Originally Posted by Stopdoor
My point with that is "special move" button combos. They don't exist in ARMS. Yes, games are about executing inputs. But I don't have to memorize, I just have to get good at timing and reading the opponent.
In the time you've spent writing up the OP, let alone replying in the thread, you could've picked up a new "traditional" fighting game, found a character you like, played with them some, looked at their move list and memorized some special moves, and maybe even learned that those "hard to learn" inputs are mostly general across all the characters in the game and "traditional" fighting games in general.