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how can the baaasheep
enjoy the shootbang? (12-24-2010, 03:49 AM)
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#101
Originally Posted by SonOfABeep:
Here is the thing. If the game is Steamworks I can click on his name in Steam and join the game. If it is GFWL, I can see this person playing the game in steam but I can't join from his name. I have to go into the game, then I can join the game through a GFWL user name if I have it. It is an extra layer I have to go through which doesn't have to be there. It really isn't needed. Steamworks already has the best of Xbox Live feature set and more. |
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Member
(12-24-2010, 03:50 AM)
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#102
Originally Posted by SonOfABeep:
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Junior Member
(12-24-2010, 04:01 AM)
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#104
Originally Posted by SonOfABeep:
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Member
(12-24-2010, 04:06 AM)
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#105
Originally Posted by bidaum:
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Official GAF Bottom Feeder
(12-24-2010, 04:16 AM)
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#110
Originally Posted by Pimpbaa:
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Member
(12-24-2010, 04:21 AM)
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#112
Originally Posted by Pimpbaa:
:lol :lol at the knee-jerk overreactions in this thread. I have no problem with people disliking GFWL, but some of you are acting like it's a goddamn Trojan. |
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point your penis at me,
and have a good day (12-24-2010, 04:21 AM)
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#113
Doesn't make a difference to me. The only game that's given me serious trouble with GFWL is Universe at War, and that was quite a while ago. I've run into minor snags here and there. My only remaining complaint is the length of time it takes to download an update. It's nice being able to communicate with console gamer friends while I'm on PC.
Originally Posted by Sinatar:
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Member
(12-24-2010, 04:22 AM)
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#115
Originally Posted by Pimpbaa:
Other then that I don't really mind it on the basic interface that's there. I think my Live account has more achievements from PC games than it does for 360 games at this point. |
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thanks for the laugh
(12-24-2010, 04:23 AM)
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#116
Originally Posted by Loxley:
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I've done nothing with my life except eat and fap
(12-24-2010, 04:38 AM)
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#121
Ah, what a shame. I remember how Gears of War PC didn't want to update, login, lost my saves, crashed numerous times on startup because of this shit etc etc.
but I'm sure nobody at Epic really care because this is clearly a console-oriented game and they don't expect big sales from PC. Also MS is in dire need of its POS system being shoven in at least another blockbuster title this year and Epic is a sure shot when it comes to this. I'll wait for Christmas Steam sale. I'll suffer but at least pay half or even less of what I intended to pay. |
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Corporate Apologist
(12-24-2010, 04:41 AM)
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#122
Originally Posted by jet1911:
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Junior Member
(12-24-2010, 04:50 AM)
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#123
GFWL is proper garbage. Unless you're invested in the Live platform (ie A heavy 360 user) there's no incentive to use it, and it only acts as a hindrance.
But I'll still buy bulletstorm at a low price, painkiller was a blast and this looks pretty good. |
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(12-24-2010, 05:06 AM)
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#126
Everytime I read GFWL I think God Fucks White Ladies.
On topic, I don't have a problem with either one. |
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point your penis at me,
and have a good day (12-24-2010, 05:10 AM)
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#128
Originally Posted by Max:
Just because you've never had a problem doesn't mean countless others have likewise been spared. |
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Member
(12-24-2010, 05:50 AM)
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#131
Originally Posted by Pimpbaa:
http://www.neogaf.com/forum/showthread.php?t=404721
Originally Posted by Max:
Why don't you "get over it" that some people would prefer an anticipated game to use an actually competent framework that takes advantages of the platform's strengths instead of one that basically tries to work against it in every form? |
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Member
(12-24-2010, 06:10 AM)
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#132
no problems with GFWL either. never had an issue.
yeah the patch thing can be annoying, but its not like Steam hasn't has similar issues with certain games. i know this isnt supposed to be a Steam vs GFWL thread (or is it?), but Steam has its own issues that crop up from time to time as well folks.
Originally Posted by Lunchbox:
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#upliftingtherace
(12-24-2010, 09:56 AM)
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#140
maybe Valve should have offered them hats to use Steamworks instead...
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Member
(12-24-2010, 10:07 AM)
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#143
That is really to bad that will ensure that I´m only going to play the SP part of the game.
Buy the LE for 360, for the GoW3 beta and the pc version to play the SP. I was really looking forward to playing the MP but on GFWL means no servers no settings no nothing that anyone interested in playing a MP pc game would want. |
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Banned
(12-24-2010, 10:10 AM)
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#144
I don't get the GFWL hate.
I've put 100 hours into F1 2010 this year, which uses it, and everything is fine and even the voice codec is better now. I'm also playing Resi 5 and again it's not hindering my experience at all. It's matched me with my friend perfectly. As long as the titles are up on Steam, I don't care. Give me GFWL over something like Rockstar's Social Club which has caused me no end of problems. |
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Member
(12-24-2010, 10:21 AM)
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#145
Originally Posted by Rad-:
It's just so feature light and slow that it's almost like Microsoft is spitting in your face for using it. It shouldn't take me longer to send a message on GFWL than it did on The Zone over 10 years ago. |
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listen to the madman
(12-24-2010, 10:30 AM)
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#146
Originally Posted by Rad-:
For all the people saying "I have no idea what anyone is complaining about", here are the major issues with GFWL: - Profile issues. Signing in on a profile on Xbox 360 (or booting up a 360 if the profile is set to auto sign-in) will kick you out of a game on GFWL. This is true, of course, with Steam on multiple computers (or MSN or a lot of other user profile things), but it's much more likely to be triggered in a 2+ person household with a 360 and a PC. - DRM issues. Different games have different DRM. Some games (I'll give an example that's a crappy game but it's true for good ones as well--Where's Waldo) are locked to one gamertag. This is a more restrictive licensing system than the 360 and for really no reason. I understand that the newer release games have more flexible DRM in many cases, but the inconsistency is just as annoying as the restrictiveness. - Patching issues. To patch a game you need to launch the game, sign in to your gamertag, get the patch message, get booted out of the game, download-and-install the patch (which itself requires you to wait rather than having it done in the background like Steam), relaunch the game, and re-sign in. On the other side, developers have to submit patches through MS QA which incurs them additional costs as well as slows the process down immensely. The reason that Valve is able to, say, improve Team Fortress 2 so often, is because no such hurdle exists on Steam. - Pay DLC / Free DLC. Steam has absolutely no input or desire for input on how much, what kind, and how expensive DLC is. If a developer wants to pump out tons of free DLC, Steam is all for that. MS has historically interfered with developers elsewhere who try to make free DLC. - Missing features. Steam supports cloud saves. Steam supports backups of your game. Steam has resolved most/all their issues with playing offline. Maybe Epic would have used cloud saving, maybe not. I would assume they would, since Valve bends over backwards to make it easy for developers to do so. - Serious bugs, technical issues, and compatibility issues. GFWL is less router-friendly than Steam; as in far more people experience connectivity issues. GFWL has had a number of bugs, including client upgrade bugs, that have resulted in a total nightmare or many users. As I mentioned earlier in the thread, installing GFWL breaks Samba shares in most other operating systems and for most media players, jeopardizing your ability to share media across your house. This is a hassle. Maybe you haven't experienced it. Congratulations. Just like not having had an RRoD does not mean that 2005 vinage 360s are a stable, sturdy machine, not having experience problems with GFWL doesn't mean that there aren't serious technical issues. - No client. Some people don't like running the Steam client. For them, this is an advantage. Of course you're still "running" a GFWL client, it's just only the overlay-style components. It's not like you're saving resources, really. Either way, for those of us who make use of the Steam client--to be able to message people when they're not in games or when we're not in games, GFWL's setup (client for the marketplace, no client just to chill out) is unusual. - Overlay is less functional. On Steam you can use the overlay to check out a walkthrough, browse GAF, or really do whatever you want. On GFWL, the overlay is strictly for Live messaging and viewing game achievements. Yes, you can alt-tab out of the game, but the impact of doing so varies per game and with Steam you don't have to. - GFWL is not free for developers, Steamworks is totally 100% free. - Ongoing support. Compare Valve's record and Microsoft's record on improving their products on PC and innovating features on PC. If Microsoft launches the Xbox 720, will they drop GFWL again? They laid off most of the team at one point and cancelled in-progress PC ports and didn't greenlight anything new for ages. I don't doubt the sincerity of Microsoft's current commitment (just like I don't doubt the sincerity of their current commitment to IE, for example), but there's nothing stopping them from just cutting and running when corporate priorities shift, and there's virtually no chance of that happening with Valve. I don't think this will involve, say, discontinuing activation servers or closing up shop, but I do think this will involve periods of stagnation if the product is not given favoured son status. Also, remember that Microsoft tried unsuccessfully to charge money for multiplayer on PC. While I commend them for fixing that error, I don't think there's anything precluding them from trying again in the future--they discontinued it because it was unpopular, not because they recognized that it was a bad idea. Valve will never charge for multiplayer :p Now, the advantages of GFWL: - You get to buy things using Microsoft points. This isn't actually an advantage, because you can use a scrip system on Steam, you have more payment options on Steam than on GFWL, the sale benefit of being able to accumulate cheap points for MS purchases is more than eclipsed by Steam's more aggressive sales, etc. - You earn achievements that earn Microsoft gamerscore. Of course there are still achievements on Steam, Valve offers developers more flexibility with implementing, changing, and adding them, and nothing is really different. Is this an advantage? Yes, for people who care about their gamerscore. But really it boils down to "We're Microsoft, bitch" and I'm not sure how the 360 version doesn't cover that. - You get to message back and forth with your Microsoft friends. Is this an advantage? It is if most of your friends are on the 360. It isn't if most of your friends are on Steam. If your friends are on both, it's neither an advantage nor a disadvantage, although personally I prefer Steam chat to MS messages, because I can continue the conversation when I finish playing the game I'm playing. What all three advantages have in common is that they're all "If you love Microsoft and want to surround yourself with Microsoft's version of everything, use Microsoft Games for Windows Live for your Microsoft needs". Which is fine, but you guys should consider that all of those Microsoft things are true for the 360 version, and if this game didn't use GFWL, you guys would buy the 360 version. That's totally cool and all, but since you were going to buy the Microsoft version regardless, the rest of us are stuck with the disadvantages and don't necessarily make use of these advantages!
Last edited by Stumpokapow; 12-24-2010 at 10:47 AM.
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Member
(12-24-2010, 10:36 AM)
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#147
Well there goes my middling interest. Apologies Epic, Microsoft but I don't trust players to continue using GFWL for multiplayer.
Truly sent to die.
Originally Posted by EviLore:
Originally Posted by enzo_gt:
Last edited by Visualante; 12-24-2010 at 10:44 AM.
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listen to the madman
(12-24-2010, 10:39 AM)
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#150
Originally Posted by Foliorum Viridum:
Valve charges $0 for Steamworks, $0 for using any feature of Steamworks, $0 for issuing new content, $0 for issuing two thousand five hundred patches, etc. |