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Junior Member
(06-24-2010, 10:22 PM)
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Montpellier in Game: Rayman: Origins and BG&E 2 info
#1
Mr. Ancel apologizes about BG&E...
"He want to developp BGE2 with as little people as possible. It will have an interative Storyline with different outcomings and he want to make it perfect - so it will take a while." Source: http://www.dailymotion.com/video/xdrgzj_videogames |
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Member
(06-24-2010, 10:30 PM)
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#5
Originally Posted by Zapages:
The video is about one hour I assume he says a little bit more ??? |
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I was a child w/horrible taste
(06-24-2010, 10:34 PM)
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#6
I'm here.
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Member
(06-24-2010, 10:57 PM)
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#13
Originally Posted by Firestorm:
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Member
(06-24-2010, 11:04 PM)
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#14
Ancel explains that they're creating the tools to do Rayman Origins and that they'll release them for free to let everyone experiment with it.
He then say that they basically want to do the same and create their tools for BG&E2. Due to the game being 3D, he says that it takes much more time. They have prototype running where they create entire cities with this tool. Each time he keep saying that they want to stay small and keep that "family" feeling which enables much more creativity than big teams in his opinion. If I had known that there would be Michel Ancel and a live demo of Rayman Origins, I would have attended the conference... The show was so small that I didn't bother checking the conferences... :/ Edit: Forgot to say that they target the Rayman Origins tool to output on many platform. He mentioned the iPhone and the iPad and also said that their tool is so simple that it could may even be used on a touch screen. I think, it's safe to say that Rayman will end up on the iOS platforms.
Last edited by G Rom; 06-24-2010 at 11:08 PM.
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(06-24-2010, 11:06 PM)
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#17
Originally Posted by Teetris:
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Member
(06-24-2010, 11:15 PM)
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#22
Originally Posted by Bebpo:
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Banned
(06-24-2010, 11:18 PM)
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#24
Originally Posted by Peff:
But I have faith. |
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Member
(06-24-2010, 11:19 PM)
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#25
Originally Posted by Lijik:
The way he presents it, he really want people to express themselves and makes funny/unexpected things. The way he presents it reminds me of LittleBigPlanet in a bit more complex way of course. He also said that the tool could be used to make animated movies/series and not just video games. It will also be possible to put 3D objects in the tool in the future. Oh and Christophe Heral who did the BG&E soundtrack also did the insects sounds for the BG&E teaser !:lol |
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Member
(06-24-2010, 11:30 PM)
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#30
He had better not be apologizing about the original BG&E.
It reminds me of when Ubi Soft were apologizing for Prince Of Persia: Sands Of Time in interviews in the lead up to Warrior Within. It's like, "Guys, you just made one of the best games of all time. I know it didn't sell well, but that's because people have awful taste in games." |
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paid requisite penance
(06-25-2010, 12:01 AM)
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#33
Ancel also said that he and his team are working on a 3D Rayman. I don't really know whether he means flat 3D or real 3D. He said this as an answer to a boy who asked him if he had plans for a 3D Rayman for PS3 :lol. To be clear, he didn't say which platform it would be for. But he did say that, like BG&E2, they're taking their time. Probably won't be out before BG&E2 is out. So basically I'll be dead by then.
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Banned
(06-25-2010, 02:03 AM)
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#37
Originally Posted by Lijik:
But still, yeah: neat-o keen. |
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I was a child w/horrible taste
(06-25-2010, 02:07 AM)
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#38
Originally Posted by Pinko Marx:
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Member
(06-25-2010, 02:09 AM)
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#39
Originally Posted by Twig:
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Banned
(06-25-2010, 02:22 AM)
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#41
Originally Posted by Lijik:
I'm definitely interested in messing around with it, myself. We'll see just how easy to use versus how flexible it is! i also secretly hope this thing's existence means that rayman origins will be eventually released for pc >_> it may not make sense, my logic, but it's the only hope i have until i can find a ps3 for super cheap |
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Sperm Receptacle
(06-25-2010, 02:42 AM)
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#43
While I'm relieved to hear he's still working on it, the news about the size of the dev team is startling. Surely it won't stay that small for the entire duration, and just for the initial creative phase? I'm also a bit leery about the open-ended choose your own adventure story. I really enjoyed the linear story telling of the original game, and I often find that I do not enjoy stories in sandbox games nearly as much.
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Member
(06-25-2010, 02:53 AM)
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#44
Small team with a family mindset? That's very un-Ubisoft. Go Ancel. :D
Also, does this video happen to tell us if Christophe Heral is doing the music for Rayman Origins? We know that he's involved with two projects for 2010 and 2011, and he's in the Rayman teaser, so...
Last edited by watkinzez; 06-25-2010 at 03:09 AM.
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Member
(06-25-2010, 03:17 AM)
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#47
Originally Posted by mrwilt:
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Oh, bitch bitch bitch.
(06-25-2010, 03:28 AM)
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#48
Originally Posted by Snaku:
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Member
(06-25-2010, 03:40 AM)
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#49
Originally Posted by watkinzez:
ubi-art blog
Quote:
Last edited by mrwilt; 06-25-2010 at 03:50 AM.
Reason: more info.
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