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The Secret World post-mortem: "No, it's not going free-to-play any time soon"

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
I'm okay with this, I don't like the idea of MMOs going F2P with content locked behind LOADS A MONEY.

Good for them though, because people like Freakinchair will probably still pay for their subscription even though they don't play passed the first week.
 
Uh, Secret World's model is Full Price retail game with Full Price subscription on top of Microtransaction for practically all vanity items.

It's a complete rip off.
 

DTKT

Member
MMO's are in such a weird place. They feel like big old lumbering dinosaurs, just about to go extinct be get replaced by the new and fresh thing. Free to play games pretty much crushed anything that isn't World of Warcraft.

My hope is that we see more things like DayZ and Eve Online. Persistent worlds that give the players a couple of tools and say "Go nuts".
 

Sinatar

Official GAF Bottom Feeder
They need to prove this business model is viable by running their utter trainwreck of a game into the ground?

Uh ok.
 

Grayman

Member
MMO's are in such a weird place. They feel like big old lumbering dinosaurs, just about to go extinct be get replaced by the new and fresh thing. Free to play games pretty much crushed anything that isn't World of Warcraft.

My hope is that we see more things like DayZ and Eve Online. Persistent worlds that give the players a couple of tools and say "Go nuts".

Eve is actually sustainable with a smaller than wow playerbase and has shown growth. post wow everyone budgeted for wow numbers and failed at doing ffxi numbers. games that really target a niche may still find subscriptions working.
 

aett

Member
Uh, Secret World's model is Full Price retail game with Full Price subscription on top of Microtransaction for practically all vanity items.

It's a complete rip off.

It's the same with TERA. How can they charge $10 for a cosmetic weapon skin when you're paying $15 a month to play the game?
 

CheesecakeRecipe

Stormy Grey
This game has not been doing well at all, everyone I know who was on it pretty much gave up playing. It's not in a healthy state, and having a triple layered payment method is just a poor choice. If they don't adapt fast it is going to crash and burn harder.
 
I'm no expert on the inner-workings of MMO management but why is the Guild Wars model not used very often? Buy once and play forever.
 
I'm no expert on the inner-workings of MMO management but why is the Guild Wars model not used very often? Buy once and play forever.

Guild Wars pushes out "campaigns" or expansions really quickly and requires another full $50 price for each campaign/expansion.

They may not have subscription, but they are pretty much getting the subscription money through this method.

I have no doubt GW2 is going to be the same way since it's already lacking content.

So, what went wrong with the game?

Apart from the pricing, the game sucks. The lore is uninteresting, the combat is janky, the quest design is terrible.
You can get all this buy playing the trial. It gets bad real fast.
 

Grayman

Member
I'm no expert on the inner-workings of MMO management but why is the Guild Wars model not used very often? Buy once and play forever.

guild wars is the only game that has done it really. The first guild wars was more like a diablo game with towns as bnet too. So the only game to even attempt this model in an mmo has only been out for a month and a half.

Income of GW2 is going to rely on cosmetics only and full price expansions which release every 12/18/24? months. Something like Lord of the Rings Online having a lot of cash store stuff and selling 10 dollar classes and adventures may be more lucrative.

I have played free games for a weekend and paid 5-10 bucks while costing no upkeeping. If I play guild wars for years their 60 bucks and no alternate income is not looking as good.
 

etiolate

Banned
I'm no expert on the inner-workings of MMO management but why is the Guild Wars model not used very often? Buy once and play forever.

I always felt the GW model would work well for Secret World. As for why it's not used more often. the reasons are likely due to planning. I think if you're going down that path then you have to budget for it from the start. TSW was budgeted as a sub MMO, and one with micro-transaction sales, too.
 

Woakes

Member
Subscription games tend to make me play with that certain extra incentive to get my subscriptions worth that may be a little less casual than how I'd approach a free to play game. Given that, I'd suggest that as a subscription game, The Secret World launched with far too little content.

I don't think subscription games are dead, indeed I personally believe free to play is the most heinous thing to ever happen to mmorpgs; But now you'd better release a third of a games worth of content a month if your charging me a third of a games retail a month, or launch with at least an Elder Scrolls games worth!
 

derFeef

Member
Apart from the pricing, the game sucks. The lore is uninteresting, the combat is janky, the quest design is terrible.
You can get all this buy playing the trial. It gets bad real fast.

I am sorry part lore and quests are a standout here, so different and interesting compared to other mmo's. And it get's better the longer you play. The start of this game is the worst part sadly and it will turn many players off (subway section).

I'm no expert on the inner-workings of MMO management but why is the Guild Wars model not used very often? Buy once and play forever.

Because it has the biggest MMO publisher behind it, they have tons of MMOs that bring them money on a regular basis. GW2 is a big budget game, TSW is a rather small budget game. Funcom is a small company compared to arenanet.
 

Ken

Member
This game has not been doing well at all, everyone I know who was on it pretty much gave up playing. It's not in a healthy state, and having a triple layered payment method is just a poor choice. If they don't adapt fast it is going to crash and burn harder.

Triple-layered payment method?
 

etiolate

Banned
I am sorry part lore and quests are a standout here, so different and interesting compared to other mmo's. And it get's better the longer you play. The start of this game is the worst part sadly and it will turn many players off (subway section).



Because it has the biggest MMO publisher behind it, they have tons of MMOs that bring them money on a regular basis. GW2 is a big budget game, TSW is a rather small budget game. Funcom is a small company compared to arenanet.

Actually, I don't think ANet is a bigger company. I imagine Funcom and them have roughly the same amount of employees. It's NCSoft that is the big publisher.


I don't really understand where their "we need to prove subs aren't extinct" line comes from. Why do they need to be the savior? Who cares? So silly.
 

derFeef

Member
Actually, I don't think ANet is a bigger company. I imagine Funcom and them have roughly the same amount of employees. It's NCSoft that is the big publisher.

Ah yeah, that's waht I meant :)

edit: About the microtransactions. If I would not have gotten some free points for beta testing, I would not have bought anything in the item store. Everything you can get with ingame money is better looking, and the rewards for exploration/missions are also far better.
Well, except the bunny slippers ;)
 

Neo 007

Member
I'd honestly be surprised if Funcom is still in business in 2 yrs time.

Age of Conan could have been a great game but the first major expansion (Katai area) introduced painful grinding and subsequently killed it for many subscribers.

A great opportunity sadly missed.
 

Victrix

*beard*
Funcom is a stunningly inept company that somehow managed to acquire a handful of completely amazing world designers.

Anarchy Online was amazing, Shadowlands was holy shit amazing.

Age of Conan tried really hard to stick to the feel of the Conan novels.

And Secret World has some rather cool cthonic horrors.

All are marred by godawful tech, horrendous gameplay issues, hilarious bugs, unbelievably awful customer serivce, and head-in-the-sand development practices.

This announcement surprises me this much: --><--

Whoever designed AO and Shadowlands though, please go join a real company and make something new and amazing if you haven't already, because I want to explore more of your crazy genius brain.
 

WARP10CK

Banned
Funcom is a stunningly inept company that somehow managed to acquire a handful of completely amazing world designers.

Anarchy Online was amazing, Shadowlands was holy shit amazing.

Age of Conan tried really hard to stick to the feel of the Conan novels.

And Secret World has some rather cool cthonic horrors.

All are marred by godawful tech, horrendous gameplay issues, hilarious bugs, unbelievably awful customer serivce, and head-in-the-sand development practices.

This announcement surprises me this much: --><--

Whoever designed AO and Shadowlands though, please go join a real company and make something new and amazing if you haven't already, because I want to explore more of your crazy genius brain.


Yeah and they are sitting on a goldmine franchise as well: The Longest Journey and Dreamfall people are screaming for a sequel.
 

Arksy

Member
It's so ridiculous that all these games go south because they use a completely outdated business model. I'm glad it's profitable for them but it just smells of madness.
 

spootime

Member
Funcom is a stunningly inept company that somehow managed to acquire a handful of completely amazing world designers.

Anarchy Online was amazing, Shadowlands was holy shit amazing.

Age of Conan tried really hard to stick to the feel of the Conan novels.

And Secret World has some rather cool cthonic horrors.

All are marred by godawful tech, horrendous gameplay issues, hilarious bugs, unbelievably awful customer serivce, and head-in-the-sand development practices.

This announcement surprises me this much: --><--

Whoever designed AO and Shadowlands though, please go join a real company and make something new and amazing if you haven't already, because I want to explore more of your crazy genius brain.

Funcom made mind-bogglingly retarded decisions in Age of Conan... nice to see things haven't changed much :)
 
Apart from the pricing, the game sucks. The lore is uninteresting, the combat is janky, the quest design is terrible.
You can get all this buy playing the trial. It gets bad real fast.

TSW was a train wreck, but the quest design was some of the best of any MMO out there. Really great stuff that created unique fresh experiences for a MMO unlike everything else out there which is just variations of fetch/kill X item quests. Lore is also quite good, but shouldn't have been part of a MMO game, it feels odd stuck in a game full of hundreds of other players running around.

But yea the combat is pretty poor, I'll agree to that.
 
It's a GOOD franchise. But it's still a point-and-click adventure and as such, probably not a "goldmine."

It's relative to the investment made. They can't put in 20 million dollars into another TLJ game and expect it to work, but with a modest budget there's no reason that it can't be profitable. There seems to be something of a resurgence of these kinds of games in the new indie/kickstarter era.

As for the Secret World, I imagine the number of people who actually still believe that it won't go free to play must be very small. The group probably wouldn't even cover all the current subscribers of the game, so I'm not sure who they're trying to fool with this interview. I expect a lot more MMOs will start to use the GW2 model from now on. Base price + cosmetics/services/character slots microtransactions with no sub.
 
TSW was a train wreck, but the quest design was some of the best of any MMO out there. Really great stuff that created unique fresh experiences for a MMO unlike everything else out there which is just variations of fetch/kill X item quests. Lore is also quite good, but shouldn't have been part of a MMO game, it feels odd stuck in a game full of hundreds of other players running around.

But yea the combat is pretty poor, I'll agree to that.

Uh I dunno about you, but the first couple dozen quests I done were fetch/kill x quests.

And the fact that you can only have a limited number of quests in your log makes it worse.
 

derFeef

Member
The only bad missions in TSW are the sabotage ones. Stealth is not working great with this so don't build missions around that. Hopefully they can improve that in the future. Love the investigation missions though and most of the action missions are great too - also love that there is no mission hub or the likes.
 
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