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Member
(04-27-2011, 10:44 PM)
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4gamer Interviews Yasumi Matsuno
#1
4Gamer put up a lengthy interview with Yasumi Matsuno, http://www.4gamer.net/games/116/G011621/20110426090/
I've been working on piecing together a history of him from various magazine interviews done in the past, However this interview appears to have lots of nice tidbits I haven't seen elsewhere Random things I found of interest: Reason For Changes between Ogre Battle and Tactics Ogre: - Japanese gamers weren't used to real time simulations, they realized this with Ogre Battle so changed to a turn based grid system. - Original Ogre Battle "lacked reality", too many gods and demons, switched to dark fantasy with a middle europe/ roman empire base for a more realistic feeling. - The ability to select your path(and lack of clear good or bad) was partially inspired by sound novels and game books at the time. - His games were purposely designed to included antithesis elements of what was popular at the time(for sales reasons). Fanboy! - Was completely engrossed in LovePlus, had a save file for each girl, wants to make a girl game. -Really enjoyed Demon's soul, thinks it is very western styled(in the same aspects thinks assassin's creed is a very Japanese style game) - Personal History: - Grew up in the sticks, only entertainment were movies television books and imagination -Was into making dioramas when he was young; Went and researched WW2 at the local library then use thoese elements to make WW2 Dioramas, he would incorporate story elements into each diorama. His introduction to games was playing Space Invaders and Xevious in arcades while waiting for the train. - Was really into Zelda and Dragon Quest on Famicom - Played heavily on Amiga/pc's - Heavily influenced by western games. (Thinking in western games is more free, always chasing after new ideas) - Played UO(still logs in once a year) and FF11 heavily , Enjoyed UO because of the ability to play single-player style in multi-player game. -Lately has enjoyed RDR and frog minutes\ - Influenced by films, particularly star wars(the 1977-1980 period, when all these mysteries were still hidden and your imagination could run wild) Hints as to what happened with ff12 (Quest: kind dictatorship/ square: democracy) - Ogre battle, Tactics Ogre, vagrant were entirely designed, directed and written by him, isn't a fan of others putting input into his stories. - With the shift to Square, there was a different democratic production style that he wasn't used to(for example: The large sci-fi type airship in FF12, was a designer's idea, not his at all) -Games are easiest to make when given a target, most difficult game to make is when you are told make whatever you please but expected to make sales.
Quote:
- So if he makes a new game it will probably be on a small scale. Tactics Ogre Sequel - - Everybody's expectations of the game are different,so making a sequel that makes everyone happy is extremely difficult. - If sequel was made would be an entirely new system
Last edited by FINALFANTASYDOG; 04-27-2011 at 10:50 PM.
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Member
(04-27-2011, 11:00 PM)
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#7
Originally Posted by Urban Scholar:
Last edited by dili; 04-27-2011 at 11:04 PM.
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Member
(04-27-2011, 11:06 PM)
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#9
Quote:
Quote:
Originally Posted by Skilletor:
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Member
(04-27-2011, 11:08 PM)
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#10
Oh FFXII...What could have been...The game shows glimmers of brilliance throughout but is marred by an unfinished story, obvious pandering, and a somewhat boring battle system that was fixed by the international version that WE'LL NEVER GET.
Yeah, I know about the patch, but that doesn't count. |
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Member
(04-27-2011, 11:09 PM)
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#11
Originally Posted by dili:
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Member
(04-27-2011, 11:13 PM)
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#15
Originally Posted by FINALFANTASYDOG:
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(04-27-2011, 11:17 PM)
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#17
FFXII still turned out to be incredible, so I'm not exactly going to lose sleep over Matsuno's vision not being fully realised.
Saying that, I really want to play another JRPG by him. :( |
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Member
(04-27-2011, 11:22 PM)
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#22
Originally Posted by FINALFANTASYDOG:
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Member
(04-27-2011, 11:22 PM)
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#23
Originally Posted by GhaleonQ:
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Member
(04-27-2011, 11:25 PM)
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#25
Originally Posted by GhaleonQ:
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Member
(04-27-2011, 11:27 PM)
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#28
Originally Posted by dili:
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(04-27-2011, 11:30 PM)
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#29
I wonder if Matsuno is responsible for Vaan and Penelo's existence.
I mean come on, lets face it... Why do they exist? |
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Member
(04-27-2011, 11:31 PM)
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#30
Originally Posted by cosmicblizzard:
Originally Posted by Kyoufu:
Pretty sure its been confirmed that at least Vaan was put in thanks to outside influence in order to appease the main, younger, FF audience. |
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Member
(04-27-2011, 11:32 PM)
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#31
Originally Posted by Pinko Marx:
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(04-27-2011, 11:33 PM)
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#32
Originally Posted by Pinko Marx:
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Member
(04-27-2011, 11:35 PM)
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#33
Originally Posted by Kyoufu:
Okay I'm wrong.
Last edited by Pinko Marx; 04-27-2011 at 11:39 PM.
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Member
(04-27-2011, 11:35 PM)
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#34
Originally Posted by Kyoufu:
Nobody knows what he originally was, but I assume he would have either been just a side character or someone Basch looks after and mentors. |
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Member
(04-27-2011, 11:37 PM)
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#35
Originally Posted by Fimbulvetr:
Originally Posted by Pinko Marx:
-OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! |
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(04-27-2011, 11:46 PM)
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#41
Originally Posted by Pinko Marx:
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Medal Princess
(04-27-2011, 11:50 PM)
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#45
Most interesting to me is the actual Tactics Ogre design documents that are included with the article. I know Matsuno linked one of the pages on his Twitter a few weeks ago, but it's nice to see more of that now. Apparently, the game's original title was Lancelot ~ Somebody to Love. There's some other interesting info on there, but I haven't finished reading it yet.
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