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Member
(08-09-2011, 06:45 AM)
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#101
Originally Posted by Grayman:
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Member
(08-09-2011, 06:59 AM)
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#103
Originally Posted by Babalu.:
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Member
(08-09-2011, 07:03 AM)
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#105
Originally Posted by Rad-:
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Member
(08-09-2011, 07:04 AM)
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#106
Originally Posted by Grayman:
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Has problems recognising girls
(08-09-2011, 07:40 AM)
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#107
Originally Posted by The_Player:
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Junior Member
(08-09-2011, 07:53 AM)
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#108
Good thread OP: I couldn't find any info in the OP about;
Collector Editions, Soundtrack, Open and Closed Beta, Maybe things that could be added in?
Originally Posted by The_Player:
There is a good explanation on the blog site. |
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Member
(08-09-2011, 08:03 AM)
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#111
Originally Posted by Kosma:
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Member
(08-09-2011, 08:13 AM)
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#112
Originally Posted by The_Player:
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Member
(08-09-2011, 08:18 AM)
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#113
Originally Posted by Jira:
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Junior Member
(08-09-2011, 08:50 AM)
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#114
Originally Posted by Rad-:
If you look at the in-game shots you can clearly see that everything is fairly low poly. Hair, textures, and models in general is very rough looking. Perhaps 2007-2008ish looking. Much less visual flair than say Age of Conan(2008). But that's the great thing - GW2 still looks amazing due to amazing art design, and a fluid and robust animation system. It has the nicest melee combat I have seen in an RPG... for well... ever. GW1 was a game that was more dependant on CPU power than the GPU. It had something to do with their graphics technology - Basically all animations/textures/skins, was on the players side and apparently didn't have to be rendered. Behind it was just boxes and squares and circle shapes in the world. Since it was only these monotone things being sent from the servers to players(packages sent) it allowed for very little lag: http://pc.ign.com/articles/534/534454p1.html This streaming technology was revolutionary. It allowed; - Anet to launch GW on the same day in Asia(Korea), US and Europe without any server hitches - To have one shared realm. It means that it's one gigantic server that has mini servers pop up so no overcrowding or lag would come in the games more than 100 player persistent outposts/towns (social hubs, trade etc). it means that there were no two people called vigilant walrus. it meant that the koreans didnt have some obscure alternative version of the game. no they were in the same realm, pitted against the other continents for control in pvp grudges. - To patch the game without taking the game offline. On a WoW patch day(once a week) the game is unavailable for play for 5-6 hours). They could do bug fixes, and balancing while you were playing the game. Furthermore once your account had absorbed your cd-key that came with the game, you could install the game from the website with a streaming client - a couple of hundred kb of data, streaming into a 32 mb client - and then as you played the game, the game would just download the rest of the game as you played. amazing. Here is a fantastic Greg Kasavin old school Gamespot review of the original Guild Wars: http://www.youtube.com/watch?v=sVers2hny44 This game is f**king awesome and it will pwn your asshole if you solo, and if you group in hard mode. It's actually a really challenge and it asks something of players unlike most RPGs. It's emphasis is on other things. buy and play this game. going through the three campaigns and EOTN can easily take you many many many hundreds of hours, simply on collecting the skills. |
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Member
(08-09-2011, 09:04 AM)
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#115
I LOVE that GW1 is actually challenging, it requires you to pay attention at all times and you can never be complacent. It's honestly one of the VERY few games that I can say is truly challenging and requires real tactics and forethought. So nice to play a game that isn't afraid to kill you in seconds and isn't dumbed down for the masses.
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Member
(08-09-2011, 09:09 AM)
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#116
Originally Posted by The_Player:
One reason is simply because there was a large number of people who wanted the Slyvari to be very elf-like in nature. Elf-like would entail being similar to a human in characteristics. What they tried to do in this redesign was "marry" the two ideas of an elf-like creature with that of an ent-like creature to make some middle ground that both camps can enjoy. Having sexual organs allows those who wanted the Slyvari to be a beautiful and elegant elf-like race to be happy.
Originally Posted by Vigilant Walrus:
But if it's the other case, lemme answer with what has been confirmed about those: With the Collector's Edition, we know there will be one. Nothing else has been confirmed. The soundtrack is composed by Jeremy Soule. ArenaNet has always released their soundtracks before, so I'm pretty sure this one will get a release as well. Pricing/where to buy has not been announced. Some of the tracks are already available on YouTube, though I'm not sure where they come from and if they're more along the lines of samples than full tracks. As for the Open/Closed Beta, we know that a closed beta will begin sometime in 2011. As for an Open Beta, it hasn't been confirmed that there will be one yet. All subsequent betas after the first closed beta is subject to the feedback received.
Last edited by PewPewK; 08-09-2011 at 09:14 AM.
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Member
(08-09-2011, 09:55 AM)
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#118
Originally Posted by Jira:
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Member
(08-09-2011, 10:20 AM)
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#120
Ok read the OP wow that is a lot of stuff. It sounds like the weapon choices that i was not a fan of initially are going to add a huge amount of depth because they work a little different for each class.
The story stuff is interesting but may be adding too much persistence to a game that goes forever. I was not thinking about getting this game because I was so burnt out on the first one but this thread has turned it around somewhat. The ability to solo is big for me. The last time I got big into GW I was having a lot of fun solo ing as an A/Ele using shadow step and some armor skills then poisoning and running away. Whenever I started having lots of fun late to the party Arenanet nerfed it and moved the next most broken shit to a campaign i didn't own. I am not a fan of 80 levels and health/energy levels in the thousands though, pointless complication and decimal adding. Not having that stuff is something the first game did well.
Originally Posted by Instro:
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Member
(08-09-2011, 10:28 AM)
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#121
Originally Posted by Bossman:
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Member
(08-09-2011, 10:36 AM)
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#123
Originally Posted by hiro4:
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Has problems recognising girls
(08-09-2011, 11:19 AM)
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#125
When I first heard about there being no dedicated healer class, I must admit that I sank a little. The healer/support class has always been my #1 go to, but the article they released about their reasons why they dismissed it really hit the notes. Having to pay attention to bars that fluctuate is not that exciting, and the fact that I can still be a strong support role is something that really makes me happy because on the face of it support roles have a higher concentration on playing situational. It also makes PVP much more enjoyable, both as a healer and as a non-healer; you don't have to worry about killing/being the most important target.
Overall I'm really looking forward to it and I'm excited about the prospects of RP because at face value it seems that they are taking RP opportunities seriously. I'm one of those nerds who loves to pretend I am in-character :P |
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Member
(08-09-2011, 11:34 AM)
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#126
I've seen a lot of people who are wary of not having any defined roles since there has been roles ever since the dawn of D&D. Though for a video game it will be so refreshing to play an RPG where it's more like an action game where you're actually playing the game rather than watching your bars. A friend brought up a good point the other day, he said won't the fact that everyone having to be self-sufficient make it so there's a large barrier of entry? I gave it some thought and he is right, people are going to have a hell of a time with GW2, well the ones that can't move out of the fire. I've seen footage of people getting mauled in about 3 shots because they're simply not paying attention, not moving, simply playing whack-a-mole and they're getting crushed because of it. Hell, ANet has said repeatedly that when they have GW2 in demo form at shows the difficulty is toned down so people can actually play for the first time without getting creamed. Overall I really like the idea of each person being in charge of themselves, nothing pisses me off more than to die because of someone else's mistakes.
I do think people will have the most trouble grasping the concept of being able to cast any spell while moving and just moving in general. People aren't used to being able to actively dodge and block attacks in MMOs, so I think people are going to be dying left and right at the start. Either they'll adapt or write off the game similarly to how GW1 was written off by some because you couldn't jump and it wasn't persistent. Oh well, their loss.
Last edited by Jira; 08-09-2011 at 11:37 AM.
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Member
(08-09-2011, 12:03 PM)
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#127
Originally Posted by Jira:
On the flip side players who were good at pvp and had good equipment could destroy most of the high end pve content in the game even with few numbers. The game provided a lot of easy content if a player was at the right level though. A bot could play with 80-90% efficiency of a live player in areas that monsters flooded into. Mixing that at or below level easiness with grouping and the game was approachable by anyone. |
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Member
(08-09-2011, 12:37 PM)
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#130
Originally Posted by Seda:
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Junior Member
(08-09-2011, 12:49 PM)
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#131
Originally Posted by speedpop:
It doesn't matter if we're 30 levels apart. With sidekicking and downscaling, we can play together no matter what. It's so refreshing that they are going in and saying: "fuck your stigma about a 300 hour waste of life grind. go fuck yourself and cheat yourself to the end if thats what you want"! It's ingenius really. the incentive to level is still there, as being sidekicked temporarily wont give new skills or new equipment.. it will just temp boost damage/health so the player will not get one shotted in a higher level area. I havent played MMO with real life friends for many years due to this problem with levelling seperation. |
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Member
(08-09-2011, 02:23 PM)
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#134
Originally Posted by The_Player:
Originally Posted by Cow Mengde:
Last edited by Complistic; 08-09-2011 at 02:26 PM.
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Junior Member
(08-09-2011, 02:32 PM)
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#137
Originally Posted by Complistic:
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Member
(08-09-2011, 03:00 PM)
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#138
Forgive me, I'm pretty ignorant on this aspect of Guild Wars.
I played in the original beta of GW and then borrowed a friend's account for a couple of days a while back to try it again. Both times I didn't get very far and lost interest quickly. I just wonder if I didn't give it enough time to capture me. The game bills itself as an MMO or at least a competitor to games like WoW or LotRO... which is fine and great. However, the biggest difference I found in playing Guild Wars was the lack of loot one finds. Sure you found money quite a bit and bits and pieces of junk here and there that seemed like it could be used in crafting maybe... but I never felt the game did a good job of breadcrumbing me towards using those materials for any real purpose. When you play WoW or LotRO, you consistently upgrade equipment and gear and it becomes an admittedly addicting way to keep moving forward. I didn't feel like this was the case in the couple of times I played GW. Did I just not give it enough time? Do things change? Is GW2 going to have lots of loot to find? Maybe its just not a loot game and I should approach it that way. These are honest questions and not some sort of stealth troll or anything. I like what I see, and WANT to like Guild Wars. |
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Has problems recognising girls
(08-09-2011, 03:02 PM)
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#139
Originally Posted by Vigilant Walrus:
She was looking more forward to GW2 than myself but we were both kinda worried about being at different levels during different playtimes and such. Anyway this system seems to drill out every criticism related to that so we're both extremely happy. |
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Member
(08-09-2011, 03:20 PM)
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#140
Originally Posted by Artadius:
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Member
(08-09-2011, 05:29 PM)
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#142
Originally Posted by Cow Mengde:
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Member
(08-09-2011, 05:36 PM)
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#144
Originally Posted by Artadius:
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Member
(08-09-2011, 05:42 PM)
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#145
Originally Posted by Aeris130:
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Member
(08-09-2011, 05:43 PM)
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#146
Originally Posted by Jira:
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Member
(08-09-2011, 06:05 PM)
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#147
Originally Posted by Helmholtz:
It's very easy today discord, panic mes, and SS Rit= easy mode. Also there's are build to AFK glints challenge in normal mode to get destroyer cores and cloth of the brotherhood. |
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Member
(08-09-2011, 06:12 PM)
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#149
Originally Posted by Nemesis121:
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Member
(08-09-2011, 06:16 PM)
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#150
Originally Posted by BrettWeir:
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