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Billiechu
(10-07-2011, 05:28 AM)
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#251
Originally Posted by _Alkaline_:
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Member
(10-07-2011, 05:32 AM)
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#252
Originally Posted by Billychu:
Also, Billy, don't be an ass. |
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Junior Member
(10-07-2011, 08:34 AM)
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#256
3D Land is kinda like playing a 2D Mario world through a view master (http://en.wikipedia.org/wiki/View-Master). Maybe that's also why there are those standing/coin-operated binoculars throughout the game? :P
As for the gameplay, it felt good to me. It wasn't too slow, the run-button mechanic felt good and as for control, I not once walked or jumped to a spot I didn't intend to go. So true, I only got to play 3 levels (and while those levels were pretty easy to finish, getting all star coins presented a nice challenge) + a mini boss, but the potential is there. Especially when watching those new trailers. I have trust in EAD :) |
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Member
(10-07-2011, 09:02 AM)
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#258
Eurogamer preview
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Will Suck Cock While GDGF Watches
(10-07-2011, 09:06 AM)
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#259
I still feel the digital controls are completely stupid and do more harm than good, but the latest trailers look excellent, so I'm still pumped to hell.
This and Skyward Sword are my only two 'must have' titles for the end of the year. |
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Member
(10-07-2011, 09:15 AM)
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#261
When you say "Digital controls", do you mean "No variation in speed as you move the stick" (which I am aware of), or do you *actually* mean "Digital Controls" (i.e. "Can only move orthogonally/diagonally, the control could be perfectly replicated with the D-pad")?
Nuance of angle is by far the most important part of analogue controls, as far as I'm concerned, and it'll be definitely awkward if that's not there. Although, that said, given there's no octagonal lock on the slide pad, that could well be a reason for it (effectively handling octagonal lock in hardware rather than software?) |
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Cranky. Very cranky.
Rather sarcastic to boot. (10-07-2011, 09:20 AM)
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#262
Originally Posted by mclem:
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Cranky. Very cranky.
Rather sarcastic to boot. (10-07-2011, 09:21 AM)
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#263
Originally Posted by EatChildren:
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Will Suck Cock While GDGF Watches
(10-07-2011, 09:27 AM)
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#266
Originally Posted by AniHawk:
I'll tattoo the release date on my arm.
Originally Posted by Mael:
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Member
(10-07-2011, 09:30 AM)
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#270
Originally Posted by Peru:
Originally Posted by EatChildren:
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Member
(10-07-2011, 09:31 AM)
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#271
Originally Posted by EatChildren:
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Will Suck Cock While GDGF Watches
(10-07-2011, 09:33 AM)
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#274
Originally Posted by Kenka:
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Member
(10-07-2011, 09:33 AM)
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#275
Originally Posted by Billychu:
I'm on media blackout for this game, are the previews unflattering ? |
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Cranky. Very cranky.
Rather sarcastic to boot. (10-07-2011, 09:35 AM)
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#276
Originally Posted by _Alkaline_:
edit: okay, that doesn't stop me from buying the game, but i clearly wouldn't have anything to play it on. |
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Billiechu
(10-07-2011, 09:35 AM)
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#277
Originally Posted by Kenka:
EDIT: Oh, Skyrim. Never mind. But it's a Bethesda game. So expect bugs. |
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Member
(10-07-2011, 09:35 AM)
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#278
Originally Posted by EatChildren:
agreed about Bethesda.. personally i am giving them the benefit of the buy GOTY version on Steam for 5 bucks 3 years down the road!! |
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Will Suck Cock While GDGF Watches
(10-07-2011, 09:35 AM)
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#279
Originally Posted by Kenka:
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Member
(10-07-2011, 09:36 AM)
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#280
Originally Posted by AniHawk:
but... but... you could do this illegal thing people keep talking about!!!!!! |
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Member
(10-07-2011, 09:39 AM)
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#283
Originally Posted by AniHawk:
That's a shame though, I'm not a massive fan of jrpgs and yet I'm completely enamoured by it. It's kind of like Okami but with actual decent pacing and enjoyable combat, minus its 'puzzles' and Japanese mythology of course. So basically it's nothing like Okami. |
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Will Suck Cock While GDGF Watches
(10-07-2011, 09:41 AM)
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#285
Xenoblade is in many ways the anti-JRPG, or at least the anti-modern JRPG. It has the vibe of a classic SNES/PS1 era JRPG, yet with all the modern conventions and luxuries we expect on modern games yet few of the genre seem to deliver. It's utterly sublime and one of the best games I've played this generation, and I normally loath JRPGs.
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Member
(10-07-2011, 09:42 AM)
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#286
Originally Posted by mclem:
This time, Nintendo has designed the game as a mid-point between the confined left/right(/up/down) 2d Mario and "life-like" 3d Mario (in which objects are placed in random, "scattered" locations, and all space is available to the player). Everything seems to be designed with 8 directions in mind. All paths and objects seems to be on a square grid, with some "diagonal" design thrown into the mix. It's possible that this is because the approach works well in and is a good showcase for 3D. As much as I love exploring the "life-like" Marios, this game seems to be specifically designed around those 8 directions, hence there being just 8 directions to move Mario with the slide pad. I'm sure we'll still get our Mario 64s and Galaxies; this control method just seems to be a third approach and bridge to the two Mario playing styles we're used to today. |
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Member
(10-07-2011, 09:44 AM)
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#287
Originally Posted by Michan:
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Will Suck Cock While GDGF Watches
(10-07-2011, 09:45 AM)
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#288
Originally Posted by Michan:
It's like they feel forcing digital controls, and thus eight directions, makes the game easier to play. I really don't think it does. |
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Member
(10-07-2011, 09:51 AM)
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#289
Originally Posted by EatChildren:
And then there's all the stuff to do. Hundreds of sidequests, crafting ether gems, collectopedia, affinity, heart-to-hearts, secret locations, etc. And yet you have almost complete control over what you want to do. If you just want to play the story, you can - and you'll still get probably 50 hours out of it. But if you want to do absolutely everything, the game does everything it can to make it as engaging and pain-free as possible. And then there's the scope of it. Massive, fully-explorable locations far more impressive than nearly any modern jrpg out there (and on the Wii of all things!). Minimal pop-in, few framerate drops and things to do left right and centre. Just running around them is an experience in itself, what with the exceptional soundtrack and wonderful art direction. What a fucking game. |
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Banned
(10-07-2011, 10:01 AM)
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#291
so this is about Xenoblade now?
Not that i complain, but talking about two incredible games in the same topic might cause a crossing the streams paradox and we will all turn into Australians p.s. game looks so good. The colours are so delicious, every new bloody screenshot released gets me hyped to the beyond p.s. ![]() WHAT SUIT IS THAT |
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Member
(10-07-2011, 10:03 AM)
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#292
Originally Posted by Anasui Kishibe:
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Member
(10-07-2011, 10:10 AM)
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#294
Originally Posted by EatChildren:
But I wouldn't say this control method doesn't make sense. While it may be a little more cumbersome when navigating an open plain, the bulk of the game, and any good platformer in general, is designed around running along paths, avoiding enemies, and timing jumps. Contrary to other 3d Mario games, all of the paths in SM3DL are either in front of you, behind you, to your left or right, or to a diagonal angle. They've simply tailored the controls (and camera) to the bulk of this game's focus. If anything, for this specific game, it makes an awful lot more sense than giving us infinite directions to choose from. As such, we've got to ignore the aching desire to long jump over a gap at the self-selected angle of 97.5° with camera following sharply behind, accepting this as a new type of Mario and giving the 8-direction control method a chance to shine. By thinking of this as something else, hopefully we'll be able to enjoy tighter controls and the new challenges that are designed around them. I'll personally be hoping for a Wii U reveal of Super Mario Galaxy 3 at next year's E3 to get my explore-all-dimensions Mario fix, but I'm hoping this will be a fresh new spin on the Mario platformer. |
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Cranky. Very cranky.
Rather sarcastic to boot. (10-07-2011, 10:29 AM)
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#295
Originally Posted by EatChildren:
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Member
(10-07-2011, 10:37 AM)
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#297
Originally Posted by Billychu:
> EAST The plain continues, with some bricks overhead; one of the bricks has a question mark on it. There is A Goomba here. > STOMP GOOMBA You jump up, but hit your head on the bricks, coming down sooner than you expect, you land right next to the goomba, who instantly devours you. *** YOU HAVE DIED *** RESTORE, RESTART or QUIT? > |
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Member
(10-07-2011, 10:38 AM)
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#298
Originally Posted by mclem:
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Member
(10-07-2011, 10:39 AM)
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#299
Originally Posted by Michan:
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