BennyBlanco
aka IMurRIVAL69
I really hope ADS dies soon. It's so lame and overused.
Battlefront opting out of ADS makes me actually want to buy it.
Battlefront opting out of ADS makes me actually want to buy it.
I really hope ADS dies soon. It's so lame and overused.
Battlefront opting out of ADS makes me actually want to buy it.
Abomination. The fixed DMR scope should be the first thing 343 show when talking about Halo 5 changes.
Ugh, seeing the Halo franchise devolve like that is just painful. Fuck ADS.
Ugh, seeing the Halo franchise devolve like that is just painful. Fuck ADS.
I always thought the goal was immersion.Seems like the goal of an fps would be to allow the player to see as much as possible on screen at any given moment.
I hate ADS. I hate how one game had it, and then every game needed to have it. I hate the folks who couldn't play games without it. It's not realism that every weapon magically goes in the middle of your field of view every time you aim.
In Halo, we actually went from a more futuristic look at weapon aiming, with your advanced helmet doing reticle tracking for you. Why awkwardly look through sights of a weapon when you can just point and shoot and know it'll land where the reticle is. This was backed by a lore perspective. But no, people needed the loss of vision, going against lore, so that for some reason, Spartans who could see clearly before, now need giant scopes and sights blocking most of their field of view.
I'm guessing eventually this trend will die when VR comes out and people see the need for clear vision, easy lines of sight and the ability to see more on screen than a static image of a weapon.
Then the kids will say that's not COD, then his friend says, why are you playing Halo, then he replies, yeah let's play COD.
I hope Halo 5 proves me wrong but Mocrosoft focus test to a fault.
I always thought the goal was immersion.
By that standard the loss of full vision when aiming down the sights not only imparts some realism, but it becomes another factor to consider when weighing the pros and cons of that weapon versus others or when deciding between hip-firing or aiming to take your shots. Don't see anything obnoxious about it.
There's an even better solution. Make ADS completely cosmetic and include a classic scope option. If you like the elegance of the classic zoom, you use classic scopes, if you prefer having half your screen obstructed when you zoom, you use ADS. Everybody wins.Halo 5 not punishing hip fire but including ADS for those who like it is by far the best solution I've seen.
Killzone 2 was my favorite.
You can see what you're shooting at!
I think ironsights are a really elegant, intuitive design. I don't give a shit about realism, it's about providing a bit of additional player agency. Do I slow down for greater accuracy (and a better chance at a kill), or maintain mobility and greater visibility?
If you still had perfect visibility there wouldn't be a forced tradeoff, and the feature would be pointless.
Obviously it's not for all games - twitch shooters wouldn't make any sense, and I mostly agree with the comments about Halo (which tends to be much more about positioning than aiming).
I always thought the goal was immersion.
There's an even better solution. Make ADS completely cosmetic and include a classic scope option. If you like the elegance of the classic zoom, you use classic scopes, if you prefer having half your screen obstructed when you zoom, you use ADS. Everybody wins.
I was thinking more along the lines of the initial transition to first person games. I thought it was more of a wow factor that put that player directly into a 3D space (the new hotness) more than it was about offering up new mechanics. First person also has the benefit (or drawback for some with GTA V) of making things more personal since it *is* the player rather than the player controlling an avatar in the game world like some kind of occupying spirit.Immersion is an emergent property in games that are designed gameplay-first that arises out of a system of mechanics that is, in and of itself, engrossing enough to the player that focusing on playing the game well occupies the part of the mind that deals with where you feel that you 'are', regardless of any attempts at realism or verisimilitude.
There's an even better solution. Make ADS completely cosmetic and include a classic scope option. If you like the elegance of the classic zoom, you use classic scopes, if you prefer having half your screen obstructed when you zoom, you use ADS. Everybody wins.
I think this argument would be more compelling if the decision - to use the sights or not - was a meaningful one. I find it usually isn't. Modern games really want you to use them, so they reduce HP values and add varying levels of auto-aim to the sights to discourage playing any other way. But it's less a problem intrinsic to the mechanic and more with developers latching onto trends they don't really grasp.
That next-gen look&feel and chasing all possible crowds out there though, that must be worth something for sure.
I hate ADS. I hate how one game had it, and then every game needed to have it. I hate the folks who couldn't play games without it. It's not realism that every weapon magically goes in the middle of your field of view every time you aim.
In Halo, we actually went from a more futuristic look at weapon aiming, with your advanced helmet doing reticle tracking for you. Why awkwardly look through sights of a weapon when you can just point and shoot and know it'll land where the reticle is. This was backed by a lore perspective. But no, people needed the loss of vision, going against lore, so that for some reason, Spartans who could see clearly before, now need giant scopes and sights blocking most of their field of view.
I'm guessing eventually this trend will die when VR comes out and people see the need for clear vision, easy lines of sight and the ability to see more on screen than a static image of a weapon.
I don't know. I think the reduced view in ADS is to be expected. IRL you'd even probably close an eye while ADS so your view would be even more reduced. In that regard, I think ADS is most usually pretty well done but it's the new cool thing to hate so...
That next-gen look&feel and chasing all possible crowds out there though, that must be worth something for sure.
I hate ADS. I hate how one game had it, and then every game needed to have it. I hate the folks who couldn't play games without it. It's not realism that every weapon magically goes in the middle of your field of view every time you aim.
In Halo, we actually went from a more futuristic look at weapon aiming, with your advanced helmet doing reticle tracking for you. Why awkwardly look through sights of a weapon when you can just point and shoot and know it'll land where the reticle is. This was backed by a lore perspective. But no, people needed the loss of vision, going against lore, so that for some reason, Spartans who could see clearly before, now need giant scopes and sights blocking most of their field of view.
I'm guessing eventually this trend will die when VR comes out and people see the need for clear vision, easy lines of sight and the ability to see more on screen than a static image of a weapon.
Of course it is.Just add the classic scope. The addition of zoom for autos is a welcome change imo.
Having ADS will never make halo a cod clone... "The kids" (the only people who like cod according to many people on here) like the quick TTK more than ADS I would wager.
Of course it is.
ADS is essential, imo. Sometimes it's really badly done, but usually it's fine.
Even when it's kinda annoying but historically accurate, I'm still ok with it. Is part of what defines favs in historical shooters.
Killzone 2 was my favorite.
You can see what you're shooting at!
i would like to add that destiny does this stuff on purpose. i don't have a link but i read a developer interview where they said that the field of view is designed so that, if you sit a certain distance from the screen, the 2/3rd of the screen in the middle should be your focal point and the 1/6th on each side is your peripheral vision. the reticle is also not in the middle of the screen, its a little lower. this combined with the FOV and 1/6th of space at the top of the screens is also meant to be peripheral vision. notice that the red outlines when you are being shot at appear in the space where the peripheral vision is.
i personally really like ADS. in destiny, i like how some guns play better with or without it depending on the gun, so you can play it like a cover based shooter or an arena shooter and still do great assuming you got the right gun for your particular playstyle
edit, i found the interview
http://www.polygon.com/2015/3/5/8158001/destiny-animation-motion-sickness
Advanced Warfare HBRA3
The real shit part about ADS isn't screen real estate. It's that it heavily hampers movement in FPS games, drastically reducing the skill ceiling. Any time you have to basically become stuck in quicksand to get a kill, you become a much much easier target. That's fine and dandy for just about any pseudo-simulation like BF or Red Orchestra, but plz keep it out of FPS, and especially competitive FPS.
I always thought the goal was immersion.
By that standard the loss of full vision when aiming down the sights not only imparts some realism, but it becomes another factor to consider when weighing the pros and cons of that weapon versus others or when deciding between hip-firing or aiming to take your shots. Don't see anything obnoxious about it.
Yep, those accuracy penalties are awful, I don't know why Bungie decided to sabotage their own game with that shit. Destiny would play much better without them. Going back to Halo CE or Halo 3 after playing Destiny feels so liberating (no ADS, no accuracy penalties, etc)Personally I think Destiny would be far better if you could shoot accurately whilst moving and in the air.
It has these movement options like double jump and glide etc. but you can't use your gun whilst performing them. It's by far my biggest issue with the core gameplay and it really hinders my enjoyment of the crucible.
Personally I think Destiny would be far better if you could shoot accurately whilst moving and in the air.
It has these movement options like double jump and glide etc. but you can't use your gun whilst performing them. It's by far my biggest issue with the core gameplay and it really hinders my enjoyment of the crucible.
I'm pretty sure they came out a little after that "it won't have iron sights" thing came out and cleared up that the game has ADS like every other fucker out there, but just not the actual physical "iron" part.
So logically, they wouldn't have the gun on screen at all, just the reticule, right?
I had to screenshot this in ARMA 2 because it was so ridiculous. Not technically ADS but wtf.
Nailed it. I always thought the simulated reticles in the Spartan HUDs were unique. I hate how Halo is losing such a distinguishing feature.
In Halo, we actually went from a more futuristic look at weapon aiming, with your advanced helmet doing reticle tracking for you. Why awkwardly look through sights of a weapon when you can just point and shoot and know it'll land where the reticle is. This was backed by a lore perspective. But no, people needed the loss of vision, going against lore, so that for some reason, Spartans who could see clearly before, now need giant scopes and sights blocking most of their field of view.
I hate ADS. I hate how one game had it, and then every game needed to have it. I hate the folks who couldn't play games without it. It's not realism that every weapon magically goes in the middle of your field of view every time you aim.
In Halo, we actually went from a more futuristic look at weapon aiming, with your advanced helmet doing reticle tracking for you. Why awkwardly look through sights of a weapon when you can just point and shoot and know it'll land where the reticle is. This was backed by a lore perspective. But no, people needed the loss of vision, going against lore, so that for some reason, Spartans who could see clearly before, now need giant scopes and sights blocking most of their field of view.
I'm guessing eventually this trend will die when VR comes out and people see the need for clear vision, easy lines of sight and the ability to see more on screen than a static image of a weapon.