Probably the worst Mario game in my opinion. The move to make it basically be NSMB but in 3D was unneeded and left a serious sour taste in my mouth. The level-design felt unremarkable, the music was repetitive and forgettable, and all of it was wrapped in the same Mario tropes that at this point have been beaten far beyond the point of death. Furthermore the inclusion of a timer, point a to b level design based around getting to the flag-pole, and sheer linear structure of some of the levels made it much more linear than whatever level of linearity one may or may remember Mario Galaxy being. None of this is mentioning the severe reduction of Mario's moveset.
And as a note to those saying Mario Galaxy was just as linear, you do realize that a game having linear level design doesn't mean a game can't have exploration based design as well? Mario Galaxy plays much more like both Sunshine and 64 than it does 3D Land or World; Super Mario Galaxy is an Action-Adventure 3D platformer, Super Mario 3D Land is an 3D Action-based Platformer. Ultimately Galaxy share a lot with both 64 and Sunshine, more-so than it does with 3D Land.