BasilZero
Member
I would like to see the original 3 remade with Freeze's engine.
This would be epic!
I like the original trilogy more than the Returns series as well.
For me from what I've played so far....
DKC2 > DKC1 > DKC3 > DKCR > DKCR3D
I would like to see the original 3 remade with Freeze's engine.
TF is pretty overrated if you ask me. It did nothing new and left me with the feeling of a game that simply didn't need to be made.
TF is pretty overrated if you ask me. It did nothing new and left me with the feeling of a game that simply didn't need to be made.
I realize this is a very unpopular opinion, but I can't be the only one who feels this way.
.
I don't get the "sterile" "soulless" or "lacking atmosphere" complaints about the Retro games, especially Tropical Freeze. I mean sure they may not be your cup of tea but you can't play a level like Grassland Groove then look at me with a straight face and tell me that was soulless.
I realize this is a very unpopular opinion.
I totally agree. My ranking is DKC2 > DKC3 > TF > Returns > DKC1
The new games feel sterile, like the new Mario games. There's no consistent theme really, it's just generic staples like fire world, water, ice etc. I thought they would try something different in TF, but the the whole freeze thing isn't really prevalent in the game nor is it compelling. It feels like a retread of DKCR (and by extension DKC1, again.) thematically and artistically, but the level design is pretty good.
Level 2
Level 3
Level 4
Level 5
I think you may have a bit of child nostalgia kicking in, but I see your points. As someone who played the living hell out of DK and still own all of them on their respective systems, I find that TF serves as a love letter pushing the series in a different direction (Different is good). In my opinion Tropical Freeze is a love letter to the kids that played it when it was released and built by people who feel the same passion we do.I realize this is a very unpopular opinion, but I can't be the only one who feels this way.
When I heard DKC was coming back, and being made by Retro studios, I was ecstatic. I'm a huge fan of the first three games. When I finally got around to playing Returns, and then later, Tropical Freeze, something about the games didn't click with me the same way DKC did. I think the main thing is the atmosphere - in the original three games, the art style and atmosphere was very different. It was more realistic, more oppressive, and less "goofy". The cartoony look and feel of DKCR and TF is very off putting.
Now, I realize Retro did a lot of things right, and did them very well:
-Mechanically, the new games are much more advanced and control more tightly, boss fights are much more involved
-Attention to detail is superb and you can tell the games were crafted with love for the material (seeing other stages in the background is my personal favorite example of this)
-Added their own little quirks, such as the silhouette levels
-Music in Tropical Freeze may be the best in the series
But despite all this, when I look at each set of games and judge them subjectively by the time period and environment that they were released in, I end up preferring the originals. Does anyone else agree with me, and if so, why?
Edit: I realize it's strange to argue for an opinion by defending the games I like less, but I don't dislike Returns or Tropical Freeze. And I can't put my finger on the exact reason I prefer the originals, besides that they were "more enjoyable for their time" and that the art style and atmosphere seemed more appealing.
Tropical Freeze lets you beat up hundreds of owls, that's something it will always have over Rare's trilogy
Absolutely disagreed, at least in terms of Tropical Freeze.Retro's DK do not have atmosphere they have themes which are two completely different things.
This is a great post for a variety of reasons.What I'm inferring from this is that whippersnapper JC didn't deal too well with the Karbines/Owls in DKC3's Fireball Frenzy, hiding in the background, untouchable by Kong hands.
Now at long last Retro have granted the boyhood dream of revengeance with spiritual successors in TF being used as bounce fodder for an entire Temple stage, what a heart warming story.
What exactly was the "consistent theme" of DKC2 exactly? You mean that game where can take you from a pirate ship, to a volcano then to a swamp followed by visit to amusement park, then to a haunted forest then to a ice place which leads to a castle then a trip on an airship. All of which have worlds that feel out of place in each of them like Bramble Scramble is in the amusement park for some reason. It's one of my all time favorite games but I wouldn't exactly call it's theme's consistent.
Tropical Freeze's actually get's "consistency" a lot better than the previous games that's for sure. Look at the Bright Savannah world. Every single level in that world is based on savannah and Africa-like landscapes. The flora and the fauna also resemble their African variants, such as the baobab tree and fruits, and the Buffaloafer enemy being based off the African buffalo. Some of the levels are based on natural disasters that would occur in a savannah too, like tornadoes and wildfire.
Level 1
Level 2
Level 3
Level 4
Level 5
And Tropical Freeze should never be compared to the "New" Mario games, NEVER.
Absolutely disagreed, at least in terms of Tropical Freeze.
Nocturnowl has mentioned this example already but it cannot be brought up enough. In world 2, there's an owl civilisation all scattered and attached across a mountain. Said mountain is only viewed from a far in the first level of the world, but with each level as you ascend higher up the mountains, you're also getting closer and closer to the owls' mountain, which is noticeable from the background. Eventually you'll end up in their territory, in which the platforming consists of vines attached to the owls' buildings suspended in the skies (with this track no less). You end up meeting their leader on the top of the mountain, fittingly as the world's boss fight. That sense of progress coupled with the superb art direction made the whole experience atmospheric.
Welp, you just destroyed that argument.
Yeah, except I just read it over and realized I made a TON of grammatical errors. I'm actually pretty embarrassed right now. lol
I guess once I got my point got across, it's all good.