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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (08-12-2008, 09:25 PM)
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#501
The suicide cartoon (as well as the dumb Star Trek animated crap) goes a long way towards proving Dyack right about this community even if he's not right about Too Human. So much gloating over one review, yeesh.
Originally Posted by madmook:
In the end, who cares if you die though? There is no death penalty other than that stupid cutscene. You respawn 30 yards away from where you die and the enemies don't regain their health or respawn. Too Human is the LEGO Star Wars of dungeon crawlers.
Originally Posted by _tetsuo_:
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Member
(08-12-2008, 09:32 PM)
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#503
Originally Posted by border:
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(08-12-2008, 09:37 PM)
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#505
Originally Posted by border:
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Member
(08-12-2008, 09:40 PM)
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#507
Originally Posted by BenjaminBirdie:
This is your seccons straight Big Brother alegory. Alas were mostly dumbfounded by your pop culture library. |
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I need some paprika
Official moneylender of the Coalition of Muslim Drug Dealers (08-12-2008, 09:40 PM)
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#508
Let's just talk about the game screw who developed it, it's not like Dyack did all the work by himself.
Do you guys go on a roll everytime a game that miyamoto worked on gets a low score in 1 freaking magazine? Damn guys... I know, this is neogaf dude, but still. Let's not act like fucking 12 year olds :\. Also, more info on Batman pls :) |
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needs 2 extra inches
(08-12-2008, 09:41 PM)
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#509
Originally Posted by border:
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Member
(08-12-2008, 09:41 PM)
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#510
The Suicide cartoon? Maybe. But you still have to perscribe to his viewpoint of taking things far too seriously. Don't forget that all of his examples that he used from 'The Neogaf' to try and support his theory, were either misrepresentations or lies.
And to all the serious sussans (I made that one up go easy on me) grow a sense of humor. The StarTrek gif is hilarious. |
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Mehmber
(08-12-2008, 09:42 PM)
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#511
Originally Posted by Jinfash:
If I posted a cartoon of a forum member blowing their brains out I would deserve to be banned. |
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Hail to the KING baby
(08-12-2008, 09:42 PM)
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#512
Originally Posted by THREAD TITLE:
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(08-12-2008, 09:42 PM)
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#513
Originally Posted by Grecco:
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(08-12-2008, 09:44 PM)
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#516
Originally Posted by Jinfash:
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Member
(08-12-2008, 09:46 PM)
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#517
Originally Posted by Jinfash:
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Member
(08-12-2008, 09:50 PM)
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#518
Originally Posted by AstroLad:
http://www.youtube.com/watch?v=tFELNIpeTjY :D |
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needs 2 extra inches
(08-12-2008, 09:50 PM)
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#519
Originally Posted by SPEA:
i swear that Dyack's debacle over here and 1up had some people brainwashed :/ |
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Admire my girth. Mmm.
(08-12-2008, 09:50 PM)
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#520
Originally Posted by Seiken:
Although knowing that when I am low on health increases the chances of health orbs dropping somewhat alleviates that qualm. Still haven't written this game off my want list, yet. |
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wears the band's shirts to the band's concerts
can't comprehend the origin of terms (08-12-2008, 09:52 PM)
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#521
Originally Posted by Jinfash:
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I am multitalented
(08-12-2008, 09:52 PM)
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#523
Originally Posted by me:
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Member
(08-12-2008, 09:55 PM)
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#526
Originally Posted by border:
This place is just ridiculous sometimes. One negative review, who gives a shit. Wait for the lions share of reviews to come and if you still feel compelled to run to the internet and laugh (which is childish beyond belief to be honest) so be it. I can't say I see the point of it. |
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(08-12-2008, 09:55 PM)
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#527
Why wouldn't he show up?
I hope he is busy. Or something like that. Where's Batman news? |
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couldn't find a lab with German shepherds
(08-12-2008, 10:09 PM)
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#534
Originally Posted by Jinfash:
How many times do we have to say that this is The NeoGAF, dude? |
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Member
(08-12-2008, 10:19 PM)
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#540
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Capybara Games
(08-12-2008, 10:21 PM)
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#541
Originally Posted by urge26:
confusing shit. edit: heres some more http://www.gamasutra.com/php-bin/new...hp?story=19816 |
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Member
(08-12-2008, 10:22 PM)
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#542
Originally Posted by urge26:
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Member
(08-12-2008, 10:26 PM)
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#543
Originally Posted by Cromulent_Word:
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Member
(08-12-2008, 10:27 PM)
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#545
Here's what I have so far. I have about 6 pages to read through though
Batman: Arkham Asylum 1 Player Action Game, Playstation 3, Xbox 360, PC Publisher: Eidos Developer: Rocksteady Sudios Release: 2009 - Clever choice of location moves the game away from an open world Spider-Man clone and more into the dark and gritty realm of The Chronicles of Riddick. - Packed with Batman's most dangerous archenemies Arkham Asylum boasts a brand new story reminiscent of the depth and twists of Bioshock - Story is written by Paul Dini (Batman: The Animated Series, Detective Comics) - Wildstorm is crafting the authentic yet distinct new look for all the key characters - Gameplay places just as much focus on Batman's role as a detective as his combat prowess. - Game isn't being rushed to tie in with any TV/Film marketing cycles. - Game runs on Unreal Engine 3 - Most of the game is played through an over-the-shoulder perspective - You're going to see and get to fight against all the big super villains. Seen so far. Joker, Harley Quinn, Killer Croc, Zsasz, Penguin, Riddler, Scarecrow, Poison Ivy, Mr. Freeze and others the magazine doesn't want to spoil. - Allies revealed so far are Commissioner Gordon who plays a big role and Barbara Gordon (aka Oracle) who is your radio contact in the game. - Game opens with the Joker surrendering himself and subsequently taking over Arkham because of some secret the facility holds - Magazine teases that this game will be the ultimate Batman experience so the voice cast will reflect that (Think Kevin Conroy and Mark Hamill). - Arkham was chosen as a location because of its limitations including the fact that it's an island prison. It's a persistent location so you can visit any location at anytime including Batman's secret on site Bat Cave etc. Don't think that just because this is an island prison there will only be small hallways. The developers have taken into account all the construction/destruction of the facility over the years so locals will vary. - Eidos' Batman license includes all 70 years of comic book fiction so they're pulling from all of that. COMBAT - Boss Battles won't necessarily be a series of straight pugilistic fights. Each enemy represents a different side of Batman and not all of them can match his wide skill set. Some battles are focused on combat others will focus on gadgets some are similar to giant Zelda style bosses. - Combat description in the magazine talks about Batman perched on a high ledge in a wide open room as he watches some of the Joker's thugs rifle through drawers. Batman switches to investigation mode using a blue tinted visor that among other things lets Batman see his enemies through walls and identifies things like guns and knives. One thug is carrying a machine gun so Batman jumps of the ledge, spreads his cape and kicks him in the face. He then swipes his cape in a large arc to stun his other enemies and then goes to work on them with a stylish blend of punches, kicks, a knee to the face here a behind the back elbow there. Combat has a gymnastic flourish and is accomplished using only three buttons. Attack, Stun and Throw. - Combat is only one element of the game so the developers didn't want a bunch of button combos that you'd forget because you'll be doing other things besides fighting. - During battle a combo multiplier at the top of the screen will increase with every strike. Once the combo expires a colony of bats will swirl around Batman and then contribute to an experience bar on the left side of the screen. In an RPG like skill tree system players will be able to distribute points where they prefer. Think Combat moves, faster takedowns, or gadget upgrades like the ability to throw multiple batarangs at the same time. - Gadgets are revealed by collecting items in secret rooms. You'll need gadgets to survive as there are very tough enemies in the game that you can't just go head to head with (Think Killer Croc, he's 10 feet tall in the game and super tough) - There are sections that involve sneaking but the developers call them Predatory gameplay sections as stealth tends to imply weakness, they prefer to think of it as picking off the weak people or people you wouldn't last too long in direct fight with from strong positions. The example they give in the article is Batman creating distractions with bodies and victim's yells and then stalking the guards as they go to inspect. DETECTIVE - Developers have come up with a very "sexy" CSI style for forensic puzzles because Batman will always have the very latest gadgets. - Investigative mode is the centerpiece in Batman's arsenal. The visor can highlight points of interest and much like the Metroid Prime games will scan items into your database. - They also mention another forensic gadget, a fingerprint tracker that allow Batman to follow trails of fingerprints. OTHER - Magazine hints at the ability to play as the villains in the game. Not sure if this is inserted directly into the game or available as a second playthrough option. - Magazine lists a few suggested reading items. Arkham Asylum: A Serious House on Serious Earth, Batman: The Last Arkham, and Arkham Asylum: Living Hell. GRAPHICS - Game is very gritty looking. The screens in the mag are all inside Arkham and show case a few hallways, The Riddler's cell, A sewer etc. Lots of great lighting going on. - Character redesigns are pretty good for the most part. Joker looks like classic Joker only with Heath Ledger style make up (long drawn on red lipstick etc.) he still has a the bright purple suit and bright green hair. Definitely more sinister looking than say the TAS Joker. Killer Croc is huge and looks more like Jim Lee's Hush redesign as opposed to some of the more human renditions of him. - Batman is in the Black and Grey costume. It looks more like armor however his gauntlets in particular look like the ones from TDK. Overall it looks very awesome. - They show screens of fights and predator segments and all look very interesting and very Batman in scope. Lots of classic poses etc. - You can control Batarangs from first person mode.
Last edited by Sallokin; 08-12-2008 at 11:10 PM.
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Member
(08-12-2008, 10:28 PM)
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#548
I wonder is it possible to get whatever it is counting down to to load early...
Code:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Rocksteady Studios countdown...</title>
<style type="text/css">
<!--
* {
margin: 0;
padding: 0;
clear: none;
}
body {
background-color: #000000;
text-align: center;
}
#container {
width: 1400px;
margin: 0 auto;
padding: 0;
height: 500px;
background-color: #000000;
background-image: url(images/holdingbat.jpg);
background-position: center center;
background-repeat: no-repeat;
overflow: hidden;
}
#countdown {
font-family: Arial, Helvetica, sans-serif;
font-size: 48px;
color: #000000;
margin-top: 250px;
float: left;
width: 1400px;
}
-->
</style>
<script language="javascript" src="mootools.js"></script>
</head>
<body>
<script>
window.addEvent('domready', function(){
var fx = function() {
var counter = $('countdown');
var countervalue = 1910000000000 - $time();
countervalue = (countervalue - 10000000000) / 100;
countervalue = parseInt(countervalue);
counter.setHTML(countervalue);
}
var periodical = fx.periodical(170);
});
</script>
<div id="container">
<div id="countdown">
</div>
</div>
<script type="text/javascript">
var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
</script>
<script type="text/javascript">
var pageTracker = _gat._getTracker("UA-5276167-1");
pageTracker._trackPageview();
</script>
</body>
</html>
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Member
(08-12-2008, 10:32 PM)
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#549
Batman game would be ace, especially if it maintains the atmosphere fo the film.
As for Too Human, the hate on Dyack is terrible, it's just one review, and people are drawing pitures of the guy with a bullet in his head? Over one review........for a videogame. I would of thought some people would've upheld more class than that. There's more to this existence than videogames and neoGAF, lawl. |
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demodded, not denutted
(08-12-2008, 10:33 PM)
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#550
Originally Posted by Sallokin:
Took only a billion posts. |