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And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
(05-27-2008, 09:54 PM)
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#53
Originally Posted by iceatcs:
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Danish
(05-27-2008, 09:54 PM)
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#54
Originally Posted by Tadale:
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Member
(05-27-2008, 09:57 PM)
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#60
Originally Posted by Vinci:
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notag
(05-27-2008, 09:58 PM)
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#63
Originally Posted by Opiate:
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Master of the Google Search
(05-27-2008, 10:06 PM)
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#68
Originally Posted by Tadale:
Originally Posted by Opus Angelorum:
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MiamiWesterado
(05-27-2008, 10:07 PM)
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#69
Woah there is a major MGS4 sort of a review in the issue, reading it now. They played the game, they are just not allowed to talk about a bunch of aspects of it so thats why they did not do an official review, they will wait for next issue for that when they could talk about the game freely.
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Member
(05-27-2008, 10:11 PM)
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#73
Originally Posted by Mithos Yggdrasill:
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Member
(05-27-2008, 10:11 PM)
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#75
Originally Posted by SuperSonic1305:
o_O if true... http://www.amusementvision.com/products/ollieking/ |
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Banned
(05-27-2008, 10:12 PM)
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#77
Originally Posted by Davidion:
Quote:
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Member
(05-27-2008, 10:13 PM)
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#81
Originally Posted by SuperSonic1305:
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y'all should be ashamed
(05-27-2008, 10:14 PM)
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#82
For those wondering about Bioshock PS3 details (not real box art, but cool nonetheless):
![]() -Graphics are the same as the 360; they might possibly notch it up a bit but that's still unknown right now. -Sixaxis tilt unknown. -Will be patched with the Plasmid & fixes done for the 360 version right out of the box. -Team does admit working with Sony to potentially "extend and augment the game", but too early to talk about it. -Worth rebuying if you're a 360 owner? EGM says probably not, creative director of Bioshock says "whatever we end up with via our discussions with Sony, coupled with the fact that BS allows you to go through and roll your own shooter in the first place...these two factors together would turn into a motive for replay." -Lots more on the game itself and some Sony big shots (like Ted Price) weigh in on the game. Good stuff. |
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Doesn't want to make an
ass of himself (05-27-2008, 10:16 PM)
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#86
Originally Posted by chubigans:
Hmm.... I'm considering a re-buy, but I want noticeable technical improvements. I guess I'll have wait for more news first. |
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Member
(05-27-2008, 10:18 PM)
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#87
Originally Posted by chubigans:
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You must walk home naked, dragging behind you the Stone of Shame.
(05-27-2008, 10:18 PM)
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#88
Originally Posted by marwan:
Last edited by JDSN; 05-27-2008 at 10:23 PM.
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needs 2 extra inches
(05-27-2008, 10:20 PM)
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#90
Originally Posted by SuperSonic1305:
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#upliftingtherace
(05-27-2008, 10:23 PM)
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#93
so ea is working on medal of honor: modern duty and sony is working on a controller that transforms into an xbox 360 wireless controller?
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MiamiWesterado
(05-27-2008, 10:26 PM)
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#96
For their non-MGS4 review here is basically what each reviewer says:
Jeremy: - MGS4 represents the truest expression of the "Metal Gear" concept the world will ever see. - Bittersweet that the series is over but at least it goes out in style. - Controls a welcome addtion but he wishes for a cover system. - Different approach to the game you dont have to be stealthy if you dont want to, infact many big firefights dont allow for stealth. - Environments larger than MGS3 - You will find out what "La-li-lu-le-lo" means. - Usually played stealthly in MGS games but killing people is so effective in this game that he got a high kill count. - Having Drebin on call for ammo makes resource management less of an issue, also offers ridiculous number of possible weapon choices. But best to trick out a few favorites. Andrew: - New camera is a relief. - Didn't mind the lack of dedicated cover system, to busy rushing into battle and getting Drebin points - Game really encourages run and gun approach, but you can still play both ways. - New gear and systems like octo camo and MK2 are great. Matt: - Played game on easy and hardest mode. On easy you can run around and not fear anything. - On harder modes he really found the need for cover, wished the expanded the wall hug system they have. - Other than that new control scheme does a great job, but does not feel it matches those of Splinter Cell. Shane: - Loved Act 1's unpredictable pacing, it ditches the usual hand holding tutorial. - "The game contsnatly toys with your expectations right before exceeding them" - Commends MGS4 "shockingly well-realized environments" - "As always, Kojima productions dedication to stuffing the game with oddles of minutiae elevates the artistry to a level rarely reached in gaming." Shane loved it a lot clearly. |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(05-27-2008, 10:38 PM)
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#100
Originally Posted by onegoodlogan:
I think Shane might have mentioned it on 1upyours. |