• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Kenshi - Indie Sandbox/Open Ended Squad Based Samurai Strategy RPG in Alpha

Alexios

Cores, shaders and BIOS oh my!
Kenshi.

Kenshi is a single player free-roaming Role Playing Game, with a Real-Time Strategy influence. Its squad-based, meaning you have a whole team of characters who can split up and go to different ends of the world. The game world is 400 square km of seamless terrain with a world map screen for fast-travel, Fallout style. You can play with one character, or with 50, and there are advantages to both. Combat is real-time and is based on swords and bows, action beat-em up style but with RPG stats influencing the outcome. No Magic. No fantasy cliches. Think of a combination of X-Com Apocalypse and Oblivion.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
I figured that this deserves its own thread here too, and since I just made one for another game, here goes. Post apocalyptic samurai Mount&Blade is what I thought when I first saw the game. Early days yet obviously, but I can't wait to see it progress.


Some newer footage showing work in progress enhancements like the grass is found here.

They're selling the current version for $10 with all future updates, like Mount&Blade and Minecraft did. For the record I'm not buying it just yet, it seems way too early for me (much like Tomes of Mephistopheles which also has a thread), but some of you lot might consider it similar to kickstarting it, but with somewhat more of a guarantee, and a better idea of what's being created compared to other such projects. They also just released a new version, you can see the changelog on their front page.

You can download the release whether you pay or not, as it's kinda like shareware, you unlock the demo into the "full" alpha.
 

Alexios

Cores, shaders and BIOS oh my!
It's just two really... Strategy/ARPG. The rest of the descriptions are genre agnostic and could apply to anything.
 

Peggies

Gold Member
I really like a lot of those bullet points. Sounds a great potential successor to Pirates! and Mount & Blade.
 
I'm looking forward to it, actually managed to win a copy of it awhile back that helps stretch my meager funds and it should shape up nicely.


Will still likely buy a copy down the line when I can though, as to support such a nicely ambitious game.
 

Alexios

Cores, shaders and BIOS oh my!
Yeah, ambitious is the word, I really hope it gets the needed development and (eventually) polish. Getting tired of M&B.
 
Looks a little too ambitious, and that second-to-last bullet point about "no design influences" is a blatant lie on the developer's part. But, still, it looks promising and, if designed correctly, could be a fantastic game to play.
 

Emitan

Member
I left the first town and immediately got ambushed and murdered by a group of bandits. Which is how every single game of Mount & Blade goes for me.
 

Raxum

Member
Game is part of an indie bundle at gamersgate! $6 for 6+ games including Kenshi. The other games are kind've all over the place but it seems to be a steal just for Kenshi.

http://indiefort.gamersgate.com/indiefort-bundle-1

Damn, that's a pretty good deal actually, too bad I'd already paid for Kenshi, it's the one that would've sold that for me.

Kenshi is looking pretty damn awesome these days, I'll have to actually sit down and give it a fair chunk of time at some point. Only played it for a short time so far and had a bit of trouble getting used to how everything worked. Might just need that little bit of time to get me started.
 
Wow, 90% off the bundle. I was interested in Devil Whiskey with Grimrock coming out, so this is great. Also that Black Market game looks pretty neat.
 
wow, 2 game I wanted in that bundle, thanks for the heads up.

(AND I had enough Blue Coins to cover the bundle, so I got it "free")
 
wow, 2 game I wanted in that bundle, thanks for the heads up.

(AND I had enough Blue Coins to cover the bundle, so I got it "free")

Holy crap, why how many coins do I have...

What 6000 I've never used and much are due to disappear in some days?

Fantastic and done! I already owned everything save one or so games---lots of good stuff in this pack folks. Given my lack of funds there's no telling how long it'll be before I have a useful amount of blue coins again----so worth it!
 

Alexios

Cores, shaders and BIOS oh my!
Eh, that feels like I'd be seriously ripping off the devs.

I'll wait until it's a little more developed and buy it from them.

Or is this purely a GG selling at a loss deal and they get more per sale than we'd think?

Granted they probably need all they can get at this point, I doubt it's been popular yet, it's very early, but still...

The newer version with the grass is actually available, it just not included in the auto-updater. http://www.indiedb.com/games/kenshi/downloads/kenshi-0220
Yes, but I imagine the grass isn't final either. I guess I could have worded it better in the OP but I mostly meant newer than the trailer they have which I had linked above, which didn't have the grass. I did write they had just released a version, with the changelog on the front page at the time, and it was that version which added the foliage among other things.
 

quetz67

Banned
This ends in a few minutes "unfunded", so what went wrong?

- Too high goal for indiegogo?
- Game already out?
- Flexible funding with goal set to some dream value?
- Concept not attractive?
- Uninspiring perks?
- Lack ot trust?
- Bad presentation?
 

EVOL 100%

Member
I think the real answer is lack of exposure. Hell, this thread was dead for over a month and nobody seemed to care.
 

DiscoJer

Member
This ends in a few minutes "unfunded", so what went wrong?

- Too high goal for indiegogo?
- Game already out?
- Flexible funding with goal set to some dream value?
- Concept not attractive?
- Uninspiring perks?
- Lack ot trust?
- Bad presentation?

IndieGoGo doesn't seem to be as big as Kickstarter. There was a game, Malevolence (sort of a procedurally generated Legend of Grimrock) that didn't do very good on IGG (I think like 2k out of 6k, but met its goal on KS and then some (33k of 6k).

The other thing is

I will still finish this game even if I don't get a penny from this. It will just take me a lot longer and the final quality won't be as good without the help from professional artists.

I can't guarantee that the game will be finished quickly, or by a certain deadline, but I guarantee that it will be finished, and it will be done well.

If the game is already going to be made, I think it hurts the motivation to fund it. Especially with no estimated release date in either case.
 

quetz67

Banned
Thanks for the insight.

We would choose Kickstarter over Indiegogo of course if we could.

Our game probably will be made too without funding as we dont need our time to be funded, just some basic tools, assets and maybe speech that make the game look and sound a lot more professional.

So better we don't talk about it :)
 

Alexios

Cores, shaders and BIOS oh my!
I actually bought it since posting here but didn't do it through indiegogo iirc.

Also, please let me map zoom in/out somewhere other than the mousewheel :)
 
Didn't see a more recent thread so laugh at me if there is one. Been intrigued by this for a while and it recently became one of the first steam early access games. Is it worth getting at the moment for the 15.99 it costs? Real progress since the first build was released?
 
Top Bottom