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SomTervo
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(08-11-2017, 01:19 PM)
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Originally Posted by More_Badass

Reminds me of Ultima Online

An artificial life engine was supposed to be implemented into the game. A preview announced that ecological events in the game would affect animal behavior, potentially creating new adventure possibilities in an organic manner. However, this feature never made it beyond the game's beta stage. Richard Garriott explained:

"We thought it was fantastic. We'd spent an enormous amount of time and effort on it. But what happened was all the players went in and just killed everything; so fast that the game couldn't spawn them fast enough to make the simulation even begin. And so, this thing that we'd spent all this time on, literally no-one ever noticed – ever – and we eventually just ripped it out of the game, you know, with some sadness."

I wonder how people would react to that today (ie a big ambitious feature mentioned in previews that is scrapped before release)

It happens all the time and nobody kicks up a fuss.

For instance, a year before it came out, Houser said in an interview about GTA V that it would have Chinatown Wars' full drugs economy with dealing, selling, special offers, etc. It was literally my most hyped feature. Then the game releases and it's nowhere to be seen.

Hello Games just spun a perfect PR storm thanks to the stew of "huge PR stage" + "tiny team" + "ambitious project" so the public's focal lens went extra tight on them. So much scrutiny.

Originally Posted by daxy

Yeah, I know that the two games are going for different things, but I was just wondering if ED has planetary rotation and, if so, how it handles it.

Pretty likely it does, but I've not spent enough time in ED to know. I think travelling around systems in ED is quite a lot faster and you have many more mapping/navigation tools, so it would probably be nowhere near as annoying as in NMS anyway.