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Member
(01-04-2012, 02:01 AM)
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#101
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Member
(01-04-2012, 02:04 AM)
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#102
This may be a dumb question, but I'm pretty new to modding so I'll ask it anyways: Why would I want to use (and should I use) the FPS limiter? It says smoother gameplay, but why does a limited frame rate give smoother play? I'm normally getting around 60 FPS, although sometimes it goes up to 70 or down to 50 depending on the situation.
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hide your water-based mammals
(01-04-2012, 02:05 AM)
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#103
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Member
(01-04-2012, 02:38 AM)
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#107
It burns! D:
![]() Simply stunning. :'} Some other file must be messing with the settings. I'm using this w/out any modifications. :P http://www.skyrimnexus.com/downloads...d=5253#content |
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Member
(01-04-2012, 02:48 AM)
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#110
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Member
(01-04-2012, 03:08 AM)
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#111
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360 release: 2005
PS3 release: 2007 I need the reminder. (01-04-2012, 03:24 AM)
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#113
I wish I knew why so many people are having that brightness problem. It seems to be all over the place for different people. What it should look like, even in snow in daytime:
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Member
(01-04-2012, 03:27 AM)
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#114
I did not. lol. That made it allot more tolerable. It still looks way too bright though.
Even this seems way too bright to me. I love how it looks on the character model but the environments, not so much.
Last edited by JVIDICAN; 01-04-2012 at 03:30 AM.
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Member
(01-04-2012, 03:27 AM)
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#115
Can you show a screen in normal field like were one of the Giants are. I used you config and it looked good in towns but in fields with bushes etc the saturation and bloom was crazy. Grass was bright yellowish red.
Last edited by Tom Penny; 01-04-2012 at 03:30 AM.
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360 release: 2005
PS3 release: 2007 I need the reminder. (01-04-2012, 04:05 AM)
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#118
The orange tone of the area around Whiterun is normal (for ENB anyway), maybe it has something to do with the tonemapping process he uses. It shouldn't be bloomy though, there's only a slight amount applied.
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Member
(01-04-2012, 04:12 AM)
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#119
Unzipped your mod and it is incredibly bright... like to the point of unplayable. Is it possible that a different mod is conflicting with this?
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Member
(01-04-2012, 04:46 AM)
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#120
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Member
(01-04-2012, 05:02 AM)
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#122
Edit: I had changed all sorts of stuff who knows what was going on lol
Last edited by TheExecutive; 01-04-2012 at 05:06 AM.
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360 release: 2005
PS3 release: 2007 I need the reminder. (01-04-2012, 05:21 AM)
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#124
No other mods, just texture replacements.
Skyrim.ini Code:
[General] sLanguage=ENGLISH uExterior Cell Buffer=64 uGridsToLoad=7 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 iPresentInterval=0 fSunShadowUpdateTime=1.000 fSunUpdateThreshold=0.250 fDefaultWorldFOV=85 fDefault1stPersonFOV=85.0000 [Controls] fMouseHeadingYScale=0.7200 fMouseHeadingXScale=0.0200 [Camera] fOverShoulderCombatAddY=-15.0000 fOverShoulderCombatPosZ=-3.0000 fOverShoulderCombatPosX=50.0000 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [MapMenu] fMapWorldMaxHeight=150000.0000 fMapWorldMinHeight=3000.0000 bWorldMapNoSkyDepthBlur=1 fWorldMapDepthBlurScale=0 fMapWorldZoomSpeed=0.3700 fMapWorldMaxPitch=400.0000 fMapWorldYawRange=400.0000 fMapWorldInitialPitch=90.0000 fMapWorldInitialHeight=100000.0000 Code:
[General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=0 [Display] iBlurDeferredShadowMask=5 fInteriorShadowDistance=3000.0000 fShadowDistance=3000.0000 iShadowMapResolutionSecondary=2048 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=0 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=8000.0000 fGamma=1.0000 fDecalLOD2=2500.0000 fDecalLOD1=2000.0000 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=2000.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=4 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=1 bFull Screen=1 iSize H=1050 iSize W=1680 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=5 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=25 iMaxDecalsPerFrame=100 bFloatPointRenderTarget=1 sD3DDevice="Skyrim Enhanced Shaders HDR" bFXAAEnabled=0 iShadowMapResolution=2048 fShadowBiasScale=0.2500 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=0 iShadowFilter=4 bTransparencyMultisampling=0 bDrawShadows=1 [Grass] b30GrassVS=1 fGrassStartFadeDistance=10000.0000 fGrassMaxStartFadeDistance=10000.0000 fGrassMinStartFadeDistance=7000.0000 [MAIN] bGamepadEnable=0 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [Interface] bDialogueSubtitles=1 bGeneralSubtitles=1 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0200 bAlwaysRunByDefault=1 bInvertYValues=1 bGamePadRumble=0 bMouseAcceleration=0 [Particles] iMaxDesired=500 [SaveGame] fAutosaveEveryXMins=60.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=0 fVal4=1.0000 uID4=0 fVal3=0.8000 uID3=94881 fVal2=0.7500 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=20.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=4 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 |
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Member
(01-04-2012, 05:35 AM)
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#126
interesting. Are you using an older computer? Any reason you havent enhanced the shadow resolution or anisotrophy?
Skyrim Enhanced shaders eh? Thats not a mod?
Last edited by TheExecutive; 01-04-2012 at 05:43 AM.
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Member
(01-04-2012, 07:21 AM)
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#132
Performance should be better all round. If it causes problems (I haven't experienced any over a week) you just remove the two files.
Last edited by NBtoaster; 01-04-2012 at 07:24 AM.
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Member
(01-04-2012, 07:33 AM)
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#134
Well after a while of tweaking and using confidence man's enb and other visual enhancements on his .ini's this is what I came up with. Hitting the hay but let me know if you want details on the setup. I keep it above 30fps at all times so I am happy with it. Some shadows end up flickering though... anyone have any ideas?
![]() ![]() Special thanks to confidence man in giving me the enb and his .ini's to screw with. Thanks a ton dude.
Last edited by TheExecutive; 01-04-2012 at 07:38 AM.
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Member
(01-04-2012, 08:48 AM)
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#135
It's like they took the most out of place armors and dragon retex, and put it all together ... The Tytanis crafting mod was exactly the same thing. Talking about crafting the best thing I could come up with is a combination of : Lost Art of the Blacksmith Jewelcraft Legendary Smithing Upgrades Weapons and Armor fixes With all this you get a complete overhaul of the vanilla crafting, by allowing you to : - be able to create every playable, and non-playable item/armor in an un-enchanted version - upgrade to legendary any item, even artifacts - fixes pretty much all perk requirements weirdness like Savior's hide requiring Ebony Perk for upgrades. There are a few items that may appear twice, and some categories can become quite cluttered, but it's as close as you can get to a complete overhaul until the CS is released. |
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Member
(01-04-2012, 09:18 AM)
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#137
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Member
(01-04-2012, 09:19 AM)
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#138
Great thread mate! :D
Also, I'm trying to use the .ini generator, but it has basically no description of what the options do (some have tooltips but not all). For example, I have 8 GB RAM. Does this mean that I should choose "8 GB RAM" on all the options where it's possible? Will that optimize my game for 8 GB RAM or will it make the game use all my memory and crash? Is there a good .ini guide complete with descriptions of every option and what you should set them to?
Last edited by Ledsen; 01-04-2012 at 09:23 AM.
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Member
(01-04-2012, 09:34 AM)
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#140
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Member
(01-04-2012, 09:54 AM)
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#141
For anyone, like me, that hates the lockpick system in Skyrim I recommend Lockpick Pro. I adds a colour coded bar above the lock so you know where to move to to unlock everytime. It is cheating though.
This thread has convinced me to try Skyboost - had been worried about script issues beforehand |
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Member
(01-04-2012, 10:53 AM)
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#146
It's not a dumb question at all. I hope you understand, and I hope I understand myself. |
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(01-04-2012, 11:00 AM)
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#147
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360 release: 2005
PS3 release: 2007 I need the reminder. (01-04-2012, 12:49 PM)
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#148
Skyrim Enhanced Shaders was an older ENB based mod I was using, I just never changed that line back. I didn't even think of that bFloatPointRenderTarget setting as being the culprit for the lighting. Good to know! |
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Member
(01-04-2012, 12:58 PM)
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#149
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Member
(01-04-2012, 02:32 PM)
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#150
a) everything is not glowing like it's radioactive, which is one of the worst things about "modern" graphics. In real life, people and plants don't glow. also b) the blacks are not horribly crushed. In the ENB video it looks like the trees are in blackest night, but the rest of the world is in sunshine. The only thing that vanilla could really use is some SSAO.
Last edited by Ledsen; 01-04-2012 at 02:37 PM.
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