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Member
(09-16-2010, 11:27 AM)
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Arms' Heart - New Rpg From The Creator of Shadow Hearts
#1
From my love of niche rpg's, went to play this at TGS, just casually asked who the director was, then got a bit of a shock. Long where-abouts Unknown , Matsuzo Machida!, Director and Writer of Shadow Hearts 1 and 2: comes a dark Steam punk RPG.
![]() http://www.hamster.co.jp/armsheart Here's what I got from the pr lady(Hamster is developing, Konami is publishing) - Machida is the Director/ Story Writer. Apparently he at some time went to work for Hamster(PR lady didn't want to give a clear date. I always wondered why he didn't direct New World) ,came up with the idea for the game and started work on it, has since left the company and is continuing work on the game as a contractor. - Though it looks very similar and has many similar elements(including heart in the name) there is no direct or intentional connection between the games, sayeth the pr lady. Story ![]() - Traditional Fantasy rpg: Dark steam punk fantasy Europe based world(Continent is called europa). Main story is set in a kingdom controlled by a secret evil organization (Yohan's sheep) -Unlike shadow hearts, no real historical places or people are in the game, light on comedy elements The story seemed more interesting then that, but the show floor was incredibly noisy so I could only clearly make out the outline of the story. Also I get glimpses of much deeper plot going on here, I think Machida's explanation of the story might be different Battle System: - To make things fresh and fun for both core and light users: utilizes a very Traditional turn-based rpg system with a quick-time like system(Called Howling Gear) added to it. Basically you have to match up 3 gears at the correct time for every single action you do the better timing, more damage, more effective skills, higher percentage chance of running away, etc. ![]() My impressions of it was certainly it makes things a bit more exciting in a traditional battle system, that could easily become wearisome, but not sure how I'd feel 30 hours in. - Using items you customize the skills bonus that the howling gears give out. Cultivation system -Seems to be a replacement for EXP. You get points for winning battles, you can use these points to help raise up creatures (called Homunculus, The flyer refers to them as gods):http://en.wikipedia.org/wiki/Homunculus), raising the creatures gets you new skills and story events from the main characters past. ![]() ___________ The demo was an incredibly short one scene 4 minute story/battle sequence. Some punk girl along with her trainee is doing trading with shysters merchants, not to happy about being cheated, let's them know "it's time to get killed". But wait! the trainee doesn't like the whole idea of killing the merchants, which then leads the punk girl to let her know "Good then" training time is now, kill the merchants. Our main character flashes into the scene, battle ensures, which lets you use one skill and attack, using the gear system. Our hero knocks down the merchants takes the merchandise for himself, then knocks down the punk girl(for reasons that is unexplained she turns into a wolf in the battle). then the demo abruptly ends.
Last edited by FINALFANTASYDOG; 09-16-2010 at 11:49 AM.
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mashadar's neko-mimi slave
(09-16-2010, 11:31 AM)
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#3
This game was actually announced in Famitsu a week or two ago. I didn't really care for how it looks, nor am I really interested in it. It's very surprising that this is by Matsuzo Machida, and honestly it feels like a total waste. Hamster is not a good publisher or developer, and since pretty much all the rest of the Shadow Hearts team is at Feel Plus now, it just won't be the same. Oh well, thanks for the information anyway.
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Member
(09-16-2010, 11:33 AM)
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#4
Originally Posted by duckroll:
Last edited by FINALFANTASYDOG; 09-16-2010 at 11:44 AM.
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mashadar's neko-mimi slave
(09-16-2010, 11:34 AM)
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#5
Originally Posted by FINALFANTASYDOG:
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Member
(09-16-2010, 11:43 AM)
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#6
Originally Posted by duckroll:
However the Hamster representative(Administration Director) came in told me that the producer is actually Hamster (内のstaff(Hamada Satoshi), Machida is the director and story designer. beyond that like I said in the OP, She clearly told me he was at hamster when he started work on the game, has since left the company but is still involved in the development. I tried to get more details about what exactly his dealings with the company was, but was soundly rejected as to not wanting to discuss company matters. |
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mashadar's neko-mimi slave
(09-16-2010, 12:28 PM)
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#9
Originally Posted by FINALFANTASYDOG:
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Member
(09-16-2010, 03:18 PM)
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#11
Originally Posted by djtiesto:
Also I just love how easy to spot a game is on a handheld by the number of posts it will get. |
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mashadar's neko-mimi slave
(10-08-2010, 08:47 AM)
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#16
I'm bumping this thread because it's the most relevant thread I can find in regards to discussion about Machida. Checking the credits of Ninety Nine Nights 2, it seems Matsuzo Machida is credited as a scenario writer on it. It's kinda funny, because it means his first reunion with the Shadow Hearts developers is some C-grade action game sequel to a D-grade action game. :/
I wonder if this means Machida is freelance now, or if that Feelplus is actually developing Arm's Heart? It's weird, you would think they would promote it more if they were. Oh well. |
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Member
(10-08-2010, 09:33 AM)
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#18
Originally Posted by duckroll:
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Banned
(10-26-2010, 05:03 AM)
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#19
Originally Posted by Bebpo:
But this sucks, I want Shadow Hearts IV. If that was made, it would blow away anything else in the VG market. |
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Banned
(10-26-2010, 06:15 AM)
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#22
Originally Posted by Finaika:
I knew this game was great the moment this played. despite being only played once in the game, SABBATH ~ Demon Banquet is the most hardcore rock VG track in ever.
Last edited by ZephyrFate; 10-26-2010 at 06:19 AM.
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trying to mount a comeback
(10-26-2010, 04:25 PM)
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#23
Originally Posted by duckroll:
I mean compared to Arm's Heart where he's the director of the game + writer so it's basically "his" project. This should feel sorta like SH. Either that or he's just playing the SH fanbase by ripping off his own SH style in order to get more sales. It has the same Steampunk brown-gear/paper based visual theme and the main guy looks sort of like a blond Yuri. ![]() ![]() ![]() If he can get Hirota on board to do a SH-like soundtrack, it should feel close to SH1. Though whether it's good or not.....hamster :X |
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Member
(10-26-2010, 06:07 PM)
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#26
I was certainly interested in this due to really enjoying the Shadow Hearts series. Then I watched this YouTube video and all excitement has left.
Gameplay video on YouTube This looks dreadful! |
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trying to mount a comeback
(10-26-2010, 07:36 PM)
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#27
Originally Posted by depward:
That being said, it's never a good indication when the director of the game quits the company before the game is released :\ |
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trying to mount a comeback
(11-17-2010, 04:56 PM)
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#28
So yeah, I was really really willing to go out on a limb and take one for the team on this since SH2 was basically my favorite rpg last gen.
But 22/40 and the review comments make it sound like an intolerable game to play. I'm all for putting up with ultra-low budget graphics and low content to enjoy a good story and battle system, but the review comments were basically: "battles are slow and take forever + encounter rate is ridiculously high so the game is awful to play" with positive comments about "story/worldview is good, gear/ring customization is good" with hmm comments about "if you don't lineup the gear/ring right you miss your attack and it's annoying" and with lolz comments like "the graphics are depressing" Sorry guys. Maybe someone else can grab it? Otherwise I think I'll follow the 2ch impression thread (assuming anyone in Japan even buys it) and see what it's like. I'm all for playing the occasional bad game, but I have a low patience for games that are a chore to play. |