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(09-23-2010, 02:43 PM)
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#151
Now I'm nostalgic for the insanity all over again.
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mashadar's neko-mimi slave
(09-23-2010, 02:46 PM)
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#153
Originally Posted by jman2050:
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Faster, stronger, smarter and has a wife who plays more games than you
(09-23-2010, 03:43 PM)
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#155
Originally Posted by viciouskillersquirrel:
In the West, I think this would be much more arguable (and I'd probably still consider the two as separate markets there.) But in Japan it seems straightforwardly true. |
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Faster, stronger, smarter and has a wife who plays more games than you
(09-23-2010, 03:46 PM)
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#156
Originally Posted by jman2050:
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Sales-Age Genius
(09-23-2010, 05:35 PM)
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#159
There is the possibility (very good one) Famitsu reports Black/White second week sales from Monday. They did it when Dragon Quest IX (after 3 weeks) and NSMBW (after 7 weeks) crossed the 3 million mark.
We must have predictions for next week too. Many good sellers. |
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Member
(09-23-2010, 08:00 PM)
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#160
Originally Posted by Chris1964:
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Member
(09-23-2010, 08:26 PM)
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#162
Originally Posted by duckroll:
And both games look pretty similar to me, rythm games appealing to the same anime/otaku crowd. There must be some nice preorder bonus or something. |
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NeoGAF's Emotion Exchequer Extraordinaire
(09-23-2010, 08:29 PM)
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#163
Originally Posted by BishopLamont:
Charlequin, I'll deal with your points a little later with an overwrought analogy that has both landline phones and home phones in it - a market where two different products fulfill much the same need but where the instances of direct substitution are far outweighed by the segment who see them as complementary products. That is, unless I come around to your point of view or if I forget. |
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Member
(09-23-2010, 08:39 PM)
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#165
Originally Posted by duckroll:
I guess Project Diva appeals to people who likes that Vocaloid thing and K-On to people who liked the anime. |
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mashadar's neko-mimi slave
(09-23-2010, 08:45 PM)
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#166
Originally Posted by Spiegel:
K-On is just a licensed game of a pretty popular anime series, in the form of a rhythm game, using songs from the show (it's about a school band). There is virtually zero cross-over with what made Project Diva successful other than "oh, looks animu". It's important to note why Project Diva had such strong word of mouth. It's because it's a complete software suite with tons of user support, and not just a mere game. |
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Member
(09-23-2010, 09:58 PM)
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#169
Originally Posted by Chris1964:
Originally Posted by Chris1964:
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Member
(09-24-2010, 03:24 AM)
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#170
Originally Posted by viciouskillersquirrel:
To make things worse,PS3 had secured key franchises before the generation came to play.Of course,Nintendo didn't have unlimited resources thus Wii saw a sudden collapse in early 2009. An affordable PS3 was the missing piece…
Originally Posted by viciouskillersquirrel:
In 1996,PlayStation games cost less than $1 million to make. Today, development costs for a typical PS3 or Xbox 360 game run anywhere from $20 million to $25 million.Of course,pricing has not come down as much as third parties would have expected,but software sales are rising,so PS3 is here to stay. Remember: PS3 sales are rising;PS2 sales were declining. At ¥19,980 the PSThree won't be stopped.
Originally Posted by KingDizzi:
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Member
(09-24-2010, 05:01 AM)
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#171
If Nintendo wants the Wii the last longer they would have already insured that more software would be coming by at least next year. I say this because they would have known support for this year would be lower last year. At least you would think the platform holder would know when games are not coming. If Sony could get software on the PSP Nintendo can get software on the Wii if they wanted to.
Nintendo has the money and resources to do it. There are only 3 reasons I can think of that would explain why the Wii would not get more support. One is that they (Nintendo) foolishly think they can carry the console without third parties. The second is that third parties wont support the Wii no matter how much money Nintendo throws at them. The third is Nintendo does not care because they will replace the Wii soon. |
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Member
(09-24-2010, 10:36 AM)
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#172
Dengeki Sales, Sep 13 - 19, 2010:
01 / 00 [NDS] Pokemon Black (Pokemon) - 1,321,015 / 1,321,015 02 / 00 [NDS] Pokemon White (Pokemon) - 1,267,992 / 1,267,992 03 / 00 [PSP] Yu-Gi-Oh! 5D's Tag Force 5 (Konami) - 50,355 / 50,355 04 / 00 [PS3] Front Mission: Evolved (Square Enix) - 46,465 / 46,465 05 / 00 [360] Halo: Reach (Microsoft) - 37,508 / 37,508 06 / 03 [WII] Wii Party (Nintendo) - 35,759 / 988,063 07 / 01 [NDS] One Piece: Gigant Battle! (Bandai Namco) - 30,611 / 164,578 08 / 02 [PSP] Monster Hunter Diary: Poka Poka Airu Village (Capcom) - 28,658 / 469,590 09 / 00 [PSP] Blue Roses: Yousei to Aoi Hitomi no Sensitachi (Nippon Ichi) - 10,606 / 10,606 10 / 10 [NDS] Taiko no Tatsujin DS: Dororon! Yokai Daikessen!! (Bandai Namco) - 9,055 / 223,419 11 / 08 [PSP] Monster Hunter Portable 2nd G (PSP the Best Reprint) (Capcom) - 8,376 / 448,093 12 / 06 [WII] Super Mario Galaxy 2 (Nintendo) - 7,612 / 840,042 13 / 00 [360] Front Mission: Evolved (Square Enix) - 7,310 / 7,310 14 / 04 [PSP] Ace Combat X2: Joint Assault (Bandai Namco) - 6,995 / 104,789 15 / 09 [NDS] Art Academy DS (Nintendo) - 6,367 / 188,669 16 / 12 [PS3] Call of Duty: Modern Warfare 2 [reprint] (Square Enix) - 5,867 / 22,347 17 / 00 [PSP] Trick x Logic: Season 2 (SCE) - 5,451 / 5,451 18 / 18 [NDS] Tomodachi Collection (Nintendo) - 5,324 / ? 19 / 15 [NDS] Inazuma Eleven 3: Sekai e no Chousen!! Bomber (Level 5) - 5,174 / 404,916 20 / 14 [NDS] Inazuma Eleven 3: Sekai e no Chousen!! Spark (Level 5) - 5,063 / 469,573 Other software (first week / LTD): 2006-09 [NDS] Pokemon Diamond / Pearl (Pokemon) - 1,617,000 / 6,000,000 Notes: 1) Sell-through - [NDS] Pokemon Black / White ~90% 2) Total software this week: 3.236 million (4.9x last week). Code:
Hardware | This Week | Last Week | YTD | LTD ------------------------------------------------------------ NDS | 86,935 | 40,535 | 1,879,784 | 30,847,591 PSP | 31,770 | 32,382 | 1,592,112 | 15,000,449 PS3 | 17,910 | 18,110 | 1,132,257 | 5,619,538 WII | 13,935 | 14,699 | 1,165,598 | 10,711,408 360 | 4,360 | 2,096 | 187,295 | 1,396,183 PS2 | 1,375 | 1,316 | | ------------------------------------------------------------ Total | 156,285 | 109,138 | http://ascii.jp/elem/000/000/557/557302/ Sep 06 - 12 Aug 30 - Sep 05 Aug 23 - 29 Aug 16 - 22 Aug 09 - 15 Aug 02 - 08 Jul 26 - Aug 01 Jul 19 - 25 Jul 12 - 18 Jul 05 - 11 Jun 28 - Jul 04 Jun 21 - 27
Last edited by Road; 09-24-2010 at 09:35 PM.
Reason: added hardware sales
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Sales-Age Genius
(09-24-2010, 12:18 PM)
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#173
21. / 22. [WII] New Super Mario Bros. Wii (Nintendo)
22. / 05. [WII] Metroid: Other M (Nintendo) 23. / 28. [NDS] New Super Mario Bros. (Nintendo) 24. / 23. [PSP] Hatsune Miku: Project Diva 2 (Sega) 25. / 25. [NDS] Harvest Moon: Twin Villages (Marvelous Entertainment) 26. / 15. [PSP] Bleach: Heat the Soul 7 (SCE) 27. / 33. [NDS] Pokemon Heart Gold / Soul Silver (Pokemon Co.) 28. / 16. [PS3] UFC 2010 Undisputed (Yuke's) 29. / 19. [PS3] Sengoku Basara 3 (Capcom) 30. / 20. [WII] Sengoku Basara 3 (Capcom) 31. / 30. [NDS] Tetris Party Deluxe (Hudson) 32. / 32. [PSP] Jikkyou Powerful Pro Baseball 2010 (Konami) 33. / 24. [WII] Dragon Quest: Monster Battle Road Victory (Square Enix) 34. / 27. [NDS] Fire Emblem: New Mystery of the Emblem - Hero of Light and Shadow (Nintendo) 35. / 42. [NDS] Heart Catch PreCure! Oshare Collection (Bandai Namco) 36. / 21. [PSP] Metal Gear Solid: Peace Walker (Konami) 37. / 10. [PSP] Sengoku Efuda Yuugi: Hototogisu Tairan (Irem) 38. / 50. [PS3] Resident Evil 5: Gold Edition (Capcom) 39. / 41. [NDS] Tamagotchi no Pichi Pichi Omisecchi (Bandai Namco) 40. / 35. [PSP] Sengoku Basara: Battle Heroes [PSP the Best Reprint] (Capcom) 41. / 36. [NDS] Tokimeki Memorial: Girl's Side 3rd Story (Konami) 42. / 29. [NDS] Metal Max 3 (Kadokawa Shoten) 43. / 40. [NDS] Kamen Rider Battle: Ganbaride Card Battle Taisen (Bandai Namco) 44. / 34. [PS3] Super Dimensional Game Neptune (Compile Heart) 45. / 44. [PS3] Assassin's Creed II: Special Edition (Ubisoft) 46. / 26. [PS3] Another Century's Episode R (Bandai Namco) 47. / 31. [PSP] Corpse Party: Blood Covered - Repeated Fear (5pb.) 48. / 39. [PSP] Hakuouki: Zuisouroku Portable (Idea Factory) 49. / 08. [PSP] Vitamin X: Evolution Plus (D3 Publisher) 50. / 47. [PS2] Persona 4 [PlayStation 2 the Best] (Atlus Co.) 00. / 00. [ALL] Weekly Software Sales (All Publishers) - 3.196.673 / 40.626.576 (+371%) NDS - 16 PSP - 15 WII - 8 PS3 - 8 360 - 2 PS2 - 1 Sell-through for Pokemon is around 90% for both versions. More exact numbers for 2 versions. [NDS] Pokemon Black (Pokemon Co.) - 1.323.000 [NDS] Pokemon White (Pokemon Co.) - 1.234.000 |
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(09-24-2010, 12:31 PM)
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#175
Uh, Parmenides... why do you refer to your Playstations as 'sisters'? Are you... are you doing something with the expansion/HD bays we shouldn't ever know about?
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Sales-Age Genius
(09-24-2010, 01:14 PM)
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#178
Total software for the week of Black/White is bigger than the week of Qragon Quest IX
mcreate 2009 28 06/07/09 12/07/09 xx [ALL] Weekly Software Sales (All Publishers) - 2.891.934 mcreate 2010 37 13/09/10 19/09/10 xx [ALL] Weekly Software Sales (All Publishers) - 3.196.673 The market covered a big distance (1 million) thanks to Pokemon. mcreate 2009 36 31/08/09 06/09/09 xx [ALL] Weekly Software Sales (All Publishers) - 933.631 / 39.520.326 mcreate 2009 37 07/09/09 13/09/09 xx [ALL] Weekly Software Sales (All Publishers) - 2.068.093 / 41.588.419 mcreate 2010 36 06/09/10 12/09/10 xx [ALL] Weekly Software Sales (All Publishers) - 678.266 / 37.429.903 mcreate 2010 37 13/09/10 19/09/10 xx [ALL] Weekly Software Sales (All Publishers) - 3.196.673 / 40.626.576 |
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Member
(09-24-2010, 01:42 PM)
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#180
more Pokemon Launch day coverage
http://www.true-gaming.net/home/14995 Kurohyou Ryu ga Gotoku Shinshou (this week biggest release) http://www.true-gaming.net/home/14991 FF XIV launch day coverage http://www.true-gaming.net/home/14993 Halo: Reach hits Japan http://www.true-gaming.net/home/14990 more releases for the week http://www.true-gaming.net/home/14988 |
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Member
(09-24-2010, 02:20 PM)
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#181
Originally Posted by onipex:
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Member
(09-24-2010, 03:03 PM)
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#182
Originally Posted by king zell:
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Member
(09-24-2010, 03:06 PM)
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#184
Originally Posted by Moor-Angol:
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listen to the madman
(09-24-2010, 03:09 PM)
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#185
Originally Posted by Michan:
If some random registered for GAF and his first ten posts were plugging his site's copies of images you'd find anywhere in the internet, definitely we'd be down on that. But just like Chris Kohler posting Wired stuff, we're in general okay with veteran members who like contributing to GAF posting links to their site when the site is doing coverage no one else is. |
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Member
(09-24-2010, 03:53 PM)
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#186
Originally Posted by Stumpokapow:
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mashadar's neko-mimi slave
(09-24-2010, 04:03 PM)
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#187
Originally Posted by Michan:
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Member
(09-24-2010, 04:11 PM)
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#188
Originally Posted by charlequin:
Also motion controls are not possible on handhelds (like in Wiisports) and Nintendo has been trying to make motion controlled gaming successful. They may have failed in that partially (in Japan) but with all the console makers going into the motion controlled market I think there will definitely be a true distinction between handheld and home consoles. They provide totally different experiences. |
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Member
(09-24-2010, 04:21 PM)
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#189
Originally Posted by duckroll:
We're just lucky the Media Create threads are mostly inhabited by long-time posters, and do not usually see contributions from new users... hence their dwindling popularity. |
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Faster, stronger, smarter and has a wife who plays more games than you
(09-24-2010, 04:38 PM)
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#190
Originally Posted by ksamedi:
Quote:
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Member
(09-24-2010, 04:43 PM)
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#192
Quite a sharp drop for Metroid, but it squeezed out another ~5,000 sales, which isn't too shabby. It wonder if next week is a slow one whether it will climb back up a little.
Interesting to see Taiko, Fire Emblem and DQM Wii still hovering at moderate levels as well. |
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Member
(09-24-2010, 04:48 PM)
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#195
Originally Posted by duckroll:
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mashadar's neko-mimi slave
(09-24-2010, 04:50 PM)
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#197
Originally Posted by demosthenes:
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Member
(09-24-2010, 04:53 PM)
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#198
Originally Posted by duckroll:
If that's the case then why won't more companies subtitle their games and be happy with the 10,000 or so copies they would sell over here? :lol |
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mashadar's neko-mimi slave
(09-24-2010, 04:56 PM)
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#200
Originally Posted by demosthenes:
We'll see what Sega does for Yakuza 4, and if any other publishers decide to try that business model out. |