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SixFourMike
Member
(11-01-2016, 09:07 AM)
Having jumped back and forth between OG and SE and going down the rabbit hole of mods again (I went from "Actually, I can live with just 20 mods" to about 50 in less than a day), while I love the things in SE that I don't think can be replicated well in OG (grass, z-fighting, TAA, rain occlusion) I've found one inescapable truth:

SkyUI is the most important mod ever made for Skyrim. Its absence is holding me back.

I'd happily drop the 20 little tweaks and fixes for SE with SkyUI. Hell, the Ordinator line (forgot the author) is there and his work alone makes the game so much better, so I'm not wanting for the big stuff.
texhnolyze
Banned
(11-01-2016, 09:20 AM)

Originally Posted by SixFourMike

Having jumped back and forth between OG and SE and going down the rabbit hole of mods again (I went from "Actually, I can live with just 20 mods" to about 50 in less than a day), while I love the things in SE that I don't think can be replicated well in OG (grass, z-fighting, TAA, rain occlusion) I've found one inescapable truth:

SkyUI is the most important mod ever made for Skyrim. Its absence is holding me back.

I'd happily drop the 20 little tweaks and fixes for SE with SkyUI. Hell, the Ordinator line (forgot the author) is there and his work alone makes the game so much better, so I'm not wanting for the big stuff.


Here's SkyUI port for SE, with the SKSE warning removed.

It was uploaded on Nexus on Oct 29th, but then removed shortly after that.

SixFourMike
Member
(11-01-2016, 09:23 AM)

Originally Posted by texhnolyze


Here's SkyUI port for SE, with the SKSE warning removed.

It was uploaded on Nexus on Oct 29th, but then removed shortly after that.

Well look at that. I'm in. Even without mod organizer. Thanks.
disappeared
Member
(11-01-2016, 09:25 AM)
The UI stuff is strictly PC, right?
disappeared
Member
(11-01-2016, 09:47 AM)
So a weird little bug on xb1.

If you map the Y button in-game to your menu (B by default) pressing Y in the mods section won't display your load order, it'll just kick you back to the main menu. I thought access to my load order was permanently fucked for a minute.

Might actually send this off to Beth as a head's up.
Sutton Dagger
Member
(11-01-2016, 10:12 AM)
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Anyone else have the issue of the fov resetting after changing it using the console? How do I keep it at 90?
BossDarkseid
Member
(11-01-2016, 10:50 AM)
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Need a bit of help sorting out the load order.

I have....

Unofficial Skryim SE Patch
Open Cities
SMIM
Realistic Lighting Overhaul (and its modules)(
Ethereal Elven Overhaul
Cutting Room Floor
Gildergreen Regrown
Reverb and Ambiance Overhaul
Ordinator

I guess Cutting Room + Ordinator need to go below the patch?
Ashodin
Member
(11-01-2016, 10:56 AM)
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Open cities at the end.

What's this about z fighting?
nitoo
Member
(11-01-2016, 10:59 AM)
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So, still nothing for the grass ? I would very much like a tweak or mod to improve that grass render distance. In some area, especially around Whiterun in the beginning, it's all flat and really jarring.
VlaudTheImpaler
tl;dr
(11-01-2016, 11:00 AM)
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Originally Posted by BossDarkseid

Need a bit of help sorting out the load order.

I have....

Unofficial Skryim SE Patch
Open Cities
SMIM
Realistic Lighting Overhaul (and its modules)(
Ethereal Elven Overhaul
Cutting Room Floor
Gildergreen Regrown
Reverb and Ambiance Overhaul
Ordinator

I guess Cutting Room + Ordinator need to go below the patch?

Try to put the lighting overhaul modules as low in the order as possible.

Also, make sure you have the correct load order for them, should look like this.

Player Home mods
Unofficial Skyrim Patches
Realistic Lighting Overhaul - Illuminated Spells.esp
Realistic Lighting Overhaul - Dungeons.esp
Realistic Lighting Overhaul - Brighter Dungeons.esp*
Realistic Lighting Overhaul - Dawnguard.esp
Realistic Lighting Overhaul - Minor Cities and Towns Interiors.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
Realistic Lighting Overhaul - Major City Interiors.esp
Realistic Lighting Overhaul - Weathers.esp
Realistic Lighting Overhaul - Weathers - Brighter Nights.esp*
RLO - Adaptive Interiors Vanilla Weathers Patch.esp**
RLO - Major City Exteriors - No Guard Torches.esp

EDIT: Also, make sure you are testing your load order with new games.
xenorevlis
Member
(11-01-2016, 11:31 AM)
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Man, all of this is reminding me of my favorite Skyrim video

ULTIMATE SKYRIM https://www.youtube.com/watch?v=q6yHoSvrTss
ASTROID2
Member
(11-01-2016, 11:46 AM)
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Originally Posted by texhnolyze


Here's SkyUI port for SE, with the SKSE warning removed.

It was uploaded on Nexus on Oct 29th, but then removed shortly after that.

Oh thank god.
lazygecko
Member
(11-01-2016, 12:18 PM)
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Originally Posted by SlickVic

I tried this out briefly, and the improvement is very obvious. A river was running to the right of me and I could distinctly hear the sound from that side. Or I walked past a guard and could hear his voice trailing as I got further away.

The only caveat (which isn't really a fault of the mod) is it did seem to make some of the compressed audio that currently plagues SE much more prominent. I especially noticed this in third person mode with things like unsheathing a sword or footsteps. Though for whatever reason, switching to first person seems to make the compressed sound a lot less noticeable.

Even with that quirk, this mod seems pretty incredible for adding an extra layer of immersion.

Sounds played right in front of the camera, which is the listener source and not the player model itself, seem to be mixed much loudrer and with heavier mids. That is why player sounds like weapons end up sounding more prominent in third person as opposed to first person.

Not sure how this could be remedied. Perhaps by changing values in the spatial mixing for sound output models in the Creation Kit and make a new mix tailored for the HRTF mod.
zeroOman
Member
(11-01-2016, 12:25 PM)
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Originally Posted by Lanrutcon

Check on ENB RealVision. If you have a machine that can handle it, and the other graphic mods it recommends, then your Skyrim will look insane.

so do u have list?
lazygecko
Member
(11-01-2016, 12:35 PM)
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Originally Posted by Boss Doggie

Glad Ordinator has the two-perks in second level optional file.



Curious, what mod is it?

Immersive Sounds Compendium.

I also tried using the new CK last night to package the assets into a .bsa and prepare the mod for bethesda.net release. What I discovered was that this process also auto-converted the wavs into xwms with terrible compression quality. Didn't give you any parameters to manually specify bitrate or anything (much less even told you what it was doing. I had to manually inspect the bsa afterwards because I had my suspicions). This probably explains why it happened to the vanilla SSE sounds.

I don't really feel like releasing it on Xbox through bethesda.net until I find a workaround that doesn't compromide fidelity.
Zexen
Member
(11-01-2016, 12:51 PM)
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Falskaar port done.

XPMSSE

Damn, things are going fast.
heringer
Member
(11-01-2016, 01:04 PM)
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Originally Posted by Zexen

Falskaar port done.

XPMSSE

Damn, things are going fast.

A new land and 20-30 hours of new content? Wow.

Any impressions on the content? Is this any good?
Zexen
Member
(11-01-2016, 01:06 PM)
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^
The mod author got a job thanks to it's work, so....

Yes, it's an essential one.
Unai
Member
(11-01-2016, 01:21 PM)
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I know it's supposed to feel realistic, but I don't really like the level progression in Elder Scrolls. I've played it again for some hours but now I'll wait until something like SXP is ported over. Sadly SKSE needs to be ported over first.
Abhor
Member
(11-01-2016, 02:21 PM)
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Originally Posted by Zexen

Falskaar port done.

XPMSSE

Damn, things are going fast.

i knew about XPMSSE but Falskaar too? Amazing.
Elven_Star
Member
(11-01-2016, 02:22 PM)
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Originally Posted by texhnolyze


Here's SkyUI port for SE, with the SKSE warning removed.

It was uploaded on Nexus on Oct 29th, but then removed shortly after that.

What's the installation process for this? Just copy the stuff to \Data\? Wasn't there a .esm file somewhere too?
wesleyshark
Banned
(11-01-2016, 02:24 PM)

Originally Posted by Zexen

Falskaar port done.

XPMSSE

Damn, things are going fast.

Dude got hired at Bungie for Falskaar. Insanely impressive. It's available for Xbox and PC.
funkystudent
Member
(11-01-2016, 02:27 PM)
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Great to see mods quickly being ported over. In a month when I finally get a chance to play this there should be plenty for me to work it.


Also Yo. Where is Schlongs of Skyrim: Special Edition at
heringer
Member
(11-01-2016, 02:31 PM)
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Any mods that adds new perks and skills without changing the leveling system itself? I like what's present on vanilla, but with 20 hours of playtime I pretty much don't have any perk left that I find particularly usefull.
Elven_Star
Member
(11-01-2016, 02:32 PM)
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Originally Posted by heringer

Any mods that adds new perks and skills without changing the leveling system itself? I like what's present on vanilla, but with 20 hours of playtime I pretty much don't have any perk left that I find particularly usefull.

Check this one out:
http://www.nexusmods.com/skyrimspeci...ion/mods/1137/
heringer
Member
(11-01-2016, 02:35 PM)
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Originally Posted by Elven_Star

Check this one out:
http://www.nexusmods.com/skyrimspeci...ion/mods/1137/

Hmmm, yeah that's kind of what I'm looking for. Though they seem to change too much of the perks. Is it well balanced?
Elven_Star
Member
(11-01-2016, 02:37 PM)
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Originally Posted by heringer

Hmmm, yeah that's kind of what I'm looking for. Though they seem to change too much of the perks. Is it well balanced?

It's one of the most popular ones out there so, I assume it is. But I haven't been following the scene for a long time myself.
texhnolyze
Banned
(11-01-2016, 02:40 PM)
Any good character creation overhaul/improvement yet?

Originally Posted by Elven_Star

What's the installation process for this? Just copy the stuff to \Data\? Wasn't there a .esm file somewhere too?

It's simple extract to game folder as usual. I've been using it and it works fine.
Yarbskoo
Member
(11-01-2016, 02:45 PM)
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I'm sure this has been asked already but...

Has Schlongs of Skyrim been ported yet?
GHG
Member
(11-01-2016, 02:52 PM)
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People are strangers has been added:

http://www.nexusmods.com/skyrimspeci...on/mods/1658/?

Basically a nice little mod which makes it so that you don't know the name of a person until after talking to them for the first time. Makes looking for someone a bit more realistic if you play without quest markers. Also on Xbox one.
Zexen
Member
(11-01-2016, 02:53 PM)
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Regarding XPMSE, FNIS is supposed to works according to Fore (and should be coming to SE soon I guess), then thrusting dDefinder words, realistic ragdoll is on the way.

We will soon be able to fix these awful animations.

Originally Posted by funkystudent

Great to see mods quickly being ported over. In a month when I finally get a chance to play this there should be plenty for me to work it.


Also Yo. Where is Schlongs of Skyrim: Special Edition at

I guess that a script free version should work without much troubles (after a quick run in CK) considering SKSE is not yet here.
heringer
Member
(11-01-2016, 02:59 PM)
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Originally Posted by Elven_Star

It's one of the most popular ones out there so, I assume it is. But I haven't been following the scene for a long time myself.

Thanks. From reading the perks I already thought of fun builds to think of. Will try it!
Angelina
Banned
(11-01-2016, 03:08 PM)
Vurts flora is now special edition compatible requires the max grass texture in the ini still

Its not on the new nexus

http://www.nexusmods.com/skyrim/mods/141/?

True storms is coming in next few days has bonus features over original skyrim due to the new rain ao and stuff. and will be compatible with vivid weathers
Elven_Star
Member
(11-01-2016, 03:10 PM)
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Originally Posted by heringer

Thanks. From reading the perks I already thought of fun builds to think of. Will try it!

My pleasure :) Have fun!

Originally Posted by Elven_Star

What's the installation process for this? Just copy the stuff to \Data\? Wasn't there a .esm file somewhere too?

Anyone?
Seiniyta
Member
(11-01-2016, 03:34 PM)
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Any mod that removes the cinematic killcam? Especially for ranged weapons where it can be quite annoying.
Angelina
Banned
(11-01-2016, 03:41 PM)
Enhanced blood effects 3.ob works with special edition perfectly fine.
GHG
Member
(11-01-2016, 03:48 PM)
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Originally Posted by Seiniyta

Any mod that removes the cinematic killcam? Especially for ranged weapons where it can be quite annoying.

This one does the job:

http://www.nexusmods.com/skyrimspeci...ion/mods/169/?
Dr. Zoidberg
Member
(11-01-2016, 03:51 PM)
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So I installed and tried out SkyUI 2.2 w/ removed warning last night and on the whole I like it. However, I do have a problem in that the fonts are a little too small and hard to read from the ol' comfy couch. Does anyone know if this can be adjusted?

Originally Posted by Elven_Star

What's the installation process for this? Just copy the stuff to \Data\? Wasn't there a .esm file somewhere too? Anyone?

If that is the same file I downloaded and installed last night, just extract the "Interface" folder from the .ZIP and move it to your Skyrim SE Data folder. Then start the game. It's that easy. There are no .ESM files.
Wanace
Member
(11-01-2016, 04:35 PM)
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Sound mods are amazing. especially the reverb mod and the positional sounds mod. makes all the difference in the world and makes the game sound great.
Xaero Gravity
Member
(11-01-2016, 04:37 PM)
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Where are my lightsabers? Son, I am disappoint.
Nordic4tKnight
Member
(11-01-2016, 05:34 PM)
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Have they added the crowded cities/taverns mod for consoles (Xbox) yet?
Mesoian
Member
(11-01-2016, 05:46 PM)
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Originally Posted by heringer

A new land and 20-30 hours of new content? Wow.

Any impressions on the content? Is this any good?

It's very good, but I won't front, I've never been able to complete it due to various issues with the mod.

Originally Posted by Dr. Zoidberg

So I installed and tried out SkyUI 2.2 w/ removed warning last night and on the whole I like it. However, I do have a problem in that the fonts are a little too small and hard to read from the ol' comfy couch. Does anyone know if this can be adjusted?



If that is the same file I downloaded and installed last night, just extract the "Interface" folder from the .ZIP and move it to your Skyrim SE Data folder. Then start the game. It's that easy. There are no .ESM files.

if it's working the way skyui works in regular skyrim, you can go to the mod manager tab in the start menu and increase the size of the font. It won't be a huge amount, but it'll make things easier to process.

If that's not there though....there's not much that can be done.
Terrorblot
Member
(11-01-2016, 06:19 PM)
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So here's my latest hiccup, not sure if anyone here can troubleshoot this for me but I thought I'd give it a go:

This seems to happen anywhere there's any sort of fancy lighting effect, it's a huge pain in the butt.

Load Order:
Unofficial Skyrim SE Patch
Apocalypse Magic of Skyrim
Ordinator Perks of Skyrim
Compatibility Patch / Apocalypse + Ordinator
Ars Metallica
The Paarthurnax Dilemma
Stones of Barenziah Quest Markers
Lore-Based Loading Screens

I've tried just toggling the Unofficial Patch on and off but that doesnt seem to do anything. Not really sure what else to try.

EDIT: Oh, and I also have the Achievement Enabler from Nexus on.
DooMAGE
Member
(11-01-2016, 06:59 PM)
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Originally Posted by texhnolyze


Here's SkyUI port for SE, with the SKSE warning removed.

It was uploaded on Nexus on Oct 29th, but then removed shortly after that.

Tried and unfortunately all the previous stored stuff in my home chest vanished.
I had to remove SkyUI to the game show my stored stuff again :/
DOWN
Junior Member
(11-01-2016, 07:44 PM)
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I see there's now mods that delay the start of Dawnguard so that's cool
rashbeep
Member
(11-01-2016, 07:51 PM)
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Originally Posted by heringer

A new land and 20-30 hours of new content? Wow.

Any impressions on the content? Is this any good?

It's good considering it's made mostly by one guy. Not Enderal quality in terms of map design or voice work, but still decent.

Was pretty buggy when I played through it.
Symphonia
Banned
(11-01-2016, 07:58 PM)
Is the Open Cities mod coming to PS4?
gamechanger87
Member
(11-01-2016, 07:59 PM)
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Originally Posted by Symphonia

Is the Open Cities mod coming to PS4?

Nope uses external scripts
Gamer @ Heart
Member
(11-01-2016, 08:01 PM)
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Originally Posted by Symphonia

Is the Open Cities mod coming to PS4?

Someone mention in one of the previous SE threads thatbno, it wouldn't be possible.
bumclot
Member
(11-01-2016, 08:51 PM)
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My expectations were probably too lofty and I'm a little underwhelmed with the SE's visual improvements.

Is there a single mod that improves even further on the graphics? I'd prefer not to mess around with load order too much. Or is forcing better AA or downsampling the better route to take?

Also, are there any SE-supported mods that improve on draw distance & LOD?

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