ULTROS!
(02-18-2010, 03:07 AM)

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Seriously, they should release nice touched up or the best looking screens of the 360 version of FFXIII if they want to impress more people (those who own the 360) and there's almost to no coverage of the 360 version of FFXIII.
Stefan™
Member
(02-18-2010, 03:19 AM)

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God SE get you act together. You're embarrassing yourselves with these half ass screenshots. My, how far have they fallen lately?
Unknown Soldier
Watches anime on Wikipedia
(02-18-2010, 03:34 AM)

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Originally Posted by Valkyr Junkie:
Maybe Bink can support a higher bitrate than 2.2mbps? No idea if I'm right though.
Compressing with Bink Video
sciplore
Member
(02-18-2010, 03:39 AM)

Ugh $50 bucks for the faceplate now? Should have grabbed it at ten :/.
MazingerDUDE
Member
(02-18-2010, 03:42 AM)
Final Fantasy 13 xbox 360 - res analysis #12055




(* PS3 version's running at 1280 x 720 2 x MSAA in case you didn't know)









* PS3 shot's from the demo build.


* I have removed the 'ground texture' shots, since it's rather premature to determine a difference in texture fidelity between two versions with whatever limited information available at the moment, especially on 360's side. I'll probably do some in depth comparison upon the game's release.
Last edited by MazingerDUDE; 02-18-2010 at 09:23 AM.
Unknown Soldier
Watches anime on Wikipedia
(02-18-2010, 03:45 AM)

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You're putting a lot of effort into comparing screenshots which are at this point all but discredited. :lol
androvsky
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(02-18-2010, 03:45 AM)

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Originally Posted by Unknown Soldier:
Quote:
Use this table to get a starting data rate, and then you can start moving the rate up or down depending on the quality and file size:
Sounds like it can be increased. Wouldn't surprise me if it could, but that still leaves the question of how much can they up the bitrate and still fit all the cinemas on 3 discs, given the fact there will have to be a certain amount of duplication of the game data.

I will say that even with my 720p TV, the cinemas on the old Japanese PS3 demo disc look absolutely stunning. There's a lot of room for the 360 to be worse, but still acceptable.
DMPrince
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(02-18-2010, 03:48 AM)

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Well, At least the Comparison Thread will probably be bigger than the NA Thread :lol.
ElFly
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(02-18-2010, 03:50 AM)

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360 version: lacks giant turtle
badcrumble
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(02-18-2010, 03:50 AM)

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Nice catch on the missing foliage. And if it's really 1024x576... wow.
Synless
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(02-18-2010, 03:52 AM)

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Originally Posted by badcrumble:
Nice catch on the missing foliage. And if it's really 1024x576... wow.
That would be a crazy low resolution......
DMPrince
Member
(02-18-2010, 03:52 AM)

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what was the resolution for the demo build for the ps3?
Kagari
Asleep in the Fantasy
(02-18-2010, 03:53 AM)

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Originally Posted by DMPrince:
what was the resolution for the demo build for the ps3?
1280x720.
Vamphuntr
Member
(02-18-2010, 03:54 AM)

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Maybe the foliage will pop in as you approach it's location :lol . I can't believe Square was that lazy, that resolution is disappointing. (If those screenshots are real and up to date).
Last edited by Vamphuntr; 02-18-2010 at 03:57 AM. Reason: typo
Community Forum
(02-18-2010, 03:54 AM)

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Originally Posted by ElFly:
360 version: lacks giant turtle
:lol :lol :lol
DMPrince
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(02-18-2010, 03:56 AM)

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Originally Posted by Kagari:
1280x720.
thanks.

If this all turns out to be true then I can't wait to hear how Microsoft will sell the game to the people that don't follow this shit. PR is awesome. can't wait <3 I already laughed at the bullet point from the 360 bundle :lol.

http://xs.to/image-0B1D_4B720E47.jpg
Vanille
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(02-18-2010, 03:58 AM)

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What's up with that big black border on the left in the 360 screens? =/
DMPrince
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(02-18-2010, 03:59 AM)

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Originally Posted by Vanille:
What's up with that big black border on the left in the 360 screens? =/
Square Enix doesn't know how to crop in Photoshop? IDK.
ULTROS!
(02-18-2010, 03:59 AM)

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Originally Posted by Vanille:
What's up with that big black border on the left in the 360 screens? =/
Lazy screen caps?
Kagari
Asleep in the Fantasy
(02-18-2010, 03:59 AM)

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Originally Posted by Vanille:
What's up with that big black border on the left in the 360 screens? =/
Mandoric said it can happen with some capture devices.
Shadowlink
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(02-18-2010, 04:00 AM)

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So when will we get actual decent screen caps?
Vamphuntr
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(02-18-2010, 04:00 AM)

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Originally Posted by ULTROS!:
Lazy screen caps?
Hey, at least there are no pointers on those. Seriously every topic about FFXIII are getting depressing. How the mighty have fallen.
MazingerDUDE
Member
(02-18-2010, 04:01 AM)

Originally Posted by Unknown Soldier:
You're putting a lot of effort into comparing screenshots which are at this point all but discredited. :lol
Not at all, those shots are from the latest batch just released today. I checked its native res, and they are all running at 576p. I could only conclude that this is the first batch of genuine 360 shots. (unless SE was secretly making PS3 version running at 576p for the US release =p)
Stefan™
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(02-18-2010, 04:01 AM)

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This is depressing, if true.
DMPrince
Member
(02-18-2010, 04:01 AM)

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Originally Posted by Shadowlink:
So when will we get actual decent screen caps?
I think we all should just wait 3 more weeks. this has just been one big clusterfuck after another. there's nothing the PR team can do now.
Dresden
FABULOUSLY
DIXI QUID QUID
BEAR BEAR
(02-18-2010, 04:01 AM)

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Meh, that APZonerunner dude said that the two versions were nearly identical, I'd trust him over some questionable screenshots.

At least we don't have triumphant Sony fanboys running rampant on this board.
ULTROS!
(02-18-2010, 04:04 AM)

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Originally Posted by Vamphuntr:
Hey, at least there are no pointers on those. Seriously every topic about FFXIII are getting depressing. How the mighty have fallen.
At least we still have hope? for Versus XIII and Agito XIII. :P
ZeroRay
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(02-18-2010, 04:06 AM)

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Don't know if the quality of the capture can affect resolution analysis but if it's true, then we'll have some fireworks on GAF (and the internet).
Dice
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(02-18-2010, 04:06 AM)

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I would rather have 1080p no AA.
h3ro
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(02-18-2010, 04:07 AM)

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Originally Posted by Dresden:
At least we don't have triumphant Sony fanboys running rampant on this board.
Comments like this don't help. Don't goad them into responding and then point and complain about fanboys.

I knew way back when the game was first announced as a multiplatform game that the focus would shift from discussing the actual game content to this nonsense.


Screw this, I'm going to go play Lost Odyssey and blast Suteki Da Ne.
Yoshichan
Rage Apologist
(02-18-2010, 04:08 AM)

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Originally Posted by Vanille:
What's up with that big black border on the left in the 360 screens? =/
Seriously, how do you people notice these stuff? It's like 1 millimeter.
Shadowlink
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(02-18-2010, 04:09 AM)

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Originally Posted by DMPrince:
I think we all should just wait 3 more weeks. this has just been one big clusterfuck after another. there's nothing the PR team can do now.
I'm hoping some reviewers actually get the game soon so we can actually see some real screens.
Rpgmonkey
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(02-18-2010, 04:13 AM)

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Originally Posted by Vanille:
What's up with that big black border on the left in the 360 screens? =/
Quotes from previous discussion on that:

Originally Posted by APZonerunner:
Usually 360 shots are captured directly from MS devkits, which have their own shotting utility. Plus, the black bar down the left side suggests a printscreened and hastily cropped image.
Originally Posted by Mandoric:
That's exactly my opinion - an intern hit printscreen over the display window they were playing in, leading to signature artifacting from certain cards' realtime mode, a distinctive overscan line, and the occasional floating mouse cursor.
Lightning
hur hur my sword is made of swiss cheese. also: belts, zippers.
(02-18-2010, 04:15 AM)

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Did every FF game get hammered like this game is getting before release?

This is ridiculous.
MazingerDUDE
Member
(02-18-2010, 04:15 AM)

Originally Posted by ZeroRay:
Don't know if the quality of the capture can affect resolution analysis but if it's true, then we'll have some fireworks on GAF (and the internet).

You can even get res analysis out of off-screen shots, if aliasing is clearing visible. For those new batch of 360 shots, it was rather easy reading as aliasing is very visible. Should check out the first pair of comparison shots back and forth, you'd see the difference in native res.
pizzaroll
A Good Citizen
(02-18-2010, 04:16 AM)

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Maybe the screens were capped from one of those streaming "HD" 576p vids.
MazingerDUDE
Member
(02-18-2010, 04:18 AM)

Originally Posted by Fyrus:
Maybe the screens were capped from one of those streaming "HD" 576p vids.
Nope, as huds are at 720p.
h3ro
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(02-18-2010, 04:21 AM)

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Originally Posted by MazingerDUDE:
Nope, as huds are at 720p.
Are you on the Beyond3D forums? The system/overlays you used to get the resolutions seems similar to how I've seen previous games analyzed on that site.
Digital-Hero
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(02-18-2010, 04:22 AM)

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Good news. I was planning on buying the PS3 version. Seemed only fitting.
miladesn
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(02-18-2010, 04:24 AM)

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Lazy shots or not I don't think it affects the resolution analysis.
Bayonetta indeed!! at least SEGA did a decent job as 360 to ps3 ports tend to be harder.
MazingerDUDE
Member
(02-18-2010, 04:24 AM)

Originally Posted by h3ro:
Are you on the Beyond3D forums? The system/overlays you used to get the resolutions seems similar to how I've seen previous games analyzed on that site.
Yup, I'm the guy used to do res analysis at B3D, but I don't go there no more. I'm thinking of making home here at gaf :D
Truespeed
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(02-18-2010, 04:24 AM)

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Originally Posted by badcrumble:
Nice catch on the missing foliage. And if it's really 1024x576... wow.
The extra foliage could be DLC.
Firestorm
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(02-18-2010, 04:25 AM)

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ps3 has more water
360 can't render oceans confirmed
Einbroch
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(02-18-2010, 04:25 AM)

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Originally Posted by miladesn:
Lazy shots or not I don't think it affects the resolution analysis.
Bayonetta indeed!! at least SEGA did a decent job as 360 to ps3 ports tend to be harder.
Bayonetta looked and played worse.

So far, we only assume that Final Fantasy XIII looks worse on the 360.
Community Forum
(02-18-2010, 04:26 AM)

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Originally Posted by Lightning:
Did every FF game get hammered like this game is getting before release?

This is ridiculous.
You're right, all those other multiplatform Final Fantasy titles didn't get nearly the scrutiny this one is getting.
riceandbeans
Member
(02-18-2010, 04:26 AM)

Originally Posted by MazingerDUDE:
I think one of the other dudes on the forum might've just confirmed a PC version because that shot doesn't make sense.

When you compare the actual live rolling Xbox 360 footage (not screenshots!) from the Gametrailers interview, you get the textures are the same or equally close to the PS3 version.

Skip to 1:30 for the 360 footage

So either above is a PC shot or the 360 version. Because if that is the 360 version, then the GT footage was the PS3 version with a 360 HUD.

Last edited by riceandbeans; 02-18-2010 at 04:30 AM.
Truespeed
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(02-18-2010, 04:29 AM)

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Originally Posted by miladesn:
Lazy shots or not I don't think it affects the resolution analysis.
Bayonetta indeed!! at least SEGA did a decent job as 360 to ps3 ports tend to be harder.
No Sega did not do a decent job. They phoned it in as usual.
Vamphuntr
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(02-18-2010, 04:31 AM)

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Originally Posted by riceandbeans:
I think one of the other dudes on the forum might've just confirmed a PC version because that shot doesn't make sense.

When you compare the actual live rolling Xbox 360 footage (not screenshots!) from the Gametrailers interview, you get the textures are the same or equally close to the PS3 version.


So either above is a PC shot or the 360 version. Because if that is the 360 version, then the GT footage was the PS3 version with a 360 HUD.
Jesus Christ, Square Enix PR/Marketing blows.
InfiniteNine
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(02-18-2010, 04:32 AM)

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Originally Posted by SHOTEH FOCK OP:
You're right, all those other multiplatform Final Fantasy titles didn't get nearly the scrutiny this one is getting.
Screw those PS1 ports! :lol :lol :lol