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(11-04-2011, 09:13 AM)
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#251
Originally Posted by Mpl90:
I don't think the comparison to Tri says much. |
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Member
(11-04-2011, 09:25 AM)
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#253
Originally Posted by Jonnyram:
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Member
(11-04-2011, 09:29 AM)
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#254
Originally Posted by cw_sasuke:
Did they really say they only expect it to sell in line with Tri Wii though? That's surprising. |
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Member
(11-04-2011, 09:33 AM)
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#256
Originally Posted by airmangataosenai:
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Member
(11-04-2011, 09:36 AM)
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#257
Originally Posted by airmangataosenai:
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Two copies sold? That's not a bomb guys, stop trolling!!!
(11-04-2011, 09:36 AM)
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#258
Originally Posted by airmangataosenai:
This time, I'm feeling they're too conservative. |
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Member
(11-04-2011, 09:43 AM)
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#260
Originally Posted by Mpl90:
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Member
(11-04-2011, 09:49 AM)
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#261
Originally Posted by cw_sasuke:
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Member
(11-04-2011, 10:10 AM)
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#263
Originally Posted by cw_sasuke:
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Member
(11-04-2011, 10:19 AM)
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#265
Originally Posted by cvxfreak:
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Member
(11-04-2011, 10:26 AM)
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#267
Originally Posted by frankie_baby:
On the other hand, when Monster Hunter portable 2 launched PSP's userbase was something in the range of 4 to 5 millions, that shouldn't be too far from what 3DS userbase may amost probably be like in a month time - that's to say from a 2.5 minimum to 3milions and over. |
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Member
(11-04-2011, 10:29 AM)
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#268
Originally Posted by Gianni Merryman:
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Member
(11-04-2011, 10:37 AM)
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#269
TriG is going to be an interesting one to watch, as there's really no good comparison.
You could look for comparisons to MHP which released on a similar userbase (2.3 million, IIRC?) but that wouldn't take into account the huge growth in popularity of the series. You could look at the sales of Tri, but that doesn't take into account that that game released on a home platform rather than handheld. You could look at sales of more recent entries, like MHP3rd, but that doesn't take into account the massive disparity in current PSP/current 3DS userbase. etc. etc. I'd be disappointed if it performed worse than MHP2nd in its first week, as I think the growth of the series and the size of the userbase at the time should let it break through 750k without much difficulty. Eventual LTD sales in the region of MHP2nd? Perhaps, though I think anything above Capcom's projections would be a good result. Whatever happens, I suspect we'll have a good few "3DS doomed" stories when the game (inevitably) doesn't sell as well as 3rd on the mature PSP userbase, but hey-ho... |
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(11-04-2011, 10:39 AM)
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#270
Originally Posted by frankie_baby:
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Banned
(11-04-2011, 10:42 AM)
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#271
Originally Posted by Cosmonaut X:
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Member
(11-04-2011, 10:47 AM)
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#273
Originally Posted by Jonnyram:
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(11-04-2011, 10:50 AM)
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#274
Originally Posted by frankie_baby:
It's the same series after all, and if you are trying to gauge how well something will sell, the preorders from the PSP game may act as a good indication, surely? |
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Member
(11-04-2011, 10:57 AM)
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#276
Originally Posted by Jonnyram:
Edit - ah I was slightly off with my assumption of what 3rd launched at I thought it was about 3 millionish but even 2.1 million my first point still stands, that is the whole of the current 3ds userbase |
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Member
(11-04-2011, 11:01 AM)
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#277
Originally Posted by frankie_baby:
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Member
(11-04-2011, 11:03 AM)
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#278
Originally Posted by Cosmonaut X:
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Member
(11-04-2011, 11:04 AM)
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#279
I wouldn't underestimate how good MH3G bundles could perform, I can easily see them selling like hot cakes.
Two differents(technically more than two) bundles are going to be released IIRC, one with a limited white 3DS with MH marks drawn on it, the other one including the second analog add-on. Should the bundles be convenient, that's to say cheaper than buying separetely 3DS + MH3G, it could make a pretty good selling point for whoever hasn't purchased a 3DS yet. Speaking of which, do anyone know what are MH3G exstimated shipments like? I am also curious about what Mario Land's initial shipment. |
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Member
(11-04-2011, 11:09 AM)
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#280
Originally Posted by Gianni Merryman:
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Member
(11-04-2011, 11:15 AM)
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#281
Originally Posted by frankie_baby:
MHP - 5.2% MHP2nd - 15.2% MHP2G - 9.4% MHTri - 7.1% MHP3rd - 13.1% An in an entirely unscientific exercise, if you average those out you get 10%. Assume (generously) that the 3DS userbase will grow by, say, 500k over the next month or so for a userbase of 2.7 million and apply that attach rate and you end up with FW sales of just 270k. Now, given that even the most pessimistic poster is unlikely to accept that it will sell that low, and that pre-orders suggest it's going to exceed Tri's first week we could be looking at a fairly high attach - something in the order of 20-25%, perhaps? Of course, FW sales and attach rates matter little if the game fizzles out quickly and doesn't exhibit the legs of other portable MH games! |
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Member
(11-04-2011, 11:19 AM)
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#282
Originally Posted by Jonnyram:
Wii userbase is not that relevant either: 1. It was a console monster hunter (with fee base for that matter) 2. It was released on Wii which core games don't really sell much anyway 3. It was before 4th's boom. I guess beside 3DS obviously smaller installed based, platform change will also be a major reason why it won't sell like 3rd initially. I would have expected it to sell as much as 3rd despite very small installed based if: 1. It was a major entry into the series, and a series not with conistent annual release (MH4 being 'shown' in like a week after 3G) 2. It was consistent with the consoles demographic (That is, it wasn't coming to a Nintendo handheld that practically got no major core 3rd party support like PSP, which got the big guns like MH, Crisis Core, PW, etc)
Last edited by walking fiend; 11-04-2011 at 11:23 AM.
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Member
(11-04-2011, 11:21 AM)
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#283
Originally Posted by frankie_baby:
If I am recalling correctly MH bundles had a huge part in Monster hunter series' success on PSP, correct me if I'm wrong. |
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Member
(11-04-2011, 11:23 AM)
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#284
Originally Posted by walking fiend:
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Member
(11-04-2011, 11:25 AM)
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#285
Originally Posted by frankie_baby:
Unless you mean 3rd HD, which practically doesn't count considering how lame and shitty of an effort it was |
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XP-39Cē
(11-04-2011, 11:26 AM)
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#286
The size of the userbase doesnt always matter that much. I remember that Metal Gear Solid 4's opening week sold about just as much as MGS3's opening week, eventhough that the PS userbase was about 13 million units larger at that time.
I actually think that we will see a similar example next week with Super Mario 3D Land. Super Mario Galaxy 2 open week was about 340k on a 10.3 million userbase. I'm not surprised if SM3DL sells about 350k the first week on a 2.3 million userbase. This is console VS handheld though, but both games are 3D Mario =) I'm not saying that 3G will sell close to what MHP3G did though. |
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Member
(11-04-2011, 11:34 AM)
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#287
Originally Posted by Mpl90:
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Member
(11-04-2011, 11:34 AM)
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#288
Originally Posted by test_account:
1. Platform consistency: MGS1-3 on PS2, MGS4 on PS3. Mario on a Nintendo platform 2. Few entries per generation: 2 MGS last gen, 2 this gen. Three 3D mario is last decade. 3. Demographic consistency: PS3 being the core console like PS2 was. 3DS being a Nintendo console like DS was 4. Not being mainstream games and have a very defined set of fans. (3DL IS considerably more mainstream than MGS, and it will in the end 'easily' suprass SMG 1m sale, but it will need the installed base to increase) Also, they are not as much as MH tied to a community experience, specially that it is 'local' muliplayer based. I believe MK users also increased much more than 3D Marios or Zelda increased after DS and Wii selling bucks, and think it is because MK sharing this feature (and also not sharing 4) I could think of other examples that fit with your description, FF XIII being a very other major example. |
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Member
(11-04-2011, 11:35 AM)
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#289
Originally Posted by walking fiend:
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T-minus 3 crappy threads until Junior Status is obtained!
(11-04-2011, 11:42 AM)
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#290
I think if you calculated those recent first-week attach rates (10-13%) by an estimated total of 3DS owners AS PROJECTED BEFORE ANNOUNCEMENT of TriG, then add all the weekly 10s of thousands of additional units sold since, and that would be a pretty good estimate of the first week sales.
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Member
(11-04-2011, 11:43 AM)
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#291
Originally Posted by frankie_baby:
Yeah it was obvious early on that it was bigger on handhelds but it's still ridiculous to hold Tri up as "The best-selling console release" as if it means anything. It was expected to sel better than the PS2 releases..... it was guaranteed to outsell it considering the initial shipment was 1 million units vs. like, 300k (If that even) for the first game?
Last edited by airmangataosenai; 11-04-2011 at 11:47 AM.
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Member
(11-04-2011, 11:54 AM)
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#292
Attach rates mean nothing. If you release the next game on a megafranchise on a cheap and not dead console (i.e Xbox, Gamecube), people will buy the console to play the game.
MH3G is not going to sell 4.6M, obviously, but comparing it to games released before the franchise exploded or MHTri makes no sense. |
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Member
(11-04-2011, 01:31 PM)
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#297
Mario 3D Land (this week biggest release)
http://www.true-gaming.net/home/48138/ Uncharted 3: Drake's Deception http://www.true-gaming.net/home/48133/ Battlefield 3 hits Japan http://www.true-gaming.net/home/48116/ Slime MoriMori Dragon Quest 3: Taikaizoku to Shippo Dan and the White 3DS http://www.true-gaming.net/home/48112/ more releases for the week http://www.true-gaming.net/home/48106/ |
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Member
(11-04-2011, 01:33 PM)
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#298
Originally Posted by Cosmonaut X:
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Member
(11-04-2011, 01:45 PM)
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#300
Dengeki Sales, Oct 24 - Oct 30, 2011 (Week 44)
01. (__) [PSP] Final Fantasy Type-0 (Square Enix) - 494,272 / 494,272 [ST: ~75% => 659,000] 02. (__) [WII] Kirby's Return to Dream Land (Nintendo) - 134,519 / 134,519 [ST: ~50% => 269,000] 03. (__) [PS3] Idolmaster 2 (Bandai Namco) - 62,845 / 62,845 [ST: ~80% => 79,000] 04. (03) [WII] Just Dance Wii (Nintendo) - 28,783 / 165,613 (-39%) 05. (04) [WII] Go Vacation (Bandai Namco) - 25,106 / 71,487 (-46%) 06. (__) [PSP] Ro-Kyu-Bu! (Kadokawa Games) - 20,306 / 20,306 07. (06) [PS3] Pro Evolution Soccer 2012 (Konami) - 17,011 / 391,867 (-40%) 08. (02) [PSP] Naruto Shippuden: Ultimate Ninja Impact (Bandai Namco) - 15,022 / 64,081 (-69%) 09. (__) [PS3] Disgaea 4: A Promise Unforgotten - Fuka & Desco-hen Hajimemashita (Nippon Ichi) - 14,925 / 14,925 10. (01) [PS3] Gekijouban Macross F: Sayonara no Tsubasa - Hybrid Pack (Bandai Namco) - 14,307 / 157,112 (-90%) 11. (__) [PSP] Senritsu no Stratus (Konami) - 14,283 / 14,283 12. (05) [PS3] Dead Island (Spike) - 13,882 / 52,064 (-64%) 13. (11) [WII] Wii Sports Resort (Nintendo) - 12,787 / 2,658,429 (+4%) 14. (09) [PSP] AKB1/48: Idol to Guam de Koishitara... (Bandai Namco) - 11,206 / 301,101 (-23%) 15. (07) [PS3] Ace Combat: Assault Horizon (Bandai Namco) - 10,835 / 174,992 (-59%) 16. (10) [WII] Rhythm Heaven Fever (Nintendo) - 9,906 / 544,415 (-23%) 17. (__) [PSP] Arcana Famiglia: La Storia della Arcana Famiglia (Comfort) - 8,773 / 8,773 18. (08) [PS3] FIFA 12 (Electronic Arts) - 8,700 / 32,513 (-63%) 19. (__) [PSP] Ragnarok: Hikari to Yami no Koujo (GungHo Online Entertainment) - 8,029 / 8,029 20. (17) [PSP] Monster Hunter Freedom 3 [PSP the Best] (Capcom) - 6,911 / 61,280 (-0%) *ST: Sell-through => estimated copies shipped. Other software (first week / LTD): 2008-12-18 [PSP] Dissidia Final Fantasy [all prices] (Square Enix) - 496,000 / 954,000 2007-09-13 [PSP] Crisis Core: Final Fantasy VII [all prices] (Square Enix) - 464,000 / 917,000 2010-10-14 [WII] Kirby's Epic Yarn (Nintendo) - 94,000 / 452,000 http://news.dengeki.com/elem/000/000/423/423169/ http://megalodon.jp/2011-1104-2244-2...g/ranking.html Week 43: 10-17~10-23 |