Originally Posted by Hybris
If I drop an upgraded weapon, does it retain it's upgrades if I pick up another copy of it later?
Saw some gifs in here of people doing a boost kick, does that overheat you like other melee attacks?
Which weapons have alternate firing modes and how do i use them? I saw a gif in here of the LFE gun with a massive projectile.
How do I throw the cigarette on kb&m controls?
What controls sensitivity when aiming with mounted turrets? It's so damn slow compared to free look and aiming. Kinda wish the sensitivity slider had more room on the lower end also... I have free look set to 1 and it still is slightly faster than I would like to have it. Don't really want to lower the dpi on my mouse because I'll have to modify settings in other games. Playing on 800 dpi atm.
1. Yes. However, if you pick up an upgrade for a weapon and die before you hit a checkpoint, you'll lose the upgrade you just picked up.
2. A boost kick depletes your boost gauge like any other melee if it connects with an enemy.
3. Not sure what you mean here. Weapons don't really have alt fires, just the standard fire and the melee(although the disc launcher has a melee that depletes ammo rather than your boost gauge). One of the LFE gifs in the OP has a weapon upgrade, but none of the LFE upgrades make the projectile bigger. Are you sure you're not confusing a bigger FOV with a smaller LFE projectile?
4. Tossing a cigarette is whatever your boost button is mapped to while taking cover.