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(10-13-2017, 01:48 AM)
OmegaDL50's Avatar

Originally Posted by jelly

Don't bite off more than you can chew.

I also wonder if all studios are actually business wise. Do they really budget as best they could and know what they're doing?

If you look at a small development studio of 5 to 10 people.

Using the average of 10,000 per person a month. So at the max 100,000 a month for 10 people.

These costs are not just for the creation of the game, but the expense budget just to operate the business as a whole. This factors everything into employee wages, equipment (computers and development tools), workplace costs (rent, utilities, maintenance and upkeep). All of these things are a factor.

Just like any good business they also have personal financing and accountants doing the number crunching to manage these budgets. Even a small team of developers has a means to manage their expenses.

Or that rely on something like Kickstarter and pray the public buys into what you are potentially offering (i.e Larian with Divinity: Original Sin for example)