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Member
(11-25-2008,
11:53 PM)
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Sonic and the Black Knight Preview , new screens
#1
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Quote:
Quote:
Quote:
http://www.gamesradar.com/wii/sonic-...21153028947019 |
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Formerly Alaluef (not Aladuf)
(11-26-2008,
12:02 AM)
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#10
Originally Posted by Nightbreeze:
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(11-26-2008,
12:02 AM)
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#11
Originally Posted by Rapping Granny:
Because after Smash Bros, he realize he really couldn't fight for shit and decided to upgrade? It looks weird at first thought but really, I don't think its all that strange. A lot less strange than the first time I saw him with humans... (swords >guns) |
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gettin' up in yo
ho-ass modal verbs: dem bitches be AUXILIARY (11-26-2008,
12:05 AM)
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#17
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Why GamesRadar puts such an obnoxiously stupid watermark on their pictures (not hotlink protection, they paste watermarks on all full-size pictures) is beyond me. All the screens they post are insultingly compressed to 1996-era standards of quality; nobody would want to steal that. |
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Member
(11-26-2008,
12:07 AM)
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#21
This is the one sonic game people KINDA should be positive about. Developed by the Secret Ring team, looking damn good visually and being ambitious in its design. Also, no signs of shitty friends or transformations. The only fear that could arise is if the sword mechanics will work, but i dont see how they wouldnt, plus they could add a cool element to the pretty basic sonic combat in the 3d games thus far. Im optimistic.
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gettin' up in yo
ho-ass modal verbs: dem bitches be AUXILIARY (11-26-2008,
12:08 AM)
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#22
Originally Posted by CrisKre:
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Formerly Alaluef (not Aladuf)
(11-26-2008,
12:11 AM)
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#25
Guys, it's another Sonic game, we all know that. If you're not interested and are still clicking the thread you're retarded, masochist or a troll.
Originally Posted by Death_Born:
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Member
(11-26-2008,
12:12 AM)
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#26
Quote:
My worst experiences with 3d sonic games have been the in-game mechanics switch. I despised non sonic Adventure 2 portions, werehog is awful, etc. If they nail the one gameplay element distinct to this version (sword wielding) then im downt to putting up with a talking sword, as long as it doesnt impy it will roam around on its own in search for collectibles. after all, its a kids game, so it is kinda fitting. Just give me speed and badass loops and turns. |
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gettin' up in yo
ho-ass modal verbs: dem bitches be AUXILIARY (11-26-2008,
12:16 AM)
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#28
Originally Posted by disappeared:
Part of the reason is the artstyle. It doesn't look "Sonic-y" in the least. It looks like Zelda, or FFXI. Not Sonic. |
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Junior Member
(11-26-2008,
12:18 AM)
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#30
Originally Posted by EmCeeGramr:
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(11-26-2008,
12:22 AM)
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#33
![]() Perfect image to get the Sonic cycle started. Again. |
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Member
(11-26-2008,
12:24 AM)
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#35
Looks like a better 3D Golden Axe than Beast Rider did
It sounds like they've taken in feedback from Secret Rings, so hopefully that games' many frustrating moments (mainly how the controls were handled) will be fixed this time. Somehow I doubt they'll be no annoying extra missions to drag the game out though. =/ Also Sega: This time please don't play the theme tune throughout the entire game. Seven Rings in hand drove me around the bend the amount of times I had to hear it. ![]() Last edited by Gagaman : 11-26-2008 at 12:29 AM. |
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Banned
(11-26-2008,
12:24 AM)
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#36
Originally Posted by CrisKre:
You mean this track? ![]() *thinks about how great an F-Zero game on Wii would be* *drools* |
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Member
(11-26-2008,
12:26 AM)
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#38
My first thought is that the open field shots look wonderful, and I hope they really are open fields (I wish). The rest are...different, but I can deal with Sonic in Warcraft.
But now all I can think about is how the NPCs all look like Gorons merged with the Happy Mask Salesman.
Originally Posted by Haunted:
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Member
(11-26-2008,
12:33 AM)
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#40
Originally Posted by Jaded Alyx:
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Member
(11-26-2008,
12:38 AM)
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#42
Looks pretty fun. People need to understand that this is what sonic is now, like it or not when you put a Sonic game in there's going to be some Crush 40 butt rock, and he's going to be doing some goofy shit like saving princesses, swinging swords, racing cars, shooting gats, grinding on rails, what have you.
Of course that doesn't justify Sonic 2006-a bad game is just a bad game... |
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Banned
(11-26-2008,
12:41 AM)
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#45
Originally Posted by SuperDowns:
No..they just want money. Hardcore gamers/retro gamers = / = money. Little kids who think hedgehogs doing grown-up things are cool = lots of money. |
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Molasses Jones X
(11-26-2008,
12:46 AM)
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#49
The sword thing could go either way in my opinion. If it's just a quick flick of the wrist every now and them to dispatch of oncoming enemies and obstacles without slowing down it could actually be really cool. My fear is that they'll make you stop and waggle through waves of enemies thus killing the momentum of the game, similar to the werehog sections of Unleashed. Thematically I actually don't have any beef with the game. Sure, it's a little cheesy and over the top, but the environments, and even Sonic with his big ass sword, look pretty awesome.
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