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Junior Member
(01-09-2011, 06:00 PM)
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#2601
Originally Posted by Vega$:
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Member
(01-09-2011, 06:52 PM)
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#2602
Originally Posted by Vega$:
Quoted for the new page ... Also, i love how some of those thumbs looks like a continuation of others |
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Member
(01-09-2011, 07:08 PM)
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#2603
Originally Posted by Platy:
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(01-09-2011, 08:46 PM)
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#2604
Originally Posted by Vega$:
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Member
(01-11-2011, 03:44 AM)
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#2609
Huge fight and then i finaly convinced a friend to buy DKCR !!!! =D
...but he said that the game is "ugly" and "bla blah blah 1080p ps3 rox wii sux" =P So ... he has this Product Description: Apple iMac Core 2 Duo 2.8 GHz - 24" TFT Type: Personal computer Form Factor: All-in-one Dimensions (WxDxH): 56.9 cm x 20.7 cm x 52 cm Weight: 11.5 kg Localisation: English / United Kingdom Processor: 1 x Intel Core 2 Duo 2.8 GHz ( Dual-Core ) Cache Memory: 6 MB L2 Cache Cache Per Processor: 6 MB RAM: 4 GB - DDR2 SDRAM - 800 MHz - PC2-6400 Storage Controller: Serial ATA ( Serial ATA-300 ) Hard Drive: 1 x 320 GB - standard - Serial ATA-300 Optical Storage: DVD±RW (±R DL) Monitor: LCD display - 24" - TFT active matrix - 1920 x 1200 Graphics Controller: PCI Express x16 - ATI Radeon HD 2600PRO Video Memory: 256 MB GDDR3 SDRAM Camera: Integrated Audio Output: Sound card - stereo Networking: Network adapter - Ethernet, Fast Ethernet, Gigabit Ethernet, IEEE 802.11b, IEEE 802.11a, IEEE 802.11g, IEEE 802.11n (draft), Bluetooth 2.1 EDR Power: AC 120/230 V ( 50/60 Hz ) OS Provided: Apple MacOS X 10.5 Environmental Standards: ENERGY STAR Qualified , EPEAT Silver Manufacturer Warranty: 1 year warranty Any chance of running DKCR in a good quality ? |
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Junior Member
(01-11-2011, 11:38 AM)
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#2612
Can someone help me?
I'm playing DKC, the menu works fine, I start a new game and as soon as I do that and the opening video clip plays the sounds goes to a horrible high pitched beeping. The game engine audio works fine it just appears to be when the audio is streaming from a video, has anyone had similar problems? I'm running - CPU: Intel Core i7 950 3.06GHz @ 4.00GHz Motherboard: Asus Rampage II Extreme (Socket 1366) DDR3 Motherboard RAM: Corsair XMS3 (3x2GB) DDR3 PC3-12800C9 1600MHz Triple Channel 2x (for SLI) EVGA GeForce GTX 570 1280MB GDDR5 PCI-Express Graphics Card I'm currently using the default audio settings, when I change to the LLE plugin I get all sorts of errors, my sound is coming out of an optical cable through the supremeFX X-Fi audio card that came with the MoBo. |
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Member
(01-11-2011, 12:09 PM)
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#2613
Originally Posted by sam27368:
Oh yeah, what does still happen is the sound breaking at the start of a level, but that can easily be amended by pressing HOME twice. |
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(01-11-2011, 12:39 PM)
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#2614
Originally Posted by Vega$:
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Member
(01-11-2011, 03:31 PM)
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#2615
So now that I finally have a capable PC, I'm looking to give this a try. However, even after looking through the Homebrew thread listed in the OP, I am unable to find the method on how to rip my Wii games to my PC. Could anyone directly link me the information?
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(01-13-2011, 07:55 AM)
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#2619
no clue. try using the dx9 plugin instead of dx11
Originally Posted by sam27368:
Originally Posted by BigAT:
Last edited by Nabs; 01-13-2011 at 08:01 AM.
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Member
(01-13-2011, 12:53 PM)
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#2620
I gotta say this Emulator is smooth, and has got me buying Wii games again. Either Nintendo told devs that all games must be upscalable for a future HD Wii, or this emulator is just that good.
So with that praise comes an issue: I'm using a DualShock2 for controlling Mario Galaxy 2 via MotionJoy. Using the right stick as an IR sensor, I have had no issues with using the pointer with Yoshi, except about a week ago the red dot stopped locking on to items. The issue is only with Yoshi. In-game menu IR functionality works, just not Yoshi. Used multiple builds, multiple controllers, and restarted etc. Anyone else have this issue? i7, 5850, Win764. |
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(01-13-2011, 12:53 PM)
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#2621
Originally Posted by BigAT:
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Member
(01-13-2011, 10:40 PM)
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#2623
I finally got the Wii upscaler from VDigi, and after extensive menu adjustments, the result is actually pretty good!
It's not a jaggy killer, but the trick is that you kill your TV's sharpness, while normally it'd make the screen blurry, on this the picture's still crisp and the jaggies are reduced. :D I have it on 1080p "downscaled" (1366x768 set that supports 1080p and adjusts the pixels). I don't think I can do better than that, 720p would have to be slightly upscaled further by the TV and 1080i is interlaced, so I'm surely getting the best setting here. :P The benefit of the Black Level on HDMI is great as is the Just Scan feature (wonder if it'll make it pixel-by-pixel native res if I set it to 480p? Probably not). I say it was worth it, only MINOR thing is that when I selected a cutscene to view in Sonic Colors, I noticed that the screen did that resolution thing where you see green and purple lines for a split second, the screen came back a hair after the cutscene started, so the game was unaffected. That's good. I just wonder if this is like an auto recalibration thing. It also showed a green screen for just as quick when I created a Chao file in SADX after it was made before I went into the garden. I'm sure this is a normal thing for it, considering it's one of a kind rarity (only Vdigi makes them) and thus isn't by companies like Nyko, Mad Catz, etec. You can't expect utter perfection. Plus how'd I get a refund anyway? It was a mail order and I don't think Vdigi allows it. Maybe, maybe not. |
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Banned
(01-14-2011, 02:11 AM)
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#2624
Originally Posted by Hero of Legend:
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(01-14-2011, 02:38 AM)
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#2626
Originally Posted by Hero of Legend:
With component, however, the image is of proper brightness. I'm not yet sure WHY this occurs or what the Wii is doing that would cause it, but alas, that's what happens. This behavior is only present on the Wii so it's clearly an issue with something the system is doing. The image quality isn't really much better either. My receiver already handles upscaling very well so the component image looks almost exactly the same (other than the brightness difference). |
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point your penis at me,
and have a good day (01-14-2011, 04:18 AM)
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#2628
Fuck me, Galaxy is one of the most incredible looking HD games out there.
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Member
(01-14-2011, 04:37 AM)
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#2629
Originally Posted by bee:
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(01-14-2011, 09:41 AM)
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#2631
Anyone want to give Lost in Shadows a whirl? A much higher resolution should eliminate most of the shadow flickering and jagginess that plagues the game.
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Member
(01-14-2011, 09:42 AM)
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#2632
Originally Posted by Haunted:
Last edited by JADS; 01-14-2011 at 09:45 AM.
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Junior Member
(01-14-2011, 01:00 PM)
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#2633
Originally Posted by Mojo:
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(01-14-2011, 01:01 PM)
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#2634
Originally Posted by ector:
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I'm taking it FROM here
(01-14-2011, 02:07 PM)
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#2636
Originally Posted by TouchMyBox:
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Member
(01-14-2011, 03:01 PM)
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#2640
Originally Posted by bee:
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Member
(01-15-2011, 03:39 AM)
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#2642
Been following this thread for awhile now, and after seeing all the really nice HD shots pop up in random places I've decided I'm willing to put the time and effort into getting dolphin set up and running. Now I wasn't really thrilled with the idea of soft modding my console simply to backup games. For someone not all that interested in the wii homebrew scene the trouble of having to worry about on disk firmware updates and potential bricking didn't really seem worth the hassle in my mind. A quick Google search however revealed that there are a few programs out there that allow you to simply pop the disk into your PC and dump the data, yet I've never seen this method talked about here. I will admit to not having read every single post, but is there a reason for this? Is one way somehow superior to the other?
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Member
(01-15-2011, 06:12 AM)
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#2644
Originally Posted by Datschge:
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Member
(01-16-2011, 03:35 PM)
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#2645
I finally understand what 1080p upscalers do specifically.
To put it simply, it makes the picture clearer/sharper, it doesn't really fix jaggies really, the reason why DVD's look so good on them is because they don't really have jaggies, so you just get the clearer picture, so you wouldn't know what it does with jaggies really. For the Wii, since you have jaggies to work with, you get the cleaner picture, but you have to do some tricks to make the jaggies at least less noticeable, they're not reduced. As I said before, you have to kill the sharpness, having it on it's usual setting makes jaggies more noticeable (white line syndrome I believe), but because of the 480p signal being pretty far from 1080i/1080p, the picture is overall blurry, and killing the sharpness under normal circumstances makes it blurry as shit, so it's not worth it. But killing the sharpness in 1080p upscaled, allows you to keep the nice sharp picture, but blurs the lines shall we say to make the jaggies less apparent. jaggies otherwise aren't impacted by the upscaling alone. So I can see why Nintendo didn't both and will not bother with a 1080p Upscaling Wii, most may not care for the difference as it's not as obvious with DVDs, but both give you the exact same benefit, you just just jaggies on the Wii (and other consoles sure) and not on DVDs, so no worries for DVDs. See what I' saying? |
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Member
(01-16-2011, 03:46 PM)
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#2647
Originally Posted by Ledsen:
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Corporate Apologist
(01-22-2011, 05:28 AM)
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#2649
Hey, is there anything I could adjust if a FMV cut scene in a game is going really slowly? I want to see how well Mega Man Network Transmission would be, but the cut scene is taking forever (And is unskippable), I am getting a 60FPS reading but the scene looks more like its going at 1FPS.
Edit: Turned off the sound, waited 25 minutes for the full cut scene to roll, and the game locked up. Looks like I am not playing that game today.
Last edited by Drkirby; 01-22-2011 at 05:55 AM.
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Member
(01-23-2011, 12:57 PM)
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#2650
this emulator is liking my 2500k@4.4ghz :D i don't have many games but all gamecube games run 1080p, 4xaa, 16xaf @ 60fps and even super mario galaxy runs 99% of the time at 60, lowest i've seen it drop was when you fly and land in the galaxy, when it dropped to 57 :D these chips are awesome
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