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eot
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(10-21-2017, 05:52 PM)
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Originally Posted by 7DollarHagane

I know a lot of people were upset about this game but his point about mistakes in testing is valid.

I've been involved in software testing for the last year or so and it's surprising how many things can actually go wrong that simply don't get thought of when testing complex systems in a test environment.

We have had misses too where 30+ people looked over a testing effort and nobody caught a crucial mistake in the testing environment or requirement setup that affected the final product.

In the end this stuff is still made by people and still can have flaws.

If it was something that more testing could've fixed, then why couldn't they fix it years after the game shipping? Conversely, if it's proven to be so hard to fix, how would more pre-release testing have helped?