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Wastes hours checking old Famitsu software data, but that's why we love him.
(12-29-2009, 02:17 PM)
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#601
Originally Posted by dolemite:
My instinct is famitsu doesn't update the website this week, but I might be wrong. I hope we at least get a sinobi leak with FF13/NSMB Wii and hardware. |
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Member
(12-29-2009, 02:47 PM)
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#602
Today i went to Akihabara, it was the first time for me during holiday season... damn, the streets were crowded as they are during weekend, Yodobashi Akiba had some shelves empty, new Mario sold out... there were about 40 people waiting in line for the cashier.
I had troubles in finding Darius Burst (PSP), anyone knows is sold out or it's just a problem in Akihabara? |
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Member
(12-29-2009, 03:03 PM)
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#604
Originally Posted by Onesimos:
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Sales-Age Genius
(12-29-2009, 03:25 PM)
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#605
Originally Posted by schuelma:
Join the Media Create support club. Media Create is our biggest hope this week.
Originally Posted by Moor-Angol:
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Member
(12-29-2009, 03:25 PM)
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#606
Originally Posted by Onesimos:
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Wastes hours checking old Famitsu software data, but that's why we love him.
(12-29-2009, 03:50 PM)
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#607
Originally Posted by Chris1964:
Thanks. Yeah, not optimistic on sinobi but I could see FF13 and NSMB Wii getting an update- NSMB Wii will hit 2 million and FF13 2nd week should be noteworthy. |
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Member
(12-29-2009, 03:53 PM)
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#608
Originally Posted by Chris1964:
Both Sofmap and Yodobashi Akiba were crowded, if i can have an impression considering the shelves, people are buying Nintendo games in particular, at 7.00pm new Mario was sold out in Yodobashi Akiba, but it was available in all the shops, i wonder why the people loves to go into that shop and wait in line for 30-40 minutes.... Ah, i also got a positive feedback from the new Zelda DS. Discounted section : tons of DS games, but most of them are crappy or overstocked (still Phantasy Star Zero, Sangokushi Taisen DS, Magic Taizen, ecc.); no surprises as i had in August when i found Animal Crossing Wii and Wii Music. if someone can give me a hint about where to find God of War 1 (not Capcore or PS2 The Best) it will be appreciated ! |
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Member
(12-29-2009, 04:28 PM)
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#611
Originally Posted by Onesimos:
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Member
(12-29-2009, 06:46 PM)
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#613
Originally Posted by Onesimos:
Originally Posted by Onesimos:
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Super Adventure Boxing
(12-29-2009, 10:55 PM)
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#617
Originally Posted by schuelma:
1.) So if the best third party strategy for Wii is to make sequels for successful titles, would you say that the best strategy for third party publishers who haven't had success on the platform is simply to develop for other platforms where they're more likely to have success instead? 2a.) Given this strategy, I was curious what you would categorize as a success on the Wii. Would it be something more rigid like breaking 200,000 copies or something more general like a game being profitable, even if it only sold 60,000 copies? 2b.) And in relation to the above, even though Taiko 2 is far from a complete bomb, give the sales of Taiko 2 and Joysound 2 relative to their predecessors, are we sure that making sequels on the Wii is the best strategy? I mean, these are the first two third party sequels we've really seen on the system and both didn't do so hot relative to their previous iterations. I guess we'll be able to see how Darkside Chronicles sells relative to Umbrella Chronicles, but if it takes a similar dive, I'm not sure the Japanese Wii market is fully receptive to third party sequels for some reason. |
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Member
(12-29-2009, 11:00 PM)
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#619
Originally Posted by Moor-Angol:
Today, I visited three shops and NSMBWii was sold out everywhere (Tours, France)... |
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HOLY FUCKING CRAP
(12-29-2009, 11:04 PM)
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#620
The big stores seem very good about restocking games. I was looking for the original NSMB and Yodobashi was sold out. However, they restocked the next day and before opening. The game will not be out of stock for long, but at the same time, may not be in stock very long either.
I have a feeling NSMB Wii is going to become the best selling console game after the original SMB, and I think it will have enough ammo to surpass DQVII, which says a lot about this doomed console.
Last edited by cvxfreak; 12-29-2009 at 11:09 PM.
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Member
(12-30-2009, 12:17 AM)
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#622
Originally Posted by bttb:
Originally Posted by bttb:
EDIT: Just noticed Degenki has approximately 3 more weeks tracked, but still |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(12-30-2009, 01:11 AM)
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#631
Originally Posted by Culex:
Unless NSMB Wii was virtually sold out there is zero percent chance of that happening. |
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Member
(12-30-2009, 01:15 AM)
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#633
Originally Posted by Culex:
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Wastes hours checking old Famitsu software data, but that's why we love him.
(12-30-2009, 01:19 AM)
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#634
Originally Posted by Nirolak:
Originally Posted by Nirolak:
I think it depends. Fatal Frame was a success even though it only sold like 70K because it was the highest selling entry in the franchise. Graces is going to be a massive disappointment even if it hits 200K.
Originally Posted by Nirolak:
I do think there is something to the more casual software not needing yearly iterations as the audience is probably satisfied with the first one. I doubt that applies to the more dedicated fanbase games. I expect Galaxy 2 to sell well and I expect MH3G to sell well. If they ever announce another Fire Emblem I'm sure that will sell on par with the first one as well. |
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Member
(12-30-2009, 01:20 AM)
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#635
Originally Posted by Moor-Angol:
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Member
(12-30-2009, 01:42 AM)
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#636
Originally Posted by schuelma:
I don't think there is necessarily anything about the casual audience that makes them completely unreceptive to a yearly sequel/rehash/whatever, but I would suggest that they are a harder sell than the traditional gaming audience, requiring a clearer explanation of what is new about the new installment of Title X and why they should buy it. I've said this before, but I really think it bears repeating - Nintendo did a bang-up job marketing Wii Fit Plus as an upgrade, or updated version of the original and they nailed the pricing. I don't think Namco managed this with either Taiko 2 or Family Ski and Snowboard, both of which are going to end up somewhere around half the LTD of their predecessors, and I think Hudson failed completely with Deca Sports 2, which is going to be lucky to do a quarter of the LTD of Deca Sports. If you are going to produce a sequel to a casual game on the Wii, and especially if you are going to try and turn it round and get it out of the door in 10-12 months as with Taiko, Family Ski and Deca Sports, I think it is worth considering whether it would do better at budget price (taking advantage of your existing engine and assets etc.) and marketed clearly as an expansion of the original. As schuelma says, I think the more "core" titles will do better as the audience for these games have more specific tastes and are keen to seek out more of the same, whereas the casual audience seems more geared toward novelty. |
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Banned
(12-30-2009, 01:53 AM)
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#637
Originally Posted by schuelma:
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Faster, stronger, smarter and has a wife who plays more games than you
(12-30-2009, 02:03 AM)
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#639
Originally Posted by Xeke:
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mashadar's neko-mimi slave
(12-30-2009, 02:04 AM)
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#640
Originally Posted by charlequin:
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Super Adventure Boxing
(12-30-2009, 02:07 AM)
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#641
Originally Posted by duckroll:
I'd probably add Bayonetta to the list as well, especially when you combine its sales across both platforms. |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(12-30-2009, 02:14 AM)
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#644
Originally Posted by Xeke:
Just looking at the PS3, besides the examples already given, there are some "core" gamer titles that have at least reached >100k- Bladestorm, Valkyria Chronicles, White Demon's Souls..its nothing spectacular but I'm not sure the Wii has a single similar example. |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(12-30-2009, 02:16 AM)
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#646
Originally Posted by Onesimos:
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mashadar's neko-mimi slave
(12-30-2009, 02:16 AM)
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#647
Originally Posted by Vamphuntr:
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Super Adventure Boxing
(12-30-2009, 02:18 AM)
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#648
Originally Posted by schuelma:
Unless something goes horribly wrong, End of Eternity will likely get in the 100-300k range when it launches in a few weeks also. |
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mashadar's neko-mimi slave
(12-30-2009, 02:19 AM)
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#649
Originally Posted by Onesimos:
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