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(05-07-2010, 07:32 PM)
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#201
It's been 30 minutes and no one is posting the info. D:
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Member
(05-07-2010, 07:34 PM)
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#205
I think they cancelled a lot of the DLC for the 1st LBP and opted to just include it with LBP2. They probably had to hold all of the ideas they had for the original "LBP Service" plan. They probably reached their ceiling in terms of new customers so Sony stepped in and had them start working on LBP2. They need a reboot, whether MM thinks so or not. They have to refresh the interest in the LBP universe/franchise.
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Member
(05-07-2010, 07:36 PM)
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#207
The problem with LBP is that it is a game made to last forever, it can supply itself with new content and such.
But the marketing to support that idea has never been there. Sure, there was the GOTY edition, but it really sneaked out in the stores, without anyone really noticing. |
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(05-07-2010, 07:39 PM)
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#211
No info yet? :(
Wake up people! |
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Nina Hartley
(05-07-2010, 07:40 PM)
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#214
Okay. Here we go:
Context about the first LittleBigPlanetLittleBigPlanet 2 Game Informer June 2010 Issue Information - The first LBP was never intended to be a simple platforming gameLittleBigPlanet 2 Information Starts Here: - LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with |
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Member
(05-07-2010, 07:42 PM)
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#218
Originally Posted by Crisis:
J!#L%KJ!#L%JK!#%J#!LJ%L!KJ#%KLJ#!%KL!L#J It sounds like what I wanted LBP to be OMG! I've only read to the bolded part and im excited. WTF! |
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Member
(05-07-2010, 07:43 PM)
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#223
Assigning commands to buttons?!
D: D: D:
Quote:
D: |
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Member
(05-07-2010, 07:46 PM)
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#230
Quote:
Are you telling me we can actually control the ACTUAL mechanics/properties of the mechanics?!!? We'll be able to control the actual physics of the jump!?!?! OMFG |
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GAF's Bob Woodward
(05-07-2010, 07:46 PM)
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#231
Direct control seat is such a simple and perfect solution.
No, you can't change SACKBOY's controls - would be weird, his mechanics changing all the time - but create YOUR OWN CHARACTER with its own physics/controls, made just for your level. |
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Member
(05-07-2010, 07:47 PM)
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#233
Originally Posted by Crisis:
WOW! thats .. thats....f'ing huge!!!! MM PLEASE FIX THE LOOSE CONTROLS!!!! I hate the platform jumping in LBP. And for a game that was geared towards younger audience it is very frustrating when the jumping is so loose. PLEASE PLEASE fix this. THANKS |
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GAF's Bob Woodward
(05-07-2010, 07:47 PM)
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#236
Also...a command and conquer clone?
That is crazy. Does this mean perspective controls? Actually I guess it wouldn't be necessary. With the tools they outline it would be possible to do without an explicit camera change. Just treat it as if you're looking down instead of looking across...the user needn't know... |
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(05-07-2010, 07:47 PM)
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#237
<3
I want it. |
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Have a fun! Enjoy!
(05-07-2010, 07:49 PM)
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#241
Originally Posted by gofreak:
Yep. And I guess that applies to racing games as well. Albeit you should have some control over gravity. |
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Member
(05-07-2010, 07:49 PM)
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#242
I mean I'd heard tidbits and chatter on what they were working on. . .but this is much more ambitious than I was told. I mean, I was told it was ambitious, but this is much more genius than I had anticipated.
I'm actually shocked here. Please god let this be at the E3 presentation to drop a few jaws. |
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Member
(05-07-2010, 07:51 PM)
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#245
Originally Posted by gofreak:
Quote:
Originally Posted by donkey show:
Originally Posted by TTP:
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Nina Hartley
(05-07-2010, 07:53 PM)
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#249
Originally Posted by TTP:
Sure. Quality-wise is is very, very close to the first game. However this is not even close to true of all the screenshots of the levels. Things look far less rudimentary in the levels this time around. One thing that I am genuinely liking and I hope is transferring to all the other user-creation tools is how the game shows you what commands are assigned to what microchips. Best way to explain it is to have you think of what happens when you press on a link on the iPhone. It blows up the microchip's commands with a little transparent, green comic-book style speech bubble part at the bottom pointing to the microchip it represents. Sackbot templates start as a square-ish version of Sackboy with no faces. They resemble a wooden puppet very much. There are all kinds of various lighting effects on display. My favorite one (because it's so unique) is the 8-bit pixel Apple II-style lighting. You'll see what I mean by that when your issue gets in. |