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Skyrim E3 Information Recap Thread [Update: Romances~~~~]

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This is the E3 'hub' for Skyrim info (and also the site of an epic turf war). Gameplay demos and trailers will still get their own threads, but they'll all be linked here for reference, as well. Any other news you'll be able to find here.

UPDATE 8:
Seanspeed said:
Didn't feel this needed its own thread, but I've got pre-order info:

Get a premium Skyrim map with your preorder

Making real maps of our fantasy worlds is an Elder Scrolls tradition. As Todd Howard said all the way back in a Morrowind blog post, “There’s something about having a physical object in your hands that feels like it’s part of this other world, that you are that person in the game, finding your way among the hills.”

With that in mind, today we are announcing that anyone who preorders Skyrim will automatically receive a premium quality world map with their copy as a no-extra-cost-to-you bonus.

To guarantee your copy of your premium quality world map, please pre-order today.

Update: We’ve received plenty of questions about the map. So you know, it’s a high-grade material that has a feel similar to burlap, and will be available in North America and European territories. There will be a regular paper map included in all copies of the game, but if you want to get the premium map, we recommend pre-ordering the game.


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http://bethblog.com/
UPDATE 7:
XtremeRampage said:
http://www.youtube.com/watch?v=vEidmpMluvM

Todd Howard AusGamers Interview. Shed some lights about PC and consoles, and mods support.
UPDATE 6: Rumor has it there are romances in the game. 'Rumor' is the keyword in this sentence. Nevertheless, I'm expecting a shitload of lizard porn to grace TES fansites soon.

UPDATE 5: Remember that huge-ass Skyrim advertisement? Bethesda made a time-lapse video of its creation, and put some epic Skyrim music behind it. The music alone makes it worth it, give it a listen.

UPDATE 4:
- GameSpot has us covered with some epic, unnarrated, 720p footage.
- Part 1
- Part 2
- Part 3
- GameTrailers has the first look at Skyrim up on its website. (Thread) (YouTube link)
- G4 has an awesome extended gameplay video up, as well. (Thread) (YouTube link)

UPDATE 3: Moar screenshots from Kotaku! (Thanks, callmedave!)

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UPDATE 2: More info from Playstation Magazine:

- Doomstones, like in Oblivion, can give you birthsign-like buffs and talents. If you decide you want a different constellation to "guide you", you can activate a different doomstone. They're scattered across Skyrim.
- The speechcraft wheel from Oblivion is out. Instead, the game offers speech checks like in the Fallout games.
- You can bash and block with bows, staffs and two-handed swords.
- The ecology interacts with each other. Foxes will, for instance, hunt rabbits.
- Storm Call is a high level shout, and calls down a lightning strike from the heavens.
- Giants are mentioned to be 12ft tall.
- "It will take 300 hours to see everything this game has to offer".
- The city of Whiterun is surrounded by brown and green tundra
- Mammoths travel in herds, and usually with giants. Attack one mammoth, and you’ll get the entire herd after you.
- An attacking dragon is decribed as “picking up a Giant’s body in its claws”
- Dragons can sometimes back eachother up in combat (though it’s not common)
- Not every dragon is a “fire” dragon. There are other types.
- One of the boss-level enemies is called a “Draugr Overlord”
- Ward spells are a magical “shield”, and are an effective alternative to using a corporeal one.
- The three crafting systems in the game are enchantment, alchemy and smithing.
- The dungeons in Skyrim are Bethesda’s way of making a more “scripted, dramatic” experience
- You can loot giant’s noses and toes.
- Armor pieces are, contrary to what the magazine says, still in.

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UPDATE: Did someone say screenshots?

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Original post: As promised in the other thread, here's the first info from the Official Playstation Magazine-article. Enjoy!

Dragons randomly appear in the gameworld, and encounters with them are completely unscripted. An injured dragon will not be able to fly, so you'll get to fight them on your own turf.

Three new Dragon Shouts are also described:
- “Yol Toor”: Fire Breath
- “Iiz Slen”: Ice Crystals
- “Strun Bah Qo”: Lightning Storm
- Slow Time
- Whirlwind Spirit (quickly move in one direction)

In combat, torches are now also able to be used as a weapon.

The random quests generated by the game’s Radiant Story-mechanic were inspired by the random encounters in Fallout 3. The people at Bethesda didn’t like how ‘fake’ some of the quests in Oblivion felt, and hope to make the ones in Skyrim feel more ‘real’.

There are 13 different types of ore to be used for your Crafting/Smithing skill. There's also a casualty: Hand to Hand has been removed. It will presumably be replaced by a perk tree in the One-handed skill, like Blade and Blunt.

There are 60.000 lines of recorded dialog in the game, with a lot more voice actors than in Oblivion or Fallout 3 (for reference: Fallout 3 had 40.000 recorded lines). Three new factions are also confirmed (alongside the Dark Brotherhood):
- The Thieves Guild
- The College of Winter Hold (for Mages)
- The Companions (for Warriors)

The stories told in these faction questlines will be interwoven with one another, and with the main questline.

Each city in the world has an unique economy, which the player can sabotage, should they so desire. Cities are still patrolled by guards, but they’re no longer the omniscient killing machines they were in Oblivion. Bounties the player can incur are also no longer valid throughout the land: for instance, if you kill someone in Hold A, the guards in Hold B will not arrest you for it.

As for traversing the world, you get a few options. Horses are back, and according to the article actually handle like horses this time. The fast-travel system from Morrowind returns as well, with carriages able to transport you to all the major settlements in Skyrim right from the start. Oblivion's fast-travel also returns, but only for locations you've already discovered.

There are also new screenshots described, though I haven't seen them for myself yet. These include a battle with a Draugr, a campsite near a river, a new type of fire spell, a female human character walking towards a city, a close-up of a female (possibly Imperial) warrior, a guard in Legionnaire armor and a bearded Nord in a castle, armed with a warhammer.

From the Bethesda forums. Will update as I learn more.

Enjoy this wallpaper, courtesy of Bethesda.




For those of you just joining us, there's more screenshots and info to be found at the previous Skyrim thread. Don't bump the thread, though, use this one instead.
 

Snuggles

erotic butter maelstrom
Hand to Hand has been removed

There goes my plans of punching a dragon to death...

Anyways, aside from the unique city economies, there isn't anything too new or meaty there. I've heard them say enough, it's time to show us the damn game.

bring on E3
 

MMaRsu

Banned
WOOOOOOOOOOOOOOOOOOOOOOOHOOOOOOOOOOOOOOOOOOOOOOOOO I'm suope hyped for this game yo know it boyz
 
Red Nightmare said:
"Fast Travel - Oblivion and Morrowind style"

Huh? How can it be both? Can you clarify?
At the start of the game, your map will be empty, apparently. No settlements you can fast-travel to or anything. The carriages you encounter in each settlement can take you to another settlement for a small cost, right from the start of the game. The other fast-travel system is more akin to Fallout 3 than Oblivion: you can use your map to fast-travel to any landmark on the map, but only after discovering it. So no warping to a city on the edge of the map right at the start of the game. :)
 

Gravijah

Member
Snuggler said:
There goes my plans of punching a dragon to death...

Anyways, aside from the unique city economies, there isn't anything too new or meaty there. I've heard them say enough, it's time to show us the damn game.

bring on E3

They don't need to show it. They just need to finish it and release it.
 

Salsa

Member
i wonder how the Dragon "spawn rate" will be handled

they keep mentioning how they appear randomly and unscripted as the big feature of the game

"oh i arrived at a town, time to loot some houses, lets see whats in this on--" MOTHERFUCKING DRAGON INSIDE OF IT
 

Van Buren

Member
With the dragons randomly appearing, could we encounter never-ending ranks of dragons ? Without a degree of permanence, the spectacle associated with fighting dragons is liable to become a farce, to be honest.

Hopefully the PC version will see a mod that populates the world with a set number.
 

Persona7

Banned
Oh god I remember everyone blowing their loads over the "advanced NPC AI" in oblivion and when the game came out it was nothing like they talked about.
 

Snuggles

erotic butter maelstrom
Van Buren said:
With the dragons randomly appearing, could we encounter never-ending ranks of dragons ? Without a degree of permanence, the spectacle associated with fighting dragons is liable to become a farce, to be honest.

Oh god, think about it....giant, fire breathing cliffracers.

kill me now
 
Van Buren said:
With the dragons randomly appearing, could we encounter never-ending ranks of dragons ? Without a degree of permanence, the spectacle associated with fighting dragons is liable to become a farce, to be honest.

Hopefully the PC version will see a mod that populates the world with a set number.
Honestly, that's one of my fears, too. :lol I'm hoping the end of the main quest at least sees them disappear from the world, like the Oblivion gates in Oblivion or the Obelisks of Order in Shivering Isles.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
Is it stupid to want Shield and Shield? Because I really do.
 
Blue Ninja said:
I think it's logical to assume that'll be in, too. I just forgot to add it to the list. :lol
ah, okay
i'd guess the torch just counts as a normal weapon now that you can attack with it?
 
scar tissue said:
ah, okay
i'd guess the torch just counts as a normal weapon now that you can attack with it?
Pretty much, I think. Imagine one of the clubs from Oblivion, but now it's on fire.

Heh, that almost sounds like something BioWare would say. :lol
 
I'm expecting Unarmed combat will still be in the game, by the way, but perhaps as a subset to the One-handed 'weapon' skill. Perhaps it's another perk tree you can specialize in. :)

Jenga said:
so is there any new skills besides removing/rearranging old ones?
Crafting seems to be a new skill. Illusion, Athletics and Acrobatics have been removed. Blade, Blunt (and perhaps Hand to Hand) have been merged into "One-handed" and "Two-handed". There's still a bit of uncertainty about the skills, though. Maybe we'll learn more at E3.
 
I will really enjoy this game. I enjoyed Oblivion immensely-- until those goddamned oblivion gates started opening, and that pretty much halted my progress in the main story line. The first one or two were interesting and kinda fun, but they got very old and tedious rather quickly. I hope dragons aren't the new oblivion gates.
 

Jenga

Banned
Blue Ninja said:
I'm expecting Unarmed combat will still be in the game, though, but perhaps as a subset to the One-handed 'weapon' skill. Perhaps it's another perk tree you can specialize in. :)
uh, are these fallout type perks or do the new perk systems give you abilities and shit?
 
Jenga said:
uh, are these fallout type perks or do the new perk systems give you abilities and shit?
Most of them are basically 'sub-skills'. You get to pick one each time you level up, and most are organized in 'trees'. Say, for instance, you've got a badass Nord character who likes to smack things with a huge two-handed warhammer. By using that warhammer, your two-handed skill will go up, and your level will eventually increase. When you level up, you can specialize in the 'warhammer'-perk tree (assuming there is one). This makes you even more effective with the warhammer as opposed to, say, a claymore.

As for effects, they can vary. We've heard of a perk that allows your sword slashes to slice through armor, or a perk that makes damage done by a mace last longer. Not sure if we'll be seeing any 'crazy stuff' like in Fallout, though I doubt it.
 

JoeBoy101

Member
Allow me to rage at the loss of hand-to-hand.

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Grrr.

Really, not that big of a deal to me. HtH was always a problem with the previous games. I'd rather it was done right, but not really going to shed a tear for its removal.
 

ajf009

Member
Ben Pierce said:
I enjoyed Oblivion immensely-- until those goddamned oblivion gates started opening, and that pretty much halted my progress in the main story line. The first one or two were interesting and kinda fun, but they got very old and tedious rather quickly. I hope dragons aren't the new oblivion gates.


I'm pretty sure that's EXACTLY what they're going to be
 

Zoso

It's been a long time, been a long time, been a long lonely lonely lonely lonely lonely time.
Sounds pretty great. I'm glad to hear horses are confirmed. & hooray for the ore!

However, this game is getting such an enormous amount of hype I can't help but feel many people will be disappointed. My expectations are fairly low, despite Elder Scrolls being one of my favorite series.
 

wit3tyg3r

Member
Ben Pierce said:
I will really enjoy this game. I enjoyed Oblivion immensely-- until those goddamned oblivion gates started opening, and that pretty much halted my progress in the main story line. The first one or two were interesting and kinda fun, but they got very old and tedious rather quickly. I hope dragons aren't the new oblivion gates.

Agreed. Something that tedious and cookie-cutter made the gates horrendous to complete.


Dedication Through Light said:
Hope they offer a special edition or something enticing to get me there on day 1 in that crowded November.

I would be a day 1 regardless, but I am also waiting for a limited/collector's/special edition to come out. And then, NECA needs to make a figurine of the dragons so I can add it to my video game figurines collection ^_^
 

GhaleonEB

Member
I really want to know more about the stealth/punishment systems. If one guard sees me steal a fork, does that mean all guards in that area are instantly aware of my actions? Or can I cut down the guard and get away with it?
 

ahoyhoy

Unconfirmed Member
GhaleonEB said:
I really want to know more about the stealth/punishment systems. It's good to know that bounties don't cross zones, but if one guard sees me steal a fork, does that mean everyone in the region is instantly aware of my actions? Or can I cut down the guard and get away with it?
I truly hope the former is not the case. Stealing was such a chore in Oblivion because of those dame omnipresent guards.
 

Epix

Member
...Bounties the player can incur are also no longer valid throughout the land: for instance, if you kill someone in Hold A, the guards in Hold B will not arrest you for it...

Uhh.......fuck to the yes.
 
Oh man, Thieves Guild. Lots of great info here, really has me excited. This game, and the potential for mods (I hope?) will really keep shit real. Oblivion, for me, was an enjoyable experience.

I love to hear about the economy stuff.


ahoyhoy said:
I truly hope the former is not the case. Stealing was such a chore in Oblivion because of those dame omnipresent guards.

They were frustrating, especially when trying to play a Thief. I also hope the measures taken to realize crime and punishment in this game are drastic. It makes no sense that every guard would know instantly of my thefts!
 

Audioboxer

Member
Epix said:
Uhh.......fuck to the yes.

Yeah I know, to say that's been needed for a long time is an understatement. I can see how if you became hugely notorious for murder, kidnapping, and looting lots of innocents word would spread of your crimes. However to steal a fork, and travel 200 miles away and still have people trying to arrest you was without a doubt a huge pain and an annoying game mechanic.
 
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