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civilstrife
Oyster Oyster Oyster!
OI OI OI!
(05-14-2014, 02:36 PM)
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link

Make sure to watch the whole thing.

This may have the most application in telepresence, but the mere act of being able to live in and pan around your own body in 3d space has massive application in games.

Imagine this with Kinect 2.0. Or better yet, a setup built specifically for this kind of application.
Mik2121
Platinum Member
(05-14-2014, 02:36 PM)
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Uhm... your post might be missing something.

Edit: Ah, there it is now. Thanks for the link.

Edit 2: That was pretty damn cool.
Last edited by Mik2121; 05-14-2014 at 02:43 PM.
JonStark
Member
(05-14-2014, 02:38 PM)
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Edit : actually pretty cool video
Graphics Horse
graphics horse
graphics horse
does whatever a
graphics horse does
(05-14-2014, 02:39 PM)
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I thought it might be that guy.

I remember an older video where he can see himself through portals

https://www.youtube.com/watch?v=R0-dsbeasgA
TrueGrime
Banned
(05-14-2014, 02:40 PM)
Shit is getting more real year by year. Very interesting. In 10 years time we'll b able to take real life damage from games!
Zeth
Member
(05-14-2014, 02:41 PM)
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Holy. Shit.

That is amazing.
Tsundere
Banned
(05-14-2014, 02:41 PM)
Neat tech demo, but not practical in any way and not really useful in game since you're using Rift to be "inside the game" so you'll never really be looking at yourself like that.
civilstrife
Oyster Oyster Oyster!
OI OI OI!
(05-14-2014, 02:42 PM)
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Originally Posted by JonStark



Edit : actually pretty cool video

Lol I think the link wasn't working for literally 3 seconds.
SovanJedi
provides useful feedback
(05-14-2014, 02:43 PM)
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This is actually amazing. Wow.
Graphics Horse
graphics horse
graphics horse
does whatever a
graphics horse does
(05-14-2014, 02:44 PM)
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At 3:18 it looks like he's peeling his skin off
Sh1ner
Member
(05-14-2014, 02:45 PM)
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Originally Posted by Tsundere

Neat tech demo, but not practical in any way and not really useful in game since you're using Rift to be "inside the game" so you'll never really be looking at yourself like that.

It could be practical if it can make your movement to a virtual character that you control which would be for me is absolutely huuuuuge.
clem84
Member
(05-14-2014, 02:45 PM)
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This clearly is the future. Integrating your body in your field of view brings immersion though the roof. Obviously it has a long way to go. To me this almost looks like a first gen holodeck.
Scottiths
Banned
(05-14-2014, 02:46 PM)

Originally Posted by Tsundere

Neat tech demo, but not practical in any way and not really useful in game since you're using Rift to be "inside the game" so you'll never really be looking at yourself like that.

I disagree about not being practicable. This has huge possibly for holding meetings with people far away. Imagine the ceo sitting down at a meeting while also flying to wherever he needs to be.
SovanJedi
provides useful feedback
(05-14-2014, 02:47 PM)
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It reminds me so much of oldschool CD-ROM adventure games like 7th Guest. Or the UK TV show Knightmare.
Griss
Member
(05-14-2014, 02:47 PM)

Originally Posted by clem84

first gen holodeck.

Exactly. It's happening, isn't it?
Slair
Member
(05-14-2014, 02:48 PM)
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Holy fuck, VR is getting more impressive much faster than i thought it would. Just a pity about not being able to feel the interaction your body has with objects. It seems his brain fully accepted that as a real space.
maquiladora
Member
(05-14-2014, 02:49 PM)
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This is amazing.

Its a very rough demo but you can clearly see the potential from technology that already exists today.
Graphics Horse
graphics horse
graphics horse
does whatever a
graphics horse does
(05-14-2014, 02:49 PM)
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Originally Posted by Scottiths

I disagree about not being practicable. This has huge possibly for holding meetings with people far away. Imagine the ceo sitting down at a meeting while also flying to wherever he needs to be.

It's great for awareness of your own body, but the CEO's face would need replacing with a CGI one, and happens to be the hardest part of the body to convincingly recreate in cgi.
WarpathDC
Junior Member
(05-14-2014, 02:51 PM)
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I'm so excited for VR, the stay is the limit for it. I wonder how the human brain will react to long term "artificial" stimulation inherent with an immersive VR experience.
maquiladora
Member
(05-14-2014, 02:53 PM)
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Originally Posted by SovanJedi

It reminds me so much of oldschool CD-ROM adventure games like 7th Guest. Or the UK TV show Knightmare.

Gen X
Trust no one. Eat steaks.
(05-14-2014, 02:53 PM)
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Ahhh this is the guy who did that 3D thing reversing the use of the Wiimote and sensor bar. Love this guy. Really hope someone else works with this idea.
sixteen-bit
Member
(05-14-2014, 02:55 PM)
The future is now
Kurt
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(05-14-2014, 02:57 PM)
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Both kinect & wii mote (+) has potential when it comes to VR gaming.
It's made for it.
Tarsul
Member
(05-14-2014, 03:01 PM)
He's a fellow German, isn't he? I know from his accent.

Cool video!
ZehDon
Member
(05-14-2014, 03:01 PM)
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Whoa... that's pretty incredible.

Considering how much more advanced Kinect 2.0 already is over Kinect 1.0 in terms of image and capture quality, there's some real potential here for some amazing stuff. It might suck as a video game peripheral, but Kinect has some really interesting applications in its own right.
eso76
(05-14-2014, 03:03 PM)
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but why scan the actual body instead of using coordinates to render a 3d model ?

I always claimed a kinect + oculus rift thing where your character's arms perfectly mimic your position in real life would blow your mind, but having your body scanned and pasted there is jarring instead.
aeroslash
Member
(05-14-2014, 03:09 PM)
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Originally Posted by Tsundere

Neat tech demo, but not practical in any way and not really useful in game since you're using Rift to be "inside the game" so you'll never really be looking at yourself like that.

The worst thing for me about the okulus is exactly what this demo resolves.

In every demo my brain feels like i'm there, except when i look at myself. Then, everything feels irreal. I think this could be huge for the VR world.
TeRey09
Member
(05-14-2014, 03:11 PM)
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We need to get this guy some Kinect 2s and the most current Rift dev kit.
ichtyander
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(05-14-2014, 03:13 PM)
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Originally Posted by eso76

but why scan the actual body instead of using coordinates to render a 3d model ?

I always claimed a kinect + oculus rift thing where your character's arms perfectly mimic your position in real life would blow your mind, but having your body scanned and pasted there is jarring instead.

As he mentions, this real body example greatly enhances the sense of presence and has significantly less lag than using Kinect's skeletal model which is basically useless for VR because of its latency.

But yes, this example is kind of useless for interactive applications as in he can wave his hands and move around in this space with acceptable latency but for example, he can't use his hands or legs to topple over a chair. Not sure if even Kinect 2.0 has low enough latency to make a realtime skeletal model move fast enough to feel real.
SovanJedi
provides useful feedback
(05-14-2014, 03:13 PM)
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Originally Posted by maquiladora

You've got it.

Imagine seeing this happen to your face, while you're standing outside of your body. Shit's going to be craaaaaazy.
KojiKnight
Member
(05-14-2014, 03:15 PM)
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Originally Posted by eso76

but why scan the actual body instead of using coordinates to render a 3d model ?

I always claimed a kinect + oculus rift thing where your character's arms perfectly mimic your position in real life would blow your mind, but having your body scanned and pasted there is jarring instead.

He actually goes over why in the video. It has to do with the fact that it's much lower latency than using the kinects to render to a skeleton and then be applied to a 3D model. Latency from that takes you out of the experience.

This is a super cool mock up, and when the technology improves, I'd expect this really shine.

(edit) beaten
GuitarAtomik
Member
(05-14-2014, 03:18 PM)
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Can't wait for people like this to get a hold of the PC version of 2nd gen Kinect.
KPJZKC
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(05-14-2014, 03:19 PM)
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Really interesting video & use of the tech, but that title OP? Really? Has GAF turned into Upworthy or Buzzfeed?
YuShtink
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(05-14-2014, 03:21 PM)
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Originally Posted by ZehDon

Whoa... that's pretty incredible.

Considering how much more advanced Kinect 2.0 already is over Kinect 1.0 in terms of image and capture quality, there's some real potential here for some amazing stuff. It might suck as a video game peripheral, but Kinect has some really interesting applications in its own right.

That's the funny thing about all the motion controller stuff, VR devices like the Oculus Rift (and now Morpheus) make tech like the Kinect, Move, and Wiimote far more impressive and useful than they ever were as stand alone peripherals.
Dabanton
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(05-14-2014, 03:23 PM)
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Originally Posted by TrueGrime

Shit is getting more real year by year. Very interesting. In 10 years time we'll b able to take real life damage from games!

Not sure if I'd be into that :p

That plus virtual reality could lead to some very fucked up incidents.
Sciz
Member
(05-14-2014, 03:24 PM)
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Even without Kinect 2, getting a few more cameras in there to cover the blind spots would make this remarkably convincing for the relative simplicity of the equipment.
flyinpiranha
Member
(05-14-2014, 03:25 PM)
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Here's the link without the two screened Oculus view:

https://www.youtube.com/watch?v=Ghgbycqb92c

Cool ass video though. This has amazing potential. I wonder how it's setup in the room.
civilstrife
Oyster Oyster Oyster!
OI OI OI!
(05-14-2014, 03:32 PM)
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Originally Posted by KPJZKC

Really interesting video & use of the tech, but that title OP? Really? Has GAF turned into Upworthy or Buzzfeed?

Unclench.
eso76
(05-14-2014, 03:34 PM)
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Originally Posted by KojiKnight

He actually goes over why in the video. It has to do with the fact that it's much lower latency than using the kinects to render to a skeleton and then be applied to a 3D model. Latency from that takes you out of the experience.

This is a super cool mock up, and when the technology improves, I'd expect this really shine.

(edit) beaten

ah, yes, just skimmed through the video quickly and with no audio.
Of course latency would kill the effect, but seeing your hands being rendered as master chief's and perfectly re enacting your movements, 1:1 with no lag is really going to blow people's minds...it will be huge when the technology is ready.
FunkyPajamas
Member
(05-14-2014, 03:41 PM)
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Wow, OP, you weren't kidding. My mind is blown. The possibilities.
shandy706
Member
(05-14-2014, 03:50 PM)
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Originally Posted by Sh1ner

It could be practical if it can make your movement to a virtual character that you control which would be for me is absolutely huuuuuge.

99% will probably agree with you.

It is Tsundere. A subject that includes Kinect or something far removed but remotely related to Microsoft = likely negative comment.

Obviously if one looks or walks past a mirror and/or down at their body...a realistic representation would be more engaging.
Last edited by shandy706; 05-14-2014 at 03:56 PM.
shinra-bansho
ʌǝʞ2ʎ
(05-14-2014, 03:54 PM)
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Pretty cool. I hope I'm still alive when this stuff gets to Holodeck/Danger Room stage.
TrueGrime
Banned
(05-14-2014, 03:54 PM)

Originally Posted by Dabanton

Not sure if I'd be into that :p

That plus virtual reality could lead to some very fucked up incidents.

I swear a long time ago that there was a vest that let you "feel" damage. Nintendo perhaps? Never really took off of course.
YuShtink
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(05-14-2014, 04:12 PM)
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It's still going to be a while before we get convincing haptic feedback for most player situations, but as far as hearing and vision go Oculus CV1 (and possibly Morpheus) + Binaural Audio will have you utterly convinced you are in another place on a subconscious level.

Oculus seems to want to outdo Valve's presence demo for their first consumer version, especially with the resources they have now. And that is kind of insane to think about. People who go into that blind, having never used an old VR device or Rift DK1 or any of the subsequent prototypes from either company, are going to be absolutely blown away. I'm almost jealous of them. I'm dying to get my hands on the DK2, and to think that the consumer version will be that much more improved, all in the next year or so, is unfathomable.
Jinko
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(05-14-2014, 04:19 PM)
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Originally Posted by TrueGrime

Shit is getting more real year by year. Very interesting. In 10 years time we'll b able to take real life damage from games!

Arrow to the knee ?
Orayn
Member
(05-14-2014, 04:20 PM)
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"brb just gonna casually step out of my body"

Absolutely amazing.
Z3M0G
Member
(05-14-2014, 05:09 PM)
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This is really amazing... add one or two more later gen Kinects and it would likely be near perfect...

Calibration can likely be achieved with a glowing PS Move controller ball in the center of the room, and simply aiming all the cameras at it, and adjusting zoom accordingly.
whitehawk
leeches are the best bait when attempting to land bass
(05-14-2014, 05:52 PM)
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This is why Facebook bought oculus. This is perfect for video chat. Now imagine it with a next gen oculus, and 5+ Xbox one kinects.
-COOLIO-
The Everyman
(05-14-2014, 05:58 PM)
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fuuuuuuuuuuuuuuu
kinn
Member
(05-14-2014, 08:42 PM)
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That was amazing!

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