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BenjaminBirdie
raise the double standard
(01-12-2009, 04:11 AM)
 
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#651

Originally Posted by SolidSnakex:
You'll be able to buy property in the game which you can then convert into skate parks. If you do that then you'll be able to skate around freely without worrying about cops bothering you.

Wait, what? Really? How fucking vast is this game?
HiResDes
Member
(01-12-2009, 04:30 AM)
 
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#652

Originally Posted by rhfb:
I'll have to play more to see this. The gameplay is better for sure, same with the frame rate, but the presentation in general feels worse to me. Menus are already annoying and I've only spent half an hour playing the game. Also, were we promised a somewhat higher camera angle?


edit: and I still can't glitch out the gate :( tried for two demos lengths now, and I just end up hurting myself tons
I don't know how I fill about it right now, grinds seem much easier and responsive to the flickit controls...But everything else seems worse, you can't spin as fast nor jump as high on flatground, and little has been done to improve the speed one should get from transitions especially outside of vert ramps. And am I the only one annoyed at how interrupting and annoying the hall of meat notifier is? I hated it in Tony Hawk and thought it was ridiculous, and really question whether it not it should exist in a skateboarding sim at all. Also, it takes longer to get out of then it did in the original. : (
Brobzoid
how do I slip unnoticed out of a gloryhole booth?
(01-12-2009, 04:43 AM)
 
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#653

Originally Posted by HiResDes:
I don't know how I fill about it right now, grinds seem much easier and responsive to the flickit controls...But everything else seems worse, you can't spin as fast nor jump as high on flatground, and little has been done to improve the speed one should get from transitions especially outside of vert ramps. And am I the only one annoyed at how interrupting and annoying the hall of meat notifier is? I hated it in Tony Hawk and thought it was ridiculous, and really question whether it not it should exist in a skateboarding sim at all. Also, it takes longer to get out of then it did in the original. : (
agree with all of this. but I haven't played the demo too much, still waiting on the psn version. The hall of meat stuff is really intrusive and tony hawk obnoxious. actually everything felt a little more 'tony hawk' to me, how the grinds lock easier, the presentation, the HUE even....

But, as I said, I haven't played it too much yet. So I hope and think I'll come around when I get my hands on it proper. except for that fucking hall of meat. the multi-player mode of bailing is also very worrisome for me, as I thought burnout took a turn for the worse with 3 and the introduction of a heavy focus on crashing. only time will tell...
Flunkie
Member
(01-12-2009, 04:52 AM)
 
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#654

Originally Posted by Brobzoid:
agree with all of this. but I haven't played the demo too much, still waiting on the psn version. The hall of meat stuff is really intrusive and tony hawk obnoxious. actually everything felt a little more 'tony hawk' to me, how the grinds lock easier, the presentation, the HUE even....

But, as I said, I haven't played it too much yet. So I hope and think I'll come around when I get my hands on it proper. except for that fucking hall of meat. the multi-player mode of bailing is also very worrisome for me, as I thought burnout took a turn for the worse with 3 and the introduction of a heavy focus on crashing. only time will tell...
I'll agree with the Hall of Meat stuff. I hope the pop-up screen when you bail hard is optional.
wmat
Member
(01-12-2009, 06:06 AM)
 
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#655

The gameplay is awesome, I'll repeat this over and over again if I have to. I don't understand the complaints at all. The lock-on with grinds doesn't happen that often for me and the vert skating feels very natural to me.

But the menus are awful, yes, and the HoM crap is indeed annoying.
brucelito
Member
(01-12-2009, 11:43 AM)
#656

Apparently, Skate 2 review in Edge # 198: 7/10. http://www.neogaf.com/forum/showthread.php?t=348594

According to that thread, the original Skate got 8/10.
Stink
Member
(01-12-2009, 11:46 AM)
 
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#657

good score. Will definitely buy now.
wmat
Member
(01-12-2009, 04:44 PM)
 
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#658

I don't see how this could be worse than the predecessor. Methinks the EDGE guys should go play the original skate again. That said, the score's okay on its own, of course.
BigKaboom2
Member
(01-12-2009, 06:33 PM)
 
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#659

What's wrong with the menus? It's all a nice list form unlike the silly huge icons on the Back button screen from Skate 1. The new Trick List menu is awesome.
No45
Member
(01-12-2009, 06:37 PM)
 
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#660

Originally Posted by wmat:
I don't see how this could be worse than the predecessor. Methinks the EDGE guys should go play the original skate again. That said, the score's okay on its own, of course.
That it got a lesser score doesn't mean they think it's a worse game than the first, just that it's more of the same. They will have marked the original Skate up for its innovation.

I can't imagine anyone that liked the first won't like the second anyway. It's the only skating game I've ever played and I'm planning on picking up this one as well.
rhfb
Member
(01-12-2009, 06:37 PM)
#661

Originally Posted by BigKaboom2:
What's wrong with the menus? It's all a nice list form unlike the silly huge icons on the Back button screen from Skate 1. The new Trick List menu is awesome.
I'm just talking about the menus and stuff you get after completing a challenge. NAILED IT NAILER
hie
Member
(01-12-2009, 06:39 PM)
 
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#662

Originally Posted by rhfb:
I'll have to play more to see this. The gameplay is better for sure, same with the frame rate, but the presentation in general feels worse to me. Menus are already annoying and I've only spent half an hour playing the game. Also, were we promised a somewhat higher camera angle?

yeah..i meant gameplay mostly when i said 'incredible improvement'. i agree about the menus being worse. i'm not that into them yet and the replay menu is odd to me also, but other things that have improved greatly to me are the animations and clothing selection/how they fit. much better now.
hie
Member
(01-12-2009, 06:45 PM)
 
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#663

Originally Posted by wmat:
The gameplay is awesome, I'll repeat this over and over again if I have to. I don't understand the complaints at all. The lock-on with grinds doesn't happen that often for me and the vert skating feels very natural to me.

But the menus are awful, yes, and the HoM crap is indeed annoying.

i agree with all of this. the gameplay feels better in every possible way to me. it's much more fluid and realistic now. everything looks better. the smiths/feebles are actually tweaked and locked in now. the way you spin is more legit. the way you revert out of things is more natural now...the list goes on.
BigKaboom2
Member
(01-12-2009, 06:51 PM)
 
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#664

Yeah, the Hall of Meat part was bothering me, and there's an extra screen to get from a replay back to the game for some reason. Have to quit the replay editor then unpause it which wasn't necessary in the first one.

Other than that the actual layout of the menus is good.

I'm really liking the grab+flickit tricks (fingerflips/varials). Those were excellent additions. I'm still barely grasping the scope of things you can do so far, partially because I keep glancing at the time limit and getting frantic.
BenjaminBirdie
raise the double standard
(01-12-2009, 06:54 PM)
 
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#665

Originally Posted by rhfb:
I'm just talking about the menus and stuff you get after completing a challenge. NAILED IT NAILER

Aw, that stuff's harmless. I like the aesthetic, at least. Great use of Helvetica, etc.
Caspel
Member
(01-12-2009, 07:36 PM)
 
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#666

I just finished a 30 minute interview with a producer of Skate 2 and will be transcribing the interview later on tonight. If you want a link, feel free to private message me and I'll give you a link to the interview when it goes live.
HiResDes
Member
(01-12-2009, 08:35 PM)
 
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#667

Originally Posted by wmat:
The gameplay is awesome, I'll repeat this over and over again if I have to. I don't understand the complaints at all. The lock-on with grinds doesn't happen that often for me and the vert skating feels very natural to me.

But the menus are awful, yes, and the HoM crap is indeed annoying.
Whatever man I spelled out my complaints pretty fully, and as a person that has spent hundreds of hours with the original I believe they are very valid...While the trick additions are nice, as are the plethora of new features, there are still a lot of little annoyances mainly dealing in the physics of the core. Getting off the board while welcomed feels really weird, at times I'll get off the board and then get on only to fall flat on my face for no reason at all. Your skater moves really slow and sluggishly off the board also, like an uncoordinated heroin addict. Finally as stated earlier, some of the additions seem out of place and lame, why in the hell in did they decide to rip off some of the worst aspects of the Tony Hawk games? Skate seems to be slowly and slowly descending into the same game that Tony Hawk had became, because unless people forget Tony Hawk was at its best when it kept things simple and had a clear cut focus on skateboarding and not all of this other bullshit.

Last edited by HiResDes : 01-12-2009 at 08:42 PM.
BenjaminBirdie
raise the double standard
(01-12-2009, 08:45 PM)
 
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#668

Didn't someone say altering the truck and that other slider alter the feel of the game tremendously?
hie
Member
(01-12-2009, 09:00 PM)
 
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#669

Originally Posted by HiResDes:
Whatever man I spelled out my complaints pretty fully, and as a person that has spent hundreds of hours with the original I believe they are very valid...While the trick additions are nice, as are the plethora of new features, there are still a lot of little annoyances mainly dealing in the physics of the core. Getting off the board while welcomed feels really weird, at times I'll get off the board and then get on only to fall flat on my face for no reason at all. Your skater moves really slow and sluggishly off the board also, like an uncoordinated heroin addict. Finally as stated earlier, some of the additions seem out of place and lame, why in the hell in did they decide to rip off some of the worst aspects of the Tony Hawk games? Skate seems to be slowly and slowly descending into the same game that Tony Hawk had became, because unless people forget Tony Hawk was at its best when it kept things simple and had a clear cut focus on skateboarding and not all of this other bullshit.

i don't understand this constant harping on the walking. it is of very little importance to the game and even then it doesn't work that bad at all. i've played the demo a hundred times already and i've never fell over. i have no issue moving shit around. it's fine. besides the 'hall of meat' aspect...how is the game turning into TH? the added weight to the skater and the updated physics make it MORE of a sim than Skate 1...so i don't see that complaint from a gameplay perspective at all. Skate 2 is more realistic than 1 in that sense.

Last edited by hie : 01-12-2009 at 09:05 PM.
Hyoushi
Kururin Member
(01-12-2009, 09:04 PM)
 
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#670

Hehe. The walking isn't that bad, except for the fact that you can't back up...

The Hall Of Meat stuff isn't there when you play Freeskate in Skate 1, so probably "only" there for the Career mode. I haven't found it too annoying in the Skate2 demo.
newsguy
Member
(01-12-2009, 09:06 PM)
 
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#671

Originally Posted by HiResDes:
Skate seems to be slowly and slowly descending into the same game that Tony Hawk had became, because unless people forget Tony Hawk was at its best when it kept things simple and had a clear cut focus on skateboarding and not all of this other bullshit.

If getting off the board is filed under "other bullshit" then you're crazy. Not being able to get up some steps was the original's biggest problem IMO.
BigKaboom2
Member
(01-12-2009, 09:08 PM)
 
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#672

Yeah, clearly the walking could be better, but it certainly does the job, even if it takes a couple seconds longer. I wish pressing left/right on either stick wasn't mapped to the same thing, but I guess they're never going to give you control of the camera.
BenjaminBirdie
raise the double standard
(01-12-2009, 09:11 PM)
 
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#673

Originally Posted by newsguy:
If getting off the board is filed under "other bullshit" then you're crazy. Not being able to get up some steps was the original's biggest problem IMO.

Also, Hall Of Meat was front and center in skate. 1. It's not going down any road it wasn't already on.
therapist
Member
(01-12-2009, 09:26 PM)
#674

Love the demo!

Way too short , but fun.

Plays different from the first skate though i find.

In this one you cant start turning and then say do a 180 flip , if you start turning before youre in the air , you stop halfway , which i find kind of strange...

The replay editor is like 100x better , i LOVE it.

Also the fact that you can move rails around rules , other than the fact the dumb a.i keeps running into it knocking it over , luckily you can set a rail to a session marker so you can just load the session marker and itll be back in place.

Hippy jumps rule :)
coltcannon
Member
(01-12-2009, 09:51 PM)
 
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#675

Anyone think the walking controls like shit on purpose? Its not impossible to move around on foot, but it shouldnt be easy, it should discourage you from running around. Used for better access to places to skate and nothing else. Now if they require you do to stuff on foot then I see an issue with it.
SolidSnakex
Member
(01-12-2009, 09:54 PM)
 
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#676

New movie

http://www.gamespot.com/xbox360/spor...meplay-movie-5

Nice sense of speed there.
AZ Greg
Member
(01-12-2009, 09:58 PM)
 
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#677

Originally Posted by BenjaminBirdie:
Didn't someone say altering the truck and that other slider alter the feel of the game tremendously?

It doesn't alter it "tremendously," but softening the wheels (3 squares) gives me a much better feeling that is more akin to the original. I haven't really messed with the trucks much, the default feels fine.

Few other thoughts:

- Just found out last night that you could switch your characters default stance back to normal in the beginning. Missed it my first couple of sessions. Made a big difference in feel for me personally since that was what I was used to in the original.
- Another tip for people not digging the new feel. In the original when I was coming up to an object that I wanted to grind, even if it was an object low to the ground, I would pop a huge ollie and still land on it with good speed. In Skate 2, you need to vary your ollie to be just high enough that you barely land on what you want to grind so that you can keep your momentum.
- Hall of Meat is obtrusive.
- Try out the local multiplayer mode if you haven't already. You don't even need 2 controllers. It gives you a nice taste of some other environments. Spot battle is still great and the new Hall of Meat mode is really fun. Gave me flashbacks of Burnout 3's crash mode.

Gonna try and get out of the demo area here in a few minutes and explore some other areas.
BenjaminBirdie
raise the double standard
(01-12-2009, 10:04 PM)
 
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#678

Originally Posted by SolidSnakex:
New movie

http://www.gamespot.com/xbox360/spor...meplay-movie-5

Nice sense of speed there.

Whoa, no kidding.

Also, I know it would be totally unrealistic but if you can grind across those cables on the cable car way up there...damn.

Also, can someone explain this Buying Skate Parks deal?
SolidSnakex
Member
(01-12-2009, 10:13 PM)
 
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#679

Originally Posted by BenjaminBirdie:
Also, can someone explain this Buying Skate Parks deal?

Quote:
Money is going to play a big part in the game this time around. Whereas it was really only useful for buying new threads and boards last time around, it'll go a much longer way in the sequel. For instance, you'll be able to pay people to perform services for you, like emptying a pool or removing bolts from objects. Even better though, you're able to buy up certain pieces of property and turn them into a full-fledged skate park.

http://ps3.ign.com/articles/915/915914p2.html
BenjaminBirdie
raise the double standard
(01-12-2009, 10:13 PM)
 
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#680

Hottttt. Thanks!
mYm|17|
Member
(01-12-2009, 10:15 PM)
 
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#681

Originally Posted by coltcannon:
Anyone think the walking controls like shit on purpose? Its not impossible to move around on foot, but it shouldnt be easy, it should discourage you from running around. Used for better access to places to skate and nothing else. Now if they require you do to stuff on foot then I see an issue with it.

The walking controls are terrible and probably my only real complaint
Brobzoid
how do I slip unnoticed out of a gloryhole booth?
(01-12-2009, 10:18 PM)
 
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#682

Originally Posted by BenjaminBirdie:
Whoa, no kidding.

Also, I know it would be totally unrealistic but if you can grind across those cables on the cable car way up there...damn.

Also, can someone explain this Buying Skate Parks deal?
in the first game you had insane amounts of money that you just didn't need when you were finished with the main story mode. now you can buy lots and build a park there. infinite replayability!
Caspel
Member
(01-12-2009, 10:20 PM)
 
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#683

Originally Posted by SolidSnakex:

IGN has it wrong according to the producer I spoke to today. You can't really build skate parks but just open them up to play within the game by using your money you've collected.
wmat
Member
(01-12-2009, 10:26 PM)
 
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#684

Originally Posted by Caspel:
IGN has it wrong according to the producer I spoke to today. You can't really build skate parks but just open them up to play within the game by using your money you've collected.
So.. When can we read that interview?
Caspel
Member
(01-12-2009, 10:27 PM)
 
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#685

Originally Posted by wmat:
So.. When can we read that interview?

Later tonight, I just got back from interviewing The Godfather 2 team so I have to transcribe the Skate 2 interview.
wmat
Member
(01-12-2009, 10:34 PM)
 
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#686

Originally Posted by Caspel:
Later tonight, I just got back from interviewing The Godfather 2 team so I have to transcribe the Skate 2 interview.
Awesome, thanks mate.
Seiken
Banned
(01-12-2009, 11:28 PM)
 
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#687

PS3 gameplay video (HD), finally!

http://www.gametrailers.com/player/44285.html
http://www.gametrailers.com/player/44220.html

Also, here's an comparison (it had to be done).

360, more AA
PS3, more AF

????

http://www.gametrailers.com/player/4...l#comments_top
wmat
Member
(01-12-2009, 11:32 PM)
 
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#688

I don't see any difference. Good job, I guess..
SolidSnakex
Member
(01-12-2009, 11:37 PM)
 
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#689

Originally Posted by wmat:
I don't see any difference. Good job, I guess..

Same here, but the main issue with the PS3 version last time around was the framerate. Since the game runs at 60fps you really aren't going to get a good idea about it from those videos. Can't wait until Thursday to see how it turned out.
Tokubetsu
Member
(01-13-2009, 12:15 AM)
 
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#690

Originally Posted by SolidSnakex:
Same here, but the main issue with the PS3 version last time around was the framerate. Since the game runs at 60fps you really aren't going to get a good idea about it from those videos. Can't wait until Thursday to see how it turned out.

Thursday? What happens on Thursday?
Buckethead
Member
(01-13-2009, 12:46 AM)
 
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#691

I haven't played the original Skate for about 6 months but downloaded the Skate 2 Demo and was all smiles. Even if all you can do in the game is the same stuff + getting off your board + moving stuff around, I don't care the game is awesome.

Can't wait to hit the new San Van in a week. Woooo!
Seiken
Banned
(01-13-2009, 01:05 AM)
 
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#692

Originally Posted by Tokubetsu:
Thursday? What happens on Thursday?
PS3 demo.
Dragnet
Member
(01-13-2009, 01:14 AM)
 
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#693

Originally Posted by Tokubetsu:
Thursday? What happens on Thursday?

PSN demo

Edit: Nutsack...
Caspel
Member
(01-13-2009, 12:54 PM)
 
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#694

sent the interview over to the two individuals that requested a link.
BenjaminBirdie
raise the double standard
(01-13-2009, 01:04 PM)
 
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#695

Originally Posted by Caspel:
sent the interview over to the two individuals that requested a link.

Uh, is it on a site somewhere where everyone can read it?
YoungHav
Member
(01-13-2009, 01:09 PM)
 
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#696

Originally Posted by Tokubetsu:
Thursday? What happens on Thursday?
the console war ends
thelastword
Member
(01-13-2009, 01:09 PM)
 
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#697

Originally Posted by Seiken:
360, more AA
PS3, more AF

Actually, the PS3 version seems to have more AA to me, I'm looking at the electrical wires in the side to side, as it looked noticeably more jaggy on the 360. The PS3 version also seems to run a bit smoother, meaning better fps from that video.
Everdred
Member
(01-13-2009, 01:12 PM)
 
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#698

Which version are you guys getting? PS3 or 360? I can't decide.
Graf Nudu
Member
(01-13-2009, 01:25 PM)
 
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#699

I'm still undecided if I should get this game on release or just rent it. That Edge review scared me. :(
BenjaminBirdie
raise the double standard
(01-13-2009, 01:35 PM)
 
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#700

Originally Posted by Graf Nudu:
I'm still undecided if I should get this game on release or just rent it. That Edge review scared me. :(

Did you like skate. 1? Apparently it's biggest flaw is that it's more of the same. Which for some people sounds like the cat's pyjamaes.
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