Calamari41
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As far as cinematic inspiration goes, it's very telling that in the exact same Grand Theft Auto V interview where Dan Houser sees fit to name drop Mario 64 and Ocarina of Time unprompted, he has nothing to say about Final Fantasy 7 even when directly asked about the cinematic nature of his games:
Q. I think of you guys as a particularly cinematic studio.
A. I suppose what weve borrowed from cinema is cinematography. We havent borrowed a lot structurally. Weve borrowed from TV structurally, weve borrowed from long-form novels structurally. Even a short game like Max Payne is 10, 12 hours long. Its several action movies back to back, in terms of how the story works.
Q. I think of you guys as a particularly cinematic studio.
A. I suppose what weve borrowed from cinema is cinematography. We havent borrowed a lot structurally. Weve borrowed from TV structurally, weve borrowed from long-form novels structurally. Even a short game like Max Payne is 10, 12 hours long. Its several action movies back to back, in terms of how the story works.