Originally Posted by blind51de
Skill suggestions: Give Musashi Guard and Hit & Away (which is good for following up a tank's attack), and make him the second and third turn tank after using Hayato (with or without Continuous Movement) to charge towards enemy units. Save Ryouma for the tougher units, although letting him take a beating isn't always unwise with his Prevail level.
That last suggestion is what really opened my eyes. I haven't actually considered giving all of the pilots continuous action and cycling through all of them. Otherwise I didn't actually have any trouble with Getter and it was one of my main units. Along with Shin Mazinger.