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(02-01-2010, 10:06 AM)
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#301
Originally Posted by Mael:
edit: OMG! I love it when I get the first post on a new page! It's like getting a virgin every night!
Last edited by Thunder Monkey; 02-01-2010 at 10:33 AM.
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Member
(02-01-2010, 10:37 AM)
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#302
Originally Posted by Mael:
sure there are similarities, but not to the extend that the games could not coexist |
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Banned
(02-01-2010, 12:14 PM)
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#306
Honestly I'd like to see Shenmue return with the next-gen portables. That to me is the best chance of seeing it return than hoping for some insane HD title that wouldn't make any financial sense. Graphics close if not mildly improved past Dreamcast assets means use of all old assets that are probably plentiful for "Shenmue 3". Plop in a Save Anywhere mechanism just like Shenmue 2 (but enforce a save when you place a gambling bet :P) and you have an incredibly immersive portable title. Imagine doing your Shenmue 3 job on the commute to your real one :lol
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Member
(02-01-2010, 12:19 PM)
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#307
Originally Posted by Earl Cazone:
On the other hand I played extensively Shenmue, so seeing 1 getting sequels and the other not getting 1, I assumed that they were phasing 1 for the other. Not totally unreasonable if you ask me. And seriously Shenmue is NOT that popular, I mean if Sega Kart stuff do a fourth of Mario Kart Wii number AND you only see Ryo online then you'll have a point. An without Suzuki, Shenmue is as dead as Seiken Densetsu is dead to Square-Enix |
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it's probably crabs and fleas
(02-01-2010, 12:39 PM)
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#310
I think they could continue with Shenmue 3 without rebooting the series, because Guilin is like a new beginning anyway, and Shenhua was supposed to be the series heroine (Which makes it hit home how premature Shenmue's death is).
So, maybe Shenmue 3 would kick off with Ryo arriving at Guilin (As they originally planned) and meeting Shenhua, and he reminisces about his past adventures. The peaceful Guilin portion could serve as a kind of 'frame story' for recapping the past in the form of playable, remade flashbacks of Shenmue 1 & 2's key portions. And because this is Ryo recalling his memory, they needn't be identical to the old games (And maybe the items in Ryo's backpack could act as triggers for the flashbacks or something) Also, I imagine the opening scene starting from Shenhua's perspective, with her narrating or something, then Ryo arrives and we're like OH SHIT RYO IS BACK then the dramatic music Shenmue 3 Logo appears. Even if the above idea wouldn't work, there's so many ways you could get away with it (And Guilin makes it easier). Shenmue 1 was more or less a prologue and you only really need to cover the bits with Guizhang and Chai and the mirrors (Heck, not even Guizhang and Chai) Nozomi ain't coming back from Canada. |
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Member
(02-01-2010, 12:45 PM)
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#311
I can see it now, HD remakes of the first two games come out and bomb and permanently seal the series coffin.
The idea of combining 1 and 2 and condensing them as the first half of a new game is decent. It may really screw up the pacing, though, when it takes 7 minutes to go from Dobuita to Hong Kong and then you spend five hours in Guilin.
Originally Posted by AstroMan:
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Member
(02-01-2010, 02:18 PM)
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#312
Originally Posted by jay:
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (02-01-2010, 02:30 PM)
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#314
Nice, loading-free ports as a single lower-price release leading up to a real sequel...one that is free to break quite free of a lot of the first two titles' mechanics and classic features. It was a shame that II ended just when things were getting truly interesting. Will it ever happen? Probably not. I really liked the world, even if the games were quite flawed. Even episodic pieces of five or more hours of straight main gameplay progression offered through DD channels at would be so great.
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Member
(02-01-2010, 02:32 PM)
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#315
Originally Posted by gamergirly:
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Member
(02-01-2010, 02:33 PM)
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#316
Originally Posted by gamergirly:
Also add to that that Shenmue was a pet project from one of the most senior staff they had at the time and that it bombed harder than the Virtual Boy (relatively). I mean at this point I wouldn't doubt that anyone at Sega thought that Shenmue was a cursed project more than anything |
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(02-01-2010, 02:39 PM)
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#317
Originally Posted by gamergirly:
Then again, Sega's business sense has been pretty shitty since Sammy took over so... fuck, they should greenlight Shenmue III any minute now! |
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Member
(02-01-2010, 02:43 PM)
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#318
Originally Posted by Haunted:
I mean what are the odds of it not sucking balls? |
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Banned
(02-01-2010, 02:45 PM)
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#319
Originally Posted by jay:
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Member
(02-01-2010, 02:45 PM)
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#320
This isn't meant to be a troll on the Wii, but it probably will be taken as one...
Shenmue as it appeared on the Dreamcast looks better than a lot of Wii games. You could do a direct port of Shenmue 1 and 2 and they wouldn't look out of place. If they improved the framerate and added motion controlled QTE's like RE4 did, then I don't see why they wouldn't port Shenmue 1 and 2 to the Wii. As I said this isn't really a troll on the Wii, it's just that Shenmue looked so good on the Dreamcast, especially in 480p. They would of course have to put a disclaimer on the box saying: "Warning, Shenmue II's story ends with a huge cliffhanger, and Sega re-releasing this game on Wii is not a promise to finish the story, or release Shenmue III. If this sells well, then maybe ." Maybe some sort of standard "Wii Test Game" sticker could be issued to developers from Nintendo, so audiences know not to get their hopes up for a sequel to other games too. Sega porting more Dreamcast games to Xbox Live Arcade and PSN seems to be a good place for a Shenmue testing ground on those consoles. If re-releases of Shenmue I and II sell well enough, they could green light Shenmue III, even if it is much smaller in scope than most modern adventure games. Games like Oblivion, Heavy Rain and Mass Effect have raised the bar for what kind of scale we should expect from an adventure game. Maybe Sega feels that to do Shenmue's legend justice, they would have to build something on a similar scale. I say no, no Sega, you don't have to build something that costs millions and millions of dollars. Just release the game anyway you can, on any system. I still think Shenmue ported to DS would be cool. |
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Member
(02-01-2010, 02:56 PM)
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#323
Originally Posted by Shikashi:
Also no SUZUKI. I mean just look at how fucking pathetic Sonic has become, you want that for Shenmue? |
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Member
(02-01-2010, 03:11 PM)
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#325
Originally Posted by Himuro:
Originally Posted by Mael:
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The Harry Potter girl
(02-01-2010, 03:18 PM)
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#326
Does anyone even knows what happened to Yu Suzuki? Will someone find him? I totally expect him to have his office in the basement of Sega like in Office Space by now. Someone at SEGA should do a search on the active directory to see if Yu still has at least a working account? Maybe it has expired and he has since been since hanging out in the bathroom or at the cafeteria to pass time
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Member
(02-01-2010, 03:19 PM)
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#327
Originally Posted by shuri:
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it's probably crabs and fleas
(02-01-2010, 03:22 PM)
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#328
I'd love a Shenmue 1 + 2 Wii port with Japanese voices for the original game as well as the second. I can imagine integration with the Weather channel, an Mii capsule toys
omg with the wiimote, you could rotate the capsule toys with your hand! They could add Virtua Cop to the arcade! In Shenmue 1 you can stroke the cat! |
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Banned
(02-01-2010, 03:22 PM)
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#329
Originally Posted by jay:
However, if they re-release 1+2, update them with a few modern features, for example, if Shenmue 1 had time skip like in 2, that'd single-handedly rid the game of many people's problems with it, or an arrow that points you in the direction of the next clue for people who need modern game hand holding. Bundle them together and sell at a cheap price, there may be a chance. There's more risk involved just releasing 3, after almost ten years, instead of enticing your fanbase and possibly gaining new ones. |
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Member
(02-01-2010, 03:29 PM)
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#331
Originally Posted by Himuro:
And since they lost the source codes, they can't make a quick & dirty port.... So they can emulate it, that would be the less costly way... Or they could just make a BIG movie with all the sequences from the games and bundle it with the game and be done with it Xenosaga PALland style. |
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Banned
(02-01-2010, 03:31 PM)
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#332
Originally Posted by Mael:
They lost the source code to the games? To the most expensive games they ever made? I refuse to believe that. Especially since Shenmue 2 went on to being ported to the xbox. |
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Member
(02-01-2010, 03:34 PM)
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#333
Originally Posted by Himuro:
Still they don't need to remake the first 2 to prepare for a sequel (there was a movie for Shenmue?). I mean they sure as hell don't remake everything every time a sequel is released (Or i could have found bloody Halo CE already) |
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Banned
(02-01-2010, 03:38 PM)
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#334
They lost the source code to Panzer Dragoon Saga. I have heard nothing about Shenmue.
Shenmue 2x (which is to say, the xbuck version) came with Shenmue The Movie, which was released theatrically in Japan. It was a movie that contains the majority of cutscenes from the original Shenmue. It's terrible. |
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Member
(02-01-2010, 03:40 PM)
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#335
Originally Posted by Himuro:
Quote:
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Member
(02-01-2010, 03:42 PM)
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#336
Originally Posted by Himuro:
I was totally disappoint. |
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Member
(02-01-2010, 03:42 PM)
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#337
They used the "We lost the source code" excuse for Panzer Dragoon Saga, but it reminds me of the old "they lost the masters" excuse for old anime series that never got licensed for the U.S. Turns out "they lost the masters" was the polite way of saying that some anime companies just didn't like licensing their stuff for release outside of Japan.
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(02-01-2010, 03:43 PM)
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#338
Originally Posted by shuri:
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Banned
(02-01-2010, 03:43 PM)
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#339
Originally Posted by Mael:
Originally Posted by Mael:
I'm not asking for a remake. People misunderstand the word remake. Remake means from the ground up. A port is not a remake. Remaking 1+2 would be more financially wasteful than anything else. However, for a game series that has lucked out in the past, and the story being an important aspect for (some) fans, it would be stupid to make a Shenmue 3, in an attempt to sell to the (extremely small, especially after 10 years) Shenmue fanbase without some form of attempt to gain new fans or get back old ones. That's suicide. It'd be nice to play Mue without hooking up my fucking dreamcast. |
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Member
(02-01-2010, 03:48 PM)
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#340
Originally Posted by Himuro:
I mean, why make Shemnue 3 if not for everyone else that didn't play the first 2! I remember an old Miyamoto interview and he said something that I feel was pretty much true back then and still is : You shouldn't need to play previous games to play the sequel of a game, like in Dragon Quest (at the time I thought he talking about Dragon Ball :lol ) you don't need to have played DQ1 to begin a game of DQ4 or 5. In that sense, Shemnue 3 shouldn't be an appeal to the fans but a great on its own. |
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(02-01-2010, 03:48 PM)
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#341
Originally Posted by Mael:
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Member
(02-01-2010, 03:51 PM)
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#342
Originally Posted by Segata Sanshiro:
Maybe I say that because I never want to throw anything :lol |
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(02-01-2010, 03:52 PM)
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#343
Originally Posted by Mael:
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Banned
(02-01-2010, 03:55 PM)
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#345
Originally Posted by Mael:
Shenmue 2 ends on a total cliff hanger: a sword, a giant mirror, a city boy stuck in bum fuck land. Shenmue 3 should entirely cater itself to the fanbase, especially since it has taken so long. That's like watching Return of the Jedi without watching A New Hope or Empire Strikes Back which is to say, baysuckly, real dumb. Anyways, I worry what would happen if they even made a Shenmue 3 after the travesty that was Shenmue Online. I'm sure some people remember this, but in many of the fmv's presented, characters have magic powers and can summon giant Phoenixes and Dragons. That's stupid. Shenmue had fantasy and magic, but it was all so subdued that it didn't ruin anything. I know the story is about the Phoenix fighting the Dragon, but I always felt it was like a metaphor: Ryo is the Phoenix, Lan Di is the Dragon. Not Ryo actually shooting out hadouken's and Lan Di summoning a giant dragon. The more I think of it, the more I'm fine with just 1+2. But fuck, sometimes I just really want a new Shenmue game, you know? And I'd also like to play Shenmue without having to hook up my dreamcast. How's DC emulation these days? |
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(02-01-2010, 03:56 PM)
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#346
The story was about to take a turn into bugfuck crazy mysticism and magic, you know that, right Himu?
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Member
(02-01-2010, 03:57 PM)
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#347
Originally Posted by shuri:
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(02-01-2010, 03:57 PM)
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#348
Originally Posted by Segata Sanshiro:
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Member
(02-01-2010, 03:58 PM)
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#350
Originally Posted by Segata Sanshiro:
I mean if you need to have finished the first 2 games :-/ I really feel the sequel should have a recap at the beginning and go from there. I just want it to have a broader appeal than Shenmue 2 that was not exactly seen as the best thing ever (and we did get the DC release here) |