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Member
(11-13-2009,
07:46 AM)
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#1551
I don't get people complaining that every 3D game's underwater levels have broken controls.
I guess it's just me but this makes them challenging and if they controlled spot on or like the rest of the levels, they'd have to really up the ante with pitfalls and enemies. Unideal controls???? Possibly. Broken??? No way. |
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Member
(11-13-2009,
07:50 AM)
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#1552
Originally Posted by TheGreatMightyPoo:
Wrestling the camera should never be a part of a game's challenge. |
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Member
(11-13-2009,
07:53 AM)
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#1553
Originally Posted by autobzooty:
Never bothered me really. Plus, name one game that got underwater 3D controls perfect or a game of this sort??? Easy to criticize, easier to throw complete hyberboles to top it all off. |
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Member
(11-13-2009,
07:57 AM)
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#1554
Originally Posted by TheGreatMightyPoo:
Banjo Kazooie and Tooie never gave me any problems. Neither did Mario 64. I think it works best if they just keep the camera fixed behind your character instead of letting you manipulate both your character and the camera in a full 3D underwater environment. Everyone says the controls are pretty much fixed when you grab a koopa shell, and that's when the camera centers behind Mario. |
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Member
(11-13-2009,
08:05 AM)
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#1556
Originally Posted by autobzooty:
And you believe that the developers didn't realize that this makes the levels control better???? I doubt it was for lack of effort, maybe they wanted to differentiate swimming from running and jumping and that shell(powerup) enhanced it. You may not like it but it seems to me a choice done on porpoise. |
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Jealous Bastard
(11-16-2009,
09:50 PM)
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#1557
interesting comments from miyamoto over on 1up
Quote:
Quote:
i had no problem with MARIO GALAXY's difficulty, but, yay for some of you freaks who did luigi's purple coins and said "boy, if only this game were a little tougher" |
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Molasses Jones X
(11-16-2009,
09:54 PM)
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#1558
Originally Posted by beelzebozo:
Also, play world 8 of Mario 3. At it's worst Galaxy isn't half that difficult. |
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Junior Sonybot in training
(11-16-2009,
09:56 PM)
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#1560
Originally Posted by GrotesqueBeauty:
You're comparing the design of Luigi's Purple Coins to racing Shadow Mario? I think I have to kill you now. |
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Junior Member
(11-16-2009,
09:57 PM)
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#1561
Originally Posted by GrotesqueBeauty:
Luigi's Purple Coins didn't exist as a level outside of that challenge. Plus the whole multiple-challenges-per-level idea is kind of a Mario series staple. |
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Member
(11-16-2009,
10:01 PM)
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#1563
Probably the difficulty will be ramped up by using the pointing feature of the Wii mote controller.
God I hated those parts. Mario Galaxy would have been perfect without those stupid sections of controlling mario in a bubble or hell the freaking mario on a ball sections. I expect an extremely long level with spikes and difficult aiming due to lack of some precision of the Wiimote with absolutely no checkpoints. |
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Member
(11-16-2009,
10:01 PM)
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#1564
Originally Posted by beelzebozo:
Galaxy had its moments. Nearly every level(including that bonus Galaxy) with you balancing on top of that balloon ball kicked my ass. I must be used to being jump-sensitive because I always jumped right over the obstacle and slid into the abyss ![]() |
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Setec Astronomer
(11-16-2009,
10:01 PM)
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#1565
Originally Posted by beelzebozo:
Besides, if you're going to bitch about levels then World 6 already takes that cake. |
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Member
(11-16-2009,
10:01 PM)
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#1566
Originally Posted by claviertekky:
I found the bubble parts insanely easy... |
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Member
(11-16-2009,
10:02 PM)
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#1567
Originally Posted by AceBandage:
Make it difficult because of platforming not because of gimmicks. For those complaining about Mario 3's difficult, I like that. It was difficult because of the required jumps and skill for balancing mario's capabilities. I would like the difficulty in Mario Galaxy 2 to be ramped up like the platforming in Super Mario Sunshine special levels (without the stupid water suit), so take away the luma for once. Last edited by claviertekky : 11-16-2009 at 10:06 PM. |
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Member
(11-16-2009,
10:05 PM)
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#1568
Originally Posted by TheGreatMightyPoo:
SMG's underwater controls suck, mainly due to the unresponsive camera. It's one of my favorite games this generation so far, but that doesn't mean I have to pretend it's perfect. |
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Member
(11-16-2009,
10:07 PM)
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#1569
Originally Posted by claviertekky:
I loved those parts. And the pointing of the Wiimote is in no way imprecise. The problem lies either with you or your setup. |
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Jealous Bastard
(11-16-2009,
10:08 PM)
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#1570
Originally Posted by Hitokage:
i don't hate it or anything, but when i get there, i don't think, "oh, wonderful, an auto-scrolling stage with wrenches constantly flying in from the right side of the screen, cannonballs flying all over the place, and torches. loverly." i see the notion that accomplishment can be subbed for enjoyment (or can be a way to attain it), but i guess i just don't get that from those stages.
Originally Posted by dyls:
if he's the one who set the system up, then it's both! |
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Member
(11-16-2009,
10:10 PM)
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#1571
Originally Posted by beelzebozo:
wat Also, am I the only person who has never hated 3D underwater levels (and by extension, their controls) in anything ever? The only game that came close to making me "hate" its swimming was (oddly enough) Super Mario Sunshine. After getting so used to the awesome swimming of Super Mario 64 and thinking "oh okay, jump in water and tilt stick down", I was just like "wat" the entire time I played Sunshine. All that water and they didn't use SM64's swimming. ![]() |
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Member
(11-16-2009,
10:12 PM)
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#1572
Originally Posted by beelzebozo:
Pfft, Mario's Purple Coins were even tougher. And, while I did get frustrated a lot with that level(s), it was the good kind of frustrated. Kinda makes me proud I can do that level when most people wimped out. ![]() I'm pretty sure they're trying to implement Super Guide, but are having a hard time getting it just right since the game's 3D. Probably just covering his bases in case it proved too difficult to add. |
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Member
(11-16-2009,
10:14 PM)
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#1573
To add on frustration, probably the cleanup levels will be ramped up in difficulty (chucking bombs at garbage) by having enemies shooting at you or even less time.
Basically, it'll be close to impossible. How can you guys like this kind of stuff?
Originally Posted by beelzebozo:
My setup is fine. I think the ideas are stupid. Mario 3 is still epic and not hard if you know what you are doing. Hold B at all times and know your jumps. |
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Member
(11-16-2009,
10:28 PM)
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#1575
Originally Posted by claviertekky:
If there are more bomb-throwing challenges, I'm going to be furious. They were nearly as frustrating as cleaning the eel's teeth in Sunshine. |
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touching his inner dragon nightly
(11-16-2009,
10:32 PM)
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#1576
The bubble and balance ball levels in Galaxy have dead perfect, spot-on control that's completely unambiguous. They're actually pristine examples of how to execute pointer and motion control respectively on the Wii. I personally found them great fun.
Of course, they CAN be very hard for some people, but honestly, that's because they require a legitimate exercise of arcade skill and good judgment. If one came for the platforming and only the platforming, I could see how they might be an annoyance, but really, I'd open your mind a bit. (I realize the irony here in that so many games are broken up by annoying "added gameplay" vehicle sections or whatever that people hate. The difference here is that the bubble and ball stages are genuinely great play mechanics.) |
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Mr. Negativity
(11-16-2009,
10:34 PM)
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#1577
Originally Posted by beelzebozo:
HEH, I had a sure-fire strategy for world 8 back when I was a kid. It basically boiled down to using a frog-suit in the pirateship level(and doing it all underwater), a p-wing for the flyingships and a cloud for the dungeon. :P |
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Setec Astronomer
(11-16-2009,
10:53 PM)
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#1578
Originally Posted by beelzebozo:
![]() |
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(11-16-2009,
10:55 PM)
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#1579
I just did Luigi's Purple Coins, on my first try with Luigi.
Try not to look too impressed, fellas. Last edited by Rez : 11-16-2009 at 11:00 PM. |
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Member
(11-16-2009,
11:21 PM)
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#1581
Originally Posted by claviertekky:
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(11-16-2009,
11:27 PM)
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#1582
Originally Posted by Andrex:
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