• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Epic Is Worried $0.99 Apps Could Notably Hurt $60 Game Sales, Ponders A Mobile Future

subversus

I've done nothing with my life except eat and fap
Capps, who spoke to IndustryGamers this week in advance of his GDC Europe keynote (Cologne, Germany from August 15-17), made it very clear that he still sees 99 cent apps as a very serious threat to the health of the traditional games business. You might recall that Capps told us several months ago, "If there's anything that's killing us [in the traditional games business] it's dollar apps."

He hasn't changed his mindset on this one bit, and in fact, when we asked him if this means he's literally worried about cheap mobile games hurting Gears of War 3 this holiday, he answered, "Yeah, it does. If you think about what many people are doing... What game did I play today? What game did I play yesterday? If I have 30 minutes to game, what am I going to play? That [time] more and more gets taken up with mobile games."

"I'm more worried that you can get a really good 99 cent game that occupies you for hours and hours on end and how that impacts $60 SKUs [like Gears]."

Capps continued, "And I think that can be said for movies. I think the biggest competition for [XBLA title] Shadow Complex was Netflix – not Castle Crashers (great game) or Limbo, but if you fired up your dashboard right there if you already bought Netflix you have tons and tons of awesome content that's bite sized in 1.5 to 2 hour chunks. So that was our competition, getting mindshare in the dashboard, more than it was against the other games in the space.

"I'm more worried that you can get a really good 99 cent game that occupies you for hours and hours on end and how that impacts $60 SKUs [like Gears]. I'm not as worried about how it impacts Infinity Blade – I think there will always be room for a premium SKU on a mobile platform. And I think as more buyers [enter the mobile market], there will be more people who are willing to spend a bit more for quality. But I do worry about what it means for the next generation of console games. Are people really going to want to spend $60 on a game? I mean, we're spending tens of millions of dollars making those games that they want to play... it's not a sustainable business model. I'm not sure how it all ends up," he said candidly.

http://www.industrygamers.com/news/gears-of-war-3-could-be-hurt-by-app-store-fears-epic/

Edit:

How does Epic intend to make money in this environment you ask?

IndustryGamers said:
And as much as Capps fears 99 cent apps, he also acknowledges that pricing on the App Store is very difficult to determine.

"The arguments we had internally were about pricing and what we should set it at, because nobody really knows. It makes sense that we're still confused about how to price appropriately in that market. We see a much higher micro-transaction rate on Infinity Blade than most phone games do. But we charge $6 to get in, and that pre-qualifies players as probably the kind of consumer that would be willing to spend a bit more money if they want to accelerate their game experience," he said.
 

Nirolak

Mrgrgr
Edit:

Here's the post chain that appeared before I switched things around for the thread split.

Nirolak in 2010 said:
Well, currently developers are piling on to browser/Chinese-style online games, social/Facebook games, iPhone/iPad/Android games, and 3DS games while also continuing their 360/PS3 games and their XBLA/PSN games, so pretty soon publishers should have a good idea what works out well for them and what doesn't on an individual basis.

I imagine a little while after the dust settles we will find out what platforms worked the best for publishers as a whole and we will see some of the publishers who decided to ignore those platforms go back and invest more heavily in them as well, the same way we saw a lot more publishers add multiplayer in console titles this generation.
rpg_poser - Today said:
So, has the dust settled? Are smartphones the home console replacement? I don't own one. Has the quality of phone games regardless of OS gotten better in a year?
Those of you who are game devs, are you noticing more games being developed for smartphones?
With Square-Enix's annoucement of moving towards social media and handheld games, IREM's pending shutdown (/cry), Capcom's Megaman 3DS cancellation, and lackuster 3DS sales, is the industry moving away from the comfy couch?
Taking this further, will we see fewer console hardware and AAA console game releases in the future?
subversus - Today said:
no, the dust has not settled.

*OP goes here*
End Edit:

subversus said:
Mind if I split this into a new thread?
 

Dennis

Banned
He is right to worry that people won't buy many $60 console games or $40 handheld games when visually superior games can soon be had on the iPad 3 and company for far less.

After the PS Vita and 3DS, the handheld market will be stone cold dead. It will take a little longer for consoles but with my eyes I will watch the death of the games console.

The future belongs to the PC and Smartphones plus Tablets.
 

DaBuddaDa

Member
DennisK4 said:
It will take a little longer for consoles but with my eyes I will watch the death of the games console.
They will further evolve into "home entertainment boxes" like we've already seen with Live and PSN, Hulu, Netflix, Skype coming soon, Kinect integration, all that jazz. They will open up lots of new ways of making money outside of selling video games.
 

Erethian

Member
I've never really gotten a sense of how successful the business model is for $1 games, outside of the notable individuals or companies that get thrown around.

Like, what the ROI is for your average game.
 

Nirolak

Mrgrgr
Erethian said:
I've never really gotten a sense of how successful the business model is for $1 games, outside of the notable individuals or companies that get thrown around.

Like, what the ROI is for your average game.
Oh, I'll edit the OP to add a really important part.

Essentially, the game is cheap up front, but you get lots of microtransaction that make money later.

It makes them less "$1 games" and more "$1 entry games".

As for ROI figures, sadly we lack good data on that so far.
 

Geoff9920

Member
I don't think they're the same market. While there will be overlap, the type of gamer spending hours on their smartphone / ipad isn't the same type of person that will be buying Gears 3.
 
I don't know if I can attribute it to smart phone gaming, but lately, I'm much less likely to buy a game at full price than I was a couple of years ago.
 

Dennis

Banned
Soon buying a device just for games will seem quaint and antiquated.

Games will be something that your general device (PC and Smartphone/tablet) can do with stunning graphics at a low price, and easily downloaded from Steam/Appstore.
 

subversus

I've done nothing with my life except eat and fap
Geoff9920 said:
I don't think they're the same market. While there will be overlap, the type of gamer spending hours on their smartphone / ipad isn't the same type of person that will be buying Gears 3.

what is funny they are to some extent. But The Witcher 2 devs for example won't be affected by that.
 

Chairman Yang

if he talks about books, you better damn well listen
Erethian said:
I've never really gotten a sense of how successful the business model is for $1 games, outside of the notable individuals or companies that get thrown around.

Like, what the ROI is for your average game.
The ROI is negative for the average iOS game. If your app isn't in the top 400 or so for a significant period of time, you're not going to make money.
 

Cygnus X-1

Member
DennisK4 said:
Soon buying a device just for games will seem quaint and antiquated.

Games will be something that your general device (PC and Smartphone/tablet) can do with stunning graphics at a low price, and easily downloaded from Steam/Appstore.

I think this vision is possible and maybe even likely. But I would seriously stop playing. Everything would be hugely downgraded.
 
Im no where near as informed as him but in my opinion i dont really see $1 games hurting full budgets games nearly as much as he is making out.

Iv found maybe 5 or 6 iOS games that actually have me wanting to play them but even then the something like gears 3 beats them down in every catagory, maybe im not the market he is talking about i frequently find more than 30 mins a day to game but even in scenarios where i only find 30 mins id much rather jump on halo for a game or two than play something like angry birds or SF4 Volt.

These games i deem as travel games, if im away from the ability to play a full game ill waste some time on a $1 game.
 

Erethian

Member
Nirolak said:
Oh, I'll edit the OP to add a really important part.

Essentially, the game is cheap up front, but you get lots of microtransaction that make money later.

It makes them less "$1 games" and more "$1 entry games".

As for ROI figures, sadly we lack good data on that so far.

The microtransaction model definitely helps make a more compelling business case.

But yeah, for a segment of the gaming industry that gets talked about so often in the media (gaming or otherwise), there's a lot of very specific data that there doesn't seem to be a lot of. It's always in broad strokes.

What is the average team size? What's the average salary compared to other segments of the industry? For as many successes as there are, how many developers fail to make any meaningful income?
 

Dennis

Banned
This will happen much sooner than the games media imagine.

The games media and journalists (especially American) are so focused on the consoles that they aren't really picking up on the success of the Smartphones and the PC.

I for one can't wait to see GameTrailers in 5 years. If they still exist.
 

subversus

I've done nothing with my life except eat and fap
Cygnus X-1 said:
I think this vision is possible and maybe even likely. But I would seriously stop playing. Everything would be hugely downgraded.

I doubt that. More likely you'll be playing Gears with a gamepad on your TV with your gaming machine lying on a couch.
 
DennisK4 said:
This will happen much sooner than the games media imagine.

The games media and journalists (especially American) are so focused on the consoles that they aren't really picking up on the success of the Smartphones and the PC.

I for one can't wait to see GameTrailers in 5 years. If they still exist.


I have not really seen any stats that show that pc gaming is really growing...
 

DaBuddaDa

Member
DennisK4 said:
The games media and journalists (especially American) are so focused on the consoles that they aren't really picking up on the success of the Smartphones and the PC.
By the end of the upcoming next generation, what are traditionally considered "gaming consoles" will no longer exist. They will be entertainment centers which stream video, play movies, work as a cable box, and have access to DD game stores. Traditional controllers will not be bundled in, they will be an optional, separate accessory.
 

GeekyDad

Member
Ironic. There has been so much talk over the past five years about a few big franchises/publishers pushing out "the little guy"; now "the big guy's" worried about $0.99 apps. Long live mom-and-pops!

In all seriousness, though, there's a simple solution I'm sure big publishers are already working on: squeezing the little guy out again by making the point of entry for IOS/Android publication steeper. They'll figure a way to fuck the indies somehow; they always do.
 

Nirolak

Mrgrgr
outunderthestars said:
I have not really seen any stats that show that pc gaming is really growing...
I'm guessing that Dennis is including MMOs, Facebook games, casual browser games, and free 2 play games in the PC segment.

usaspend.jpg


popcap3c49d.png
 

subversus

I've done nothing with my life except eat and fap
outunderthestars said:
I have not really seen any stats that show that pc gaming is really growing...

Every year PC gaming alliance posts stats. They include MMOs, F2P games like Vindictus, not only retail US sales about which people seem to care too much. And according to these stats PC gaming is growing thanks to Asia and Europe + Steam.
 

Erethian

Member
Chairman Yang said:
The ROI is negative for the average iOS game. If your app isn't in the top 400 or so for a significant period of time, you're not going to make money.

Penetrating the market does seem to be a huge issue. And there's only so much you can do in terms of, say, designing the store to best promote a wide range of content. Plus the low initial cost of purchase makes people less likely to read reviews.

Actually, it'd be interesting to consider the affect of the smartphone gaming market on gaming media. In terms of how relevent it is.
 

rpg_poser

Member
snoopeasystreet said:
I don't know if I can attribute it to smart phone gaming, but lately, I'm much less likely to buy a game at full price than I was a couple of years ago.
It is my belief that the poor US economy is having an effect, and companies are spinning the collective heads, looking for any way generate income, and the smartphone/pad hasn't really been tapped yet.
IMHO, the buy in price is too high for the end user, but I guess it's a wait and see sort of thing.
 

Dennis

Banned
Nostalgia~4ever said:
smartphones need to die. Give people back their old sony ericssons or nokias which you could only text and phone on.
The printing press needs to die. Give people back their illuminated manuscripts.
 

Dabanton

Member
I don't think Epic need to worry about Gears it will sell.

That's also why competitive MP is so important in this area of gaming if you don't have a 'sticky' MP your game is done.
 
I really don't see this happening.

I play videogames for escapism, and I much prefer the higher production values of the $60 games. I don't buy "apps" because they're disposable.

What publishers DO NEED to do is spread their $60 releases over the entire 12 months of the year instead of shitting 12 AAA games out within a 3 month period.
 

Orayn

Member
Cygnus X-1 said:
I think this vision is possible and maybe even likely. But I would seriously stop playing. Everything would be hugely downgraded.
I know the "Jack of all trades, master of none." meme, but... Why? Why would it be a downgrade for gaming to be one of many things a platform can do? This is how it's always been for PC, and it hasn't been "hugely downgraded" compared to dedicated devices. If anything, it's managed to outdo them in some ways by being a more open platform that doesn't shut the door on potential developers because some exec thinks that a particular idea will never sell.
 

subversus

I've done nothing with my life except eat and fap
Ulchie said:
Actually? Does anybody here still play anything beyond Angry Birds/PvZ on their phones now? I can't entertain myself for longer than 30 minutes on my phone. Traditional games aren't going anywhere.

I don't play more than that usually. I play more during holidays/weekends though.
 

Dynamite Shikoku

Congratulations, you really deserve it!
Ulchie said:
Actually? Does anybody here still play anything beyond Angry Birds/PvZ on their phones now? I can't entertain myself for longer than 30 minutes on my phone. Traditional games aren't going anywhere.

Yes, see iphone thread.
 

Ulchie

Banned
DaBuddaDa said:
By the end of the upcoming next generation, what are traditionally considered "gaming consoles" will no longer exist. They will be entertainment centers which stream video, play movies, work as a cable box, and have access to DD game stores. Traditional controllers will not be bundled in, they will be an optional, separate accessory.
I disagree. I think the infrastructure in the US can't support that at the moment. There are so many countries and potential markets that they miss out by going purely streaming. The world isn't ready yet. Segments of the US and Korea/Japan may be ready, but not the world.
 

Erethian

Member
ii Stryker said:
I really don't see this happening.

I play videogames for escapism, and I much prefer the higher production values of the $60 games. I don't buy "apps" because they're disposable.

What publishers DO NEED to do is spread their $60 releases over the entire 12 months of the year instead of shitting 12 AAA games out within a 3 month period.

I would have thought it's more appropriate for developers to have a suite of titles that target a range of price points and appropriate platforms, rather than putting all their eggs in one basket, as it were.
 

SmokyDave

Member
Ulchie said:
Actually? Does anybody here still play anything beyond Angry Birds/PvZ on their phones now? I can't entertain myself for longer than 30 minutes on my phone. Traditional games aren't going anywhere.
This sounds as stupid as 'Really? Consoles can do things other than play games now?'.

Just so you know.
 
Ulchie said:
Actually? Does anybody here still play anything beyond Angry Birds/PvZ on their phones now? I can't entertain myself for longer than 30 minutes on my phone. Traditional games aren't going anywhere.

I had some fun with Angry Birds, and Plants vs Zombies. A tower defense game here and there but that's it, I can't get enough satisfaction out of these games anymore beyond a 5 minute break.

So I'm hoping the traditional games are thrown under the rug anytime soon.
 

StuBurns

Banned
I've yet to find these 'really good' $0.99 games. I don't think there is any chance of the iPhone seriously disturbing console game sales. The 3DS and PSV though, sure.
 
entrement said:
Apt username.

I agree w/ him. I play Angry Birds on my iPod touch, I much prefer having my phone just call and text so I only have to charge it once every 3 days. I don't know what I'm going to do when I have to get a new phone >_<
 
The industry should be worried, but I don't think that the people who would buy Epic's games would skip playing them in favor of mobile games.
 

Raonak

Banned
I don't think that will be a real issue until the Xperia play catches on.

It's really hard to have complex console-like games on a mobile with only touchscreens and motion contols. No shoulder buttons, no analoges(fuck that virtual shit) and no tatical feedback.

I try my hardest to play more complex touch games, But it's too frustrating to play. There was a dual stick shooter on android, it was really good, but hot-dam, it was awful to contorl. virtual analoges are a pain to work with.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
A race to the bottom. That anyone thinks a $1 market of electronic entertainment that is just filled with rubbish far faster than the Atari crash of decades past is a sustainable one is a joke. And now the big boys are beginning to realise they're cutting into their other operations by bigging up this particular time-sink, and chaining themselves to a crapshoot where a bedroom dev could win the multi-millionair coin toss, a wake-up call is hopefully imminent.
 
Top Bottom