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Lupe's Angel
(11-14-2011, 02:31 PM)
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#101
Yay bloated OP. At least we have a OT now.
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aztek is ok
(11-14-2011, 02:32 PM)
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#102
Zeus bot sucks when he's on your team, and kills you from the other side of the map every time you get low when he's on the other team.
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Member
(11-14-2011, 02:35 PM)
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#103
Originally Posted by Hylian7:
How do people like the core/starter item recommendations in the Dota2 wiki though? Items are one of the things I worry too much about with a new hero, so it's nice to know if the recommended info is "good enough." |
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Member
(11-14-2011, 02:50 PM)
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#104
Originally Posted by x3r0123:
Also, I'm doing terrible, I'm 0-4 right now. Ugh. |
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Member
(11-14-2011, 02:51 PM)
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#105
Originally Posted by dave is ok:
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Member
(11-14-2011, 03:04 PM)
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#106
Originally Posted by Hylian7:
Some of other useful tips in launch options -novid -windowed -w # -h # (windowed mode, -w for width and -h for height) -noborder (sets the windowed mode to borderless) -threads 4 (i dont know how many threads dota2 uses and if you have 4 cores, use this option) In console: (from joindota)
Quote:
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Member
(11-14-2011, 03:24 PM)
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#107
I think when I start playing Dota 2 after playing HoN for so long there are going to be some heroes I will miss a lot. Particularly Rhapsody, Armadon, Tremble, Rampage (although I could swear he was copied from a Dota char, it's just been too long) and a few others. Some of the newer heroes in HoN, like Cthuluphant are pretty damn clever. I almost hope valve takes a page out of S2's book and basically just copies them, haha. Rhapsody is by far my favorite support in HoN.
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Member
(11-14-2011, 03:25 PM)
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#108
Originally Posted by AbortedWalrusFetus:
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Member
(11-14-2011, 03:26 PM)
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#109
Rampage is a different flavour of Spiritbreaker. Rampage used to be a carbon copy of old spirit breaker until they changed him.
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Member
(11-14-2011, 03:27 PM)
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#110
So I got in over the weekend and wow this game is amazing.
I played Dota like 6 years ago for about a month or two and haven't been back since. So my previous Dota experience is almost non existent. Although I have been actively playing LoL for the last two years. My first main point is that LoL players need not be scared off. I've read so many posts on how LoL players are going to be crying about the difficulty, and really, I don't feel like it was hard for me to catch on. My fourth game was with Anti-Mage and I went 4/0/16 (it was awesome). That doesn't mean there isn't a ton of stuff to learn. There are a million items, and a million activate items. It took me like 3 matches to even realize the power treads can be cycled through the different attributes. Also, last hitting is alot harder than LoL, it will take some practice, I'm also not great at denying, I probably deny like 5-10 creeps in a game. Overall damage seems slower in Dota, but stuns and snares seem to last longer. Also because abilities cost so much mana, there seems to be less harrassing in the early game. It's also alot easier to get caught over extending than LoL, and tower damage on heroes is a lot lower. I may be judging this too early, and maybe I'm only getting pitted against other noobs, but the transition seems to be fairly painless. If you are good/decent at LoL, there is no reason you can't do the same in Dota. I'm really looking forward to getting into some GAF games and playing with everyone. Hopefully you guys don't mind playing with a Dota noob. |
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Member
(11-14-2011, 03:34 PM)
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#111
Originally Posted by Aesthet1c:
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aztek is ok
(11-14-2011, 03:37 PM)
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#112
I prefer the last hitting mechanics in DOTA. I found myself spamming the S key in LoL yesterday
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Member
(11-14-2011, 03:39 PM)
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#113
Originally Posted by Aesthet1c:
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Member
(11-14-2011, 03:39 PM)
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#114
Originally Posted by dave is ok:
I really like the audio and visual effects of Dota 2 over HoN. The gold coins and sound is a better effect than just a yellow number, it's just more satisfying. I also like the subtlety of the deny effect just being an exclamation point, although I also liked HoN's deny effect too. Dota 2 is DEFINITELY nowhere near the visual clusterfuck HoN is. In fact Dota 2 is easily the best in this department. |
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Second-rate Anihawk
(11-14-2011, 03:39 PM)
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#115
Play Lich if you think the laning phase is too passive. :p
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aztek is ok
(11-14-2011, 03:42 PM)
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#116
Originally Posted by Hylian7:
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Member
(11-14-2011, 03:42 PM)
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#117
Originally Posted by dave is ok:
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Member
(11-14-2011, 03:45 PM)
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#118
Turning off auto-attack stops you from being able to spam stop to get your last hit in, if you like doing it that way.
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Junior Member
(11-14-2011, 03:45 PM)
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#119
Originally Posted by AbortedWalrusFetus:
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Member
(11-14-2011, 03:47 PM)
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#120
Originally Posted by Setreal:
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Member
(11-14-2011, 03:48 PM)
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#122
Originally Posted by Ikuu:
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Member
(11-14-2011, 03:56 PM)
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#123
Originally Posted by Aesthet1c:
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Member
(11-14-2011, 03:56 PM)
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#124
Originally Posted by x3r0123:
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Member
(11-14-2011, 03:56 PM)
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#125
I've swapped S and H in HoN and its great
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Junior Member
(11-14-2011, 04:00 PM)
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#126
Thanks for this thread, going to be reading some guides and general hero information. Maybe that can help me win
Always looking for people to play with me, i'm not bad but i need to learn :( |
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SHIRTCEPTION
(11-14-2011, 04:05 PM)
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#127
Originally Posted by Aesthet1c:
It's not crazy to think that though, you certainly can't spam as much, so at first glance it might seem that way. Harass in dota and hon early in laning comes from auto attacks, it just takes a little bit of experience to know when you can do it safely. Most newer players will play passively in lanes because they don't know whether or not they're able to step up without getting killed. Once you get a better feel for the game and the items you'll know when it's safe to apply pressure and when it isn't. With regard to skill spamming, you can get items to help yourself maintain mana. Basilius is a good choice, passive aoe mana regen for allies, Arcane Boots gives you an active aoe mana regen, and Soul Ring lets you burn some health for a temporary mana boost. Also, some of the famously spammy heroes from DotA haven't made it into the Dota2 beta yet. Bristleback with his quills, Ezalor with his mana battery skill, and Obsidian Destroyer with his essence aura, which is a chance to regenerate a percentage of your max mana on spellcast, haven't been added yet.
Originally Posted by Brettison:
Last edited by Procarbine; 11-14-2011 at 04:13 PM.
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Member
(11-14-2011, 04:06 PM)
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#128
Originally Posted by Brettison:
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Member
(11-14-2011, 04:18 PM)
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#129
Originally Posted by Procarbine:
Yeah definitely my biggest hurdle is going to be learning all the heroes and what each of them can do. As well as learning that gigantic list of items. I'm still just building heroes based off of what the game recommends : / |
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Member
(11-14-2011, 04:36 PM)
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#130
Originally Posted by Procarbine:
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Member
(11-14-2011, 04:37 PM)
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#131
Originally Posted by Aesthet1c:
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real-time lotion physics
(11-14-2011, 04:41 PM)
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#132
Originally Posted by kazabi:
Starting to think I prefer LoL over Dota now (something I thought never possible). I just think LoL has a more creative stance on characters and mechanics. |
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Member
(11-14-2011, 04:44 PM)
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#133
Originally Posted by ReconYoda:
Originally Posted by Forkball:
Originally Posted by Nirolak:
Originally Posted by Lactose_Intolerant:
When playing support, how to ward, how to assist your partner in laning, what to do during different stages of the game, etc.
Last edited by Swag; 11-14-2011 at 04:48 PM.
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Member
(11-14-2011, 04:48 PM)
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#134
Originally Posted by Sebulon3k:
If I were you I would use that last post you reserved to fill some stuff in about the basics of laning, map awareness, juking, etc. Always handy to have to people who are just starting out. Edit: I found that this guide was REALLY helpful for newer players. It's HoN based, but it's basically the same principles as Dota. HoN Strategies and Terminology
Last edited by AbortedWalrusFetus; 11-14-2011 at 04:52 PM.
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Member
(11-14-2011, 05:10 PM)
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#135
Originally Posted by dave is ok:
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(11-14-2011, 05:14 PM)
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#136
Originally Posted by ReconYoda:
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Member
(11-14-2011, 05:37 PM)
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#137
Originally Posted by Ridli:
Originally Posted by Ridli:
Quelling Blade / Stout Shield are also good pick ups, if your a melee hero that expects to farm get a Quelling Blade, get a Stout Shield if you think your going to go against a lane that is heavy on ranged harass. |
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Member
(11-14-2011, 05:45 PM)
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#138
Originally Posted by Wrekt:
try standing next to a creep wave and holding S |
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Member
(11-14-2011, 05:46 PM)
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#139
Originally Posted by Cheeto:
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Junior Member
(11-14-2011, 05:48 PM)
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#140
I love the OP, seriously thank you very much. Much appreciated, the hero details with the abilities is awesome
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Member
(11-14-2011, 05:49 PM)
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#141
For the HoN players out there, how does Clockwerk compare to Pharoah?
I've been playing him lately in HoN and kicking ass. For extra fun lane with a slither/venomance. Poison spray, wall, then just destroy him. Its damn near unfuckwithable. |
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Member
(11-14-2011, 05:50 PM)
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#142
Originally Posted by Hylian7:
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One day I realized that sadness is just another word for not enough coffee.
(11-14-2011, 05:52 PM)
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#143
Those top 10 plays on WoDotA are amazing.
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Member
(11-14-2011, 05:52 PM)
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#144
Originally Posted by Ultimoo:
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Member
(11-14-2011, 05:52 PM)
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#145
If I melee champ I almost always take shield, blade and tangos. On melee supports I'll sometimes pick up the two cheap components of a soul ring, but shield, blade, tangos is a solid starting setup.
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If my BP falls below 1000 Lord Sirlin will kill my family
(11-14-2011, 05:53 PM)
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#146
I got in, but I've just been swamped with games. I had one big weekend session with a buddy I helped get in.
:( Skyrim owns my soul right now, but I'm fully set to play more when December rolls around I'm sure. The only hero I can half ways play is Rikimaru and a little bit of anti mage. |
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One day I realized that sadness is just another word for not enough coffee.
(11-14-2011, 05:56 PM)
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#147
Originally Posted by Pinko Marx:
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Member
(11-14-2011, 05:57 PM)
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#148
Originally Posted by Halycon:
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Member
(11-14-2011, 06:27 PM)
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#149
Originally Posted by mr. puppy:
Tinker mid is the perfect example of a Mid hero because he is able to control the runes, has an easy harass tool with his rockets, and can effectively gank lanes quickly and easily with his high range / high damage nukes, he outputs 675 damage at level 8, and can easily kill a hero in the sidelane with a rune such as Invisibility or Haste, and disable assist, prior to that. I don't think there is any true mid hero (by true mid I don't mean sending something like Anti-Mage mid), that shouldn't gank, the whole purpose of going mid is to give a hero some type of advantage, be it level, or gold in the case of 2v1 mid setups. Rune control with ganks equates to map control because side lanes will be wary and play defensively when the mid is off the map. There are very few heroes that I can think of currently in beta that would go mid and not roam to gank at some point, and those would be the un-orthodox mids, for example Void, and even then he should still use Chronosphere to setup a kill somewhere.
Originally Posted by Halycon:
Originally Posted by Pinko Marx:
Last edited by Swag; 11-14-2011 at 06:36 PM.
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One day I realized that sadness is just another word for not enough coffee.
(11-14-2011, 06:30 PM)
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#150
Originally Posted by Pinko Marx:
Unbreakable is much easier to use, but Shallow Grave is potentially stronger. |