Wow. The more you know. They would have been rolling in cash if that had been a mainline Pokemon RPG with collectible figurines. Imagine releasing a limited edition Pikachu figure before Christmas.
You and a lot of people seem to not understand how huge Pokemon is.
NINTENDO MAKES MONEY ON POKEMON TOYS. They made a shitload of them. They didn't even have to integrate them into their games. The franchise alone has given billions of dollars in income alone.
-Videogame installments that sell in the millions (with many people even double- or triple-dipping depending on the generation)
-The games push hardware, resulting in hardware revenue.
-They have a TV show that's been going for damn near 15 years, with more than a dozen movies.
-A card game that has been going on nearly as long.
-Toys and board games in every variation you can think of.
-The G/S remakes included the Pokewalker, a customizable Virtual Pet toy that also saved/transferred data. Nintendo has done what you're asking before.
-The G/S remakes were preceded by the Pikachu Virtual Pets. These and the Pokewalkers were far more interactive than some figurines.
This "controversy" is ridiculous. I might've been with you if it was over something like a Wii U sequel to Pokemon Snap. This is just Sales-Age BS.
Just think for a moment. The main Pokemon games are packed with content every generation. Would it make sense now to lock features away until you buy a figurine(s)? Why would they apply this to other established franchises?