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rykomatsu
Member
(10-26-2009, 10:11 AM)
 
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#1901

Originally Posted by Windmill:
(seriously, Abyss had a really interesting plot, but they ruined it by making you go on so many fetch-quests and side-quests that took forever to complete) and its a must-buy.

...i always felt ToA was ruined by Luke and his personality even before all the other gripes come into play... :/
Rpgmonkey
Member
(10-27-2009, 03:22 AM)
 
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#1902

Well, it appears that besides being able to link any arte and using Chain capacity, Graces won't be using the same mechanics as Destiny at all in regards to CC (though it's still very easy to see that the concepts used are still based on ToD). On the other hand, this does bring some balance to ToD's system. I'll have to explain some stuff though:

1.) For Style A, the artes have no set amount of CC consumption. Instead you have the ability to assign up to 13 artes, based on a "tier" (for lack of a better word). You have CC 1, CC 2, CC 3, and CC 4. You can only assign one arte to CC 1 (and that arte applies to any direction you point the stick in), but you can assign up to four different artes for 2, 3, and 4, one arte for each direction. When you use one arte, you go up a tier to the next arte. So after using a CC 1 arte, you use any of your four CC 2 artes, then any of your four CC 3 artes, then any of your four CC 4 artes. If CC 4 has no assigned arte, it starts over back at CC 2. Of course, this means that doing a full combo from CC 1 to CC 4 will use a total of 10 CC.

2.) Some characters appear to have two slots taken up by just one arte, I don't know if this means you start out with only one arte per "tier", and later on you'll gain the ability to assign more artes to them, or if there is some kind of quirk with these characters and their artes.

3.) For Style B, it works the same as the previous Tales games. You assign four artes, one to each direction.

4.) In Graces, you have something called a critical gauge. Unlike Tales of Destiny, your CC doesn't increase when you recharge it. Instead, it recharges to the same number, and to increase it you have to max out the critical gauge. You fill the critical gauge through attacking the enemy. Once you max out the CC gauge, you gain one CC.

5.) Like Tales of Destiny, each character has a minimum CC and a maximum CC. You start out a fight at minimum CC. For example, Asbel's CC is 8~11 (minimum~maximum). When the fight starts, he starts out at 8 CC. As he fights, he maxes out the CC gauge, until he reaches his maximum of 11 CC. I assume that once he maxes out the gauge again at 11 CC, like in ToD, his CC will restart back to the minimum and you have to fill it back up again to 11.

Last edited by Rpgmonkey : 10-27-2009 at 03:33 AM.
Hcoregamer00
The 'H' stands for hentai.
(10-27-2009, 03:24 AM)
 
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#1903

Originally Posted by rykomatsu:
...i always felt ToA was ruined by Luke and his personality even before all the other gripes come into play... :/

Well, Luke aside, Abyss had one of the best cast of antagonists and protagonists in an RPG.

Sure Vesperia had a great cast of protagonists, but it fell way short in the Villain department compared to Tales of the Abyss.

Here is hoping that Tales of Graces will be more like Abyss in that it has a strong central cast and a great team of Villains.
lorddarkflare
Banned
(10-27-2009, 03:30 AM)
 
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#1904

Originally Posted by rykomatsu:
...i always felt ToA was ruined by Luke and his personality even before all the other gripes come into play... :/

Which Luke are we talking about?

Original Luke was a jerk (Still paradoxically a nice guy)

Ambassador Luke was a douche (I mean, really douche-y)

Reformed Luke was annoying (The apologetic and weak crap was supposed to irritate)

Determined Luke was good (Unfortunately he came too late, though still welcomed).

Uber Luke was Uber (All mysterious and whatnot).

I see some solid character progression(wonky writing aside).

Originally Posted by Rpgmonkey:
Well, it appears that besides being able to link any arte and using Chain capacity, Graces won't be using the same mechanics as Destiny at all in regards to CC (though it's still very easy to see that the concepts used are still based on ToD). On the other hand, this does bring some balance to ToD's system. I'll have to explain some stuff though:

1.) For Style A, the artes have no set amount of CC consumption. Instead you have the ability to assign up to 13 artes, based on a "tier" (for lack of a better word). You have CC 1, CC 2, CC 3, and CC 4. You can only assign one arte to CC 1 (and that arte applies to any direction you point the stick in), but you can assign up to four different artes for 2, 3, and 4, one arte for each direction. When you use one arte, you go up a tier to the next arte. So after using a CC 1 arte, you use any of your four CC 2 artes, then any of your four CC 3 artes, then any of your four CC 4 artes. Of course, this means that doing a full combo from CC 1 to CC 4 will use a total of 10 CC.

2.) Some characters appear to have two slots taken up by just one arte, I don't know if this means you start out with only one arte per "tier", and later on you'll gain the ability to assign more artes to them, or if there is some kind of quirk with these characters and their artes.

3.) For Style B, it works the same as the previous Tales games. You assign four artes, one to each direction.

4.) In Graces, you have something called a critical gauge. Unlike Tales of Destiny, your CC doesn't increase when you recharge it. Instead, it recharges to the same number, and to increase it you have to max out the critical gauge. You fill the critical gauge through attacking the enemy. Once you max out the CC gauge, you gain one CC.

5.) Like Tales of Destiny, each character has a minimum CC and a maximum CC. You start out a fight at minimum CC. For example, Asbel's CC is 8~11 (minimum~maximum). When the fight starts, he starts out at 8 CC. As he fights, he maxes out the CC gauge, until he reaches his maximum of 11 CC. I assume that once he maxes out the gauge again at 11 CC, like in ToD, his CC will restart back to the minimum and you have to fill it back up again to 11.

Time for Destiny and Rebirth to be dethroned?

Last edited by lorddarkflare : 10-27-2009 at 03:34 AM.
Seda
Member
(10-27-2009, 05:10 AM)
 
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#1905

Originally Posted by Hcoregamer00:
Well, Luke aside, Abyss had one of the best cast of antagonists and protagonists in an RPG.

Sure Vesperia had a great cast of protagonists, but it fell way short in the Villain department compared to Tales of the Abyss.

Here is hoping that Tales of Graces will be more like Abyss in that it has a strong central cast and a great team of Villains.


I completely agree with this. Alexei was alright, but his motivation (for being a villain) was too simple. I wasn't feeling Duke at all either.

Last edited by Seda : 10-27-2009 at 05:28 AM.
K.Sabot
Member
(10-27-2009, 05:25 AM)
 
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#1906

I always thought Abyss had the "everyone is the chosen one" problem. That shit was like a soap opera and it annoyed the hell out of me. Good game, though.
Rpgmonkey
Member
(10-27-2009, 11:21 PM)
 
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#1907

One more update on the battle system explanation, lol.

I would say this game's battle system and gameplay mechanics are starting to get as convoluted as Rebirth's, but I think it's just the lack of info and elaborate detail.

Styles

Absel: Style A=Sheathed Sword, Style B=Drawn Sword
Sophie: Style A=Martial Arts, Style B=Magic
Cheria: Style A=Throwing Knives, Style B=Magic
Hubert: Style A=Twin Blade, Style B=Guns/Magic
Pascal: Style A=Staff/Rifle, Style B=Magic
Malik: Style A=Blade, Style B=Magic
Richard: Style A=Sword, Style B=Magic/Etc.

Style A is the flashy stuff. Style B has high power and rapid hits.

Every character has a certain amount of Style A artes, one for each slot. Asbel, Sophie, and Hubert have 13. Cheria, Malik, and Pascal have 10. Richard is still unknown. The artes in these slots are not interchangeable (that or it's something unlocked later). A CC 4 arte stays a CC 4 arte and can't be moved to CC 2.

Style A works differently, and it's actually quite similar to the "Base Arte->Arcane Arte" system. You have four tiers, based on CC consumption, which are CC 1, CC 2, CC 3, and CC 4. Like the classic system, Style A artes have a strict order in which they can be used. You use a CC 1 arte first, then a CC 2, then a CC 3, then a CC 4 arte. Should you have the CC left over to use another, you go back to CC 2 and start again from there.

There is only one CC 1 arte, and it applies to all four directions with the analog stick. but how the character uses the CC 1 arte changes depending on the direction/position you have the stick in. Basically, every character's CC 1 arte is Tales of Graces's version of the "normal attack", it's just in the form of an arte instead.

After the CC 1 arte, you go to CC 2, and you are able to use any of the four (or three) artes in that rank, provided you have enough CC. The same goes for CC 3, and CC 4.

Style B works more traditionally. You have the same four positions as Style A, except that you are free to add any arte you choose to these directions. Of course, this implies that you're getting a good deal more than just 10-13 artes to use. I assume this system works more the AR-LMBS of Hearts and Destiny, and style B artes can linked in any order and as many times as your CC will allow you to.

Critical Gauge

In Graces, you have something called a critical gauge. Unlike Tales of Destiny, your CC doesn't increase when you recharge it. Instead, it recharges to the same number, and to increase it you have to max out the critical gauge. You fill the critical gauge through attacking the enemy, evading attacks, and defending against attacks, but keep in mind that it also decreases by being hit. Once you max out the CC gauge, you gain one CC, and you also get a critical hit.

Like Tales of Destiny, each character has a minimum CC and a maximum CC. You start out a fight at minimum CC. For example, Asbel's CC is 8~11 (minimum~maximum). When the fight starts, he starts out at 8 CC. As he fights, he maxes out the CC gauge, until he reaches his maximum of 11 CC. Chances are that once he maxes out the gauge again at 11 CC, like in ToD, his CC will restart back to the minimum and you have to go through the process over again.

Arles Break/Rise

Arles Break/Rise are basically new concepts, designed so that some balance issues can be fixed, but also to give battles a little twist.

The Arles Break gauge, which is the red one, is filled by fighting. As you attack the enemy, the gauge fills and Arles Break activates when it's full. During Arles Break, the critical gauge will neither fill nor drop. This serves as a temporary delay from reaching maximum CC, but on the other hand, if you're at maximum CC already, it also serves as a method of keeping your character at maximum CC more easily.

Arles Rise, which is the blue gauge, is filled by doing combos with party members. Once the gauge is full, press the L button and Arles Rise activates. For a short time you appear to have infinite CC. Also, when it activates you have a gauge, which can probably be taken to certain levels, as it's only at "1" in the demo. This gauge is what allows you to use a Blast Calibur (fancy name for a Mystic Arte/Hi Ougi). Presumably you'll also be able to use a stronger BC in the final version at higher levels. This serves to fix the issue of pulling off these attacks being too easy and simple in Tales of Destiny (and several other Tales games for that matter).

Around Step

Around Step is used for dodging attacks. Characters are on a 360 degree plane around the targeted enemy in Tales of Graces, similar to 3D Zelda games with you lock onto an enemy.

If you properly evade or counterattack an enemy, you can recover some CC back. Keep in mind that you can also use Around Step inbetween linking attacks (we can call this a "cancel").

Last edited by Rpgmonkey : 10-28-2009 at 01:14 AM.
Peff
Member
(10-27-2009, 11:31 PM)
 
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#1908

That sounds pretty awesome, after the material they've shown these past months I'm getting more and more hyped for the game. Can you change styles mid-battle or mid-combo?
Geneijin
Member
(10-27-2009, 11:36 PM)
 
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#1909

Originally Posted by lorddarkflare:
Time for Destiny and Rebirth to be dethroned?

Sounds like Graces already did, but I can't speak for Rebirth.

Originally Posted by Rpgmonkey:
Around Step

Around Step is used for dodging attacks. Characters are on a 360 degree plane around the targeted enemy in Tales of Graces, similar to 3D Zelda games with you lock onto an enemy.

If you properly evade or counterattack an enemy, you can recover some CC back. Keep in mind that you can also use Around Step inbetween linking attacks (we can call this a "cancel").

Nice to hear they're building more incentives for playing defensively. I always liked in Destiny remake when you blocked an attack well, your BC gauge shoots up fast.
Rpgmonkey
Member
(10-28-2009, 01:32 AM)
 
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#1910

Originally Posted by Peff:
That sounds pretty awesome, after the material they've shown these past months I'm getting more and more hyped for the game. Can you change styles mid-battle or mid-combo?

Styles can be changed mid-combo. IIRC, in the demo the characters who only have magic for style B and melee for Style A couldn't style shift, but given the whole point to this battle system is being able to switch between two different styles, I'd be surprised if they had no way to switch between their Style A and Style B artes/spells.

For an example, this is an example of how style shifting is with Asbel:

Style A arte -> Style A to Style B transition attack -> Style B arte

As an interesting thing I've just noticed, it appears the animation to an arte may change depending on the previous attack.

Asbel has the arte "Raizanshou", in which he slams his sword to the ground. Except Asbel used it once, and it was a downward slash, but when he linked the same move to the previous one, the animation of the attack changed into an upward slash.

Usually in Tales they use the same animations, regardless of whether or not the animation of the next move flows properly with the previous one. This was an odd occurrence as it's the only case of this I've seen so far in the game, but they may be trying to make attack animations more fluid in Graces.
Jezan
Junior Member
(10-28-2009, 06:29 AM)
 
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#1911

I have a question (may be stupid :/) , but what is an arte? is that a name for skills?

The videos showing the gamplay are awesome, and magic looks fantastic, AoE spells are too flashy, and I like that.
xero273
Member
(10-28-2009, 06:37 AM)
 
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#1912

Originally Posted by Jezan:
I have a question (may be stupid :/) , but what is an arte? is that a name for skills?

The videos showing the gamplay are awesome, and magic looks fantastic, AoE spells are too flashy, and I like that.

yes, arte = skill. basically demon fang and stuff are arte.
Jezan
Junior Member
(10-28-2009, 06:43 AM)
 
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#1913

Originally Posted by xero273:
yes, arte = skill. basically demon fang and stuff are arte.

Thanks.

I always called them skills, since when are they called artes? Cause i missed that. :X
lorddarkflare
Banned
(10-28-2009, 06:44 AM)
 
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#1914

Originally Posted by Jezan:
Thanks.

I always called them skills, since when are they called artes? Cause i missed that. :X

I think Abyss started that.
I should be doing hw
Member
(10-28-2009, 06:48 AM)
 
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#1915

Wow, Graces' style system sounds fuck awesome. Any word of this game coming over?
bigosc2k
Member
(10-28-2009, 06:49 AM)
 
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#1916

Is Tales VS coming to the states?
xero273
Member
(10-28-2009, 06:53 AM)
 
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#1917

Originally Posted by I should be doing hw:
Wow, Graces' style system sounds fuck awesome. Any word of this game coming over?

There is an english version of the theme song so the chances are high. I wouldn't say 100% since no one knows what namco is thinking.

Originally Posted by bigosc2k:
Is Tales VS coming to the states?

no news of it coming to states
ShockingAlberto
is too reasonable
for this forum
(10-28-2009, 06:53 AM)
 
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#1918

Originally Posted by bigosc2k:
Is Tales VS coming to the states?
It's been a while, so I'm inclined to say no. But Dissidia took like eight months, so no one's particularly in a rush to get PSP games over here.
Shouta
Special Vehicles Sec. 2
(10-28-2009, 06:53 AM)
 
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#1919

Originally Posted by Rpgmonkey:
The best thing about this system is that it fixes a problem Tales of Destiny PS2 had: having a large movelist, but only a maximum of six slots to equip artes to. This is really annoying when the game you're playing is extremely combo-centric, has a huge emphasis on mixing up your artes, and compared to some Tales games where some of the lesser artes/spells become obsolete when you get stronger stuff, even the most basic artes/spells have a purpose. Now you can do more than use the same 4-6 artes over and over (ignoring selector mode).

TODr has a max of 8 per character, no? X + Directions, R1/L1 and then you could potentially do your own skills in R2/L2 instead of setting someone else's. Been awhile since I've played it but I'm pretty sure you could do that.
grandjedi6
Master of the Google Search
(10-28-2009, 06:57 AM)
 
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#1920

Originally Posted by bigosc2k:
Is Tales VS coming to the states?
Do you really think they're going to release a fanservice fighter here when people don't even know half the characters in it? (and even then they're not likely to know anyone outside of Symphonia/Vesperia)
I should be doing hw
Member
(10-28-2009, 07:01 AM)
 
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#1921

Just watched the TGS '09 gameplay and it was the first media I've been exposed to of the game. I realised that I now have a Wii so looking at upcoming games is now worth my time.
Looks great graphically, seems to run at a perfect framerate and there seems to be zero battle loading time. I was shocked The last Tales game I played (or tried to) was Abyss on PS2 and the loading/slowdown was awful. The fact that this game has none of is strangely off putting

Question: Is the main character meant to look like Elvis or... Like is Namco aware of this? I mean it looks cool/funky but surely they must have been channeling that when designing him.
lorddarkflare
Banned
(10-28-2009, 07:02 AM)
 
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#1922

My god, Graces sounds like Destiny+Rebirth on steroids.

I am currently deciding whether or not this is a good thing.
Rpgmonkey
Member
(10-28-2009, 10:17 PM)
 
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#1923

Originally Posted by Shouta:
TODr has a max of 8 per character, no? X + Directions, R1/L1 and then you could potentially do your own skills in R2/L2 instead of setting someone else's. Been awhile since I've played it but I'm pretty sure you could do that.

You could assign stuff to R1/L1?

It's been a while since I've played it as well, so I don't remember.
MechaX
Member
(10-28-2009, 10:30 PM)
 
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#1924

Originally Posted by Rpgmonkey:
You could assign stuff to R1/L1?

It's been a while since I've played it as well, so I don't remember.

You could definitely assign stuff to R1/L1 (Although, the most millage I got was assigning Leon's Heal to L1). Don't remember if you could do R2/L2 as well, though.
Vrakanox
Junior Member
(10-29-2009, 12:44 AM)
 
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#1925

Originally Posted by lorddarkflare:
My god, Graces sounds like Destiny+Rebirth on steroids.

I am currently deciding whether or not this is a good thing.

That's not a good thing that's an amazing thing.
Geneijin
Member
(10-29-2009, 01:12 AM)
 
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#1926

Originally Posted by Shouta:
TODr has a max of 8 per character, no? X + Directions, R1/L1 and then you could potentially do your own skills in R2/L2 instead of setting someone else's. Been awhile since I've played it but I'm pretty sure you could do that.

Pretty sure L1 is for BC and R1 is to look at enemy info/change target during battle.
Rpgmonkey
Member
(11-05-2009, 02:54 AM)
 
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#1927

They talk about the Arles gauge and Mystic Artes in Jump this week. However, the information they have to say doesn't really say anything, so real detail will have to come from Famitsu next week.

Asbel's Blast Calibur is Juuhagoushouzan, and Sophie's in Critical Blade.

And for buying BoA's single CD, you also get a DLC costume for Cheria.

Looking a Vesperia PS3 and this, it looks like they figured out how to "properly" use DLC to milk Tales games...
neo2046
BUDDHA AND JESUS
ROLLED INTO ONE
(11-05-2009, 05:02 AM)
 
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#1928


http://z2-ec2.images-amazon.com/imag...CRMZZZZZZ_.jpg
AceBandage
Member
(11-05-2009, 05:08 AM)
#1929



Give!
doomed1
Banned
(11-05-2009, 05:08 AM)
 
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#1930

i sat here trying to think of something that immediately came to mind, but i couldn't think of anything but:

"HOLY SHIT that's Bishe"
Dice
Member
(11-05-2009, 05:23 AM)
 
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#1931

Wow so I missed this, I guess because it came out on 360 instead of PS3. What an odd title to be an exclusive, especially after all the Tales games on PS1&2.
doomed1
Banned
(11-05-2009, 05:42 AM)
 
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#1932

Originally Posted by Dice:
Wow so I missed this, I guess because it came out on 360 instead of PS3. What an odd title to be an exclusive, especially after all the Tales games on PS1&2.
and SNES, and gamecube, and GameBoy Advance, and DS, and PSP, and Wii...

Yeah, N/B really whores out the Tales franchise big time.
Dice
Member
(11-05-2009, 06:06 AM)
 
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#1933

Well if they ever get around to making one for PS3 I'll probably get it.
I should be doing hw
Member
(11-05-2009, 06:48 AM)
 
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#1934

Originally Posted by Dice:
Well if they ever get around to making one for PS3 I'll probably get it.
Earth to Dice, read the thread title.
Danthrax
Batteries the CRISIS!
(11-05-2009, 07:13 AM)
 
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#1935

Originally Posted by I should be doing hw:
Earth to Dice, read the thread title.

Seda
Member
(11-05-2009, 07:17 AM)
 
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#1936

Hopefully the localization rumors are true.
PepsimanVsJoe
(11-05-2009, 07:20 AM)
 
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#1937

Originally Posted by Dice:
Well if they ever get around to making one for PS3 I'll probably get it.
Holy shit are you for real?
FSLink
Member
(11-05-2009, 07:21 AM)
 
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#1938

Originally Posted by Geneijin:
Pretty sure L1 is for BC and R1 is to look at enemy info/change target during battle.
Yup. So you only had 6, unless you had Narikiri Dolls and switched to the same character.

Quote:
Looking a Vesperia PS3 and this, it looks like they figured out how to "properly" use DLC to milk Tales games...
Sadly. Though I wish they would "milk" the 360 owners and give us the PS3 extras of Vesperia. I await the Gecko OS codes to activate these "DLC" costumes that are actually hidden in the coding.
Tenbatsu
(11-05-2009, 07:26 AM)
 
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#1939

The dude face looks tough on the Wii box.

Last edited by Tenbatsu : 11-05-2009 at 07:31 AM.
duckroll
mashadar's neko-mimi slave
(11-05-2009, 03:19 PM)
 
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#1940

http://www.4gamer.net/games/088/G008879/20091105056/

Wow, why do the skits in ToG look so awesome? :o
Seda
Member
(11-05-2009, 03:30 PM)
 
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#1941

Originally Posted by duckroll:
http://www.4gamer.net/games/088/G008879/20091105056/

Wow, why do the skits in ToG look so awesome? :o

Wow, much better than talking heads.
ZealousD
Member
(11-05-2009, 07:15 PM)
 
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#1942

Originally Posted by duckroll:
http://www.4gamer.net/games/088/G008879/20091105056/

Wow, why do the skits in ToG look so awesome? :o

Isn't that the Team Destiny style?
lorddarkflare
Banned
(11-05-2009, 07:20 PM)
 
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#1943

Originally Posted by ZealousD:
Isn't that the Team Destiny style?

Yeah.

I personally prefer the talking heads.
Farore
Member
(11-05-2009, 08:17 PM)
 
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#1944

I just read all the battle info [thanks Rpgmonkey]... can't wait to play it!!!

And art in Wii box >> art in game box
kiryogi
Considers fanny-packs to be the utmost in haute fashion. :x
(11-05-2009, 08:34 PM)
 
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#1945

I was just thinking. You probably need the jp wii shop channel to get the DLC huh? Is there any work around for domestic wiis? D: It's making me want to get that bundle really bad. Not to mention the art on it is super gorgeous
Rpgmonkey
Member
(11-05-2009, 08:54 PM)
 
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#1946

Originally Posted by duckroll:
http://www.4gamer.net/games/088/G008879/20091105056/

Wow, why do the skits in ToG look so awesome? :o

Well I'm sure you already read up on it on that page, but for those who don't know, the skit system (known in this as "Groovy Chat") uses a lot more cut-ins and stuff during the discussion to "pep it up".

Tales of Destiny PS2 did something a tad similar where each character was in a card, and the character's background would change with their emotions and stuff. It was pretty cool.

Graces seems really nice though and it looks to be my favorite style yet. It appears that they might actually look at each other while talking for once, they use more than just talking heads (which usually allows more interesting animations to be used more often), and there seems to be a much greater variety of animations and cut-ins.

Last edited by Rpgmonkey : 11-05-2009 at 08:57 PM.
Dice
Member
(11-05-2009, 08:57 PM)
 
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#1947

Originally Posted by I should be doing hw:
Earth to Dice, read the thread title.
Yes, it was announced back in April, but I don't import things and there is no confirmation for the US. Isn't it still exclusive to 360 here?
rykomatsu
Member
(11-05-2009, 09:14 PM)
 
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#1948

man...i really want to get this game but...beyond looking like Suzaku, Asbel's voiced by the same VA too? :/
I should be doing hw
Member
(11-06-2009, 02:20 AM)
 
I should be doing hw's Avatar
#1949

Originally Posted by Dice:
Yes, it was announced back in April, but I don't import things and there is no confirmation for the US. Isn't it still exclusive to 360 here?
For now, but who knows NB is pretty retarded about what they localize and don't. Also, the way you said it before though, it sounded like you didn't know the PS3 version existed at all.
xero273
Member
(11-06-2009, 04:00 AM)
 
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#1950

Originally Posted by rykomatsu:
man...i really want to get this game but...beyond looking like Suzaku, Asbel's voiced by the same VA too? :/

Yep, same guy that voiced suzaku is doing asbel
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