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raise the double standard
(01-12-2009,
04:11 AM)
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#651
Originally Posted by SolidSnakex:
Wait, what? Really? How fucking vast is this game? |
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Member
(01-12-2009,
04:30 AM)
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#652
Originally Posted by rhfb:
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how do I slip unnoticed out of a gloryhole booth?
(01-12-2009,
04:43 AM)
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#653
Originally Posted by HiResDes:
But, as I said, I haven't played it too much yet. So I hope and think I'll come around when I get my hands on it proper. except for that fucking hall of meat. the multi-player mode of bailing is also very worrisome for me, as I thought burnout took a turn for the worse with 3 and the introduction of a heavy focus on crashing. only time will tell... |
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Member
(01-12-2009,
04:52 AM)
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#654
Originally Posted by Brobzoid:
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Member
(01-12-2009,
06:06 AM)
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#655
The gameplay is awesome, I'll repeat this over and over again if I have to. I don't understand the complaints at all. The lock-on with grinds doesn't happen that often for me and the vert skating feels very natural to me.
But the menus are awful, yes, and the HoM crap is indeed annoying. |
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Member
(01-12-2009,
11:43 AM)
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#656
Apparently, Skate 2 review in Edge # 198: 7/10. http://www.neogaf.com/forum/showthread.php?t=348594
According to that thread, the original Skate got 8/10. |
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Member
(01-12-2009,
06:37 PM)
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#660
Originally Posted by wmat:
I can't imagine anyone that liked the first won't like the second anyway. It's the only skating game I've ever played and I'm planning on picking up this one as well. |
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Member
(01-12-2009,
06:37 PM)
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#661
Originally Posted by BigKaboom2:
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Member
(01-12-2009,
06:39 PM)
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#662
Originally Posted by rhfb:
yeah..i meant gameplay mostly when i said 'incredible improvement'. i agree about the menus being worse. i'm not that into them yet and the replay menu is odd to me also, but other things that have improved greatly to me are the animations and clothing selection/how they fit. much better now. |
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Member
(01-12-2009,
06:45 PM)
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#663
Originally Posted by wmat:
i agree with all of this. the gameplay feels better in every possible way to me. it's much more fluid and realistic now. everything looks better. the smiths/feebles are actually tweaked and locked in now. the way you spin is more legit. the way you revert out of things is more natural now...the list goes on. |
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Member
(01-12-2009,
06:51 PM)
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#664
Yeah, the Hall of Meat part was bothering me, and there's an extra screen to get from a replay back to the game for some reason. Have to quit the replay editor then unpause it which wasn't necessary in the first one.
Other than that the actual layout of the menus is good. I'm really liking the grab+flickit tricks (fingerflips/varials). Those were excellent additions. I'm still barely grasping the scope of things you can do so far, partially because I keep glancing at the time limit and getting frantic. |
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raise the double standard
(01-12-2009,
06:54 PM)
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#665
Originally Posted by rhfb:
Aw, that stuff's harmless. I like the aesthetic, at least. Great use of Helvetica, etc. |
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Member
(01-12-2009,
08:35 PM)
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#667
Originally Posted by wmat:
Last edited by HiResDes : 01-12-2009 at 08:42 PM. |
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raise the double standard
(01-12-2009,
08:45 PM)
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#668
Didn't someone say altering the truck and that other slider alter the feel of the game tremendously?
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Member
(01-12-2009,
09:00 PM)
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#669
Originally Posted by HiResDes:
i don't understand this constant harping on the walking. it is of very little importance to the game and even then it doesn't work that bad at all. i've played the demo a hundred times already and i've never fell over. i have no issue moving shit around. it's fine. besides the 'hall of meat' aspect...how is the game turning into TH? the added weight to the skater and the updated physics make it MORE of a sim than Skate 1...so i don't see that complaint from a gameplay perspective at all. Skate 2 is more realistic than 1 in that sense. Last edited by hie : 01-12-2009 at 09:05 PM. |
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Kururin Member
(01-12-2009,
09:04 PM)
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#670
Hehe. The walking isn't that bad, except for the fact that you can't back up...
The Hall Of Meat stuff isn't there when you play Freeskate in Skate 1, so probably "only" there for the Career mode. I haven't found it too annoying in the Skate2 demo. |
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Member
(01-12-2009,
09:06 PM)
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#671
Originally Posted by HiResDes:
If getting off the board is filed under "other bullshit" then you're crazy. Not being able to get up some steps was the original's biggest problem IMO. |
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Member
(01-12-2009,
09:08 PM)
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#672
Yeah, clearly the walking could be better, but it certainly does the job, even if it takes a couple seconds longer. I wish pressing left/right on either stick wasn't mapped to the same thing, but I guess they're never going to give you control of the camera.
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raise the double standard
(01-12-2009,
09:11 PM)
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#673
Originally Posted by newsguy:
Also, Hall Of Meat was front and center in skate. 1. It's not going down any road it wasn't already on. |
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Member
(01-12-2009,
09:26 PM)
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#674
Love the demo!
Way too short , but fun. Plays different from the first skate though i find. In this one you cant start turning and then say do a 180 flip , if you start turning before youre in the air , you stop halfway , which i find kind of strange... The replay editor is like 100x better , i LOVE it. Also the fact that you can move rails around rules , other than the fact the dumb a.i keeps running into it knocking it over , luckily you can set a rail to a session marker so you can just load the session marker and itll be back in place. Hippy jumps rule :) |
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Member
(01-12-2009,
09:51 PM)
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#675
Anyone think the walking controls like shit on purpose? Its not impossible to move around on foot, but it shouldnt be easy, it should discourage you from running around. Used for better access to places to skate and nothing else. Now if they require you do to stuff on foot then I see an issue with it.
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Member
(01-12-2009,
09:54 PM)
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#676
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Member
(01-12-2009,
09:58 PM)
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#677
Originally Posted by BenjaminBirdie:
It doesn't alter it "tremendously," but softening the wheels (3 squares) gives me a much better feeling that is more akin to the original. I haven't really messed with the trucks much, the default feels fine. Few other thoughts: - Just found out last night that you could switch your characters default stance back to normal in the beginning. Missed it my first couple of sessions. Made a big difference in feel for me personally since that was what I was used to in the original. - Another tip for people not digging the new feel. In the original when I was coming up to an object that I wanted to grind, even if it was an object low to the ground, I would pop a huge ollie and still land on it with good speed. In Skate 2, you need to vary your ollie to be just high enough that you barely land on what you want to grind so that you can keep your momentum. - Hall of Meat is obtrusive. - Try out the local multiplayer mode if you haven't already. You don't even need 2 controllers. It gives you a nice taste of some other environments. Spot battle is still great and the new Hall of Meat mode is really fun. Gave me flashbacks of Burnout 3's crash mode. Gonna try and get out of the demo area here in a few minutes and explore some other areas. |
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raise the double standard
(01-12-2009,
10:04 PM)
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#678
Originally Posted by SolidSnakex:
Whoa, no kidding. Also, I know it would be totally unrealistic but if you can grind across those cables on the cable car way up there...damn. Also, can someone explain this Buying Skate Parks deal? |
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Member
(01-12-2009,
10:13 PM)
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#679
Originally Posted by BenjaminBirdie:
Quote:
http://ps3.ign.com/articles/915/915914p2.html |
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raise the double standard
(01-12-2009,
10:13 PM)
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#680
Hottttt. Thanks!
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Member
(01-12-2009,
10:15 PM)
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#681
Originally Posted by coltcannon:
The walking controls are terrible and probably my only real complaint |
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how do I slip unnoticed out of a gloryhole booth?
(01-12-2009,
10:18 PM)
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#682
Originally Posted by BenjaminBirdie:
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Member
(01-12-2009,
10:20 PM)
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#683
Originally Posted by SolidSnakex:
IGN has it wrong according to the producer I spoke to today. You can't really build skate parks but just open them up to play within the game by using your money you've collected. |
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Banned
(01-12-2009,
11:28 PM)
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#687
PS3 gameplay video (HD), finally!
http://www.gametrailers.com/player/44285.html http://www.gametrailers.com/player/44220.html Also, here's an comparison (it had to be done). 360, more AA PS3, more AF ???? http://www.gametrailers.com/player/4...l#comments_top |
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Member
(01-12-2009,
11:37 PM)
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#689
Originally Posted by wmat:
Same here, but the main issue with the PS3 version last time around was the framerate. Since the game runs at 60fps you really aren't going to get a good idea about it from those videos. Can't wait until Thursday to see how it turned out. |
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Member
(01-13-2009,
12:15 AM)
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#690
Originally Posted by SolidSnakex:
Thursday? What happens on Thursday? |
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Member
(01-13-2009,
12:46 AM)
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#691
I haven't played the original Skate for about 6 months but downloaded the Skate 2 Demo and was all smiles. Even if all you can do in the game is the same stuff + getting off your board + moving stuff around, I don't care the game is awesome.
Can't wait to hit the new San Van in a week. Woooo! |
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raise the double standard
(01-13-2009,
01:04 PM)
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#695
Originally Posted by Caspel:
Uh, is it on a site somewhere where everyone can read it? |
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Member
(01-13-2009,
01:09 PM)
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#697
Originally Posted by Seiken:
Actually, the PS3 version seems to have more AA to me, I'm looking at the electrical wires in the side to side, as it looked noticeably more jaggy on the 360. The PS3 version also seems to run a bit smoother, meaning better fps from that video. |
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raise the double standard
(01-13-2009,
01:35 PM)
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#700
Originally Posted by Graf Nudu:
Did you like skate. 1? Apparently it's biggest flaw is that it's more of the same. Which for some people sounds like the cat's pyjamaes. |