Make sure to watch the whole thing.
This may have the most application in telepresence, but the mere act of being able to live in and pan around your own body in 3d space has massive application in games.
Imagine this with Kinect 2.0. Or better yet, a setup built specifically for this kind of application.
Edit: Ah, there it is now. Thanks for the link.
Edit 2: That was pretty damn cool.

Edit : actually pretty cool video
I remember an older video where he can see himself through portals
https://www.youtube.com/watch?v=R0-dsbeasgA
That is amazing.
It could be practical if it can make your movement to a virtual character that you control which would be for me is absolutely huuuuuge.Neat tech demo, but not practical in any way and not really useful in game since you're using Rift to be "inside the game" so you'll never really be looking at yourself like that.
I disagree about not being practicable. This has huge possibly for holding meetings with people far away. Imagine the ceo sitting down at a meeting while also flying to wherever he needs to be.Neat tech demo, but not practical in any way and not really useful in game since you're using Rift to be "inside the game" so you'll never really be looking at yourself like that.
Its a very rough demo but you can clearly see the potential from technology that already exists today.
It's great for awareness of your own body, but the CEO's face would need replacing with a CGI one, and happens to be the hardest part of the body to convincingly recreate in cgi.Originally Posted by Scottiths
I disagree about not being practicable. This has huge possibly for holding meetings with people far away. Imagine the ceo sitting down at a meeting while also flying to wherever he needs to be.
It's made for it.
Cool video!
Considering how much more advanced Kinect 2.0 already is over Kinect 1.0 in terms of image and capture quality, there's some real potential here for some amazing stuff. It might suck as a video game peripheral, but Kinect has some really interesting applications in its own right.
I always claimed a kinect + oculus rift thing where your character's arms perfectly mimic your position in real life would blow your mind, but having your body scanned and pasted there is jarring instead.
The worst thing for me about the okulus is exactly what this demo resolves.Neat tech demo, but not practical in any way and not really useful in game since you're using Rift to be "inside the game" so you'll never really be looking at yourself like that.
In every demo my brain feels like i'm there, except when i look at myself. Then, everything feels irreal. I think this could be huge for the VR world.
As he mentions, this real body example greatly enhances the sense of presence and has significantly less lag than using Kinect's skeletal model which is basically useless for VR because of its latency.but why scan the actual body instead of using coordinates to render a 3d model ?
I always claimed a kinect + oculus rift thing where your character's arms perfectly mimic your position in real life would blow your mind, but having your body scanned and pasted there is jarring instead.
But yes, this example is kind of useless for interactive applications as in he can wave his hands and move around in this space with acceptable latency but for example, he can't use his hands or legs to topple over a chair. Not sure if even Kinect 2.0 has low enough latency to make a realtime skeletal model move fast enough to feel real.
He actually goes over why in the video. It has to do with the fact that it's much lower latency than using the kinects to render to a skeleton and then be applied to a 3D model. Latency from that takes you out of the experience.but why scan the actual body instead of using coordinates to render a 3d model ?
I always claimed a kinect + oculus rift thing where your character's arms perfectly mimic your position in real life would blow your mind, but having your body scanned and pasted there is jarring instead.
This is a super cool mock up, and when the technology improves, I'd expect this really shine.
(edit) beaten
That's the funny thing about all the motion controller stuff, VR devices like the Oculus Rift (and now Morpheus) make tech like the Kinect, Move, and Wiimote far more impressive and useful than they ever were as stand alone peripherals.Whoa... that's pretty incredible.
Considering how much more advanced Kinect 2.0 already is over Kinect 1.0 in terms of image and capture quality, there's some real potential here for some amazing stuff. It might suck as a video game peripheral, but Kinect has some really interesting applications in its own right.
https://www.youtube.com/watch?v=Ghgbycqb92c
Cool ass video though. This has amazing potential. I wonder how it's setup in the room.
ah, yes, just skimmed through the video quickly and with no audio.Originally Posted by KojiKnight
He actually goes over why in the video. It has to do with the fact that it's much lower latency than using the kinects to render to a skeleton and then be applied to a 3D model. Latency from that takes you out of the experience.
This is a super cool mock up, and when the technology improves, I'd expect this really shine.
(edit) beaten
Of course latency would kill the effect, but seeing your hands being rendered as master chief's and perfectly re enacting your movements, 1:1 with no lag is really going to blow people's minds...it will be huge when the technology is ready.
99% will probably agree with you.It could be practical if it can make your movement to a virtual character that you control which would be for me is absolutely huuuuuge.
It is Tsundere. A subject that includes Kinect or something far removed but remotely related to Microsoft = likely negative comment.
Obviously if one looks or walks past a mirror and/or down at their body...a realistic representation would be more engaging.
Oculus seems to want to outdo Valve's presence demo for their first consumer version, especially with the resources they have now. And that is kind of insane to think about. People who go into that blind, having never used an old VR device or Rift DK1 or any of the subsequent prototypes from either company, are going to be absolutely blown away. I'm almost jealous of them. I'm dying to get my hands on the DK2, and to think that the consumer version will be that much more improved, all in the next year or so, is unfathomable.
Absolutely amazing.
Calibration can likely be achieved with a glowing PS Move controller ball in the center of the room, and simply aiming all the cameras at it, and adjusting zoom accordingly.