Update 2: Was previously a list of gametypes, but Razor found a more up-to-date and accurate listing and details. It's in a further update below.
Update 3: Here is a list of Titan and Pilot perks mixed together. Again, thanks RazorUK:
Update 4: Was previously ordinances and whatnot, but we have a better list now below.
This advanced autoload mechanism replenishes your Titan Ordnance faster, making your Titan's Ordnance available more frequently.
The Auto-Eject system automatically ejects you as soon as your Titan is doomed. You will also cloak briefly on ejection, whether or not you have the Cloak ability as a Pilot.
Dead Man's Trigger
The Dead Man's Trigger auto-detonates all of your planted explosives when you are killed.
The 'Icepick' is a modified Data Knife that increases the speed with which you can hack Spectres and turret control panels.
The Power Cell accelerates the recharging of your Pilot's Tactical Ability.
This upgraded targeting system allows your Auto-Titan to engage enemies with much greater accuracy.
Run N Gun Kit
The Run N Gun Kit allows you to fire small arms such as pistols and SMGs while sprinting.
The Explosives Pack increases your Ordnance ammo capacity as a Pilot.
Quick Reload Kit
The Quick Reload Kit accelerates the reload speeds of all your Pilot weapons.
The Stealth Kit makes your footsteps silent, and makes your jump kit exhaust nearly invisible.
Enhanced Parkour Kit
The Enhanced Parkour Kit allows you to wallrun and wallhang for increased periods of time.
The Warpfall Transmitter accelerates your Titanfall substantially, using short-range jump technology.
This piece of kit extends the duration of your Titan's Dome-Shield after Titanfall.
The Minion Detector displays both friendly and enemy Grunts and Spectres on your minimap at all times.
This kit makes your Titan's Tactical Ability recharge faster. The Tactical Abilities are Vortex Shield, Electric Smoke, and Particle Wall.
Your Titan is able to regenerate its bodyshield at a faster rate than normal.
Your Titan's dash system recharges at a faster rate, allowing you to dash more frequently.
After you eject, your Titan briefly charges and then detonates its nuclear core, dealing massive amounts of damage to all nearby enemies.
Your Titan's melee attack power is significantly increased, inflicting greater damage than normal, and knocking enemies back further.
The Core Extender allows any Titan's Core Ability to remain active for an extended period of time.
The Core Accelerator makes your Titan's Core Ability charge more quickly.
Your Titan will lose health at a slower rate when doomed, allowing you to fight longer before having to abandon the Titan.
Update 5: Here are the weapon class names courtesy of Razor
weapon_r97 - R-97 Compact SMG(in beta) - stats: http://s22.postimg.org/b05qwwbrl/r97.png
weapon_g2 - G2A4 Rifle - stats: http://s9.postimg.org/wukpopv3z/g2a4.png
weapon_lmg - Spitfire LMG - stats: http://s4.postimg.org/6s255dni5/spitfire.png
weapon_smr - Sidewinder Anti-Titan(in beta) - stats: http://s28.postimg.org/f4i56mr0d/sidewinder.png
weapon_car - C.A.R.SMG - stats: http://s23.postimg.org/m52xjryl7/car.png
weapon_rspn101 - R-101C Carbine(in beta) - stats: http://s11.postimg.org/hd3ve1fpv/carbine.png
weapon_smartpistol - Smart Pistol MK5(in beta) - stats: http://s1.postimg.org/e97rkkv1b/smart.png
weapon_shotgun - EVA-8 Shotgun(in beta) - stats: http://s30.postimg.org/5aft2m1qp/eva.png
weapon_dmr - Longbow-DMR Sniper(in beta) - stats: http://s4.postimg.org/6w2wbs7jx/dmr.png
weapon_archer - Archer Heavy Rocket Anti-Titan(in beta) - stats: http://s29.postimg.org/iiw6sedzb/archer.png
weapon_p2011 - Hammond P2011(in beta) - stats: http://s29.postimg.org/cd8iqvo7b/hammond.png
weapon_autopistol - RE-45 Auto Pistol(in beta) - stats: http://s21.postimg.org/uvtjywixj/re_45.png
weapon_hemlok - Hemlok BF-R - stats: http://s28.postimg.org/rl35vo5kt/hemlok.png
weapon_sniper - Kraber-AP Sniper - stats: http://s30.postimg.org/toegijqs1/kraber.png
weapon_chargerifle - Charge Rifle Anti-Titan - stats: http://s30.postimg.org/5z5luv2oh/charge.png
weapon_mgl - Mag Launcher Anti-Titan - stats: http://s14.postimg.org/arlwuqcxt/mag_launcher.png
weapon_wingman - B3 Wingman - stats: http://s30.postimg.org/pj0sodzdd/b3wingman.png
weapon_satchel - Satchel Charge (ordnance)
weapon_arc_grenade - Arc Grenade (ordnance in beta)
weapon_frag_grenade - Frag Grenade (ordnance in beta)
weapon_proximity_mine - Arc Mine (ordnance)
titanweapon_salvo_rockets - Rocket Salvo (ordnance in beta)
titanweapon_cluster_rocket - Cluster Missile (ordnance)
titanweapon_shoulder_rockets - Multi-Target Missile System (ordnance)
titanweapon_auto_targeting_missles - Slaved Warheads (ordnance in beta)
titanweapon_40mm - 40mm Cannon(in beta) - stats: http://s11.postimg.org/w438pp977/40mm.png
titanweapon_xo16 - XO-16 Chaingun(in beta) - stats: http://s12.postimg.org/4wl3q6gql/xo16.png
titanweapon_sniper - Plasma Railgun - stats: http://s11.postimg.org/4drygsic3/titan_sniper.png
titanweapon_arccannon - Arc Cannon - stats: http://s12.postimg.org/t5jaz4y0t/titan_arc.png
titanweapon_triplethreat - Triple Threat - stats: http://s24.postimg.org/u2pzz7vdh/titan_triple.png
titanweapon_rocketlauncher - Quad Rocket(in beta) - stats: http://s29.postimg.org/qam3ifww7/quad.png
Update 7: Map pics courtesy of Razor!
Here are all the tactical abilities and ordnance arranged correctly and with in game pictures. First word is the tag used by the game.
Pilot Tactical Abilities (3):
cloak - Cloak (in beta)
heal - Stim (in beta)
sonar - Active Radar Pulse
Pilot Ordnance (4):
arc_grenade - Arc Grenade (in beta)
frag_grenade - Frag Grenade (in beta)
proximity_mine - Arc Mine
satchel charge - Satchel Charge
Titan Tactical Abilities (3):
vortex - Vortex Shield (in beta)
smoke - Electric Smoke (in beta)
bubble_shield - Particle Wall
Titan Ordnance (4):
salvo_rockets - Rocket Salvo (in beta)
homing_rockets - Slaved Warheads (in beta)
cluster_rocket - Cluster Missile
shoulder_rockets - Multi-Target Missile System
Update 8: RazorUK keeps scouring the BETA and finding new treats!
Update 9: More modified info about gametypes
Here are the 'proper' map names and descriptions that display in the game. The 9 maps that are in the campaign mode also have campaign descriptions but I am only posting the classic/multiplayer descriptions.
Applied Robotics labs on the Frontier such as this one, developed the IMC's Spectre automated infantry unit.
IMC and Militia forces clash in the close-quarters of an uncharted rural colony.
Years of aggressive fuel extraction have taken their toll on this former colony for the privileged.
Parts salvaged from this old IMC shipwreck are sent into the valley below for further processing.
When the IMC instituted martial law in Angel City, massive walls were built to divide the city into many smaller districts.
Orbital defense cannons stationed at high altitude defend against the incursion of hostile capital ships.
Extensive IMC research on wildlife repulsor technology was once conducted at this facility.
IMC Airbase Sierra is defended against local wildlife by the latest generation of repulsor tower technology.
Demeter (This was leaked as o2 (dev tag), actual name is Demeter)
Demeter is a critical fuelling station for IMC forces making the jump into the Frontier.
Part arms-bazaar and part pirate enclave, Smuggler's Cove is famous for its selection of mercenaries and black-market kits.
IMC forces move in to pacify a backwater agricultural outpost suspected of harboring Militia personnel.
An IMC carrier makes an emergency landing on a small fishing village in the Freeport system.
Militia special forces set up a Long-Range Desert Patrol outpost in an abandoned IMC reservoir.
IMC Pilot training programs conducted here have a 98 percent fatality rate. Only the strong survive.
Update 10: Last titanbomb for now:
Here are the game types with their ingame names and descriptions. The names in the original post were listed in the beta code, however their text strings do not appear to exist in the beta files.
Capture and hold the Hardpoints.
Capture the Flag
Capture the enemy flag, defend your own.
Kill Enemy Pilots.
Kill Enemy Pilots, Grunts and Titans.
Last Titan Standing
Last team with Titans standing wins.
Perk List updated with all 22: http://www.neogaf.com/forum/showpost...&postcount=836
Everything else is unlocked at Level 1. These are from the beta files so it's possible that they will be tweaked before release.
R-97 Compact SMG - 6
Arc Grenade - 7
Stim - 8
Longbow-DMR Sniper - 9
Slaved Warheads - 11
Electric Smoke - 12
Fast Autoloader - 13
Warpfall Transmitter - 14
Plasma Railgun - 16
Satchel Charge - 17
G2A4 Rifle - 18
Active Radar Pulse - 19
Arc Cannon - 21
Mag Launcher Anti-Titan - 22
Core Extender - 22
Cluster Missile - 24
Particle Wall - 26
B3 Wingman - 27
Triple Threat - 28
Hemlok BF-R - 29
Arc Mine - 31
Multi-Target Missile System - 32
Charge Rifle Anti-Titan - 33
C.A.R.SMG - 34
Run N Gun Kit - 36
Dead Man's Trigger - 37
Dash Quickcharger - 38
Spitfire LMG - 39
Big Punch - 41
Quick Reload Kit - 42
Icepick - 43
Kraber-AP Sniper - 44
Tactical Reactor - 46
Core Accelerator - 47
Stealth Kit - 48
Guardian Chip - 49
He said he found the strings for the map images, so that he feels confident this is correct.
Update 11: RazorUK can't stop the titanbomb train now, more updates. This time for prestiges!
In case you missed my earlier post, here is information about the generation(prestige) system in titanfall: http://www.neogaf.com/forum/showpost...&postcount=993
Now here are the generation rank images. I'm going to the special hell aren't I?