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PS4 controller: touchpad + share button + dualshock

mattp

Member
i hope they don't change the buttons. the colors are useful in games with prompts. makes it easier to recognize the button. color + shape

edit: this is assuming they change the icons in games to be monochrome as well, which would make sense cuz it would match teh controller
 

Mista Koo

Member
New one for the new page:

ZElmXbr.png


Larger version - Comparison with the PS3 controller

  • The touch pad is clickable, click anywhere for start click bottom left for select (similar to the Macbook's touch pad).
  • Wider with longer handles.
  • Share button.
  • New shoulder buttons.
 

Haunted

Member
I'm not talking about space, talking about usability. You're questioning why we should have a dpad when we have sticks to move the cursor, and I'm turning that around into why should we have dedicated cursor keys when we have a touchpad/mouse to move the cursor. The dpad offers very specific input advantages over sticks and buttons, not to mention merely being an additional method of input.
I'd say the difference between mouse/touchpad and arrow key menu navigation are much bigger than the difference between dpad and analogue stick menu navigation.

That said, I don't think we need arrow keys in particular on a keyboard. Any 4 buttons could take over the up/down/left/right duty (in fact, most keyboards even have a second set of arrow keys, on the numpad - these are pretty much unnecessary, imo).

Your second argument is much more interesting. What specific input advantages over sticks and buttons does the dpad offer and which genres make use of that?
 

dragonknight337

Neo Member
I want colored buttons like 360 ^_^, looks good on the mockup. Or maybe like the one with the shapes in led.

I am sick to shit of the DS design, the last time it was comfortable was against the even more wretched claw. But if they at least make it bigger, and go 360 triggers with concave analogs with the left as primary position, it's cool.

Or at least offer that as an alternate separately/maybe interchangeable analogs/positions like the MLG controller. Otherwise, it's back to third party controllers again.
 

Ainaurdur

Member
Your second argument is much more interesting. What specific input advantages over sticks and buttons does the dpad offer and which genres make use of that?

Precise direction input. Especially useful when you need to input rapidly.
Easy answer is the Fighting genre. But the need is in other genres as well. The time it takes to tilt and release an analog stick is often too long, and will never be as good as a digital d-pad.
Role playing games are a big reason for me to keep the d-pad. Perhaps mainly for menu screens, when going through long item lists, d-pad means more precision in quickly getting to and stopping on what you want to select.
Movement in any 2D game is much better with a d-pad than an analog stick.

And this may sound odd, but I still prefer to play driving games like Gran Turismo 5, with the d-pad. Just feels like I have more precise control over my steering than I do when attempting to use an analog stick.

I am sick to shit of the DS design, the last time it was comfortable was against the even more wretched claw. But if they at least make it bigger, and go 360 triggers with concave analogs with the left as primary position, it's cool.

Or at least offer that as an alternate separately/maybe interchangeable analogs/positions like the MLG controller. Otherwise, it's back to third party controllers again.

It sounds like you just want an Xbox 360 controller to be compatible with the Playstation. That is basically what you described.
As for third party, that would possibly save you money. So it'd be a win anyway, right?

--- --- ---

I don't intend to be rude to anyone, we all have opinions and preferences as to what feels right in our hands, we are all different. But something I see that keeps popping up is a desire for one company to make their stuff just like the other company because it is better etc.

What I want to say is, perhaps some of us are simply Xbox players, some Nintendo, and others are Playstation. Play the system with the hardware that is more suited for you, and accept that other people like the other console's controller the way it is.
Yes, there is always room for improvement, no controller is perfect. Not saying that. Just that, we still need variety in our gaming choices.
Not one single box of stagnation. :)

So is it a touch screen or a touch pad thats on the back of the vita?
Touch Pad.
 

Jack_AG

Banned
ps4-mockup-2.png


Took another stab trying to simplify things a bet and taking some other ideas from others (liked roboplato's select/start location!)

My fave. I like the fact that the entire face is flat and seamless and not raised around the d-pad and face buttons. Well done.

Very clean lines.
 

dragonknight337

Neo Member
It sounds like you just want an Xbox 360 controller to be compatible with the Playstation. That is basically what you described.
As for third party, that would possibly save you money. So it'd be a win anyway, right?

well, no, unless I sell the one it comes with, >_>

I just want an improvement, and the 360 controller just happens to have the two things it needs desperately - triggers that don't require buying accessories to make them tolerable and to ditch the convex and go back to when they had it right with dual analog. I can tolerate symmetrical sticks, I just wish they were spaced further apart. Like this:
ZElmXbr.png


would be fine to me.

I did forget about the dpad. I hope they do adopt the vita d-pad and drop the segmented one.
 
I love you <3


While colorless is indeed more stylish/modern, I hate this dull future where everything lacks color. Colors can be charming and refreshing when done right:

Call me shallow, but this was one of the reasons I picked the 360 over the PS3 :p

And colours are easier to remember that just symbols. Well, it's easy to remember the X symbol and triangle symbol (mostly because it points up), but the circle and square are easy to mix up, especially as the symbols are almost the same colour. That's bad UI design right there...

Gamecube had actually the best main button layout in modern (?) consoles in pure UI design perspective. The buttons were colour, size, and shape coded in addition to letter. Now I'm not expecting Sony to copy that, and fully expect that we will be stuck with the old four symbols. Just making a random comment :)
 

Arkham

The Amiga Brotherhood
I love you <3


While colorless is indeed more stylish/modern, I hate this dull future where everything lacks color. Colors can be charming and refreshing when done right:

rHTsGFi.jpg


Call me shallow, but this was one of the reasons I picked the 360 over the PS3 :p

Sorry, it all comes across as too Fisher Price for me. Aesthetics were not an Xbox strong point in either generation. Gah, even the avatars looked like FP people.
 
I've never played a FPS on a gaming laptop, but is a touchpad an acceptable replacement for a mouse?

Will touchpad control be superior to the right analog stick?
 

RoboPlato

I'd be in the dick
I think most people have the mockups wrong. Touchpad is likely to take up a lot more real estate than most people are predicting.

Yeah, I think the "same size" part of the quote is misleading. Devs don't have the final controller yet. I expect it to at least be a good deal wider than the DS3.
 
Yeah, I think the "same size" part of the quote is misleading. Devs don't have the final controller yet. I expect it to at least be a good deal wider than the DS3.

Exactly, the DS3 is not a controller that is ergonomically designed for a touchpad.

The whole controller will look substantially different and probably bear little resemblance to the dual shock form of old (as other rumors have suggested).

I think a controller that is around the same size as the Vita makes sense - touchpad only slightly smaller than the Vita's touch screen, larger buttons than the Vita, and of course places to rest the palm of your hand on either side. But I think the general layout will be similar in terms of button positioning, touch screen, and analog sticks.
 
New one for the new page:

ZElmXbr.png


Larger version - Comparison with the PS3 controller

  • The touch pad is clickable, click anywhere for start click bottom left for select (similar to the Macbook's touch pad).
  • Wider with longer handles.
  • Share button.
  • New shoulder buttons.

I must be the only one who doesn't like this mock-up. It just looks like a stretched DS3, the touchpad looks tiny and even smaller with the start/select and indicator taking up space, plus I really liked how the Vita style graphic looked on the others. I really like your previous mock-up though.
 
Exactly, the DS3 is not a controller that is ergonomically designed for a touchpad.

The whole controller will look substantially different and probably bear little resemblance to the dual shock form of old (as other rumors have suggested).

I think a controller that is around the same size as the Vita makes sense - touchpad only slightly smaller than the Vita's touch screen, larger buttons than the Vita, and of course places to rest the palm of your hand on either side. But I think the general layout will be similar in terms of button positioning, touch screen, and analog sticks.

Can't see touchpad being more than 3.5 inch diagonal like a laptop touchpad.

New one for the new page:
I like the look of the circles but I'd prefer the top to be a straight line so the pad can be taller.
 
K

kittens

Unconfirmed Member
Nah, I really hope the Dual Shock gets a major revision. I don't want the same uncomfortable controller I've had to put up with for three console generations. Make it more ergonomic, please.
 

RoboPlato

I'd be in the dick
I must be the only one who doesn't like this mock-up. It just looks like a stretched DS3, the touchpad looks tiny and even smaller with the start/select and indicator taking up space, plus I really liked how the Vita style graphic looked on the others. I really like your previous mock-up though.

The stick, button placement, and grips look really great to me. It's only a slight change but it definitely seems more ergonimic. I also think the touch pad will be bigger and look more like the Vita one but I hope the handles look like this one.
 

Mista Koo

Member
Love the fact that he battery indicator is up front as well!
Wait, I thought that was the player indicator? Isn't that what the red lights on the top were for?

I must be the only one who doesn't like this mock-up. It just looks like a stretched DS3, the touchpad looks tiny and even smaller with the start/select and indicator taking up space, plus I really liked how the Vita style graphic looked on the others. I really like your previous mock-up though.
The plan was to make something that looks as much as the DS3 as possible.
Also the indicators on the touchpad are just graphical, the whole touchpad is touchable (the buttons require clicks).
 
The stick, button placement, and grips look really great to me. It's only a slight change but it definitely seems more ergonimic. I also think the touch pad will be bigger and look more like the Vita one but I hope the handles look like this one.

They look the same as on a DS3. And the problem with the DS3's grips/ergonomics isn't just the length it's the girth, they're too thin to allow you to wrap fingers around them like you can do with the 360 pad. Ideally the grips would be larger, with the face buttons and shoulder buttons closer to each other so they fall right where your fingers would be when you hold it. Similar to these 2 designs-

Small edit on the one kairu made:

mk7iJuW.png


No need for the touch pad boundaries, the texture should feel different.

With bigger sticks:

dualshock4b5pu9x.jpg




I personally do hope it goes away, it's not ergonomic or aesthetically pleasing.
 
I really hope Sony keeps the durability up on controllers, my DS3 I got on my ancient PS3 still feels brand new, on the other side I have gone through multiple 360 game pads, particularly the battery latch going haywire. I am going to assume and have faith in Sony since the build quality of the Vita seems top notch as well.
 
Wait, I thought that was the player indicator? Isn't that what the red lights on the top were for?

Yes. It flashes when it's charging and stuff but it tells you which player it is.
I think one of the rumours suggested each player being assigned a light colour, and that colour being used by a camera for tracking like move sounds very possible if they're bundling in a camera.
 
well, no, unless I sell the one it comes with, >_>

I just want an improvement, and the 360 controller just happens to have the two things it needs desperately - triggers that don't require buying accessories to make them tolerable and to ditch the convex and go back to when they had it right with dual analog. I can tolerate symmetrical sticks, I just wish they were spaced further apart. Like this:
ZElmXbr.png


would be fine to me.

I did forget about the dpad. I hope they do adopt the vita d-pad and drop the segmented one.

Anyone from Sony look at this stuff? With some tweaking and size modification I would love for this to be the DS4. All you need to do is add bluetooth 4.0 and a sixaxis plus
 

Apath

Member
I really hope Sony keeps the durability up on controllers, my DS3 I got on my ancient PS3 still feels brand new, on the other side I have gone through multiple 360 game pads, particularly the battery latch going haywire. I am going to assume and have faith in Sony since the build quality of the Vita seems top notch as well.
I've had this problem numerous times as well. Every time I mention it on Gaf, I'm told it's just me.
 

RoboPlato

I'd be in the dick
OK...I hate the DS3 and most PS3 controllers...but this thing is sexy. If they get the damn triggers right I'm sold. Even for FPS titles.

After the Move trigger I'm not worried at all about the triggers on the DS4. Just give that a bit more resistance and it'll be a perfect trigger.
 
I've had this problem numerous times as well. Every time I mention it on Gaf, I'm told it's just me.

Bought the MW2 edition even went the the midnight opening, came home and both controllers suffered this issue, I just made some good use of duct tape, just a pain when you keep logging in and out due to accidentally tapping the back of the controller
 

vivftp

Member
Why not, I'll post my Vita as it is simply because I'm EXTREMELY happy with how comfortable it's been since I got my Nyko Power Grip. I like that my hands are further apart compared to the dual shock and if they were to make the PS4 controller feel like this but with larger sticks/buttons and triggers and all, I'd be overjoyed

Vita.jpg
 
Why not, I'll post my Vita as it is simply because I'm EXTREMELY happy with how comfortable it's been since I got my Nyko Power Grip. I like that my hands are further apart compared to the dual shock and if they were to make the PS4 controller feel like this but with larger sticks/buttons and triggers and all, I'd be overjoyed

Vita.jpg


LOL. And people thought the DUKE was big. It looks usable and comfortable as can be, but Sony won't be providing a TRANSFORMER with their next console.

The DS4 has got to have
1) better triggers
2) more space between the analog sticks
3) concave tips to the sticks
4) longer handles

If they can pull off those 4 things I wouldn't even care if the thing looked identical to the DS3 but 20% larger.
 
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