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(12-16-2011, 01:21 AM)
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#1401
Quote:
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(12-16-2011, 01:21 AM)
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#1402
I need to read the original spanish to see how much is mistranslated. But there's at least factual error here in what was presented that I definitely wanted to clear up.
Of that motion capture reference footage, the "scene" shown was from an audtition with the actors. Not a scene we recorded for the game. As of now, that scene isn't in the narrative/game. I think there may be a few others, i'm taking a look. |
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(12-16-2011, 01:26 AM)
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#1403
I figure some of the stuff might be wrong.
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Member
(12-16-2011, 01:31 AM)
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#1404
Children of Men: One Shot Scene Watch a few minutes of this then buy the blu-ray. |
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(12-16-2011, 01:40 AM)
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#1405
Seen the movie already btw :p |
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Member
(12-16-2011, 01:44 AM)
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#1406
I think they probably mean "hand-held camera." It means that the camera will shake a little bit as though it was in someone's hands rather than being held perfectly still.
It's a cool effect when used subtly. Castlevania Lords of Shadow used it, but sometimes it was a bit much. Kane & Lynch 2 was an extreme example of the style. For examples, see TV shows like Friday Night Lights, The Shield, Battlestar Galactica, Arrested Development, etc. It gives things a more raw, documentary feel. Also Children of Men. |
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Member
(12-16-2011, 01:47 AM)
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#1407
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Member
(12-16-2011, 01:50 AM)
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#1408
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(12-16-2011, 01:52 AM)
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#1409
Btw arne I am sure others want to know about in the trailer does Joek say "I'm going to take care of his body then we quit this place." Or "I'm going to take care of his buddy then we quit this place."
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Junior Member
(12-16-2011, 01:54 AM)
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#1410
I don't think I mistranslated anything (being spanish myself), but better read the original text yourself to make sure. EDIT: About the point you mentioned...in the article they say that you showed the recording of the scenes already seen in the trailer and the one I mencioned (learn to use a pistol ....saying in the article with these words "a scene from the game itself") so I asumed it was a render but it was just motion capture. Anyways thanks for clearing it up.
Last edited by Blood Boal; 12-16-2011 at 02:07 AM.
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(12-16-2011, 02:21 AM)
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#1411
I guess it was more saying that there may be some things that are not clear. The wide/linear comparison sounds off too. Nobody remembers actually saying something like that. I'm only on page 4 anyway. |
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Member
(12-16-2011, 02:44 AM)
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#1412
And again, fungus-infected, mutated humanoids are ok in this "touching human story" but ant monsters are completely out of the question? It's not necessarily about the opening of the teaser where the ant is shown being infected and killed by the cordyceps, nor is it about proving anything or throwing it in your face, but it's more about the second half of the teaser and why it was include and what exactly is going on? The theory I thought most others agreed upon is a person being stalked by some sort of ant creature. If not that, then what is your stance on the whole thing? Edit: Maybe you could possibly clear it up, arne? Would it be too much of a spoiler if you did? :-/
Last edited by SamuraiX-; 12-16-2011 at 02:49 AM.
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Junior Member
(12-16-2011, 02:46 AM)
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#1413
Se tratará de un juego menos lineal que Uncharted, con elementos de exploración. Tendremos amplias zonas para explorar, por ejemplo en la ciudad podremos entrar a los edificios, los locales comerciales, los túneles del metro inundados, pero eso no quiere decir que vaya a ser un juego de mundo abierto, ni mucho menos. Solo que respecto a Uncharted, la exploración será más importante, y tendrá bastante peso en la jugabilidad, pero no quiere decir que vaya a ser algo sobre lo que gire el desarrollo. It will be a less linear game than Uncharted, with exploration elements. We'll have wide zones to explore, for example in the city we'll be able to enter buildings, shops, the subway's flooded tunnels, but that does not mean that it is going to be an open world game, far from it. Only that with respect to Uncharted, the exploration will be more important. |
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Member
(12-16-2011, 03:13 AM)
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#1415
They are most likely refering to this:
Quote:
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Member
(12-16-2011, 03:20 AM)
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#1417
I really wished they let us play as Ellie, I wanted to be able to switch characters in order to get through a puzzle, some spaces ellie can reach that joel cant, joel a better shot so he could shoot something down allowing Ellie to climb and get something. Something like that would make the game so damn good and would show the team work that is needed to survive. I hope that article is wrong though...
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Member
(12-16-2011, 03:27 AM)
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#1418
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Member
(12-16-2011, 03:27 AM)
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#1419
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Member
(12-16-2011, 03:32 AM)
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#1421
Last edited by Chris_C; 12-16-2011 at 03:34 AM.
Reason: Pretty sure I made an incorrect statement.
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Member
(12-16-2011, 03:38 AM)
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#1423
As to why I draw the line by saying fungus zombies are okay but mutated ant monsters are not, if they want an emotional story grounded in some kind of realism, it's already a bit of science fiction to say a fungus turned people into zombies and destroyed civilization. I don't think they'd further stretch credulity with full on monsters, and I don't think they need to. It's not Resident Evil. Like I said, I could be completely wrong, but these are my predictions for now. |
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Member
(12-16-2011, 04:44 AM)
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#1425
unless it's actually as linear or even more scripted than Uncharted, then you're just delaying the inevitable backlash, especially since after the trailer and concept art showing open environment and animals, you're building anticipation for a more open and less linear game than Uncharted. :( |
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Member
(12-16-2011, 04:57 AM)
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#1427
I like how they call it a "rare new intellectual property" when Naughty Dog is just aping a different genre. Action games had become commonplace, they make Uncharted. A movie-game-movie that is in no way the least bit creative, but hey it's pretty. They follow it up with a genre the industry was done with years ago. I really wish ND hired a creative team or something, a freaking "ask ten people on the street" survey would tell you that it doesn't get more old news than a zombie game
I'm guessing most of the thread has the same complaints I'm just so sick of the beer-goggled people claiming zombie games are not dead. Guess what, zombie everything has run its course. You missed the boat ND, just hold the game for the inevitable resurgence in what, five years or so? I think it laughable that ND should be lauded as creative in the slightest. They beat a dead horse like it's their job. I guess it has become their job by now though. But hey, if it's pretty, fanboys will rage in support. I am sick of their iterative ideas being called creative. Who needs to focus test the fun out of games when the team obviously has it down so well on there own. |
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Member
(12-16-2011, 05:14 AM)
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#1428
If ND stay true to their trailer where even 3 zombies is actually a threat, then I'd argue it's pretty damn unique and innovative direction to take then the rest of zombies games released lately. |
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Member
(12-16-2011, 05:18 AM)
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#1429
Making zombies more dangerous is typical iteration. Heck, making the bad guys more powerful is exactly why every Uncharted fell apart for the entire last third. Oh, people would be tired of five hours of bullet sponges? Let's make enemies you can't kill by traditional means, that should be fun. They sure set a great precedence for themselves... |
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Member
(12-16-2011, 05:22 AM)
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#1430
ND moving on to make a zombie movie sounds like a bad joke. It's as if they don't understand that they are always on the bandwagon too late, just to be sure it gets driven into the ground.
Does everyone seriously not remember them driving platformers into the ground with not one but two separate trilogies? Guys, crash bandicoot and jax were WAY different. |
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Member
(12-16-2011, 05:45 AM)
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#1432
WTF is jax.
Last edited by ProfessorMoran; 12-16-2011 at 05:47 AM.
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Member
(12-16-2011, 05:52 AM)
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#1433
I'm so weak, I came back to this thread :(
http://www.youtube.com/watch?v=1rYdp...layer_embedded |
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Member
(12-16-2011, 05:58 AM)
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#1434
Think of ND as BASF. They didn't invent the stuff, they just make it better.
By the way, this is a good thing. Look at what the did with the evolution of Performance Capture. Now Hollywood animated films are copying them. Don't hate on Naughty Dog because they are fantastic at what they do. Also, when they say rare new ip they are refering to the fact that this is only there 4th ip and they have been around for 3 console generations now. Also, this will be the first time they have started a second ip in the same console cycle. |
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Member
(12-16-2011, 05:59 AM)
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#1435
How was Dead Island all that different? It's still about an island full of zombies and you're often fighting a decent number of them at one time. It may have handled player mechanics differently (like the RPG elements), but the handling of the zombies really wasn't much different than what you see in other games.
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Member
(12-16-2011, 06:04 AM)
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#1436
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Member
(12-16-2011, 06:36 AM)
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#1437
To your general point, creativity can exist within a well-worn genre. It remains to be seen whether they succeed, but it sounds like their intention is to do something better than it's ever been done before in a video game. I'm not even trying to argue that ND are creative geniuses, I just think your argument is silly.
The most compelling argument against ant monsters, for me, is still the scientific one. If the main conceit of the plot is that fungi infected humans and made them into crazies, what is the explanation for monster ants? There's no fungus in nature that takes over a creature and mutates it into a monster. The cordyceps footage is a metaphor and a justification for the zombie plot, nothing more.
Last edited by hey_it's_that_dog; 12-16-2011 at 06:45 AM.
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FlatAss_
(12-16-2011, 06:59 AM)
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#1438
![]() You should tell the person that forces you to play ND games to stop.
Last edited by Marius_; 12-16-2011 at 07:10 AM.
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Cranky. Very cranky.
Rather sarcastic to boot. (12-16-2011, 08:11 AM)
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#1439
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Banned
(12-16-2011, 08:27 AM)
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#1440
smh |
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Member
(12-16-2011, 10:28 AM)
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#1441
To hearsaybear: I've yet to play a game like Uncharted since playing any of the Uncharteds. The VA, the mcguffin, the sense of adventure, the scripted yet controllable action sequences, the characters above all else... Now why again was it listed as run of the mill?
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Member
(12-16-2011, 03:06 PM)
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#1443
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Member
(12-16-2011, 03:11 PM)
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#1444
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Member
(12-16-2011, 04:17 PM)
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#1449
As for the 'camera in the hand' effect, if it is used, I'd suspect ND is smart enough to have an option to disable it entirely for those worried about motion sickness problems / disorientation.
Pretty sure K&L2 had a steady cam option you could enable if you didn't want the shake. You could also turn off the graininess. |
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(12-16-2011, 07:55 PM)
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#1450
Any updates arne?
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