Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(12-16-2011, 01:21 AM)

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#1401

Quote:
- In order to add more tension, more realism and nerve to the cinematics, it is being tried to imitate a style of "camera in hand" , something that we already saw with spectaculars results in the film "Children of the Men".
Can someone explain this to me?
arne
(12-16-2011, 01:21 AM)

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#1402

Originally Posted by Blood Boal: View Post
From the interview of vandal.net:

- You'll control Joel throughout the game.

- One player adventure. (No news of online mode - coop mode)

- They're show a scene in which Joel is teaching Ellie how to shoot a gun (but the Dogs said that they're not sure if the scene will appear in the final version of the game or not).

- A game centered in the relation of the two main characters (Joel & Ellie) and not on the infected.

- Face animations and expressions will be done by hand.

- It is still not known which is the relation between the protagonists.

- To the infected & other survivors.. a third enemy'll appear: the mother nature.

- In order to add more tension, more realism and nerve to the cinematics, it is being tried to imitate a style of "camera in hand" , something that we already saw with spectaculars results in the film "Children of the Men".

-It'll be a game less linear than Uncharted, with exploration elements.

I need to read the original spanish to see how much is mistranslated.

But there's at least factual error here in what was presented that I definitely wanted to clear up.


Originally Posted by Blood Boal: View Post
- They're show a scene in which Joel is teaching Ellie how to shoot a gun (but the Dogs said that they're not sure if the scene will appear in the final version of the game or not).
We didn't show a scene. We showed motion capture reference footage (so nothing rendered, just Troy and Ashley in mocap suits on the mocap sound stage).

Of that motion capture reference footage, the "scene" shown was from an audtition with the actors. Not a scene we recorded for the game. As of now, that scene isn't in the narrative/game.

I think there may be a few others, i'm taking a look.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(12-16-2011, 01:26 AM)

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#1403

I figure some of the stuff might be wrong.
AgentChris
Member
(12-16-2011, 01:31 AM)

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#1404

Originally Posted by Loudninja: View Post
Can someone explain this to me?

Children of Men: One Shot Scene
Watch a few minutes of this then buy the blu-ray.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(12-16-2011, 01:40 AM)

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#1405

Originally Posted by AgentChris: View Post

Children of Men: One Shot Scene
Watch a few minutes of this then buy the blu-ray.
Thanks for that. :)

Seen the movie already btw :p
hey_it's_that_dog
Member
(12-16-2011, 01:44 AM)

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#1406

Originally Posted by Loudninja: View Post
Can someone explain this to me?
I think they probably mean "hand-held camera." It means that the camera will shake a little bit as though it was in someone's hands rather than being held perfectly still.

It's a cool effect when used subtly. Castlevania Lords of Shadow used it, but sometimes it was a bit much. Kane & Lynch 2 was an extreme example of the style.

For examples, see TV shows like Friday Night Lights, The Shield, Battlestar Galactica, Arrested Development, etc. It gives things a more raw, documentary feel.

Also Children of Men.
hey_it's_that_dog
Member
(12-16-2011, 01:47 AM)

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#1407

Originally Posted by SamuraiX-: View Post
I really don't see the problem with having fungus-infected mutants and also over-sized, humanoid ant creatures or something of the like. We have no idea about the history of the story in the game, so anything could be possible and infected people may not be the only enemy in the game.



I'm sorry, but that doesn't make any sense at all. Why even put that last 15-20 seconds in the teaser then? There was a really good speculation article that came out before the debut trailer that strongly indicated that the clicking and screamofnightmares heard in the teaser was very specific to how some ants behave.



http://*************************/201...-new-theories/

So like I said, what's the point of putting it in there in the first place if ant creatures will have nothing to do with the final game?

Huh? Why is playstationlifestyle banned?
I don't think the clicking sound was an ant monster (it sounded mechanical, not biological), I don't think that "article" should be given any more weight than the speculations in this thread, and I don't think they're going to try to tell a touching human story using the threat of ant monsters. You can throw this in my face later if it turns out I'm wrong, but as I see it, the ant footage is not evidence that ants will be featured in the game.
Callibretto
Member
(12-16-2011, 01:50 AM)

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#1408

Originally Posted by mckmas8808: View Post
I wonder what Mother Nature means to ND? Animals? Global Warming? Floods?
I'm thinking rain/snow/earthquake setpieces

Originally Posted by hey_it's_that_dog: View Post
I think they probably mean "hand-held camera." It means that the camera will shake a little bit as though it was in someone's hands rather than being held perfectly still.

It's a cool effect when used subtly. Castlevania Lords of Shadow used it, but sometimes it was a bit much. Kane & Lynch 2 was an extreme example of the style.

For examples, see TV shows like Friday Night Lights, The Shield, Battlestar Galactica, Arrested Development, etc. It gives things a more raw, documentary feel.

Also Children of Men.
maybe make it a third person game playing as Joel, viewed from Ellie's first person view. that'd be crazy and I don't know how doable is that.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(12-16-2011, 01:52 AM)

Loudninja's Avatar
#1409

Btw arne I am sure others want to know about in the trailer does Joek say "I'm going to take care of his body then we quit this place." Or "I'm going to take care of his buddy then we quit this place."


Originally Posted by hey_it's_that_dog: View Post
I think they probably mean "hand-held camera." It means that the camera will shake a little bit as though it was in someone's hands rather than being held perfectly still.

It's a cool effect when used subtly. Castlevania Lords of Shadow used it, but sometimes it was a bit much. Kane & Lynch 2 was an extreme example of the style.

For examples, see TV shows like Friday Night Lights, The Shield, Battlestar Galactica, Arrested Development, etc. It gives things a more raw, documentary feel.

Also Children of Men.
Thanks for the explanation :)
Blood Boal
Junior Member
(12-16-2011, 01:54 AM)

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#1410

Originally Posted by arne: View Post
I need to read the original spanish to see how much is mistranslated.

But there's at least factual error here in what was presented that I definitely wanted to clear up.




We didn't show a scene. We showed motion capture reference footage (so nothing rendered, just Troy and Ashley in mocap suits on the mocap sound stage).

Of that motion capture reference footage, the "scene" shown was from an audtition with the actors. Not a scene we recorded for the game. As of now, that scene isn't in the narrative/game.

I think there may be a few others, i'm taking a look.

I don't think I mistranslated anything (being spanish myself), but better read the original text yourself to make sure.

EDIT: About the point you mentioned...in the article they say that you showed the recording of the scenes already seen in the trailer and the one I mencioned (learn to use a pistol ....saying in the article with these words "a scene from the game itself") so I asumed it was a render but it was just motion capture.

Anyways thanks for clearing it up.
Last edited by Blood Boal; 12-16-2011 at 02:07 AM.
arne
(12-16-2011, 02:21 AM)

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#1411

Originally Posted by Blood Boal: View Post
I don't think I mistranslated anything (being spanish myself), but better read the original text yourself to make sure.
well, there was translation from English into Spanish to make the article too. :)

I guess it was more saying that there may be some things that are not clear. The wide/linear comparison sounds off too. Nobody remembers actually saying something like that. I'm only on page 4 anyway.
SamuraiX-
Member
(12-16-2011, 02:44 AM)

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#1412

Originally Posted by hey_it's_that_dog: View Post
I don't think the clicking sound was an ant monster (it sounded mechanical, not biological), I don't think that "article" should be given any more weight than the speculations in this thread, and I don't think they're going to try to tell a touching human story using the threat of ant monsters. You can throw this in my face later if it turns out I'm wrong, but as I see it, the ant footage is not evidence that ants will be featured in the game.
Mechanical? As in, what, a machine or robot? I'm not saying to take the article as fact, but these clicking noises and, specific to the bullet ant, the shrieking before it attacks have been documented and sounds like exactly what is going on at the end of the teaser.

And again, fungus-infected, mutated humanoids are ok in this "touching human story" but ant monsters are completely out of the question?

It's not necessarily about the opening of the teaser where the ant is shown being infected and killed by the cordyceps, nor is it about proving anything or throwing it in your face, but it's more about the second half of the teaser and why it was include and what exactly is going on? The theory I thought most others agreed upon is a person being stalked by some sort of ant creature. If not that, then what is your stance on the whole thing?

Edit: Maybe you could possibly clear it up, arne? Would it be too much of a spoiler if you did? :-/
Last edited by SamuraiX-; 12-16-2011 at 02:49 AM.
Blood Boal
Junior Member
(12-16-2011, 02:46 AM)

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#1413

Originally Posted by arne: View Post
well, there was translation from English into Spanish to make the article too. :)

I guess it was more saying that there may be some things that are not clear. The wide/linear comparison sounds off too. Nobody remembers actually saying something like that. I'm only on page 4 anyway.
Actual text from the page 6 of the article:

Se tratará de un juego menos lineal que Uncharted, con elementos de exploración. Tendremos amplias zonas para explorar, por ejemplo en la ciudad podremos entrar a los edificios, los locales comerciales, los túneles del metro inundados, pero eso no quiere decir que vaya a ser un juego de mundo abierto, ni mucho menos. Solo que respecto a Uncharted, la exploración será más importante, y tendrá bastante peso en la jugabilidad, pero no quiere decir que vaya a ser algo sobre lo que gire el desarrollo.

It will be a less linear game than Uncharted, with exploration elements. We'll have wide zones to explore, for example in the city we'll be able to enter buildings, shops, the subway's flooded tunnels, but that does not mean that it is going to be an open world game, far from it. Only that with respect to Uncharted, the exploration will be more important.
mysteriousmage09
Member
(12-16-2011, 03:01 AM)

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#1414

Update sounds like good stuff. Need to see gameplay and hopefully we don't have to wait until E3 or something...
painful fart
Member
(12-16-2011, 03:13 AM)

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#1415

Originally Posted by Loudninja: View Post
Can someone explain this to me?
They are most likely refering to this:

Quote:
Children of Men used several lengthy single-shot sequences in which extremely complex actions take place. The longest of these are a shot in which Kee gives birth (199 seconds); an ambush on a country road (247 seconds); and a scene in which Theo is captured by the Fishes, escapes, and runs down a street and through a building in the middle of a raging battle (454 seconds).
If you go back and watch the movie you will understand what an amazing feat that is. 454 seconds without a single cut where the guy with the camera was running next to the main character through a raging warzone.
blindrocket
Member
(12-16-2011, 03:17 AM)

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#1416

This is sounding really good. I mean, I had no doubt due to it being from Naughty Dog.
I may be going on a media blackout. I want this to be special.
Domcorleone
Member
(12-16-2011, 03:20 AM)

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#1417

I really wished they let us play as Ellie, I wanted to be able to switch characters in order to get through a puzzle, some spaces ellie can reach that joel cant, joel a better shot so he could shoot something down allowing Ellie to climb and get something. Something like that would make the game so damn good and would show the team work that is needed to survive. I hope that article is wrong though...
Juan29.zapata
Member
(12-16-2011, 03:27 AM)

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#1418

Originally Posted by arne: View Post
well, there was translation from English into Spanish to make the article too. :)

I guess it was more saying that there may be some things that are not clear. The wide/linear comparison sounds off too. Nobody remembers actually saying something like that. I'm only on page 4 anyway.
You know Spanish, Arne?
Globox_82
Member
(12-16-2011, 03:27 AM)

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#1419

Originally Posted by arne: View Post
well, there was translation from English into Spanish to make the article too. :)

I guess it was more saying that there may be some things that are not clear. The wide/linear comparison sounds off too. Nobody remembers actually saying something like that. I'm only on page 4 anyway.
to put it simple, lost in translation. From English to Spanish, then from Spanish to English. Weird.
Raitosaito
Member
(12-16-2011, 03:28 AM)

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#1420

Arne to the rescue!

edit: I just realized each Uncharted has a different director. Is like the Mission Impossible of the game industry O__O
Last edited by Raitosaito; 12-16-2011 at 03:42 AM.
Chris_C
Member
(12-16-2011, 03:32 AM)

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#1421

Originally Posted by painful fart: View Post
They are most likely refering to this:



If you go back and watch the movie you will understand what an amazing feat that is. 454 seconds without a single cut where the guy with the camera was running next to the main character through a raging warzone.
Deleted.
Last edited by Chris_C; 12-16-2011 at 03:34 AM. Reason: Pretty sure I made an incorrect statement.
Mush
6.0
(12-16-2011, 03:35 AM)

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#1422

Quote:
-It'll be a game less linear than Uncharted, with exploration elements.
hey_it's_that_dog
Member
(12-16-2011, 03:38 AM)

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#1423

Originally Posted by SamuraiX-: View Post
Mechanical? As in, what, a machine or robot? I'm not saying to take the article as fact, but these clicking noises and, specific to the bullet ant, the shrieking before it attacks have been documented and sounds like exactly what is going on at the end of the teaser.

And again, fungus-infected, mutated humanoids are ok in this "touching human story" but ant monsters are completely out of the question?

It's not necessarily about the opening of the teaser where the ant is shown being infected and killed by the cordyceps, nor is it about proving anything or throwing it in your face, but it's more about the second half of the teaser and why it was include and what exactly is going on? The theory I thought most others agreed upon is a person being stalked by some sort of ant creature. If not that, then what is your stance on the whole thing?

Edit: Maybe you could possibly clear it up, arne? Would it be too much of a spoiler if you did? :-/
Mechanical like a machine. And I don't think the sound is an enemy at all. I think it's something in the environment. I proposed in the other thread that it might be the character trying to start a motorcycle or something like that. But you're not crazy to think it's the sound of a monster. That's a pretty standard trope for a teaser trailer. It could be that.

As to why I draw the line by saying fungus zombies are okay but mutated ant monsters are not, if they want an emotional story grounded in some kind of realism, it's already a bit of science fiction to say a fungus turned people into zombies and destroyed civilization. I don't think they'd further stretch credulity with full on monsters, and I don't think they need to. It's not Resident Evil.

Like I said, I could be completely wrong, but these are my predictions for now.
darkwing
Member
(12-16-2011, 03:55 AM)

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#1424

pretty sure they showed the ant video for the cordyceps, not an ant monster
Callibretto
Member
(12-16-2011, 04:44 AM)

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#1425

Originally Posted by arne: View Post
well, there was translation from English into Spanish to make the article too. :)

I guess it was more saying that there may be some things that are not clear. The wide/linear comparison sounds off too. Nobody remembers actually saying something like that. I'm only on page 4 anyway.
I only need to know whether the news about it being less linear than Uncharted and more exploration is true. come on Arne, you can at least tell us that. no harm in telling us if it's true because I'm sure pretty much all of Gaf will be happy and hyped for the game.

unless it's actually as linear or even more scripted than Uncharted, then you're just delaying the inevitable backlash, especially since after the trailer and concept art showing open environment and animals, you're building anticipation for a more open and less linear game than Uncharted. :(
Ricky_R
Member
(12-16-2011, 04:48 AM)

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#1426

Originally Posted by Raitosaito: View Post
Arne to the rescue!

edit: I just realized each Uncharted has a different director. Is like the Mission Impossible of the game industry O__O
Or the GOW of the gaming industry?
hearsaybear
Member
(12-16-2011, 04:57 AM)

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#1427

I like how they call it a "rare new intellectual property" when Naughty Dog is just aping a different genre. Action games had become commonplace, they make Uncharted. A movie-game-movie that is in no way the least bit creative, but hey it's pretty. They follow it up with a genre the industry was done with years ago. I really wish ND hired a creative team or something, a freaking "ask ten people on the street" survey would tell you that it doesn't get more old news than a zombie game

I'm guessing most of the thread has the same complaints I'm just so sick of the beer-goggled people claiming zombie games are not dead. Guess what, zombie everything has run its course. You missed the boat ND, just hold the game for the inevitable resurgence in what, five years or so?

I think it laughable that ND should be lauded as creative in the slightest. They beat a dead horse like it's their job. I guess it has become their job by now though. But hey, if it's pretty, fanboys will rage in support. I am sick of their iterative ideas being called creative. Who needs to focus test the fun out of games when the team obviously has it down so well on there own.
Callibretto
Member
(12-16-2011, 05:14 AM)

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#1428

Originally Posted by hearsaybear: View Post
I like how they call it a "rare new intellectual property" when Naughty Dog is just aping a different genre. Action games had become commonplace, they make Uncharted. A movie-game-movie that is in no way the least bit creative, but hey it's pretty. They follow it up with a genre the industry was done with years ago. I really wish ND hired a creative team or something, a freaking "ask ten people on the street" survey would tell you that it doesn't get more old news than a zombie game

I'm guessing most of the thread has the same complaints I'm just so sick of the beer-goggled people claiming zombie games are not dead. Guess what, zombie everything has run its course. You missed the boat ND, just hold the game for the inevitable resurgence in what, five years or so?

I think it laughable that ND should be lauded as creative in the slightest. They beat a dead horse like it's their job. I guess it has become their job by now though. But hey, if it's pretty, fanboys will rage in support. I am sick of their iterative ideas being called creative. Who needs to focus test the fun out of games when the team obviously has it down so well on there own.
What big zombie game in this generation that did not treat their zombies as fodder and didn't send dozens of them to you at once?

If ND stay true to their trailer where even 3 zombies is actually a threat, then I'd argue it's pretty damn unique and innovative direction to take then the rest of zombies games released lately.
hearsaybear
Member
(12-16-2011, 05:18 AM)

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#1429

Originally Posted by Callibretto: View Post
What big zombie game in this generation that did not treat their zombies as fodder and didn't send dozens of them to you at once?

If ND stay true to their trailer where even 3 zombies is actually a threat, then I'd argue it's pretty damn unique and innovative direction to take then the rest of zombies games released lately.
Dead island says hello. At least that was an RPG built around zombies. That's new.

Making zombies more dangerous is typical iteration. Heck, making the bad guys more powerful is exactly why every Uncharted fell apart for the entire last third. Oh, people would be tired of five hours of bullet sponges? Let's make enemies you can't kill by traditional means, that should be fun. They sure set a great precedence for themselves...
hearsaybear
Member
(12-16-2011, 05:22 AM)

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#1430

ND moving on to make a zombie movie sounds like a bad joke. It's as if they don't understand that they are always on the bandwagon too late, just to be sure it gets driven into the ground.

Does everyone seriously not remember them driving platformers into the ground with not one but two separate trilogies? Guys, crash bandicoot and jax were WAY different.
Huff
Member
(12-16-2011, 05:32 AM)

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#1431

Dude, did ND kill your pet? You seem super upset
ProfessorMoran
Member
(12-16-2011, 05:45 AM)
#1432

Originally Posted by hearsaybear: View Post
ND moving on to make a zombie movie sounds like a bad joke. It's as if they don't understand that they are always on the bandwagon too late, just to be sure it gets driven into the ground.

Does everyone seriously not remember them driving platformers into the ground with not one but two separate trilogies? Guys, crash bandicoot and jax were WAY different.
Capcom already drove that shit into the ground.

WTF is jax.
Last edited by ProfessorMoran; 12-16-2011 at 05:47 AM.
AranhaHunter
Member
(12-16-2011, 05:52 AM)
#1433

I'm so weak, I came back to this thread :(

Originally Posted by Loudninja: View Post
Btw arne I am sure others want to know about in the trailer does Joek say "I'm going to take care of his body then we quit this place." Or "I'm going to take care of his buddy then we quit this place."
He definitely says buddy, unless SCEE spanish translation is wrong:

http://www.youtube.com/watch?v=1rYdp...layer_embedded
cjtiger300
Member
(12-16-2011, 05:58 AM)

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#1434

Think of ND as BASF. They didn't invent the stuff, they just make it better.

By the way, this is a good thing. Look at what the did with the evolution of Performance Capture. Now Hollywood animated films are copying them. Don't hate on Naughty Dog because they are fantastic at what they do.

Also, when they say rare new ip they are refering to the fact that this is only there 4th ip and they have been around for 3 console generations now. Also, this will be the first time they have started a second ip in the same console cycle.
SolidSnakex
Member
(12-16-2011, 05:59 AM)

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#1435

Originally Posted by hearsaybear: View Post
Dead island says hello. At least that was an RPG built around zombies. That's new.
How was Dead Island all that different? It's still about an island full of zombies and you're often fighting a decent number of them at one time. It may have handled player mechanics differently (like the RPG elements), but the handling of the zombies really wasn't much different than what you see in other games.
SamuraiX-
Member
(12-16-2011, 06:04 AM)

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#1436

Originally Posted by hey_it's_that_dog: View Post
Mechanical like a machine. And I don't think the sound is an enemy at all. I think it's something in the environment. I proposed in the other thread that it might be the character trying to start a motorcycle or something like that. But you're not crazy to think it's the sound of a monster. That's a pretty standard trope for a teaser trailer. It could be that.
Fair enough, but why does the it sound faint as if in the distance at first and then must more defined and intense the second time? And the scream we hear I assume you think is one of the fungi infected humans?
hey_it's_that_dog
Member
(12-16-2011, 06:36 AM)

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#1437

Originally Posted by hearsaybear: View Post
I like how they call it a "rare new intellectual property" when Naughty Dog is just aping a different genre. Action games had become commonplace, they make Uncharted. A movie-game-movie that is in no way the least bit creative, but hey it's pretty. They follow it up with a genre the industry was done with years ago. I really wish ND hired a creative team or something, a freaking "ask ten people on the street" survey would tell you that it doesn't get more old news than a zombie game

I'm guessing most of the thread has the same complaints I'm just so sick of the beer-goggled people claiming zombie games are not dead. Guess what, zombie everything has run its course. You missed the boat ND, just hold the game for the inevitable resurgence in what, five years or so?

I think it laughable that ND should be lauded as creative in the slightest. They beat a dead horse like it's their job. I guess it has become their job by now though. But hey, if it's pretty, fanboys will rage in support. I am sick of their iterative ideas being called creative. Who needs to focus test the fun out of games when the team obviously has it down so well on there own.
To the bolded: What do you even mean "action games had become commonplace" and why do you think that's why they made Uncharted? Did you mean 3rd person cover-based shooters, i.e. Gears of War, had become commonplace?

To your general point, creativity can exist within a well-worn genre. It remains to be seen whether they succeed, but it sounds like their intention is to do something better than it's ever been done before in a video game.

I'm not even trying to argue that ND are creative geniuses, I just think your argument is silly.

Originally Posted by SamuraiX-: View Post
Fair enough, but why does the it sound faint as if in the distance at first and then must more defined and intense the second time? And the scream we hear I assume you think is one of the fungi infected humans?
I don't know why the sound gets louder. Do you have a sample of the bullet ant sound that the article speculated about? The scream could be an infected human. I don't see why they wouldn't make a different sound now that their heads are exploded.

The most compelling argument against ant monsters, for me, is still the scientific one. If the main conceit of the plot is that fungi infected humans and made them into crazies, what is the explanation for monster ants? There's no fungus in nature that takes over a creature and mutates it into a monster. The cordyceps footage is a metaphor and a justification for the zombie plot, nothing more.
Last edited by hey_it's_that_dog; 12-16-2011 at 06:45 AM.
Marius_
FlatAss_
(12-16-2011, 06:59 AM)

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#1438

Originally Posted by hearsaybear: View Post
I like how they call it a "rare new intellectual property" when Naughty Dog is just aping a different genre. Action games had become commonplace, they make Uncharted. A movie-game-movie that is in no way the least bit creative, but hey it's pretty. They follow it up with a genre the industry was done with years ago. I really wish ND hired a creative team or something, a freaking "ask ten people on the street" survey would tell you that it doesn't get more old news than a zombie game

I'm guessing most of the thread has the same complaints I'm just so sick of the beer-goggled people claiming zombie games are not dead. Guess what, zombie everything has run its course. You missed the boat ND, just hold the game for the inevitable resurgence in what, five years or so?

I think it laughable that ND should be lauded as creative in the slightest. They beat a dead horse like it's their job. I guess it has become their job by now though. But hey, if it's pretty, fanboys will rage in support. I am sick of their iterative ideas being called creative. Who needs to focus test the fun out of games when the team obviously has it down so well on there own.
Originally Posted by hearsaybear: View Post
Dead island says hello. At least that was an RPG built around zombies. That's new.

Making zombies more dangerous is typical iteration. Heck, making the bad guys more powerful is exactly why every Uncharted fell apart for the entire last third. Oh, people would be tired of five hours of bullet sponges? Let's make enemies you can't kill by traditional means, that should be fun. They sure set a great precedence for themselves...
Originally Posted by hearsaybear: View Post
ND moving on to make a zombie movie sounds like a bad joke. It's as if they don't understand that they are always on the bandwagon too late, just to be sure it gets driven into the ground.

Does everyone seriously not remember them driving platformers into the ground with not one but two separate trilogies? Guys, crash bandicoot and jax were WAY different.


You should tell the person that forces you to play ND games to stop.
Last edited by Marius_; 12-16-2011 at 07:10 AM.
AniHawk
Cranky. Very cranky.
Rather sarcastic to boot.
(12-16-2011, 08:11 AM)

AniHawk's Avatar
#1439

Originally Posted by hearsaybear: View Post
ND moving on to make a zombie movie sounds like a bad joke. It's as if they don't understand that they are always on the bandwagon too late, just to be sure it gets driven into the ground.

Does everyone seriously not remember them driving platformers into the ground with not one but two separate trilogies? Guys, crash bandicoot and jax were WAY different.
what? how did they drive platformers into the ground? they made three crash games in the heyday of the 3d platformer, one buddy-platformer in jak and daxter when that was the popular thing to do, and then went into sandbox territory with the following jak games (while sandbox games were popular). they weren't late to either one of those parties.
Hyuga
Banned
(12-16-2011, 08:27 AM)

Hyuga's Avatar
#1440

Originally Posted by hearsaybear: View Post
ND moving on to make a zombie movie sounds like a bad joke. It's as if they don't understand that they are always on the bandwagon too late, just to be sure it gets driven into the ground.

Does everyone seriously not remember them driving platformers into the ground with not one but two separate trilogies? Guys, crash bandicoot and jax were WAY different.
Are you on drugs? WTF are you even talking about?
smh
MoonsaultSlayer
Member
(12-16-2011, 10:28 AM)

MoonsaultSlayer's Avatar
#1441

To hearsaybear: I've yet to play a game like Uncharted since playing any of the Uncharteds. The VA, the mcguffin, the sense of adventure, the scripted yet controllable action sequences, the characters above all else... Now why again was it listed as run of the mill?
Bubs Mugumbo
Junior Member
(12-16-2011, 10:39 AM)

Bubs Mugumbo's Avatar
#1442

Originally Posted by hearsaybear: View Post
Does everyone seriously not remember them driving platformers into the ground with not one but two separate trilogies? Guys, crash bandicoot and jax were WAY different.
smh..
Ricky_R
Member
(12-16-2011, 03:06 PM)

Ricky_R's Avatar
#1443

Originally Posted by hearsaybear: View Post
ND moving on to make a zombie movie sounds like a bad joke. It's as if they don't understand that they are always on the bandwagon too late, just to be sure it gets driven into the ground.

Does everyone seriously not remember them driving platformers into the ground with not one but two separate trilogies? Guys, crash bandicoot and jax were WAY different.
Yamibito
Member
(12-16-2011, 03:11 PM)

Yamibito's Avatar
#1444

Originally Posted by hearsaybear: View Post
ND moving on to make a zombie movie sounds like a bad joke. It's as if they don't understand that they are always on the bandwagon too late, just to be sure it gets driven into the ground.

Does everyone seriously not remember them driving platformers into the ground with not one but two separate trilogies? Guys, crash bandicoot and jax were WAY different.
Doesn't change the fact that both the Jak and Crash Bandicoot series have entries in their series that are some of the best examples on how to do a platformer well whether you think they're original or not you can't deny the quality of those games. Jak and Daxter 1 is still my favourite platformer of all time closely followed by Crash Bandicoot 2. They outright copied Mario Kart too with Crash Team Racing and that game is even better than Mario Kart- Uncharted took elements from a lot of other games and movies and made them distinctively its own, so what's to say they can do it again for The Last of Us?
ViewtifulJC
Banned
(12-16-2011, 03:18 PM)

ViewtifulJC's Avatar
#1445

heh heh

Jak 2 and 3

heh heh

"platformers"

hahahahahaha
Kinyou
Member
(12-16-2011, 03:21 PM)

Kinyou's Avatar
#1446

Quote:
-It'll be a game less linear than Uncharted, with exploration elements.
Exploration + Cinematic gameplay....

Evolved1
make sure the pudding isn't too soggy but that just ruins everything
(12-16-2011, 03:59 PM)

Evolved1's Avatar
#1447

Be cautious with this article...
Callibretto
Member
(12-16-2011, 04:06 PM)

Callibretto's Avatar
#1448

Originally Posted by Evolved1: View Post
Be cautious with this article...
yeah, arne said there might be some false info about being wide and less linear...
brentech
Member
(12-16-2011, 04:17 PM)

brentech's Avatar
#1449

As for the 'camera in the hand' effect, if it is used, I'd suspect ND is smart enough to have an option to disable it entirely for those worried about motion sickness problems / disorientation.

Pretty sure K&L2 had a steady cam option you could enable if you didn't want the shake. You could also turn off the graininess.
Loudninja
No oxygen in space?
How does the sun burn?
Food for thought.
(12-16-2011, 07:55 PM)

Loudninja's Avatar
#1450

Any updates arne?