petran79
Banned
Decided to upgrade the computer monitor and I was into the dilemma:
Get a 16:9 4k monitor that would make most 3d games look significantly better.
Or make the bold step and get a UWHD monitor.
I think I made the right choice by picking the second option (Gsync included) . This monitor did not only change how games look but also the game's visual direction. Suddenly even older games became something unique.
Played Sega's Virtua Tennis 3 and 4 in 3440x1440 with a panoramic view of the court. Same for Outrun. Tried Bayonetta and Cosmic Star Heroine. Crusader Kings 2 felt like controlling the whole map. Sonic Generations and All Star Racing Transformed felt more absorbing. Ori and the Blind Forest looks amazing. Bioshock Infinite and even Turok 2 looked like new games. Life for Speed racing sim felt more immersive.
Whereas a 4k monitor would barely make a difference in the above games.
It also matters that even current gen consoles refuse to adopt this standard, probably because they are still tied to TV formats.
Even in the 80s computer monitors were in a different world regarding resolution, image quality, bandwidth and later dot pitch and refresh rate.
What aspect ratio and resolutions do you prefer for newer games?
Get a 16:9 4k monitor that would make most 3d games look significantly better.
Or make the bold step and get a UWHD monitor.
I think I made the right choice by picking the second option (Gsync included) . This monitor did not only change how games look but also the game's visual direction. Suddenly even older games became something unique.
Played Sega's Virtua Tennis 3 and 4 in 3440x1440 with a panoramic view of the court. Same for Outrun. Tried Bayonetta and Cosmic Star Heroine. Crusader Kings 2 felt like controlling the whole map. Sonic Generations and All Star Racing Transformed felt more absorbing. Ori and the Blind Forest looks amazing. Bioshock Infinite and even Turok 2 looked like new games. Life for Speed racing sim felt more immersive.
Whereas a 4k monitor would barely make a difference in the above games.
It also matters that even current gen consoles refuse to adopt this standard, probably because they are still tied to TV formats.
Even in the 80s computer monitors were in a different world regarding resolution, image quality, bandwidth and later dot pitch and refresh rate.
What aspect ratio and resolutions do you prefer for newer games?