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A closer look at the original Red Steel 2

Shiggy

Member
- Was pretty far along
- Cancelled in 2007/2008
- (Obviously) No Motion Plus support
- Featured online multiplayer

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elektrixx

Banned
About as interesting as the original game and as many bullshots. It's a shame they didn't make it good the first time.
 
Looks great. I mean, the final version was good too, but I think I'd personally prefered the urban settings.

Also, wasn't there even a version before that? Which was some wack scifi Japan or something...
 

NewGame

Banned
I think the Red Steel developers realized people were not happy with typical shootbangers on the Wii so they made an atypical one when they released and they made an amazingly fun motion game with fun combat.

Red_Steel_2_Box_Art.jpg
 

MYE

Member
What we got looked better.
Never played it so I can't talk about the overall quality of the title.
 
Wow, this looks awesome! Although, I do love the western theme/setting in Red Steel 2 a lot. I really hope one day we get a Red Steel 3. : (
Red Steel 2 was one of the best Wii games, ever. It's ending was just so lackluster. I really wanted a sequel after finishing it. Please Ubisoft.
edit: Online multiplayer would have been really cool! Oh well.
How did Red Steel 2 sell? I recall it didn't do so great.
 

KHlover

Banned
All of the shots in the Urban setting here don't klick with me. Those in the eastern setting do. IMO Ubisoft made the right choice regarding Red Steel 2's artstyle and setting. That game really was fantastic, all it needed were better sidequests and a more varied main quest. Still one of the most fun games I've ever played thanks to the ingenious use of Wii Motion+.
How did Red Steel 2 sell? I recall it didn't do so great.
IIRC < 500k, don't ask me for a source though.
 

redhood56

Banned
I loved Red Steel 2. I preferred the version we got than the concept version. Online multiplayer could be awesome too!
 

Nerdkiller

Membeur
IIRC < 500k, don't ask me for a source though.
About 270,000.

http://www.edge-online.com/news/vandenberghe-motion-control-must-become-standard/#null

Edge Staff said:
VandenBerghe talked at length about the underlying problems behind Red Steel 2‘s lacklustre sales figures – the game only managed 270,000 worldwide, he claimed. As well as the restrictions of being single-platform and requiring a peripheral, he thinks it has a lot to do with players themselves. “I isolated this factor called audience willingness. There is a small group of people that is willing to get up and move and exert themselves for fun … We had to ask ourselves: how many gamers are willing to move? I don’t know how many there are, but it’s no higher than 20 per cent. That’s actually probably optimistic.”
 

Dorygrant

Member
This was the sequal I wanted :(

I remember hearing all the hype about Red Steel 2's online mulitplayer and how it was gonna put the Wii on the map for FPS online. I even told my friends all about it!


I looked mighty foolish come release day...
 

Haunted

Member
Some of these later levels definitely made it in. Going for the shaded look in the final game was the right choice compared to this.
 

heringer

Member
Loved Red Steel 2, but I wanted a "real" sequel to the original.

I'm one of those crazies who enjoyed Red Steel.
 

Boerseun

Banned
Ubisoft should have finished both games. They were after all made by different teams (something most people don't realise). Additionally, the eventual Red Steel 2 would have been much better off with a separate title and identity.
 

Shiggy

Member
Some of these later levels definitely made it in. Going for the shaded look in the final game was the right choice compared to this.

huh? I don't remember seeing any of them. Don't think any of those were ported to the new engine.
 

dcx4610

Member
I really enjoyed Red Steel when it came out despite sub-HD resolution. It had its flaws but it felt like something new with using the remote for looking. It was the closest thing we got to mouse aim on a console at that point.
 

Dranakin

Member
Man, I remember this sitting in my backlog for months and when I finally started playing, I finished it in a weekend. Just pure fun.
 

Haunted

Member
huh? I don't remember seeing any of them. Don't think any of those were ported to the new engine.
Are you sure? That temple environment looks super familiar somehow.


edit: looking at a YT video of the last level, it is a similar Asian-temple style design, but not the same.
 

efyu_lemonardo

May I have a cookie?
Bought Red Steel 2 but never finished it, kind of lost interest after a couple hours. I should probably give it another chance.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
The combat in Red Steel 2 was so good, it's a shame we will never see anyone build on it. The actual game structure was very crude but every encounter was satisfying because of the motion control.
 

Riki

Member
Did not know this existed.

Figured Red Steel 2 was planned as a western from day 1.

You don't remember this?
11.jpg


They were all set to reveal this game pretty early on, but then it was scrapped and moved to a completely different studio.
 

Effect

Member
Really enjoyed the Red Steel 2 we got. They waited far to long to finally come out with it and when they did it didn't seem to have any push from Ubisoft. That was the main concern leading up to it's release for those that were following it. The negative reaction to Red Steel 1 didn't help either. Perhaps would have been better if it had been named something else. It really was one of the games that was as fun as it was because of the motion control and pointer shooting. Wouldn't have been anywhere close to as fun as it was with just button presses. Was always annoyed Nintendo didn't get behind it as well and treated as it if were their own game due to it championing the motion plus tech.
 

Shaanyboi

Banned
The Red Steel 2 we got was a flawed game structurally, but I'm happy with what we got stylistically compared to this.

The first game's concept had appeal and I wish it was... well... good.
 
First game never hit my radar but I loved the second game. Ultimate Electronics had it set up as a demo unit and it looked too intriguing not to try. Bought soon after.

These shots don't look like they would have grabbed me the same but if combat was the same I probably still would have bought. No love lost for what might have been though.
 

Vandole

Member
Red Steel 2 should have sold more but it had two big things against it.

1. The reputation and disappointment of Red Steel 1.

2. A long delay. It was supposed to launch alongside Wii Sports Resort to support Motion Plus. When it missed that launch window it missed out on a lot of build up.
 

Mr-Joker

Banned
I think the Red Steel developers realized people were not happy with typical shootbangers on the Wii so they made an atypical one when they released and they made an amazingly fun motion game with fun combat.

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The one thing that I hated about Red Steel 2 is the main character looks pretty cool but the entire game was in first person with no option to switch to third person.

Gave up on playing the game in the end as I couldn't connect with the main character.
 

Grisby

Member
Man, I bought Red Steel at the Wii's launch. Still feel that burn.

Haven't played 2 yet but it looks a lot better visually than this canceled prototype. Thanks for sharing, love seeing stuff like this.
 

LeleSocho

Banned
It was so much better than what we ended up getting...
RedSteel2 killed the franchise in every way.
Please Ubi give me a real RedSteel sequel.

Edit: Welp apparently i live in bizzarro world.
 

Takao

Banned
It was so much better than what we ended up getting...
RedSteel2 killed the franchise in every way.
Please Ubi give me a real RedSteel sequel.

Edit: Welp apparently i live in bizzarro world.

Red Steel killed the Red Steel franchise.
 

Riki

Member
Why was it canned? Which control devices did it support?

Dunno. I'd bet on WiiU and PS3 because they would support the control scheme easily. Dunno why it was canned, but it's not surprising. Ubisoft is putting a majority of its resources in to Assassin's Creed.
 
The more realistic/believable a game is, the more detailed and dynamic its systems need to be in order to keep from being boring. The Wii wouldn't be able to have realistically destructible environments or a lot going on at the same time. The more stylistic approach was the right direction to take because a game doesn't have to have high fidelity in order to make launching and enemy into the air, jumping after them and spiking them back into the ground in first-person an amazing experience.
 
I loved the original Red Steel.

Sure it was flawed and the bullshots didn't help but the sequel looked completely uninteresting to me.

This looks better.
 
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