Unless the game explicitly gives the players coordinates (with a very fine granularity): idontbelieveyou.gif. It is pointless to speculate further right now however, since (like with most things regarding this game) all discussion is built around vague statements and letting the community wildly connect dots as they see fit. We simply know too little to be telling eachother what the experience is going to be like.
You'll have a galactic map, and also a map of each planet. Discovered planets will be named, and discovered landmarks (including lakes, cave systems and stuff) will be named. Both with a generated latin name and a name given by the discoverer. So really, how difficult does it sound for a group of players to make their way to the same location, given sufficient propulsion methods and such?
Adventuring is walking around on an empty planet? What gameplay elements? Let's hold off before we declare that this game is something special. Hopefully I am wrong and it is. The little info that has been released scares the hell out of me because it sounds like one of those bad kickstarter videos full of empty catch phrases that will fail to deliver.
Nonsense like "You create your own adventure and the game is what you want it to be"
Who has said planets without life will be empty? There can still be interesting things to discover and do on those planets. But that seems unfathomable to some people here.
"You create your own adventure" means that it's up to you how you achieve the ultimate goal of reaching the center of the galaxy (if you want to embark on that journey). You can be an explorer, a hunter, a miner, a trader, a space pirate, a fighter on the traders' side, etc. Loads of different things to do to get money (or whatever) to buy better ships and upgrade your equipment. No, there won't be NPCs giving you specific quests to do these things, and yeah, you'll have to use your imagination a bit. If you have none, well, then this is probably not the game for you.
And this is why I attempted to put as much information into the OP as possible so that if people actually read it, they would understand what type of game it is.
Sooo many people don't. And I bet most of them didn't actually read your OP. A lot of the stuff people don't understand or are completely unaware of is answered there. Sigh.
This alone might not be so bad. Minecraft didn't have quests (at least initially), and it kept my attention and the attention of others for a long time, even if you just explored huge procedurally generated worlds and built things.
However, no quests/missions AND no inventory sound like a bad combination to me. If you don't have ingame goals besides observing nature, AND if you can't find or carry anything with you (or mine resources if that's considered "inventory"), AND if you can't build anything, then all you have is procedural worlds. And possibly killing animals, though why you would do that (no quests to kill X animals, no inventory to get resources from them), I don't know. Minecraft had procedural worlds plus other stuff.
I've been looking forward to No Man's Sky for a long time, and I don't like "hype" as a criteria, but I do think there is some reasonable cause for concern given the limitations described above.
The difference is that Minecraft not only didn't have quests, but it didn't have a
goal at all beyond what you set as your own goals (AFAIK). This game absolutely does have a goal, which so many people seem to have missed. You're trying to make your way to the center of the galaxy, for reasons that are currently unknown but will be explained through in-game lore. To achieve this you'll need better and better ships, and to achieve that you'll need to do one of the many things you can do to earn money. Not that hard to understand. People who think this game is just aimless exploration haven't understood it at all. There's a very clear driving force. Read up on stuff before complaining about it, people.
if there is a 1% chance to find a non-primitive life, I'm curios what happens if people started killing them all?
Like I said in a previous post, 1% of 18 quintillion is still 180,000,000,000,000,000 (180 quadrillion, or 180 million billion) planets. You think a few million players are ever gonna even make a dent in that number? Let's say 10 million people play the game, and every one of them kills all the life on 10 planets (which is never actually gonna happen - remember, these planets are large). That's 100 million dead planets that previously had advanced life on them. Oh well, 179,999,999,900,000,000 such planets left, off we go to the next one!
Or to make it even more ridiculous, let's assume each of these 10 million players managed to kill all the life on 10 planets
every day (which is of course ridiculously ludicrous). That is, 100 million new dead planets every single day. Now we're getting somewhere, right? Well, it would still take these 10 million players 1,800,000,000 days, or 4,931,507 years, to finish off all the planets with "interesting" life (the 1%). Five million years.
People severely underestimate the numbers we're dealing with here, I feel.