Ugh, that awful bear is going to be on every page now is he?XD
That's more like it, lol.Might as well rename this thread the Brutal fmv appreciation thread.
Absolutely not. I got close enough to beating it that I had to keep going but it took longer than I anticipated because when I did die it was way late in the game.If so I'm glad I bought both of them last year.
Congratulations, I guess. I mean, actually sticking with the game long enough to beat it is impressive, but is it really worth the time? I gave up on Midnight Raiders pretty much as soon as I got to level two and realized that once you reach that point, if you get shot once you have to restart the entire game from the beginning. That's insane game design, how in the world did it actually ship like that? Through the first level the game is amusingly bad enough to stick with, thanks to the awful acting and simple but okay gameplay, but... one hit and you restart the game is horrible.
Any gaffers repair sega CDs?
Urusei Yatsura is magnificent, but I'd say Lunar~Eternal Blue's marquee scenes are easily on-par. In addition to the Dragonship scene above, certainlyUrusei Yatsura: My Dear Friends by Game Arts is the true MVP of best animation on Mega CD. You can't even hang, Furry Fighters.
Urusei Yatsura is magnificent, but I'd say Lunar~Eternal Blue's marquee scenes are easily on-par. In addition to the Dragonship scene above, certainlyThey're certainly better drawn than what Gonzo's B-team cobbled together on the lackluster remake!Zophar's revival and Lucia's farewell.
Urusei Yatsura: My Dear Friends by Game Arts is the true MVP of best animation on Mega CD. You can't even hang, Furry Fighters.
https://abload.de/img/revbearp6suy.gif.
Can't say that and not show any evidence.
I love SSS too because it's different enough to be a true retelling, but yes, correct as usual, certainly on Eternal Blue---Funato herself said as much about EB remake's crappy animation. MCD cannot be beat. Why is our Lunar thread so quiet (sob)?I still consider the Lunar series to be the only games where each remake is worse than the version before it.
Admittedly I walked right into that one.
I completed Silpheed today. This game is awesome! A slight change of pace from other shmups because there is little penalty for taking damage or dying, in concern to losing weapon upgrades. You pick your weapon power up before the level and it never upgrades or downgrades. There's some trial and error picking the best weapon for each level but you can adapt to some degree. There seems to be a difficulty hurdle at about level 4 or 5, even on the run I beat the game I died on one of those levels. After that it isn't extremely difficult until the last stage.
I didn't expect much from this game, it's definitely worth the small price it goes for. Another thing that struck me is that blowing up even the weakest enemies is really satisfying. I really dug this song Stage 5
It's not only the learning curve early on, those levels are just harder with the weapons and power ups you have at the time. When I got the auto-aim I felt I could watch out for damage more. It's actually a worse strategy than getting something like the phalanx gun and going in on the offensive but that takes some practice.Yep, I also like Silpheed, alot. To the point I start leaning towards the other entries in the series, just because how much I enjoy playing the original game. I feel like it has a pretty steep learning curve, especially at the beginning - it really works in its own unique way, even more if you're like me, and enjoy classic, pre-bullet hell era vertical shmups only - but once you start getting the hang of it, it's engaging.
Hardcoregaming 101 review mentioned about them LINKAnd yeah, I know I asked about it probably a page back, but those cutscenes keep blowing me away. What's the technology behind them? They can't be real time, but they look too clean and sharp, to be full motion videos.
Silpheed's major claim to fame on the Sega CD was of course its - for the time - amazing polygonal graphics. This was achieved by overlaying small spaceships, controlled in real-time by the player and AI, atop compressed video footage of polygonal environments which had been pre-rendered, presumably on enormously powerful computer workstations. By reducing the colors to give everything a flat-shaded look, the video footage didn't have the graininess associated with other FMV titles on the Sega CD.
Can't say that and not show any evidence.
^you're also the one who pointed out to me the difference in music quality! man, the PSX ones just sound lifeless in comparison, on certain tracks
Unfortunately Eye of the Beholder and Heimdall (I think) are the only ones that identify as inexpensive.I need some Sega CD RPGs to break in my "new" Model 1. Any inexpensive ones?
Here's the Game Sack rundown of the game, I'd do straight footage but there isn't much on YouTube and this is the best I have seen. It's a GameArts joint, and looks to be an evolution of what they did with the animation for Lunar: EB. They also had to have been huge Urusei Yatsura fans, the fanservice and obscure references in this game are insane.
https://youtu.be/YuLxUAM3meA?t=38s
but nothing was hurt as badly as the Battle #2 from Eternal Blue. It went from this:
Fierce Fighting (Battle #2) - Sega CD
to this:
Boss Battle - PSX
it's just an unfair comparison.
It warms my heart to see Urusei Yatsura receive love. Dear My Friends is really a cool game, especially if you're a fan of the series. The soundtrack in particular is quite nice, featuring original opening and ending themes.
I always wondered why Game Arts gave Lum blue hair, though. :/
Why...would they even change that?
Also what is Iwadare doing nowadays?
Let's consider it part of a certain trend.I always wondered why Game Arts gave Lum blue hair, though. :/
Was playing through Mortal Kombat this evening. The loading when Shang Tsung switches forms to other fighters is pretty bad. I thought my disc was scratched but watched youtube video to confirm. Nope.
Probably had to do with the color palate. Of course the only correct color for Lum's hair is prismatic, but the anime could never pull it off, so it became green.
The PlayStation version was hell bent on using it's internal hardware which was not up to the task.
As for Iwadare. he mainly does Phoenix Wright and Langrisser these days.
Here's the Game Sack rundown of the game, I'd do straight footage but there isn't much on YouTube and this is the best I have seen. It's a GameArts joint, and looks to be an evolution of what they did with the animation for Lunar: EB. They also had to have been huge Urusei Yatsura fans, the fanservice and obscure references in this game are insane.
https://youtu.be/YuLxUAM3meA?t=38s
all full screen, and pretty impressive in following the anime look and feel. It's biggest weaknesses are the loading pauses, but for the time, it's incredible.
Also going to chime in on the Sega-CD Lunars being the best versions, even though SSS was a more fleshed out game, I think it really missed the tone of the original, and the story was simply not as good.
They actually brought up Shang Tsung morph in PS1 MK3 on the bombcast this week so I guess it wan't just a Sega CD problem.this was always my biggest complaint in the day - magazines talked about how the music was in the wrong levels/etc but man, that Shang Tsung in-match loading was horseshit!
They actually brought up Shang Tsung morph in PS1 MK3 on the bombcast this week so I guess it wan't just a Sega CD problem.
Oh boy, I love the cheesy, anime cutscenes in Devastator. Sure they're choppy and grainy, but the effort that was put in the storytelling still impresses me. And yeah, the game itself isn't half bad either. Not a classic, but far from being a 3/10, as I remember it scored on some Italian magazine back then.
My contributions for this thread this week are an EGM Wonder Dog preview and Shining Force CD Fact-File!