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Still Alive
(09-11-2009, 12:35 AM)
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7 minutes of NEW Ratchet & Clank: A Crack in Time Gameplay Footage
#1
Contains both gameplay from Ratchet as well as Clank, across a bunch of different levels/environments. Probably some of the first real gameplay direct feed gameplay footage we've seen. And for those those of you who missed the new batch of screens that were released earlier today; ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Original raw file is now up for download here.
Last edited by Sentry; 09-11-2009 at 11:49 PM.
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Still Alive
(09-11-2009, 12:59 AM)
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#11
Originally Posted by jstevenson:
Originally Posted by DMPrince:
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Member
(09-11-2009, 01:04 AM)
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#20
I liked the use of cover. There seem to be quite a bit of cover stumps placed around levels. Ratchet used one in a good way. The harder modes will be a great experience. I wonder if the platforming will ramp up for the hard modes. Like 2 lines of fire for those rotating platforms, and 4 patrolling spotlights for that gate thing.
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Banned
(09-11-2009, 01:08 AM)
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#24
HD version direct download
click edit: nvm, HD version already up :D http://www.youtube.com/watch?v=XV0fIcc1kaU
Last edited by Lince; 09-11-2009 at 01:46 AM.
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Junior Member
(09-11-2009, 01:08 AM)
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#25
Originally Posted by jstevenson:
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Sailor Stevenson
(09-11-2009, 01:12 AM)
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#27
Originally Posted by VegaShinra:
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(09-11-2009, 01:13 AM)
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#28
what kind of voodoo magic are you Insomniac people casting on that Cell
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(09-11-2009, 01:14 AM)
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#31
If I got totally murdered in Up your Arsenal, I should go on normal right? Just wondering
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Junior Member
(09-11-2009, 01:15 AM)
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#35
Originally Posted by jstevenson:
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Still Alive
(09-11-2009, 01:15 AM)
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#36
Originally Posted by jstevenson:
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Member
(09-11-2009, 01:16 AM)
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#38
[IMG]http://i30.************/2j0ysup.jpg[/IMG]
Oh snap, I spoke too soon. Look like the difficulty of those fire hazards were about to ramp up. And about those more flame streams, and spotlights I talked about earlier. I doubt that will happen (two eyes, one exhaust for the flame stream on the spinning disks), all would be needed is to make things move faster. For hard maybe things would just hit you harder or your health regen slower forgot how it's handled in QFB. Yea this game will be quite a challenge enough I think :D |
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Member
(09-11-2009, 01:18 AM)
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#41
Originally Posted by jstevenson:
As an aside, I think its really helpful when developers explain difficulty modes in precise terms (as opposed to the usual "this mode is for X kind of player"). You rarely see it though. |
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(09-11-2009, 01:18 AM)
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#42
Originally Posted by Loxley:
edit: will play on hard! |
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Junior Member
(09-11-2009, 01:19 AM)
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#44
Originally Posted by Loxley:
I always enjoyed the sexual names they gave the other Ratchet titles. I miss those clever names now. |