RE. It's kind of a spin-off. That's why it doesn't have a number. It's not necessarily entirely in the canon, but it's totally immersed in the mythology.

Question: Why did you choose this part of the timeline?

Capcom Producer: Raccoon City is emblematic of the series for players, and it's well adapted to this genre of gameplay--the design, the roads, the urban structure.

Question: Why a team-based third person shooter?

Capcom Producer: As you know it's our fifteenth anniversary, which is a long time for a video game series... bottom of this answer cut off by watermark. Some players came to the series when it made a turn towards action (still with horror elements, though). This design led the series towards TPS. How do you attract shooter fans? ...
... continued... Coop, Multiplayer... These are particularly important aspects. So it was important for us to do them. I want to clarify something, even though it's a shooter, there are still tons of horror elements.

Question: Why use an external developer? Why Slant Six?

Capcom Producer: The idea came up when we were working on Lost Planet 2. We didn't have any other teams internally to work on it. Western studios are known for their ease of development, and in terms of gameplay, this genre. Slant Six... we just bought a studio in Vancouver (Blue Castle) and when we were looking for external partners... Blue Castle talked with Slant Six, and they were well known for their online games and their coding skills. We met them and they were big RE fans. A good starting point!

Question: Will projects (the words here are "Will these components...") from now on be primarily Western developed?

Capcom Producer: Shooters are very popular in US/Europe. RE is still popular in Japan. Thus we've continued with this episode to try to interest Japanese players. Besides, this isn't just a TPS game... covered by watermark...

Question: Who worked on ("How did you work on...") the artistic design for the project? It seems darker than the last ones.

Capcom Producer: All the artistic designs came from my team and I. Here we wanted something dirtier. In previous games we spent a lot of time working on lighting and shadows (RE5 for example). Because it takes place at night, this game requires us to look at lighting. It's a natural evolution for our work. Because of the limited capabilities of the PS1, it was impossible to go very far with this concept. Besides that, there's also blood and gore! In RE we can't push it like in Dead Rising... which views itself as a comedy.

Question: Are zombies a part of Capcom's DNA?

Capcom Producer: Obviously! A huge number of the creators of the series are zombie fans, and they wanted to make them move realistically... more realistically than before. For example if you hurt a zombie but don't kill it, he will attract others who come to put it in pieces... We imagined some unique behaviours for this game.

Question: Survival horror doesn't sell very well, except for Dead Space 2. Is going towards a full shooter a natural evolution for the series?

Capcom Producer: In terms of sales, survival horror isn't as popular as it once was. Having said that, I love Dead Space. Besides this game, I am working on a survival horror game. We aren't making this game to run away from survival horror, but to bring new challenges to the world of Resident Evil. I wouldn't say it's a natural evolution as much as I always wanted to do something a little different.

Question: In the survival horror genre, Dead Space succeeds at doing better than most of the founders of the genre, including Resident Evil. So expectations have been raised...

Capcom Producer: We have to work harder because of titles like Dead Space, to be as interesting as possible. Plus, the franchise as a whole has its own unique problems that must be solved. Our fans are also our critics, for example with RE5. Also I wouldn't directly compare RE and DS. But it's always great to see the genre be popular, it's inspiring. Yeah, there's a future for the genre!

Original:

Begin mega press release:

London, UK– March 28, 2011 – Capcom® a leading worldwide developer and publisher of videogames, today announced Resident Evil™: Operation Raccoon City, is in development for the PlayStation®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft and Windows PC. In addition it was also confirmed that the forthcoming Nintendo 3DS title, Resident Evil™: The Mercenaries 3D,will ship with a playable demo of Resident Evil Revelations.

Resident Evil™: Operation Raccoon City is a collaboration between Capcom and Vancouver based studio Slant 6 Games and is scheduled for release this Winter. Since the launch of the first title 15 years ago the Resident Evil series has enjoyed phenomenal success, selling over 45 million units worldwide to date. This latest offering will take the series in a completely new direction and offer a style of gameplay yet to be seen from the franchise.

Resident Evil™: Operation Raccoon City delivers a true third person team based shooter experience set within the dark and sinister Resident Evil universe and a reinterpretation of the events depicted in Resident Evil™ 2 and Resident Evil™ 3. The setting of the Resident Evil universe not only provides a rich backdrop to the action but delivers a unique and thrilling triple threat battle. Zombies and Bio-Organic Weapons (B.O.W’s) add to the mix as players not only compete against an opposing squad but also tackle this third unpredictable element, creating a brand new style of gameplay and breaking the conventions of traditional team based shooters.

It is September 1998 and the action centres once more on the ill-fated Raccoon City and the horrific consequences of the deadly T-virus outbreak from the Umbrella facility. With a cover up required, Umbrella orders an elite team into Raccoon City to destroy all evidence of the outbreak and eliminate any survivors. Hearing of this plan, the US Government dispatches its own special forces to uncover any evidence that exposes the cause of the viral infection and Umbrella’s actions. Players take on the role of an Umbrella Security Services soldier (U.S.S.), competing alone or in four player co-op in a battle against all the competing forces at play in Raccoon City.

Expect the return of original Resident Evil enemies, iconic landmarks such as the Raccoon City Police Department and fan favourite characters, including Leon S. Kennedy, who as a rookie police officer in Raccoon City is on your hit list to eliminate. Players will experience a retelling of classic moments from past titles Resident Evil™ 2 and Resident Evil™ 3 and watch the events unfolding from the menacing perspective of the Umbrella Security Service, giving fans the chance to rewrite the history of the Raccoon City outbreak.

In addition, Resident Evil™: Operation Raccoon City will deliver a number of competitive online multiplayer modes. Each one of these will provide a unique gaming experience thanks to the three way combat between the Umbrella Security Service, US Special Ops and threat of zombies and B.O.W’s that could only exist in the deadly and twisted Resident Evil Universe.

Purchasers of Resident Evil™: The Mercenaries 3D, scheduled for release in the coming months, will get a taste of the horror to come thanks to the addition of a playable demo of Resident Evil™ Revelations. Set on board an ocean liner, the demo lets players take control of one of the full game’s characters, Jill Valentine, as she explores the ship’s dark interior, killing any mysterious creatures that emerge from the shadows. A brand new title built from the ground up for the Nintendo 3DS, further details on Resident Evil™ Revelations will be revealed at this year’s E3.

Bloody good news.

rockman zx said:
REORC-FINAL-EU-LOGO-BLK-BG-RGB.jpg

Gamereactor-Denmark.jpg

Gamereactor-Finland.jpg

Gamereactor-Sweden.jpg

OXM0511pCoverUS1.jpg
Sn4ke_911 said:
 
Z

ZombieFred

Unconfirmed Member
Here's the France's Playstation Cover on the game. link

Can't wait to find more information about this. I wonder if one of the modes will be similar to how the original outbreak games play?

EDIT: PC Version wooo! Double dip comfirmed.
 
Called it before, calling it again.
This will be a disaster made of focus-groups, bad art and shitty graphics.
This will insult the resident evil fans because it will try to appeal to the lowest common denominator of the x-box live audience with faux edgyness and shock value and it will be too lame for the usual x-box live audience who couldn't give two fucks about this spinoff in the first place.
 
man capcom is dumb. pc has almost no fighters so the logical thing to do would be to port super street fighter iv and marvel vs capcom 3 instead of some fucking left 4 dead ripoff. i hope this tanks on the pc.
 

Feindflug

Member
Sounds kinda interesting I guess...I'm really curious to see what engine they're using for this game (UE3?) - as a collaboration it can't use the MT Framework though which is sad.

Anyway looking forward to see the game in action.
 

Mush

6.0
ViralMarketingDrone said:
Called it before, calling it again.
This will be a disaster made of focus-groups, bad art and shitty graphics.
This will insult the resident evil fans because it will try to appeal to the lowest common denominator of the x-box live audience with faux edgyness and shock value and it will be too lame for the usual x-box live audience who couldn't give two fucks about this spinoff in the first place.
Green Biker Dude said:
man capcom is dumb. pc has almost no fighters so the logical thing to do would be to port super street fighter iv and marvel vs capcom 3 instead of some fucking left 4 dead ripoff. i hope this tanks on the pc.
This thread is off to a great start.
 

KingDizzi

Banned
Looking forward to it, Slant 6 are also not bad devs so it will be interesting to see how this game turns out. Granted when Confrontation released the game was horrible but with patches it turned into a really good game, here's to hoping they aren't forced to release a half finished game again!
 

Chinner

Banned
Don't really care; that doesn't mean I'm going to dismiss it, but I suspect it'll probably just be dudebros with zombies.
 

TheOddOne

Member
ViralMarketingDrone said:
Called it before, calling it again.
This will be a disaster made of focus-groups, bad art and shitty graphics.
This will insult the resident evil fans because it will try to appeal to the lowest common denominator of the x-box live audience with faux edgyness and shock value and it will be too lame for the usual x-box live audience who couldn't give two fucks about this spinoff in the first place.
Wow.
 

wwm0nkey

Member
Again best news out of all of this (even though im interested in Raccoon City)

Purchasers of Resident Evil™: The Mercenaries 3D, scheduled for release in the coming months, will get a taste of the horror to come thanks to the addition of a playable demo of Resident Evil™ Revelations. Set on board an ocean liner, the demo lets players take control of one of the full game’s characters, Jill Valentine, as she explores the ship’s dark interior, killing any mysterious creatures that emerge from the shadows. A brand new title built from the ground up for the Nintendo 3DS, further details on Resident Evil™ Revelations will be revealed at this year’s E3.
 
Yea sure, RC and all but REVELATIONS DEMO! It's like they want me to get a 3DS early.

Oh and nice to see PC day one. Unfortunately, I'm not much of a multiplayer kind of gamer. Hope it's good though
 

snap0212

Member
I'm looking forward to seeing more of this game, but it sounds like a complete change of the Resident Evil formula, to be honest. I'm not saying this won't be a good game or has not chance of being a great game, but it just doesn't sound like a game that should be named Resident Evil. Nothing in this press release sounds anything like Resident Evil, at all. Except for some names of places, companies and people.

Black out every Resident Evil reference and it doesn't sound any different than any other team based third person shooter. :(

About the Demo included with Mercenaries 3D. I hope they'll put up the Demo somewhere else as well. Doesn't look like they can just offer the Demo as a download as long as Nintendo hasn't made the Store available, though.
ResidentDante said:
I think you need to calm down and you are demanding a bit much from Japanese developers now!
Vancouver. ;)
 

Jocchan

Ὁ μεμβερος -ου
Purchasers of Resident Evil™: The Mercenaries 3D, scheduled for release in the coming months, will get a taste of the horror to come thanks to the addition of a playable demo of Resident Evil™ Revelations. Set on board an ocean liner, the demo lets players take control of one of the full game’s characters, Jill Valentine, as she explores the ship’s dark interior, killing any mysterious creatures that emerge from the shadows. A brand new title built from the ground up for the Nintendo 3DS, further details on Resident Evil™ Revelations will be revealed at this year’s E3.
Multiple playable characters, then?
 

Jocchan

Ὁ μεμβερος -ου
rockman zx said:
http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/REORC-FINAL-EU-LOGO-BLK-BG-RGB.jpg[IMG]
[IMG]http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/Gamereactor-Denmark.jpg[IMG]
[IMG]http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/Gamereactor-Finland.jpg[IMG]
[IMG]http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/Gamereactor-Sweden.jpg[IMG]
[IMG]http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/OXM0511pCoverUS1.jpg[IMG][/QUOTE]
Oh.
 
rockman zx said:
http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/REORC-FINAL-EU-LOGO-BLK-BG-RGB.jpg[IMG]
[IMG]http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/Gamereactor-Denmark.jpg[IMG]
[IMG]http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/Gamereactor-Finland.jpg[IMG]
[IMG]http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/Gamereactor-Sweden.jpg[IMG]
[IMG]http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/OXM0511pCoverUS1.jpg[IMG][/QUOTE]

And all my potential excitement for this has vanished.
 

Hixx

Member
rockman zx said:
http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/REORC-FINAL-EU-LOGO-BLK-BG-RGB.jpg[/IM.G]
[IMG]http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/Gamereactor-Denmark.jpg[/I.MG]
[IMG]http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/Gamereactor-Finland.jpg[/I.MG]
[IMG]http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/Gamereactor-Sweden.jpg[/I.MG]
[IMG]http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/OXM0511pCoverUS1.jpg[./IMG][/QUOTE]

Character designs look a bit goofy :(
 

Furret

Banned
Jubbly said:
Begin mega press release:



Bloody good news.

In what sense?

That it has one of the worst developers in the industry working on it? That it takes the series even further away from its roots? Or that the art so far looks awful?
 

Stumpokapow

listen to the mad man
i've got an idea

instead of including a playable demo of RE:R with Mercenaries 3D, stop cynically exploiting fans and put the playable demo online for free!
 

Gravijah

Member
Stumpokapow said:
i've got an idea

instead of including a playable demo of RE:R with Mercenaries 3D, stop cynically exploiting fans and put the playable demo online for free!

psst, you missed and hit the wrong thread

edit: well, technically you didn't

but still ;(
 
Z

ZombieFred

Unconfirmed Member
From The Dust said:
Looks like Capcom was serious about splitting RE into two main genres: action on one hand and horror on the other

I can see this game having the best of both worlds. The atmosphere and setting will be strong for keeping the player tense; BOWs (zombies, crimsonheads, lickers, hunters, dogs, Tyrans, Spiders and so fourth) lurking around the dark corridors as you are fighting your way through an objective. A lot of potential for the player to be jumped easily. Especially when this moving towards the tactical route.
 
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