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TheGreatMightyPoo
Member
(11-13-2009, 07:46 AM)
#1551

I don't get people complaining that every 3D game's underwater levels have broken controls.

I guess it's just me but this makes them challenging and if they controlled spot on or like the rest of the levels, they'd have to really up the ante with pitfalls and enemies.

Unideal controls????

Possibly.

Broken???

No way.
autobzooty
Member
(11-13-2009, 07:50 AM)
 
autobzooty's Avatar
#1552

Originally Posted by TheGreatMightyPoo:
I don't get people complaining that every 3D game's underwater levels have broken controls.

I guess it's just me but this makes them challenging and if they controlled spot on or like the rest of the levels, they'd have to really up the ante with pitfalls and enemies.

Unideal controls????

Possibly.

Broken???

No way.

Wrestling the camera should never be a part of a game's challenge.
TheGreatMightyPoo
Member
(11-13-2009, 07:53 AM)
#1553

Originally Posted by autobzooty:
Wrestling the camera should never be a part of a game's challenge.

Never bothered me really.

Plus, name one game that got underwater 3D controls perfect or a game of this sort???

Easy to criticize, easier to throw complete hyberboles to top it all off.
autobzooty
Member
(11-13-2009, 07:57 AM)
 
autobzooty's Avatar
#1554

Originally Posted by TheGreatMightyPoo:
Never bothered me really.

Plus, name one game that got underwater 3D controls perfect or a game of this sort???

Easy to criticize, easier to throw complete hyberboles to top it all off.

Banjo Kazooie and Tooie never gave me any problems. Neither did Mario 64. I think it works best if they just keep the camera fixed behind your character instead of letting you manipulate both your character and the camera in a full 3D underwater environment.

Everyone says the controls are pretty much fixed when you grab a koopa shell, and that's when the camera centers behind Mario.
EatChildren
Member
(11-13-2009, 07:58 AM)
 
EatChildren's Avatar
#1555

Originally Posted by autobzooty:
Wrestling the camera should never be a part of a game's challenge.

I really think it's the lack of depth perception in videogames that makes swimming in pretty much every 3rd Person game a chore.
TheGreatMightyPoo
Member
(11-13-2009, 08:05 AM)
#1556

Originally Posted by autobzooty:
Banjo Kazooie and Tooie never gave me any problems. Neither did Mario 64. I think it works best if they just keep the camera fixed behind your character instead of letting you manipulate both your character and the camera in a full 3D underwater environment.

Everyone says the controls are pretty much fixed when you grab a koopa shell, and that's when the camera centers behind Mario.


And you believe that the developers didn't realize that this makes the levels control better????

I doubt it was for lack of effort, maybe they wanted to differentiate swimming from running and jumping and that shell(powerup) enhanced it.

You may not like it but it seems to me a choice done on porpoise.
beelzebozo
Jealous Bastard
(11-16-2009, 09:50 PM)
 
beelzebozo's Avatar
#1557

interesting comments from miyamoto over on 1up


Quote:
Asked by Official Nintendo Magazine whether Nintendo is planning on implementing the Super Guide in the upcoming sequel, Shigeru Miyamoto said, "Well, as far as the challenge of Super Mario Galaxy 2 is concerned, I think it's going to be a really challenging game, but whether or not we are going to incorporate the Super Guide, I just cannot tell."

"In general, wherever and whenever appropriate, I think we will want to incorporate that kind of thing, but I cannot commit to anything specific right now."

Quote:
Miyamoto has previously hinted that Super Mario Galaxy 2 will be tougher than the first game, saying that it is being designed "with consideration that we believe that people who played through the first Mario Galaxy have become better players."

i had no problem with MARIO GALAXY's difficulty, but, yay for some of you freaks who did luigi's purple coins and said "boy, if only this game were a little tougher"
GrotesqueBeauty
Molasses Jones X
(11-16-2009, 09:54 PM)
 
GrotesqueBeauty's Avatar
#1558

Originally Posted by beelzebozo:
i had no problem with MARIO GALAXY's difficulty, but, yay for some of you freaks who did luigi's purple coins and said "boy, if only this game were a little tougher"
It would be nice to have some levels designed to be challenging in and of themselves rather than just tacking on purple coins or races against a clone and calling it a day.

Also, play world 8 of Mario 3. At it's worst Galaxy isn't half that difficult.
beelzebozo
Jealous Bastard
(11-16-2009, 09:55 PM)
 
beelzebozo's Avatar
#1559

i had some trouble with the normal levels, too

luigi's purple coins employed purely for hyperbolic emphasis
Speevy
Junior Sonybot in training
(11-16-2009, 09:56 PM)
 
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#1560

Originally Posted by GrotesqueBeauty:
It would be nice to have some levels designed to be challenging in and of themselves rather than just tacking on purple coins or races against a clone and calling it a day.

Also, play world 8 of Mario 3. At it's worst Galaxy isn't half that difficult.

You're comparing the design of Luigi's Purple Coins to racing Shadow Mario?

I think I have to kill you now.
Gilby
Junior Member
(11-16-2009, 09:57 PM)
#1561

Originally Posted by GrotesqueBeauty:
It would be nice to have some levels designed to be challenging in and of themselves rather than just tacking on purple coins or races against a clone and calling it a day.

Luigi's Purple Coins didn't exist as a level outside of that challenge. Plus the whole multiple-challenges-per-level idea is kind of a Mario series staple.
beelzebozo
Jealous Bastard
(11-16-2009, 09:57 PM)
 
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#1562

world 8 of MARIO 3 just isn't fun, which is what i'm primarily concerned with.
claviertekky
Member
(11-16-2009, 10:01 PM)
 
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#1563

Probably the difficulty will be ramped up by using the pointing feature of the Wii mote controller.

God I hated those parts. Mario Galaxy would have been perfect without those stupid sections of controlling mario in a bubble or hell the freaking mario on a ball sections.

I expect an extremely long level with spikes and difficult aiming due to lack of some precision of the Wiimote with absolutely no checkpoints.
gamergirly
Member
(11-16-2009, 10:01 PM)
 
gamergirly's Avatar
#1564

Originally Posted by beelzebozo:
interesting comments from miyamoto over on 1up


i had no problem with MARIO GALAXY's difficulty, but, yay for some of you freaks who did luigi's purple coins and said "boy, if only this game were a little tougher"

Galaxy had its moments. Nearly every level(including that bonus Galaxy) with you balancing on top of that balloon ball kicked my ass. I must be used to being jump-sensitive because I always jumped right over the obstacle and slid into the abyss
Hitokage
Setec Astronomer
(11-16-2009, 10:01 PM)
 
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#1565

Originally Posted by beelzebozo:
world 8 of MARIO 3 just isn't fun, which is what i'm primarily concerned with.
I disagree, although one could argue whether it's fun or a sense of accomplishment. Regardless, there is nothing wrong with a good challenge.

Besides, if you're going to bitch about levels then World 6 already takes that cake.
AceBandage
Member
(11-16-2009, 10:01 PM)
 
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#1566

Originally Posted by claviertekky:
Probably the difficulty will be ramped up by using the pointing feature of the Wii mote controller.

God I hated those parts. Mario Galaxy would have been perfect without those stupid sections of controlling mario in a bubble or hell the freaking mario on a ball sections.

I expect an extremely long level with spikes and difficult aiming due to lack of some precision of the Wiimote.


I found the bubble parts insanely easy...
claviertekky
Member
(11-16-2009, 10:02 PM)
 
claviertekky's Avatar
#1567

Originally Posted by AceBandage:
I found the bubble parts insanely easy...
Well, I didn't, and they are unnecessary.

Make it difficult because of platforming not because of gimmicks.

For those complaining about Mario 3's difficult, I like that. It was difficult because of the required jumps and skill for balancing mario's capabilities.

I would like the difficulty in Mario Galaxy 2 to be ramped up like the platforming in Super Mario Sunshine special levels (without the stupid water suit), so take away the luma for once.

Last edited by claviertekky : 11-16-2009 at 10:06 PM.
Quixzlizx
Member
(11-16-2009, 10:05 PM)
 
Quixzlizx's Avatar
#1568

Originally Posted by TheGreatMightyPoo:
Never bothered me really.

Plus, name one game that got underwater 3D controls perfect or a game of this sort???

Easy to criticize, easier to throw complete hyberboles to top it all off.

SMG's underwater controls suck, mainly due to the unresponsive camera. It's one of my favorite games this generation so far, but that doesn't mean I have to pretend it's perfect.
dyls
Member
(11-16-2009, 10:07 PM)
 
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#1569

Originally Posted by claviertekky:
Probably the difficulty will be ramped up by using the pointing feature of the Wii mote controller.

God I hated those parts. Mario Galaxy would have been perfect without those stupid sections of controlling mario in a bubble or hell the freaking mario on a ball sections.

I expect an extremely long level with spikes and difficult aiming due to lack of some precision of the Wiimote with absolutely no checkpoints.

I loved those parts. And the pointing of the Wiimote is in no way imprecise. The problem lies either with you or your setup.
beelzebozo
Jealous Bastard
(11-16-2009, 10:08 PM)
 
beelzebozo's Avatar
#1570

Originally Posted by Hitokage:
I disagree, although one could argue whether it's fun or a sense of accomplishment. Regardless, there is nothing wrong with a good challenge.

Besides, if you're going to bitch about levels then World 6 already takes that cake.

i don't hate it or anything, but when i get there, i don't think, "oh, wonderful, an auto-scrolling stage with wrenches constantly flying in from the right side of the screen, cannonballs flying all over the place, and torches. loverly."

i see the notion that accomplishment can be subbed for enjoyment (or can be a way to attain it), but i guess i just don't get that from those stages.

Originally Posted by dyls:
I loved those parts. And the pointing of the Wiimote is in no way imprecise. The problem lies either with you or your setup.

if he's the one who set the system up, then it's both!
AzureJericho
Member
(11-16-2009, 10:10 PM)
 
AzureJericho's Avatar
#1571

Originally Posted by beelzebozo:
world 8 of MARIO 3 just isn't fun, which is what i'm primarily concerned with.

wat

Also, am I the only person who has never hated 3D underwater levels (and by extension, their controls) in anything ever? The only game that came close to making me "hate" its swimming was (oddly enough) Super Mario Sunshine. After getting so used to the awesome swimming of Super Mario 64 and thinking "oh okay, jump in water and tilt stick down", I was just like "wat" the entire time I played Sunshine. All that water and they didn't use SM64's swimming.
Andrex
Member
(11-16-2009, 10:12 PM)
 
Andrex's Avatar
#1572

Originally Posted by beelzebozo:
i had no problem with MARIO GALAXY's difficulty, but, yay for some of you freaks who did luigi's purple coins and said "boy, if only this game were a little tougher"

Pfft, Mario's Purple Coins were even tougher. And, while I did get frustrated a lot with that level(s), it was the good kind of frustrated. Kinda makes me proud I can do that level when most people wimped out.

I'm pretty sure they're trying to implement Super Guide, but are having a hard time getting it just right since the game's 3D. Probably just covering his bases in case it proved too difficult to add.
claviertekky
Member
(11-16-2009, 10:14 PM)
 
claviertekky's Avatar
#1573

To add on frustration, probably the cleanup levels will be ramped up in difficulty (chucking bombs at garbage) by having enemies shooting at you or even less time.

Basically, it'll be close to impossible.

How can you guys like this kind of stuff?

Originally Posted by beelzebozo:
i don't hate it or anything, but when i get there, i don't think, "oh, wonderful, an auto-scrolling stage with wrenches constantly flying in from the right side of the screen, cannonballs flying all over the place, and torches. loverly."

i see the notion that accomplishment can be subbed for enjoyment (or can be a way to attain it), but i guess i just don't get that from those stages.



if he's the one who set the system up, then it's both!

My setup is fine. I think the ideas are stupid.

Mario 3 is still epic and not hard if you know what you are doing. Hold B at all times and know your jumps.
megabytecr
Junior Member
(11-16-2009, 10:21 PM)
 
megabytecr's Avatar
#1574

One of the best games I have played. So more is great for me!!!
bridegur
Member
(11-16-2009, 10:28 PM)
#1575

Originally Posted by claviertekky:
To add on frustration, probably the cleanup levels will be ramped up in difficulty (chucking bombs at garbage) by having enemies shooting at you or even less time.

If there are more bomb-throwing challenges, I'm going to be furious. They were nearly as frustrating as cleaning the eel's teeth in Sunshine.
Kaijima
touching his inner dragon nightly
(11-16-2009, 10:32 PM)
 
Kaijima's Avatar
#1576

The bubble and balance ball levels in Galaxy have dead perfect, spot-on control that's completely unambiguous. They're actually pristine examples of how to execute pointer and motion control respectively on the Wii. I personally found them great fun.

Of course, they CAN be very hard for some people, but honestly, that's because they require a legitimate exercise of arcade skill and good judgment.

If one came for the platforming and only the platforming, I could see how they might be an annoyance, but really, I'd open your mind a bit.

(I realize the irony here in that so many games are broken up by annoying "added gameplay" vehicle sections or whatever that people hate. The difference here is that the bubble and ball stages are genuinely great play mechanics.)
jett
Mr. Negativity
(11-16-2009, 10:34 PM)
 
jett's Avatar
#1577

Originally Posted by beelzebozo:
world 8 of MARIO 3 just isn't fun, which is what i'm primarily concerned with.

HEH, I had a sure-fire strategy for world 8 back when I was a kid. It basically boiled down to using a frog-suit in the pirateship level(and doing it all underwater), a p-wing for the flyingships and a cloud for the dungeon. :P
Hitokage
Setec Astronomer
(11-16-2009, 10:53 PM)
 
Hitokage's Avatar
#1578

Originally Posted by beelzebozo:
i don't hate it or anything, but when i get there, i don't think, "oh, wonderful, an auto-scrolling stage with wrenches constantly flying in from the right side of the screen, cannonballs flying all over the place, and torches. loverly."

i see the notion that accomplishment can be subbed for enjoyment (or can be a way to attain it), but i guess i just don't get that from those stages.
Well, that's pretty much what the airships were in Worlds 1-7: Mario Shmup.

Rez
(11-16-2009, 10:55 PM)
 
Rez's Avatar
#1579

I just did Luigi's Purple Coins, on my first try with Luigi.

Try not to look too impressed, fellas.

Last edited by Rez : 11-16-2009 at 11:00 PM.
Andrex
Member
(11-16-2009, 11:18 PM)
 
Andrex's Avatar
#1580

Originally Posted by Rez:
I just did Luigi's Purple Coins, on my first try with Luigi.

Try not to look too impressed, fellas.

If you play as Luigi, it's called Mario's Purple Coins. You obviously didn't play it, poser!
wrowa
Member
(11-16-2009, 11:21 PM)
 
wrowa's Avatar
#1581

Originally Posted by claviertekky:
To add on frustration, probably the cleanup levels will be ramped up in difficulty (chucking bombs at garbage) by having enemies shooting at you or even less time.

Basically, it'll be close to impossible.

How can you guys like this kind of stuff?
You are just assuming random stuff, ugh.
Rez
(11-16-2009, 11:27 PM)
 
Rez's Avatar
#1582

Originally Posted by Andrex:
If you play as Luigi, it's called Mario's Purple Coins. You obviously didn't play it, poser!
na-uh! Mario's Purple Coins was the second mission in Toy Time. I'm pretty damn sure it didn't change. =p
Andrex
Member
(11-16-2009, 11:45 PM)
 
Andrex's Avatar
#1583

Originally Posted by Rez:
na-uh! Mario's Purple Coins was the second mission in Toy Time. I'm pretty damn sure it didn't change. =p

Hrm I was sure everything changed. Even the M star bits changed to Ls and vide-versa.
Mr. Wonderful
Member
(11-17-2009, 03:43 PM)
 
Mr. Wonderful's Avatar
#1584

I hope by harder, however, they mean more like polished, perfect, Super Mario Galaxy difficult, not Super Mario 64 and Super Mario Sunshine frustrating and not even fun, respectively.
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