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Member
(01-21-2011, 01:57 PM)
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#2051
I am all for having a reasoned debate about the artistic value of Korean games, but...
Originally Posted by Kuran:
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Member
(01-21-2011, 02:49 PM)
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#2052
Your shots piqued my interest, and I went and saw some trailers/vids for it.
The actual fighting reminds me of Fable and Monster Hunter. Theres some great vids showing the precision teamwork required on on youtube. I think since its realtime and action oriented, I might be able to tolerate its MMO-ness This area:
Originally Posted by TheOctagon:
I'm interested to know how much this game cost to make, just because of the insane amount of content (i.e. unique art assets) it has. The wikipedia page is uninformative, anyone got any links to any behind-the-scenes type articles of this game? I'd like to know how they're making it. BTW Octagon, does this game use U.E.3's Lightmass? You mentioned that Bulletstorm and Enslaved do. Does this Lightmass thing really make that much of a difference? I've seen vids of both those games and nothing about the lighting really stood out for me. |
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Member
(01-21-2011, 02:51 PM)
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#2054
Originally Posted by Darth Kupi:
English must not be your first language, cause that makes no sense whatsoever. |
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Member
(01-21-2011, 03:25 PM)
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#2057
Originally Posted by Darth Kupi:
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I'm no lighting expert, though, so maybe one can give you a more accurate description. |
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Nine out of ten orphans can't tell the difference.
(01-21-2011, 03:39 PM)
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#2058
Might aswell ask here too :
I'm trying to get sc2 to run with somekind of AA enabled, I went into the nvidia control panel and overrode the application setting and enabled several different kinds of AA seperately but none of them seem to affect the game at all. Any help? |
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Member
(01-21-2011, 03:40 PM)
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#2060
Originally Posted by TheOctagon:
I would love to see their dungeon sweatshop full of whip cracking overlords driving a slave army of 3D modellers.
Originally Posted by TheOctagon:
Originally Posted by TheOctagon:
Any good vids comparing it to regular lighting?
Originally Posted by Fox1304:
http://www.youtube.com/watch?v=u7zSis0dT5c http://www.youtube.com/watch?v=PD5bz...eature=related http://www.youtube.com/watch?v=S3wNkvKUp_Y
Originally Posted by NemesisPrime:
http://www.youtube.com/watch?v=F-8y5..._order&list=UL http://www.youtube.com/watch?v=rr_xLMaW--E |
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Member
(01-21-2011, 09:36 PM)
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#2061
Someone over at the TERA fan site suggested this and it seemed like a nice idea, then like a really good way of cleaning up my site. At present there's just too much chaff littering it, and finding the good images is basically impossible. No one should be expected to browse a load of duplicate screens and out-takes. So what I'm going to do is prune the image sets, sifting many if not most into an out-takes folder which will only be available as an archived download. That way, people using them for artistic reference can still get the lesser material which casual browsers don't have to suffer.
YAWN. Here's the interesting bit. A wallpaper set of 100 images at 1080p chosen specifically for that purpose. By which I mean the composition, lighting, textural scaling, etc, is perfect every time - which by the way excludes images like the one at the top of the page. Just click the image for the download. ![]() This should be the next one, I reckon. No link yet, though.
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Member
(01-22-2011, 04:09 AM)
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#2062
To the (relatively few) naysayers, here's another upcoming Unreal Engine 3 powered MMO.
And these weren't even the worst shots I could google. ![]() ![]() I saw this yesterday. Couldn't help but laugh at the terrible, boring gameplay. No other genre' can turn me off playing it just by looking at it, but somehow MMOs succeed. The actual game starts about 27 minutes in. You'll notice the difference in quality of both the art and the assets. Also the animations are utter ass. Note the copypasta-ness of the world. Walls, computer consoles, level clutter. Also the load screens after traversing realtively small areas. Can't believe this is from a veteran MMO developer, using a top-tier licence, and presumably a huge budget to capitalize on said license. TERA, to its credit, looks like the poeple making it are actually passionate about it. (And dare-I-say-it, more talented?) TERA devs seem to be bringing their A game. DCO seems an assembly line, by-the-book, MMO thats more interested in checking off boxes of classic MMO tropes than being interesting. Only thing I liked was the cape physics... <insert laughing smiley here> But tera has jiggle boob physics so its a draw! |
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Member
(01-28-2011, 10:16 PM)
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#2068
Originally Posted by Borman:
'ACCOMPLISHED.' Right. Some Eve Online characters, including - drum roll - the first male character I've made since David Haye in Fight Night: Round 3! ![]()
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Member
(01-29-2011, 08:39 PM)
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#2086
Originally Posted by Corky:
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Nine out of ten orphans can't tell the difference.
(01-29-2011, 08:43 PM)
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#2087
Originally Posted by TheOctagon:
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I'm taking it FROM here
(01-29-2011, 10:27 PM)
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#2089
It's hard to take anything resembling a worthy art shot from a console game: the image quality usually sucks, it's often impossible to remove the UI and you need to take a lot of care not to expose horrible low-res textures.
But here are a few screens from Resonance of Fate that I think came out pretty well. ![]()
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Member
(01-30-2011, 09:43 PM)
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Devil May Cry 4
#2092
These were taken using the debug version of DMC4 which, to be frank, doesn't do a great deal. You can't move the camera, but you can adjust its FOV and rotate it, or tell it to stop moving along its defined path. So if you're crafty you can set up a shot when the camera's in the desired place, let the cutscene continue and see what happens. And you can strip all the 2D from the image to get rid of the widescreen bars during cutscenes, for instance. Downsampled from 2160p.
Last edited by TheOctagon; 01-30-2011 at 11:00 PM.
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