Originally Posted by LukasTaves
Of course you can. Assassin's creed, or pretty much any open worlded game for instance, have day/night cycles and the lighting/shadows are updated every few seconds to simulate that. Put those calculations in the cloud and you can have pre baked quality lighting in your game (like all the games that doesn't have day/night cycles do), and still remain dynamic.
Given how much lighting can demand on processing, i'd say moving the crud of it to the cloud is not trivial at all, and completely feasible in a lot of cases.
Would that work for time-of-day changes in racing games? If so I hope Dan was briefed.