vidal said:
BC2 basically has that also... its part of the hardcore mode.
vidal said:
firehawk12 said:I don't know anything about the Nordic art scene, but I have to imagine there will be films, novels, art installations about that subject soon enough - maybe on the anniversary of the event.
Meanwhile, they can't even figure out how to put civilians into a fictional game where you probably slaughter thousands of Russian soldiers.
I know, I know, games are not art so it shouldn't matter or something.
I think they're like MGS4 or Heavy Rain. Really good single moments wrapped around a lot of shitty writing.
firehawk12 said:I don't know anything about the Nordic art scene, but I have to imagine there will be films, novels, art installations about that subject soon enough - maybe on the anniversary of the event.
Meanwhile, they can't even figure out how to put civilians into a fictional game where you probably slaughter thousands of Russian soldiers.
I know, I know, games are not art so it shouldn't matter or something..
And it sucked really bad on a selfish team.Arcipello said:BC2 basically has that also... its part of the hardcore mode.
If they do Air Superiority, it needs be like 1942's Coral Sea (an actual, inspired objective) instead of 1943's Coral Sea (TDM, really).Mr. Snrub said:
They should have included it, it's definitely one of my favorite modes in 1943.There will be no Air Superiority mode at launch, but may be added later.
Mr. Snrub said:
great, just what I needed, a delay in actualy getting into the fight and holding up a big neon sign saying "here I come, please shoot me"Mr. Snrub said:MY FUCKING IDEA WAS KINDA IMPLEMENTED: if you spawn on Radio Beacon outdoors, you parachute in. If indoors, you just spawn
Pretty much. There are a lot of innovative and really original ideas in the stories. Now playing as a character who dies is played out, but in 2007? I loved the sequence where you play as the executed president and the soldier who dies in the nuke blast.firehawk12 said:I think they're like MGS4 or Heavy Rain. Really good single moments wrapped around a lot of shitty writing.
Megasoum said:But what's HE rounds?
Enosh said:great, just what I needed, a delay in actualy getting into the fight and holding up a big neon sign saying "here I come, please shoot me"
Mr. Snrub said:High Explosive.
Megasoum said:Sweet...
But what's HE rounds?
Terrible hours but imagine if they were paid HOURLY? 72 hours a week of overtime. Too bad most are salaried in anyway or are considered "independent contractors" for some testers so they don't get overtime. I hope their bonus at the end pays for this.Nostalgia~4ever said:it does suck to work 7 days a week 16 hours a day or whatever, but hopefully it ends up rewarding.
All this is really great info, especially the stuff about the Radar Becon. I can't wait to give it a shot.Mr. Snrub said:Demize is fucking throwing out answers tonight:
then why isn't it a problem indors, it will just be annoying if some dumbshit is squad leader and places the thing somewhere in the open, otherwise you can just place it in the nearest buildingMr. Snrub said:Well...it IS a deployable spawn point. Any better ideas on balancing it?
@ripper998 no support for trackir
Ill believe it when I see it. Hint Hint release the beta already.Mr. Snrub said:
Damn. And their release date is set in stone too. Maybe it probably wouldn't have made much difference but maybe they should have released a week later? First week of November?Nostalgia~4ever said:a friend who works at starbreeze says that dice is panicking to fix everything before release. Unbelievable crunch time for them right now.
I'm really surprised about that. I figured that the order would be locked down by now, there would just be tweaking to the amount of points to unlock them.Mr. Snrub said:Not near my comp now, but I think another tweet of his mentions that they haven't yet finalized the unlock order. Maybe beta feedback will help?
Sounds good. If it HAS to be implemented then that seems like the only way it would work. =]if you spawn on Radio Beacon outdoors, you parachute in. If indoors, you just spawn
RoboPlato said:I'm really surprised about that. I figured that the order would be locked down by now, there would just be tweaking to the amount of points to unlock them.
mr_nothin said:Sounds good. If it HAS to be implemented then that seems like the only way it would work. =]
Now take out full squad spawning.
True, that stuff probably still needs to be sorted out. I figured the gun order would be planned out by now though.Evolved1 said:Well... it's no longer per kit. Now that things unlock per weapon, you kind of have to consider the context/usefulness of unlocks on a weapon by weapon basis, in addition to thinking about specs for kits.
Hopefully they are doing this... as you'd expect different order of unlocks for a sniper rifle vs SMG. And different specs for recon vs engineer, for example.
Nostalgia~4ever said:a friend who works at starbreeze says that dice is panicking to fix everything before release. Unbelievable crunch time for them right now.
EA won't let them ship after MW3.SneakyStephan said:Ugh, best to wait 2 or 3 patches before buying then, it'll have tons of problems.
Humans aren't machines, you can't work them 16/7 and expect quality work and high productivity.
The fuck are they rushing it for anyhow.
SneakyStephan said:Ugh, best to wait 2 or 3 patches before buying then, it'll have tons of problems.
Humans aren't machines, you can't work them 16/7 and expect quality work and high productivity.
The fuck are they rushing it for anyhow.
This is why I've mentioned it before how worried I am that DICE seem to be going down to the wire with this game. I hope in the end it turns out great.SneakyStephan said:Ugh, best to wait 2 or 3 patches before buying then, it'll have tons of problems.
Humans aren't machines, you can't work them 16/7 and expect quality work and high productivity.
The fuck are they rushing it for anyhow.
Stallion Free said:I honestly don't think I could find any job rewarding enough to warrant those hours.
It varies. Usually between 9AM and 3PM EST. I see them right away since I follow them on Facebook.GrizzNKev said:Around what time of day (EST) are the battleblogs usually posted? In case this one is important, I want to be there right when it happens.
RoboPlato said:It varies. Usually between 9AM and 3PM EST. I see them right away since I follow them on Facebook.
I dont think so. Beacons are for Recon only (for now). If they had it on the SL then I'd agree with you.Evolved1 said:I'd think this beacon basically confirms they've ditched the full squad spawning... I mean it'd be completely redundant (and actually a disadvantage) otherwise. Unless I'm misunderstanding something?
mr_nothin said:I dont think so. Beacons are for Recon only (for now). If they had it on the SL then I'd agree with you.
You're right and I'm hoping that's the case instead of DICE just trying to give as many spawn points as possible.Evolved1 said:My point is that why the heck would a recon even use it, if you could just spawn on them? It's redundant. Worse, actually... because you have to parachute in on the beacon.
If full squad spawn was in, then the beacon would be completely useless.
I've done it before for 7 months. After while, your body starts to adapt to it, and it's not as bad as it sounds. Does it mean that I'll do it again? Hell no.Nostalgia~4ever said:it does suck to work 7 days a week 16 hours a day or whatever, but hopefully it ends up rewarding.
Clearly they did this so that we'd have a bunch of fan-made movies of people re-enacting the Normandy landings in the Frostbite 2 engine using a bunch of beacons.Evolved1 said:because you have to parachute in on the beacon.
That's not true at all. A recon can deploy the beacon in a well-hidden or strategically important location and move elsewhere, maybe even to spot targets around the beacon as squadmates spawn on it. There are a million uses I could think of for it.Evolved1 said:If full squad spawn was in, then the beacon would be completely useless.
Izayoi said:That's not true at all. A recon can deploy the beacon in a well-hidden or strategically important location and move elsewhere, maybe even to spot targets around the beacon as squadmates spawn on it. There are a million uses I could think of for it.
It has the advantage of being somewhere that a person doesn't need to be. Would be interesting if you can throw them out of choppers...Evolved1 said:I'd think this beacon basically confirms they've ditched the full squad spawning... I mean it'd be completely redundant (and actually a disadvantage) otherwise. Unless I'm misunderstanding something?
What...? Can you really not see how many uses the beacon might have? Especially in urban situations. Having a spawn point on or near a flag cap, while the recon is somewhere safe keeping the spawn point alive is ridiculously convenient and will be incredibly helpful for taking or defending flags (when the flag has been lost, but you need to spawn on it still to defend it).BrLvgThrChmstry said:Then why not safely spawn on your teammate (the recon) who is in a safe spot rather then risk spawning on the beacon which is riskier and putting yourself in a compromising position? ..doesn't make much sense. Hell, I'd use the recon him/herself as a "beacon" then the actual beacon itself, Lol. Yeah, there are just as many useless... uses, imo.
Edit: Don't get me wrong, not saying its a useless mechanic but if I'm still able to spawn on teammates... I don't see the point, especially since it's safer. And it sets you up with a minor advantage (element of surprise?) where as if I spawn via beacon, you can see me coming from a mile away.
Izayoi said:What...? Can you really not see how many uses the beacon might have? Especially in urban situations. Having a spawn point on or near a flag cap, while the recon is somewhere safe keeping the spawn point alive is ridiculously convenient and will be incredibly helpful for taking or defending flags (when the flag has been lost, but you need to spawn on it still to defend it).
LordCanti said:If I'm wrong though, and squad spawning isn't currently implemented like I thought it was, the usefulness of the beacon is diminished.